ArchVileTerror Posted May 8, 2020 Share Posted May 8, 2020 I approve of this latest Natural-friendly Control Set! I would immediately reroll a few characters if this became available. 1 Link to comment Share on other sites More sharing options...
Lost Deep Posted May 9, 2020 Share Posted May 9, 2020 I wish I had found this topic a long time ago! While a lot of these powersets would likely need mechanic tweaking before implementation, I do like to see an array of what's possible using stuff already in the game. I think my favorite is Utility Grenade, followed shortly by throwing blades. Though, I think more earth sets are most likely to get into the game. 2 Link to comment Share on other sites More sharing options...
BrandX Posted May 10, 2020 Share Posted May 10, 2020 (edited) Urban Assault (Dominator Secondary) Dual Wield (ST Lethal Ranged Attack) Heavy Blow (ST Smashing Melee Attack) Empty Clips (Cone Lethal Ranged Attack) Spinning Strike (Melee Targeted Smashing AOE Attack) Focused Accuracy (Toggle: +ToHit/+ACC/+Perception/Resist ToHit Debuff) Physical Perfection (Passive Regen/Rec) Executioner Shot (ST Lethal Range Attack) Hail of Bullets (PBAOE Lethal Attack - Same animation as Blaster version, but smaller range and less damage) Crushing Uppercut (ST Smashing Melee Attack) No Build Up for more damage UNLESS Focused Accuracy is altered for a bit of +DMG as well. Maybe call it something else and get rid of the ToHit Debuff Resist, or just make it so the numbers work with a bit of +DMG. I went with the Passive Physical Perfection as the set's utility power, as I just felt it worked well with the theme of the set. Hail of Bullets for the PBAOE of course! Damage and recharge can easily be adjusted so it's not a nuke and just another PBAOE attack. Edited May 10, 2020 by BrandX 2 Link to comment Share on other sites More sharing options...
ArchVileTerror Posted May 10, 2020 Share Posted May 10, 2020 Could rename it to "Bullet Storm" or something like that. Link to comment Share on other sites More sharing options...
Replacement Posted May 10, 2020 Share Posted May 10, 2020 On 5/8/2020 at 7:46 PM, Tyrannical said: Funnily enough I was digging through material to see what else could be made and happened by the Talons of Vengeance 'Sirens' and their amazing Sonic abilities. They have access to about 7 unique power effects (two of which can be reused I'm sure) which will form the bulk of the animation/FX for use in a new powerset. Though, since we already have a sonic support set, I think it would serve well to be tweaked into a Control Set (oh boy another one).Sonic Control Your ability to control soundwaves and frequencies has allowed you to shape your voice into hypnotic songs and chants. When using your Sonic Control powers on a sleeping target, you create a 'Melody', causing your target to suffer additional psionic damage. Entrance - Single target Sleep, Moderate Energy/Psi damage, -Res Fascinate - Single target Hold, Moderate Energy/Psi damage, -Res Serenade - Single target Confuse Distraction - Location AoE -perception, -tohit Wail - Targeted AoE stun, Minor Smashing/Energy damage, -Res Lullaby - Targeted AoE Sleep, -Res Dirge - Cone AoE Fear, Minor Smashing/Psionic damage, -Res Harmony - Targeted AoE Hold Cacophony - Targeted AoE Confuse I wonder if this could be sold as "power of suggestion." 1 Link to comment Share on other sites More sharing options...
BrandX Posted May 11, 2020 Share Posted May 11, 2020 5 hours ago, ArchVileTerror said: Could rename it to "Bullet Storm" or something like that. Oooh, I like it 🙂 1 Link to comment Share on other sites More sharing options...
Alchemystic Posted May 11, 2020 Author Share Posted May 11, 2020 17 hours ago, BrandX said: Urban Assault (Dominator Secondary) Dual Wield (ST Lethal Ranged Attack) Heavy Blow (ST Smashing Melee Attack) Empty Clips (Cone Lethal Ranged Attack) Spinning Strike (Melee Targeted Smashing AOE Attack) Focused Accuracy (Toggle: +ToHit/+ACC/+Perception/Resist ToHit Debuff) Physical Perfection (Passive Regen/Rec) Executioner Shot (ST Lethal Range Attack) Hail of Bullets (PBAOE Lethal Attack - Same animation as Blaster version, but smaller range and less damage) Crushing Uppercut (ST Smashing Melee Attack) No Build Up for more damage UNLESS Focused Accuracy is altered for a bit of +DMG as well. Maybe call it something else and get rid of the ToHit Debuff Resist, or just make it so the numbers work with a bit of +DMG. I went with the Passive Physical Perfection as the set's utility power, as I just felt it worked well with the theme of the set. Hail of Bullets for the PBAOE of course! Damage and recharge can easily be adjusted so it's not a nuke and just another PBAOE attack. Funnily enough I think this set was already in the works when Guardian/Striker was in development, though it used Martial Arts instead of Street Justice and was called 'Gun Fu' or something 1 Link to comment Share on other sites More sharing options...
Narfu12 Posted May 19, 2020 Share Posted May 19, 2020 Why not something like a shotgun power set or a single pistol one? Hell I would even love to be able to use things like the Bat, Knife, Firemans Axe, etc if I'm in the mood if we want to reuse powers taken from NPCS. We already have the animations and stuff for it. I mean for a full shotgun powerset we can use slug, beanbag (though its heavily underused at how bloody useless it is), aim, pummel, and a few others. There are a few 5th Column Lieutenants or Bosses that fire a grenade of sorts from their shotgun. It would be nice to have more power sets to allow more creativity. We could also have SMGs since those are basically a weaker version of the AR in a sense but the upside would the powers for them would be better recharge and endurance usage. Link to comment Share on other sites More sharing options...
Alchemystic Posted May 20, 2020 Author Share Posted May 20, 2020 2 hours ago, Narfu12 said: Why not something like a shotgun power set or a single pistol one? Hell I would even love to be able to use things like the Bat, Knife, Firemans Axe, etc if I'm in the mood if we want to reuse powers taken from NPCS. We already have the animations and stuff for it. I mean for a full shotgun powerset we can use slug, beanbag (though its heavily underused at how bloody useless it is), aim, pummel, and a few others. There are a few 5th Column Lieutenants or Bosses that fire a grenade of sorts from their shotgun. It would be nice to have more power sets to allow more creativity. We could also have SMGs since those are basically a weaker version of the AR in a sense but the upside would the powers for them would be better recharge and endurance usage. I have quite a few powersets aimed at this sorta theme already (Urban Assault, Urban Warfare, Munitions and Tactical Rifle), but I was also planning to do some sort of 'Espionage' blast set down the line that would use a single pistol and a few devices, something with a 007 vibe to it. 2 Link to comment Share on other sites More sharing options...
Narfu12 Posted May 20, 2020 Share Posted May 20, 2020 33 minutes ago, Tyrannical said: I have quite a few powersets aimed at this sorta theme already (Urban Assault, Urban Warfare, Munitions and Tactical Rifle), but I was also planning to do some sort of 'Espionage' blast set down the line that would use a single pistol and a few devices, something with a 007 vibe to it. Alright and aside from the gang member stuff. I had also brought up the shotgun thing cause well. I'm never gonna let the dream of being able to use a shotgun die as it can open up a good bit of toon ideas. Link to comment Share on other sites More sharing options...
BrandX Posted July 27, 2020 Share Posted July 27, 2020 Telekinesis Epic (for Scrappers/Stalkers) Shield Other (+Def All: Other) Propel (Blast) Lift & Crush (KU and Hold) Same Animation as Lift with target being KU, but they end in a hold, possibly spinning around like Soul Storm, then being slammed back down. Or just lifted like Soul Storm and spun around. Psionic Tornado (Targeted AOE) Dispersion Bubble (PBAOE Defense Bubble) Same level of defense as Maneuvers, may or may not have the status protection with it, either .39 - .52 End/Sec cost. Some might see the Dispersion Bubble as adding to much defense to Scrappers, but seeing as it would be same level as Leadership toggle and would need 2 power grabs from the Epic first, it wouldn't seem to far other there for me and it works with the theme. 2 Link to comment Share on other sites More sharing options...
ImpousVileTerror Posted July 30, 2020 Share Posted July 30, 2020 When the subject of Elemental Masterminds come up, I can't help but think of Heroes of Might and Magic (III and V specifically). http://www.heroesofmightandmagic.com/heroes3ab/confluxcreatures.shtml http://www.heroesofmightandmagic.com/heroes5/neutral_creatures.shtml Lots of potential inspiration to be had from there, I think. 3 Link to comment Share on other sites More sharing options...
GenesisMan Posted July 31, 2020 Share Posted July 31, 2020 Time Control - Time Wall: a copy of the blaster secondary Temporal Manipulation power, minus the "Delayed" effect. Adds moderate DoT (Energy/Cold) - Shocking Revelation: a ranged copy of the Energy Melee > Stun power. - Temporal Barrier: an AoE version of Time Wall. - Ageless Insight: an adapted copy of Soul Drain. Still PBAoE, no damage, adds fear, +to hit to player per target. - Reaction Time: a copy of the blaster secondary Martial Combat power. - Visions of Tomorrow: highly modified copy of the Arachnos Soldier > Omega Maneuver. Strong taunt aura, then detonates causing moderate smashing/psionic damage and leaves some enemies confused. - Time Dilation: ranged AoE version of Time Manipulation > Time Stop. - Release Potential: a modified copy of the Warshade power Unchain Essence. Slightly lower damage in the form of Energy damage and an increased stun duration more in line with other controller stuns. Can use the "nuke" effect from the costume change emote. - Paramount: you summon a version of yourself from the future where you have achieved your greatest potential. Uses a single "Mirror Image" version of the Phantom Army power. Melee pet with copies of Time Wall, as well as the Aging Touch, End of Time, and Future Pain powers from the blaster secondary Temporal Manipulation set. 5 Link to comment Share on other sites More sharing options...
Alchemystic Posted July 31, 2020 Author Share Posted July 31, 2020 Just now, GenesisMan said: Time Control - Time Wall: a copy of the blaster secondary Temporal Manipulation power, minus the "Delayed" effect. Adds moderate DoT (Energy/Cold) - Shocking Revelation: a ranged copy of the Energy Melee > Stun power. - Temporal Barrier: an AoE version of Time Wall. - Ageless Insight: an adapted copy of Soul Drain. Still PBAoE, no damage, adds fear, +to hit to player per target. - Reaction Time: a copy of the blaster secondary Martial Combat power. - Visions of Tomorrow: highly modified copy of the Arachnos Soldier > Omega Maneuver. Strong taunt aura, then detonates causing moderate smashing/psionic damage and leaves some enemies confused. - Time Dilation: ranged AoE version of Time Manipulation > Time Stop. - Release Potential: a modified copy of the Warshade power Unchain Essence. Slightly lower damage in the form of Energy damage and an increased stun duration more in line with other controller stuns. Can use the "nuke" effect from the costume change emote. - Paramount: you summon a version of yourself from the future where you have achieved your greatest potential. Uses a single "Mirror Image" version of the Phantom Army power. Melee pet with copies of Time Wall, as well as the Aging Touch, End of Time, and Future Pain powers from the blaster secondary Temporal Manipulation set. Nice work! Added to the list! 1 Link to comment Share on other sites More sharing options...
Sakura Tenshi Posted August 2, 2020 Share Posted August 2, 2020 On 7/31/2020 at 3:44 PM, GenesisMan said: Time Control No offense, but this kind of seems like a bit of a mess. For one thing, it's only hold is an AoE one which will probably be painfully long cooldown, and every single Control set always has at least one ST hold. The next is that the AoE stun requires a corpse, which limits your options for controls that actually mitigate damage. (Immobilize is honestly worthless in many respects). A time control set sounds interesting, sure, but with what you presented it's honestly going to be frustrating and lackluster. Link to comment Share on other sites More sharing options...
Alchemystic Posted August 5, 2020 Author Share Posted August 5, 2020 (edited) So since the idea of elemental masterminds came up, I figured I'd try my hand at it. I didn't want too much overlap with @Naraka's Arcanist since the Animus Arcana do have elemental themes present in their layout. Now, the problem I was running into is that there are 4 elements, but 6 pets, so... I did something a little controversial for it's 18th level ability.Elementals You can summon the power of the elements and give them living form. Elementals encompass a variety of forces, from the powers of wind, earth, fire and water, providing a mixture of different damage types and effects. - Aqua Bolt: (Taken from Water Blast) - Summon Sprites: (Summons 3 random sprites from a list of 4) - Fire Blast: (Taken from Fire Blast) - Imbue Elementals: (Upgrade power) - Fissure: (Taken from Earth Assault) - Summon Elementals: (Summons 2 strong elementals) - Elemental Equilibrium: (Autopower, adds a 4th sprite to the Summon Sprites ability) - Summon Avatar: (Summons a single powerful avatar) - Empower Elementals: (Upgrade power) - Sprites Water Sprite: (inspired by Water Blast, appears as a hovering globe of water akin to Hydro Blast's projectile) Standard: - Aqua Bolt Imbued: - Hydro Blast Upgraded: - Water Burst Fire Sprite: (inspired by Fire Blast, appears as a ball of fire much like the Animus Arcana Fireball) Standard: - Flares Imbued: - Fire Blast Upgraded: - Fire Ball Earth Sprite: (inspired by Legacy Chain Earth mobs, appears as a levitating stone boulder) Standard: - Propel Rocks Imbued: - Propel Boulder Upgraded: - Fissure Wind Sprite: (inspired by Sonic Blast, appears as vortex of wind) Standard: - Air Bolt Imbued: - Wind Blast Upgraded: - Pressure Blast - Elementals Storm Elemental: (inspired by storm summoning, as well as water, ice, and lightning powers, appears as a storm cloud with snow, lightning and wind) Standard: - Aqua Bolt, , - Lightning Bolt Imbued: - Thunder Clap, - Lightning Field, - Shiver Upgraded: - Snow Storm, - Freezing Rain Primal Elemental: (inspired by minions of ignius, as well as stone and fire powers, appears as a ball of magma with dripping lava and plumes of fire and ash) Standard: - Lava Blast, - Flares Imbued: - Ryolite, - Mud Pots, - Heat Exhaustion Upgraded: - Melt Armor, - Basalt Bomb - Avatar Avatar: (a collection of different elemental powers, with some borrowed from sirocco, appears as a rainbow emitting water, fire, debris and wind) Standard: - Lava Blast, - Steam Spray, - Thunder Clap Imbued: - Fissure, - Sleet, - Mud Pots Upgraded: - Cinders, - Geyser, - Dust Devils Edited August 28, 2020 by Tyrannical 6 Link to comment Share on other sites More sharing options...
Sakura Tenshi Posted August 5, 2020 Share Posted August 5, 2020 @Tyrannical >The 'Avatar' wields all four elements I see what you did there... 2 Link to comment Share on other sites More sharing options...
GenesisMan Posted August 6, 2020 Share Posted August 6, 2020 On 8/1/2020 at 11:55 PM, Sakura Tenshi said: No offense, but this kind of seems like a bit of a mess. For one thing, it's only hold is an AoE one which will probably be painfully long cooldown, and every single Control set always has at least one ST hold. The next is that the AoE stun requires a corpse, which limits your options for controls that actually mitigate damage. (Immobilize is honestly worthless in many respects). A time control set sounds interesting, sure, but with what you presented it's honestly going to be frustrating and lackluster. I can totally see your critiques. My concern with a st-hold in this context is there is only one power that fits that description, which controllers already have access to in their secondary. I figured a st-stun would fit a similar role without direct duplication being an issue. <shrug> I figured that a stun that requires a corpse wouldn't be a great opener, but that's why I figured the "taunt bomb" power would be the opener more often than not. I would love to give time control a more nuanced design, but didn't see many other options to recycle from. Any suggestions? Link to comment Share on other sites More sharing options...
Sakura Tenshi Posted August 6, 2020 Share Posted August 6, 2020 1 hour ago, GenesisMan said: I can totally see your critiques. My concern with a st-hold in this context is there is only one power that fits that description, which controllers already have access to in their secondary. I figured a st-stun would fit a similar role without direct duplication being an issue. <shrug> I figured that a stun that requires a corpse wouldn't be a great opener, but that's why I figured the "taunt bomb" power would be the opener more often than not. I would love to give time control a more nuanced design, but didn't see many other options to recycle from. Any suggestions? Honestly, might have to bite the bullet and make a 'Temporal Stasis' hold lock power. Admittedly, in the scheme of things, it was a little odd they changed Dark Miasma so much for Controllers but left Time Manipulation unchanged. Link to comment Share on other sites More sharing options...
Alchemystic Posted August 6, 2020 Author Share Posted August 6, 2020 (edited) 9 hours ago, Sakura Tenshi said: Honestly, might have to bite the bullet and make a 'Temporal Stasis' hold lock power. Admittedly, in the scheme of things, it was a little odd they changed Dark Miasma so much for Controllers but left Time Manipulation unchanged. I think that may be because Dark Control and Dark Miasma were given to Controllers at the same time, so they could adjust the secondary accordingly. Though it's still strange how sets like Time, Poison, Trick Arrow and Traps retain a lot of their Mez potential. Edited August 6, 2020 by Tyrannical Link to comment Share on other sites More sharing options...
Menelruin Posted August 12, 2020 Share Posted August 12, 2020 On 8/5/2020 at 2:01 PM, Sakura Tenshi said: @Tyrannical >The 'Avatar' wields all four elements I see what you did there... But whenever you're about to fight an AV, it vanishes.... 3 Link to comment Share on other sites More sharing options...
Alchemystic Posted August 20, 2020 Author Share Posted August 20, 2020 (edited) Since it's come up again in the forums, I figured I may do my own take on Illusion Control for Dominators in this thread as a bit of a play aroundIllusion Control (Dominator) - Dream: New single target sleep power, uses Spectral Wounds animations/FX, deals psionic damage. - Blind: Taken from Controller version, no longer applies sleep to nearby targets. - Deceive: Taken from Controller version - Trance: New AoE sleep power, uses Group Invisibility animations/FX, also reduces enemy Perception and ToHit. - Superior Invisibility: Taken from Controller version - Phantom Copies: Reworked version of Phantom Army. Deals no damage and has slightly lower taunt magnitude/threat rating, but now inflicts -ACC debuffs. - Flash: Taken from Controller version - Spectral Terror: Taken from Controller version - Phantasm: Taken from Controller version Edited December 6, 2020 by Tyrannical 3 Link to comment Share on other sites More sharing options...
Sakura Tenshi Posted August 21, 2020 Share Posted August 21, 2020 (edited) Actually, have a few ideas myself on how to do a Dominator illusions power would involve removing spectral terror and replacing it with a cone fear, standard phantom army but make it the level 32 power, and replace phantasm with 'Phantasmagoria' a PBAoE stun (from a swirl of dazzling, seizuriffic colors). Possibly bump up Invisibility, make a group PBAoE click buff. Edit: as an alternative to the cone fear, make it a 'contagious fear' effect, possibly with an increased fear duration if the target is asleep. Call it 'Mass Hysteria'. Edited August 21, 2020 by Sakura Tenshi 1 Link to comment Share on other sites More sharing options...
BrandX Posted August 21, 2020 Share Posted August 21, 2020 Why get rid of Phantom Copies (in this case) damage? 😕 Link to comment Share on other sites More sharing options...
Alchemystic Posted August 21, 2020 Author Share Posted August 21, 2020 (edited) 1 hour ago, BrandX said: Why get rid of Phantom Copies (in this case) damage? 😕 Mostly because a Dominator's secondary is based around damage already, so doubling up may hurt on balancing. however, if it impacts on building domination, I would say a simple nerf to damage output would be fine too. Edited August 21, 2020 by Tyrannical 1 Link to comment Share on other sites More sharing options...
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