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Herotu

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Everything posted by Herotu

  1. It IS bindable. Check out Shenanigunner's GABB... http://www.shenanigunner.com/
  2. A renegade plumber? Harry (Harriett?) Tuttle! Paperwork is his(her) weakness: How about Mario...nette? Of course, Victoria Plum is named after the fruit... https://en.m.wikipedia.org/wiki/Victoria_plum ... Which gives you a nice purple colour-scheme to play with, too! Similarly, Mirabelle: https://en.m.wikipedia.org/wiki/Mirabelle_plum ...which is a different colour. That one is AKA Cherry Plum, which is another cool name. I know what you mean about having fun names in your character list, for me The Poseidon Avenger recently joined Roger Beepover.
  3. For me, Spring Attack is a nice AoE aggro grabber (doesn't matter because that's not how Gauntlet works), it also provides a way to get through blocked doorways. Best of all, Spring Attack is AoE knockdown which can save you from alpha spike by disrupting several mobs. I really enjoy it. You can also make a macro to have it teleport to your TARGET instead of your ground target. What the macro look like? I would be interested in trying it out. Zolgar gets the credit, I didn't write this: /macroimage Jump_SpringAttack SpringAttack powexeclocation target Spring Attack You don't get cool down indication, so put the regular skill next to it on your bar for that.
  4. For me, Spring Attack is a nice AoE aggro grabber (doesn't matter because that's not how Gauntlet works), it also provides a way to get through blocked doorways. Best of all, Spring Attack is AoE knockdown which can save you from alpha spike by disrupting several mobs. I really enjoy it. You can also make a macro to have it teleport to your TARGET instead of your ground target.
  5. I think the Calvin Scott one is hard... the one where he blows up the supervillain volcano at the end! The devs really got good at making missions after a while - once they got over that Tina Macintre and Maria Jenkins guff. Bleh!
  6. I agree - there are already quite a few lots of pieces that aren't compatible and are allowed. I don't know whether they will be blocked over time. I'm not sure I like the idea of having freedom to make a super-clippy, ugly character but... maybe that freedom is what this game is about?
  7. It's Wedding Tux in Jackets, but sometimes it doesn't show up because of incompatible other costume pieces, so make sure you start with something like "Bare" and add the Tux before other costume parts, then you know it's compatible.
  8. Thanks for your build. I'm trying to tweak it now. :) ALso, many thanks to everybody else who contributed to this thread. It's amazing to finally see some inspirational WP/SS builds!
  9. Thank you very much for information on incarnates, squeezing this info from the internet is like getting a bleeding stone... oh.
  10. Apparently, some say other sets have more regen than regen set and wp is one of them.
  11. Awww no cross punch or spring attack? :( Anyway, those last two builds were Invulnerability, not WP matey ;) hehe
  12. THIS IS AWESOME. I concur with this because I love watching enemies fly. This would give incentive to slot KB enhancements and say a big, "Go Home", to those stupid KB to KD enhancements!
  13. This sounds like valuable advice, and I appreciate it. I heard that endurance should be less of an issue when you get an expensive fully setted out character. So my question is: Is a full, expensive, set build; enough to remove the problems such that you can pick Earth mastery AND the Resilient alpha slot, or is the 45% end reduction alpha required? I'm just curious.
  14. I just wanted to do a mini hijack here with a note regarding patience. If you are buying something like white salvage and expect the sale to complete quickly and it DOESN'T, click find - you might note that someone outbid you by a LOT - don't panic, the AH is just filling their order before you. It doesn't mean you need to start bidding much higher. I've seen prices of orange salvage go shooting up from 500k to 700k just because the orders aren't filling instantly. If you are patient, it will probably come down again, unless everybody is trying to outbid one another (we can call it a bubble, if you like). On the other hand, it's a phenomenon you might want to try to exploit and I wish you well with that endeavour. Have some patience and save some inf.
  15. I CAN'T GAME THE MARKET TO MAKE BILLIONS OFF OF COMMON SALVAGE! The market is RUINED! *flails and cries* >.> Whatever you like, darling. I'm using Shinobu's guide to make my millions of the AH for my main.
  16. Firstly, thank you very much for being the ONLY WP/SS tanker to post anything useful. Wow! You're hardcapping Smashing & Lethal - I like it a lot. Anyway, it's a lot better than anything I could come up with, so thanks for posting this :) I will try to change my own WP/SS into this!
  17. I wonder if it might be possible to add a half-and-half horizontal colour pattern to enable some awesome MODERN asymmetrical costumes! I would also advocate the creation of a half-and-half vertical pattern that works like the Blend pattern but with a hard line.
  18. It's a little odd because the older costume parts tended to have the matte finish because the tech didn't exist or was expensive for shiny things, whereas while lots of newer parts - such as vanguard gloves etc - were shiny, not all of them were, or had that option. Which I found curious.
  19. It's a compounded effect. As I stated before, Archetype homogenisation is a similar effect to power creep. Remember, set bonuses happened many Issues (content patches) before incarnate powers.
  20. Take a look at the recipes on the market. You will note that there are a considerable number are for sale in great quantities (i.e. there are 790 Call to Arms: Acc/Dam/Rech recipes) but with a combination of the nigh-ubiquitous expensive component (500k orange salvage) and expensive crafting fee, they are simply not worth even crafting to convert. I thought the crafting fee may be the way to go to improve this market, but now I note that the expensive component is even more of a factor.
  21. I am NOT making a demand here, but ... I always wondered why so many costume parts didn't have shiny versions, where some parts did. Would it be difficult to make a shiny (reflective-looking) versions of existing armour pieces?
  22. I don't know how to do this, but I can work it out given time. It looks like you've copied a command off a guide, is that right? It looks like you need to remove the quotation marks, first, then you should maybe put something proper where it says tooltip (it's the ability name you will see on hover-over), then where it says command you put the command, which you want to be MindControl or whatever it's supposed to be - you may have to look this up somewhere, you may also need to put a target after that similar to the one below. Zolgar wrote this for me in another thread; /macroimage Jump_SpringAttack SpringAttack powexeclocation target Spring Attack It makes a Spring Attack macro that uses the powerexeclocation of the target. From Shenanigunner's GABB... http://www.shenanigunner.com/ So something like... (this may be wrong)... /macro_image MentalControl_MindControl MindControl target Mind Control $$ local “$target you are under my control now!” I know it looks like it just says mindcontrol 3 times in a row but one is the icon, one is the tooltip for the icon, and the next one is the actual cast.
  23. See, I couldn't disagree more. I think it's good to have that choice of character actually matter and the role I decided upon be an actual role. I think that's a cool thing. I think this is something that I've noticed more and more because some blasters(!) are able to tank with the help of set enhancements and Accolade abilities. Archetype homogenisation is something akin to power creep, we haven't noticed because the whole game has arrived on our doorstep as-is.
  24. If the reward for the packs goes under 10m, people will stop buying them. Right? Right?
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