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Everything posted by BrandX
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Blast needs Snipe 🙂 As for damage type, if we look at Blaster's Secondary, Psionic, Energy, and Cold seem to be the damage types they've gone with, though I'd add in Smashing or Lethal depending on the attack, at least in the melee set.
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In Mids. No idea if it's doing that in game.
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Okay, seems the Synapse's Shock IO screws up the Recharges of all the powers.
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This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Street Justice Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7), CrsImp-Acc/Dmg/EndRdx(7) Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11), GldArm-3defTpProc(40) Level 2: Inexhaustible -- Prv-Heal(A), Prv-Heal/EndRdx(13), PwrTrns-EndMod(13), PwrTrns-+Heal(15), PrfShf-End%(15) Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(17), Rct-ResDam%(17), LucoftheG-Def/Rchg+(19) Level 6: Combat Readiness -- GssSynFr--Build%(A) Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg(23), SprCrtStr-Rchg/+50% Crit(23) Level 10: Adaptation Level 12: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29) Level 18: Spinning Strike -- Rgn-Dmg(A), Rgn-Dmg/Rchg(29), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(31) Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(34), Ags-Psi/Status(34) Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(36), LucoftheG-Def/Rchg+(36) Level 26: Shin Breaker -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37), AchHee-ResDeb%(39) Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Rchg/+Crit(39) Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(40), LucoftheG-Def/Rchg+(40) Level 32: Crushing Uppercut -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(43), UnbCns-Dam%(43) Level 35: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(45) Level 38: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(46), Arm-Dmg/EndRdx(50) Level 41: Tactics -- EndRdx-I(A) Level 44: Assault -- EndRdx-I(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 49: Soul Storm -- Lck-%Hold(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(50) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(3), PrfShf-End%(3) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 14: Afterburner Level 49: Quick Form Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ Here's what I have now. Any way to get more Recharge and S/L Defense out of this build?
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This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Heavy Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(7), TchofDth-Dam%(9) Level 1: High Pain Tolerance -- Prv-Heal(A), Prv-Absorb%(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11), StdPrt-ResDam/Def+(13), ResDam-I(27) Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(15) Level 4: Fast Healing -- Mrc-Rcvry+(A) Level 6: Combat Readiness -- GssSynFr--Build%(A) Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(17), SprCrtStr-Acc/Dmg/Rchg(17), SprCrtStr-Dmg/EndRdx/Rchg(19), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(21) Level 10: Indomitable Will -- RedFrt-Def/EndRdx(A), RedFrt-Def(21), LucoftheG-Def/Rchg+(25) Level 12: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(23), Heal-I(23), DarWtcDsp-ToHitDeb(25), DarWtcDsp-ToHitDeb/EndRdx(27) Level 18: Spinning Strike -- SprScrStr-Dmg/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(29), SprFrzBls-Acc/Dmg(31), SprFrzBls-Acc/Dmg/EndRdx(31) Level 20: Quick Recovery -- PwrTrns-EndMod(A), PwrTrns-+Heal(31), PrfShf-End%(33) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(33), Ags-Psi/Status(34) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-ResDam%(34), LucoftheG-Def/Rchg+(40) Level 26: Shin Breaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36), CrsImp-Acc/Dmg/Rchg(37), AchHee-ResDeb%(37) Level 28: Heightened Senses -- ShlWal-Def/EndRdx(A), ShlWal-Def(37), ShlWal-ResDam/Re TP(39), LucoftheG-Def/Rchg+(39) Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(40), LucoftheG-Def/Rchg+(40) Level 32: Crushing Uppercut -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43), UnbCns-Dam%(45) Level 35: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46), Apc-Dam%(46), CldSns-%Dam(46) Level 38: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(50), HO:Cyto(50) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 44: Soul Storm -- Lck-%Hold(A) Level 47: Strength of Will -- GldArm-3defTpProc(A) Level 49: Resurgence -- SynSck-EndMod/+RunSpeed(A) Level 1: Critical Hit Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(3), PrfShf-End%(3) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 14: Afterburner Level 49: Quick Form Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ I think something is off on this on the recharge times. Hasten is for example recharging at 105 seconds. That seems off to me. I believe my Shield/EM/Soul Tanker had more +RCH with a slower Hasten recharge.
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People can always take the Melee Hybrid to give themselves a Taunt Aura 🙂
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No, it just slows and chance for immobilize.
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Does the performance shifter in Geode work all the time or only when you use Geode?
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I base it solely on the concept. However, I always take the Radial Side for the untouchable pet. Longbow is usually my go to Hero, if nothing else fits. But that's because I love the giant mech.
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My tank is Dark/Titan and I'd say use it on opening up. Go straight into Momentum like with Whirling Smash.
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7 randoms ran the new Cavern of Transcendence. It got ugly.
BrandX replied to Kai Moon's topic in Suggestions & Feedback
I did it with lots of IOs and using Inspirations when needed (with ambushes going, they dropped enough). While I felt fine, there was risk and I have to say, I worried a bit on a team of lowbies with just SOs doing it. I also had the advantage of a few more powers due to being over it's level. -
7 randoms ran the new Cavern of Transcendence. It got ugly.
BrandX replied to Kai Moon's topic in Suggestions & Feedback
I'm wondering if that was the same team I was on. Everlasting? I was on a Claw/Stone Scrapper. The ambushes did feel endless. A little tough imo, if the group doesn't have either a great makeup or IOs to rely on. I know I ended up flying to most of the nodes, clearing the spawn, clicking and then flying out, as the ambushes were to much and staying together didn't seem to help much at all. Made me wonder if the ambushes were continuous or just a big number of them. -
Focused Feedback: Stone Melee - Changes and Proliferation
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
Focused Burst looks awesome! Last I recall it was terrible. I don't recall Serpents Reach as it's been awhile since I played Staff. -
Focused Feedback: Stone Melee - Changes and Proliferation
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
Which is why, for Spines, it's range attack isn't bad 😛 -
Should be noted you can still get Electric Melee up to soloing AVs for accolade. You're not going to take down a pylon in 2 minds, no, but still, solo AVs, I feel is enough. Though, that may have also been taking Zapp...I don't recall...I'd have to go back and check.
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Focused Feedback: Stone Melee - Changes and Proliferation
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
Well, for Spines, you use Spine in melee and it's part of it's ST rotation. Focus for Claws. -
Focused Feedback: Stone Melee - Changes and Proliferation
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
Agreed. Not to mention they tend to be some of the fun powers to use in a set. Hurl Boulder. Impale. Focused Burst. Of those, only Impale is good for it's set, even if it's not saying much for the set with it's ST 😛 -
I've have an Elec/Elec Brute. I built it around the idea of max resists supported by it's self heal (Energize). Even at 90% Resists, basically, on everything except Negative (57%) and Toxic (42.5%), I was sad to see that was not enough to be survivable like soft capped defenses 😞
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I would go straight melee, that way the Epic Pool could be range and control, maybe with a self buff in there as well.
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Focused Feedback: Stone Armor - Revamp and Proliferation
BrandX replied to Booper's topic in [Open Beta] Focused Feedback
I'm curious what your build looks like to have capped def and res. I couldn't do it on my Scrapper with IOs. -
Shield Defense or Bio Armor for maximizing damage potential?
BrandX replied to Cheddacheese's topic in Scrapper
Have you played it since it was sped up? -
Seeing as how I want to see a Temporal Aura Defense set for melee (as I posted in the Epic Recycle Thread), I wouldn't mind a StJ/Temporal Manipulation to make up for it if needed. I feel they'd need mez protection, but I'd like to see them actually do damage. I'm afraid these class would be weak damage wise.
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Same. Didn't want to support it, just because I was worried it'd become something permanent. Had me give up Spider-Man comics for quite awhile with that storyline. Same as OMD. Same as Miles Morales.
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When Doc Oc became Spider-Man, by taking over Parker's body (Calling himself The Superior Spider-Man), Doc Oc came to realize just how much Spider-Man holds back his strength. Even MCU put Spider-Man into at least 40 ton range I believe.
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Tier 9 can be skipped. So can Blinding Powder. Seishinteki Kyoyo only needs 2 slots, both of them EndMod/RCH IOs that I'd suggest +5ing if you love the build. Not a power I'd go more slots of for, not even set bonuses, unless you really have the slots to spare.