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Uun

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Everything posted by Uun

  1. I've been leveling a DP/MC on a themed SG team for the past month or two. My biggest complaint about the combo is that there's no BU or Aim. Swap Ammo doesn't provide enough of a damage buff to offset the loss of BU, and while the 20% chance to crit added to Shinobi does add to dps, it doesn't help with burst damage. I really miss being able to use BU/Aim before using the nuke. Without them, Hail of Bullets is really unimpressive, especially given how long the animation is. I agree that the animation for Piercing Rounds is also way too long.
  2. When you consider that Spinning Kick has the same end cost as Thunder Kick, only 10% less damage and only 1 sec longer recharge, you're almost getting the AoE for free. I find the cone pretty easy to line up and have no problem getting 3+ foes in it. I usually target the foe I want in the center and hit "F". The melee cones I have issues with are much tighter, like Proton Sweep (7 ft radius and 74 deg arc). I've been playing a Martial Arts scrapper since 2004. I've been suggesting for years that they replace Storm Kick with Spinning Kick to give the set a cone.
  3. I've got a Plant/Martial. To answer your question, Explosive Shuriken is essentially a ST power - the splash damage is barely noticeable. Caltrops does provide good damage (and can be slotted with procs). You also get AoE from Trick Shot, Spinning Kick and Dragon's Tail. Best power in the set is Masterful Throw. Envenomed Blades is meh.
  4. BTW, I ran an all-fire ITF over the weekend. Obviously a wider mix of ATs - I was on a Fire/Nature controller, but we had dominators, blasters, corruptors and a couple of brutes. I think we clocked in at 38 minutes for a defeat most (+3 for first two missions and +4 for last two).
  5. With Plant, Earth and Ice controllers, did nobody take the ST immobilize? Immobilizes are not affected by the purple triangles and will root an AV in a single application.
  6. Just because you can solo at +0, doesn't make you effective. If a lvl 32 defender showed up on one of my teams with your build, I would kick them. A defender with 2 powers from their primary and 5 pool power melee attacks brings nothing to a team. You may think you're doing "just fine", but you don't provide material buffs/debuffs or dps. It's unfair to ask the rest of the team to pick up your slack.
  7. Carnies are currently available
  8. If you want to build an intentionally gimped character and solo it, that's your business. But that's not what the OP was asking.
  9. They've got more AoE attacks than many of the other pets, so their ST dps is somewhat lower.
  10. If your primary is an attack set, the T2 is always the stronger attack. I will skip the T1 on scrappers, brutes and corruptors but take it on blasters as it can be used while mezzed. On sets where the secondary is the attack set (defenders and tanks), you're stuck with the T1 and unless the T2 is really good I will skip that. On control sets you're never going to skip the ST hold (always the T2). Usually the T1 is a ST immobilize. I may be in the minority, but I always take these and usually slot them. For controllers they set up containment and are usually one of the few ST damage powers. Even on dominators, all of these have -fly and the immobilize is mag 4, which will root a boss or AV. On buff/debuff sets it's a bit of mish-mash. Sometimes you want both, sometimes you want neither (I'm looking at you Storm). If you take a set as a corruptor you're stuck with the secondary T1, but you can skip the T1 blast. If you take the set as a defender, the reverse is true. I always take the T9 on attack and control sets. I usually skip it on armor sets except for those that don't have severe crashes. I'm mixed on the buff/debuff sets. I skip EM Pulse, EMP Arrow and Time Bomb,
  11. Hurricane is situational. It works very well if you've got a corner to push the mobs into, or if you want to avoid a melee attack. It's got a huge -tohit, which can be effective against AVs even if they resist a lot of it.
  12. I rolled a fire/nature about a month ago and dinged 50 yesterday. This is the build I leveled with as it currently stands. I know the defense numbers are low, but it's very durable if you can keep mobs within Entangling Aura and Spore Cloud (and avoid getting mezzed). Hot Feet + Entangling Aura is a great combo. I've got procs slotted in each but not sure how much they're really doing. Spore Cloud + Smoke gives you about 30% -tohit, although I wish Spore Cloud had a larger radius. Bonfire provides good mitigation (don't forget the KB>KD) and decent damage. Not sure what combination of procs and damage enhancements is optimal. You could slot for set bonuses, but the accuracy is wasted (power is autohit).
  13. I skip it until at least lvl 22 (when you can slot lvl 25 enhancements). I wouldn't skip it entirely, because damage enhancements will add about 95% +dmg to the ~200% fury seems to provide. Also, set bonuses are nothing to sneeze at.
  14. /Elec has end drain and -recovery resistance. You can laugh at Sappers, Carnies and Super Stunners all day long.
  15. I feel like this was changed at some point. Back on live I was able to send mobs clear across the map.
  16. If you look at the Data View window in Mids, you can see that the ticks in Geyser are mutually exclusive depending on what combo level you're at. In other words, you get 11 ticks of either 8.53, 8.96, 9.53 or 10.66. That said, I believe Blizzard is actually the most damaging nuke with 417 base damage.
  17. You can pretty much do this with Wormhole - just point the exit target straight up.
  18. As of March 2020, Gravity was the second least popular primary for doms, but the third most popular primary for controllers.
  19. I've been leveling a Fire/Nature. Sucks a lot of endurance, but Hot Feet + Entangling Aura is a lovely thing. Add in Bonfire and Imps and you can kill a lot of stuff just standing there. Char + Entangling Aura makes it easy to hold bosses.
  20. Looks pretty good. The thing to keep in mind with perma PA is that it's not like domination - having a few seconds of down time doesn't really matter. Concealment pool doesn't stack with Superior Invisibility, so no reason to take that. If you want another LOTG mule, take Group Invisibility. Here's the build I'm currently running: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Uunseen: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Poison Power Pool: Force of Will Power Pool: Speed Power Pool: Teleportation Ancillary Pool: Stone Mastery Hero Profile: Level 1: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(11), Dcm-Acc/Dmg/Rchg(15) Level 1: Alkaloid -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36) Level 2: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(37) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf%(42) Level 6: Envenom -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(7), AnlWkn-Acc/Rchg(13), AnlWkn-DefDeb/EndRdx/Rchg(21), AnlWkn-Acc/Rchg/EndRdx(25), AnlWkn-%ToHit(25) Level 8: Weaken -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(31), CldSns-Acc/EndRdx/Rchg(40), CldSns-%Dam(42) Level 10: Mighty Leap -- BlsoftheZ-ResKB(A) Level 12: Neurotoxic Breath -- Acc-I(A), RechRdx-I(21) Level 14: Superior Invisibility -- EndRdx-I(A) Level 16: Elixir of Life -- RechRdx-I(A) Level 18: Phantom Army -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(19), CaltoArm-Dmg/EndRdx(19), CaltoArm-Acc/Dmg/Rchg(31), CaltoArm-EndRdx/Dmg/Rchg(31), CaltoArm-+Def(Pets)(50) Level 20: Antidote -- StdPrt-ResDam/Def+(A) Level 22: Flash -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprOvrPrs-EndRdx/Rchg(37), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(46), SprOvrPrs-Rchg/Energy Font(46) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(27), GlmoftheA-Acc/EndRdx(27), GlmoftheA-Fear/Rng(29), GlmoftheA-Dam%(39) Level 28: Paralytic Poison -- Lck-Acc/Hold(A), Lck-Acc/Rchg(29) Level 30: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 32: Phantasm -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Acc(34), BldMnd-Dmg(34) Level 35: Poison Trap -- Obl-Acc/Rchg(A), Obl-%Dam(36), Erd-%Dam(37), ScrDrv-Dam%(39), UnbCns-Dam%(39), Arm-Dam%(40) Level 38: Venomous Gas -- HO:Enzym(A) Level 41: Fissure -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Dam/Rech(43), Bmbdmt-Acc/Dam/Rech(43), Bmbdmt-Acc/Dam/Rech/End(43), Bmbdmt-+FireDmg(45) Level 44: Rock Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45) Level 47: Seismic Smash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50) Level 49: Recall Friend -- Range-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Intuition Radial Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Knives of Vengeance Core Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Support Core Embodiment Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion Level 0: Task Force Commander ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1581;719;1438;HEX;| 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|B06D199C257F75DCAFEE17F6ACFE3778CFB4CBDE1BFCC89F2734B2F7C655CC6D5A6| |3AE3337C0E64DE616789D6605B936F817335A049FBB4DEC57DB65E4B60DF019DB0F| |DEA0DA56095E5AF711683BCCE31EE6F586FF617F3AB34CF3049A94C06E07685E8D2| |EF471747925EB8E75FB987EF08F478808FB8C24E1A7779439C654C1E879E605B095| |7E9F3EDEB3BE4E68E64FCA77983EF4980BDD56B29D796FFBF294689EB2274FD99BA| |71CCB5362F2CE3F82902CA5C8BB73CFB31B6E7ACB7B2CF5C0FB965D0B41DBB46B61| |683FEC5A1334990E6A145A36E0CBC56F2B73F1CF502E7E6AEAECE55930170FBBAD1| |55871CC169FB5C5095BFC1F53131251| |-------------------------------------------------------------------|
  21. If you want Apprentice Charm or Taser Dart, you can change your origin power at the P2W vendor.
  22. As stated above, you can ignite with Electrified Net Arrow, Apprentice Charm or Taser Dart.
  23. Now have Uunflammable, a Fire/Nature controller and Uunflappable, a War Mace/Willpower brute (who of course has a bird head and wings).
  24. I ran the arc at natural level on a lvl 27/28 WM/WP brute. I've got common IOs in all my powers, as well as Tough and Weave, but obviously nothing is fully slotted yet. Had been running the arc at +1/x2, which was tough but doable (not much toxic resist in WP). For Pathogen, I loaded up with a full tray of medium/large purple and blue inspirations and couldn't take him down before I burned through those despite knocking him down repeatedly. A brute with a full fury bar should be able to pulverize a +2 EB in under 2 minutes, but he has some power that enables him to regen from almost zero back to full health. Ended up going up the elevator, exiting the mission, reloading and trying again. After the 3rd attempt I auto-completed the mission. Cortex was less difficult, but requires some strategy. I had picked up a level, he spawned at +1, and I no longer had the Vazhilok wasting disease. After I died on the first try, I realized that the clones and ambushes spawn upstairs. If you go through the door at the top of the stairs toward the elevators, Cortex won't follow and you can clear the ambushes and clones without dealing with him at the same time (the clones were inconsequential for WP). Still needed a couple of purples for Cortex.
  25. Valid request, although that's not what the bars are intended to show. They show your level of familiarity with a contact. Originally, you had to do several missions with a contact before unlocking the "call" button (which now unlocks immediately on TFs). You also had to earn progress toward unlocking enhancements sold by the contact. Before stores sold all 26 enhancement types, you had to buy less common types from mission contacts of your origin.
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