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Everything posted by Vanden
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My Fly Trap must be absolutely filthy, because every time I cast a buff on him, a whole mess of dirt falls off his body. My secondary is Nature, and it happens if I hit him with Regrowth, Rebirth, Wild Growth, or Wild Bastion (I'm not high enough to take Overgrowth yet). But only if he's standing still, not if I cast on him while he's moving.
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That's fine, the power can just suck
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- powerset suggestion
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Sets like Dual Blades, Katana, and Broadsword are neat and all, but none of them quite have the same je ne sais quois of a hero like Leonardo of the Teenage Mutant Ninja Turtles, or Lion-O of the Thundercats. This new set, Heroic Blade, however, should fill that void! This is a weapon set that allows any weapon from Katana, Dual Blades, and Broadsword to be used. T1: Pommel Strike You strike your enemy with the pommel of your sword, dealing minor smashing damage with a small chance to disorient. T2: Knee Attack A quick blow with your knee, dealing moderate smashing damage. T3: Tackle You bull rush your opponents, dealing moderate damage and knockdown in a cone in front of you. Stalkers lose this for Assassin's Strike. T4: Build Up This is Build Up. T5: Whirling Kick You plant your sword in the ground, using it as an anchor to spin yourself in a circle, striking all nearby enemies in a PBAoE with a kick attack, dealing high smashing damage and a chance for knockdown. T6: Taunt/Confront/Placate This is Taunt/Confront/Placate T7: Bisect With a mighty blow of your sword, you deal extreme lethal damage to a single robotic enemy. Non-robotic enemies cannot be targeted by this attack. T8: Feint Attack With a quick swing of your sword, you make a very obvious, telegraphed attack that the opponent will easily duck under... leaving them perfectly exposed to a devastating kick! Deals high smashing damage, knockdown, and chance to stun. T9: Vault Kick Using your sword like a vaulter's pole, you launch yourself forward with a mighty kick, dealing extreme smashing damage and knockdown to your target. This attack is so powerful, it can actually extend through your target to hit multiple enemies.
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How Hard is it to Create Sound Mods?
Vanden replied to Argent Aegis's topic in Tools, Utilities & Downloads
Sound mods are pretty easy. The game uses the .ogg format for its sound effects, which is a pretty common format. Any software that can save sound files as .ogg can be used to make the modded sound, then it's just a matter of finding out the right name for the sound effect you want to replace. Audacity is a popular free program for making the files. -
At some point the player has to be willing to take some responsibility for ensuring they don't make the wrong choice. The tools are already there for them to find out for themselves what powers are gonna look like, and you can see every incarnate power for every slot in the tailor as soon as you've crafted a single t1 for that slot.
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Yeah, this sounds like a lot of work to implement something that we can already do.
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Because Power Burst in Energy Blast has a long-ish activation time, the devs at Paragon Studios tried to give it a buff. They reduced the power's Root time, the amount of time your character is unable to move, to be less than the power's Cast time. This means you can move shortly after activating the power, even though you still can't use a different power until Power Burst is done. This basically ruined the power aesthetically. If your target is significantly higher or lower than your character, you'll stop actually aiming at the target almost immediately and shoot straight ahead instead of in the direction of your target. If you move the camera around, perhaps to look for other threats or to try to see how cool you look, your character will spin around with the camera, again not aiming at the actual target. And if your character is currently affected by the stance bug, they won't even finish the animation properly, they'll instead just revert to the neutral stance a quarter of the way through the animation, shooting the blasts out of their belly. The same thing happens if you actually take advantage of the low root time and move before the power is finished; you stop the attack animation and shoot the blasts out of your stomach. I'm gonna be frank, I absolutely hate this. I loved my hovering Energy Blaster, but this glitchy, amateurish-looking power is ruining my enjoyment of playing him. I'd much rather the root time be returned to match the cast time so this animation ugliness doesn't happen, and Power Burst be given something else to make up for the long activation time. Maybe a higher damage scale than the recharge would normally allow, or splitting the knockback chance into a guaranteed chance for knockdown and a % chance for the rest of the knockback mag to turn it into actual knockback, or both. Energy Blast as a set could use more attention than just this, but this power is the biggest issue for me, personally. It's killing me that such an iconic staple of superhero powers has one of its lynchpin powers looking like a broken, glitchy mess.
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Even with those numbers, it's not likely to go off more than once an AV fight, if that. It just seems less useful overall than the purple triangles dropping. Great, but with Controller ST holds it's trivially easy with minimal enhancement to stack them 3 times for mag 9 Hold. With only 6 controllers, that's mag 54, which means AV held 100% of the time. And that's with no Overpowers. With maximum enhancement one Controller can stack up as many as 10 stacks on one even-level target at 50.
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This seems completely useless. A 1-in-125 chance of it happening on an AV? You can already hold an AV 1/3rd-1/4th of the time while the triangles are down, but this feature you could run an entire LRSF without experiencing it once. Edit: And a 1-in-10 chance of it happening on a Boss, even though a regular Overpower already holds a boss? What's the point of that?
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Nooo you ruined it
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I'm pretty sure even Paragon Studios didn't know what the rest of the slots were gonna be. One of the devs said there were gonna be "patch" powers, like Tar Patch or Ice Slick, but incarnate level, but beyond that the other slots were probably no more developed than ideas on a whiteboard.
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I still think the FX for the laser blasts used by the Paragon Police robots and power armor would work better for the pool's attacks. For Force Barrier, I'd like to see that energy barrier that the Praetorian police show when they get hit repurposed into a looping FX.
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It's actually weaker than similar heals like Heal Other or Cauterize, presumably because it also gives Toxic resist. Which presumably also means it can't benefit from +Special effects like those powers, either.
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The slider is a standard part of the power window, it doesn't know or care what level the power it's showing you is available at. As for 2, they could, but they won't. Just keeping the powers you got 5 levels above your exemplared level made it much easier already.
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If you could radically overhaul 1 thing....
Vanden replied to Galaxy Brain's topic in General Discussion
That's because they made the attacks faster without changing the damage. They didn't make fast powers weaker because they were fast. -
Phantom Army is too potent a control power for something like this; with their taunt and threat level, they're extremely efficient at grabbing enemy aggro and can control up to 51 enemies at a time. It's true that soloing on Illusion is slow, but reducing the recharge on PA to help this would ripple out and have repercussions on the balance of the overall set.
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If you could radically overhaul 1 thing....
Vanden replied to Galaxy Brain's topic in General Discussion
Movement suppression doesn't even exist in PvP any more. -
If you could radically overhaul 1 thing....
Vanden replied to Galaxy Brain's topic in General Discussion
Isn't that what they did to PvP in i13? And everyone says ruined PvP? -
Back in the beforetimes, in the good times, Invulnerability glowed with all the colors of the rainbow. It was bright, and beautiful. But then the cave dwellers, the haters of beauty, cried that they did not want to shine like a glorious beacon, and the stewards of our city appeased them. Temp Invulnerability no longer radiated light, Unyielding was dimmed and its spinning wall of light diminished. And thus the world itself was darkened. Bring back those glimmering visions of wonder as options for those powers! I want to sparkle again!
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Now that I've found the ultimate team player... what's the opposite?
Vanden replied to Aeroprism's topic in Controller
You say that now, but before you know it you need Manticore for Task Force Commander and you don't really feel like forming a team for it... -
I don't think it'd be any different from the free purple recipe you get for doing Market Crash, and running that TF is much lower-hanging fruit than any of these badges.
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They’re “Epic” because they let you get powers your archetype doesn’t usually get (ranged attacks on melee ATs, armors on squishies, etc.), not because they’re powerful.