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Chance Jackson

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Everything posted by Chance Jackson

  1. Knockback enhancements increase the magnitude of knockback not the chance. The Sudden Acceleration Knockback to Knockdown IO decreases magnitude by like 1000% in order to avoid Knockback altogether, it is also not a "Proc" AFAIK for powers that already have a chance of knockback the only way to increase that chance is to add a straight up chance for knockback proc like the one in the TAOE Purple set.
  2. I Like Mu Mastery exactly as is but I'm not opposed to letting users have alternative choices for its power hell I'd like it so that players can choose a resistance shield for Soul mastery instead of a defense one if it suits them.
  3. A not unheard of request.
  4. But there are multiple robins & captain marvels in the same continuity, supermen & spider-men from different continuities have met etc, etc
  5. Or having them be dismissed
  6. You can build Brutes for stealth (Dark Armor & Energy Aura have stealth built in) Regen is better for brutes too
  7. Can cold dmg boost def through powerboost? I rest my case 😉
  8. Weave is godly, tactics is useful but assault is nearly useless especially as a solo mm
  9. Bolded for truth, not that i'm complaining, though i keep it to myself in PUGs I loathe the cavalier way most players deal out KB
  10. Not the first time the idea has been shared but I approve all the same further more I approve of this combo "MORE" than creating a new AT with Assault/Defense sets that will have to go through "differentiation" of some kind which might mean shifting from damage to defense will require a new inherent, + new APP/PPP, new AT IOs that will bring with it all sorts of Balance considerations. Keep it simple & port the sets is what I say. https://forums.homecomingservers.com/topic/7231-powersets-we-could-proliferate-to-sentinel/
  11. Thank you for including my set in this compilation!
  12. I for one support extending the scope of the Sentinel AT to support Assault sets.
  13. I'd say majesty feels right for certain powered anti-heros & villains like Illumi & Killgrave. I for one hope homecoming devs consider finishing omega & that mutant themed power pool.
  14. Void is the only one where it's "all the same"
  15. Perhaps SOA tech could be used to create an alternative power for those who don't want stealth.
  16. Sure but the animations need to be sped up or slowed down, my intention is for a copy paste job.
  17. I think the ship fir that has sailed since the tank & Brute variants get def from storm kick
  18. Honestly, I'd like regular & merit vendors as well as p2w near all trainers.
  19. As for unarmed martial artsy sets I really do feel the game has many elements covered punches, kicks(ma & stj) karate chops(psionic melee) chi energy strikes/blasts(kinetic melee) but you can't have it all & the latter 2 sets have no leg strikes at all so I propose a set that has a mix of powers from all 4. Sorry I'm on my phone right now & I don't remember the names of all powers or their tiers I plan to update the set later. 1. StJ t1 2. PM t2 (with & without particle effects) 3. StJ t2 4. MA palm strike(w/ crane kick & axe kick alternative animations) 5. StJ rib cracker 6.PM cone attack (with & without particle effects) 7. Utility power: KM range st attack or MA focus chi as an alternate power 8. KM pbaoe 9. Wild card: your choice of the heavy hitting ST attack t8 or t9 of any of the martial artsy sets + the option of knock out blow because I think the animation is pretty fun.
  20. I support this suggestion, I'd also like a visual indicator for damage procs.
  21. I would only do longbow Radial if I were an MM (which Is one of the t4 lores I had on live) I say go with War works the lt provides decent enough AOE to stack with the AOE you already put out but if you want to go AOE get the Cloud core lore
  22. Note: The themes of these power sets work even better with Assault sets getting proliferated to Sentinel
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