srmalloy Posted March 3 Posted March 3 It is a particularly picayune quibble, but the western end of the runway in Neutropolis is marked "01". The standard marking for airfield runways, going back long before the appearance of Marcus Cole, is that they are marked with the first two digits of the heading an aircraft would need to be on to land on that runway. So a runway aligned NW/SE would have "13" at the northwest end and "31" at the southeast end. The runway in Neutropolis is aligned east/west, so the number marked on the western end of the runway should be "09", not "01". 1
Ridiculous Girl Posted March 3 Posted March 3 (edited) ha ha! found another midnighter mansion hole! ๐ ย from vanessa devore's arc, first ward... ย [21:22] Server: Excelsior Zone/Mission: FW_SEERNETWORK_2_MIDNIGHTERMANSION Position: [90.7 50.2 -3116.4] ย Edited March 3 by Ridiculous Girl fixed something 1 "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "ูุทู ุงูู ุฑุก ููุณ ู ูุงู ููุงุฏุชู ู ูููู ุงูู ูุงู ุงูุฐู ุชูุชูู ููู ูู ู ุญุงููุงุชู ูููุฑูุจโ (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
Ridiculous Girl Posted March 6 Posted March 6 (edited) woo hoo! yet another! EDIT: no! two in the same map!!!ย ๐ ย this makes 8 maps with the same geomety error... ย night ward's zombie montague castanella's first mission ย [17:03] Server: Excelsior Zone/Mission: NW_MIDNIGHTMANSION_VAULT Position: [-882.1 53.8 -1672.7] ย andย ย [17:19] Server: Excelsior Zone/Mission: NW_MIDNIGHTMANSION_VAULT Position: [-908.0 35.1 -1185.6] Edited March 6 by Ridiculous Girl found more on the same map, added in 1 "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "ูุทู ุงูู ุฑุก ููุณ ู ูุงู ููุงุฏุชู ู ูููู ุงูู ูุงู ุงูุฐู ุชูุชูู ููู ูู ู ุญุงููุงุชู ูููุฑูุจโ (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
Frozen Burn Posted March 13 Posted March 13 Nova Praetoria atย [-4579.2 38.0 565.7].... there are 2 trees floating above the ground. 1
Marine X Posted March 22 Posted March 22 In Shadow Shard, Firebase Zulu, Point Sierra, odd floating Plant. ย 1 " When it's too tough for everyone else, it's just right for me..." ( Unless it's Raining, or Cold, or Really Dirty or there are Sappers, Man I hate those Guys...) ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย Marine X
VeiledOwl Posted April 26 Posted April 26 ย Found some floating rocks in Zone/Mission: OUTDOOR_GRAVEYARD_01A Position: [1616.9 128.0 1624.8] ย 1 Making an AE arc? Want a quick reference sheet to color coordinate your custom enemies' costumes and powers? Check out my AE Powerset Color Cheat Sheet! [Last updated: June 2025]
lemming Posted May 8 Posted May 8 (edited) Doing the last mission from Dream Doctor: "Investigate Praetor Duncan's SOS" and noted that some geometry can be bypassed. Nothing harmful that I found, but you can just get over the war walls especially in the area of: ย Server: Everlasting Zone/Mission: DA_EPILOGUE Position: [887.4 1000.0 121.2]ย edit: DId find if you land on the ground back there, you fall thru to below the map ย Edited May 8 by lemming 1
gameboy1234 Posted May 8 Posted May 8 Dunno if this is a geometry error, thought I'd mention it... ย I just Flashed Back to Angelo Vendetti in Port Oaks, and walked out of a mission door when I did so.ย Except there is no door there, it's just a blank wall. ย I *think* there's actually a door there, it's just set back into the wall so that you can'tย see it.ย The system seems to see it tho, so I'm wondering if it gets assigned to a regular mission it might be blocked and a player couldn't click on it.ย Might want to look into it.ย Approximate location:ย [-408.3 144.1 1338.5]ย in Port Oaks. ย ย
Ridiculous Girl Posted May 8 Posted May 8 under the waterline on a bridge near the north train in IP, there is gap that you can teleport under. ย [21:17] Server: Excelsior Zone/Mission: Independence Port Position: [-1273.5 -32.0 -5375.0] ย ย one on the opposite side too at ... ย [21:23] Server: Excelsior Zone/Mission: Independence Port Position: [-1277.4 -32.0 -5255.2] ย 1 "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "ูุทู ุงูู ุฑุก ููุณ ู ูุงู ููุงุฏุชู ู ูููู ุงูู ูุงู ุงูุฐู ุชูุชูู ููู ูู ู ุญุงููุงุชู ูููุฑูุจโ (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
Vanden Posted May 18 Posted May 18 Nasty mismatched textureses in Skyway City ย ย In the wall around Synapse's favorite park, atย [-0.3 -30.0 -4991.4] and [129.3 -30.0 -5247.0] A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
srmalloy Posted May 25 Posted May 25 It's not properly a geometry error with a zone, and doesn't actually affect play in any way, but one of the whiteboard objects that are placed as glowies in door missions has the whiteboard proper misaligned relative to the frame and the text on the whiteboard: ย This is a long-standing problem, having been in the game since fairly early on Live, but was never addressed because it had no affect on gameplay.
srmalloy Posted June 1 Posted June 1 It has absolutely no effect on gameplay, and therefore should be way down on the list of things to fix, but the planes for the War Wall force field graphics don't line up with the pylons at the tops: The reason why I say it has no effect on gameplay is that it's only a visual quirk -- not only are these featureless planes above the tops of the War Walls themselves, they're also above the max height you can reach in a zone (which is below the tops of the War Walls), so you're never going to be able to reach them -- they just show up this way when you're close enough. They do stick out a bit from the pillars of the War Walls, but they're only visible there when you have an 'inside' corner, like on the east side of Skyway City or Talos Island.
AboveTheChemist Posted June 4 Posted June 4 Crey's Folly, coords 6220, 44, -680 ย Found some building bits floating above the base they should be resting on. ย Spoiler ย Popmenus >ย Badge List |ย Optimal Paths |ย Conversion Possibilitiesย |ย Emotesย ย ย ย ย ย Wiki Pages >ย Costume Color Schemes |ย Set Bonus Comparison Tables Maps >ย Vidiotmaps |ย Optimal Pathsย | Halloween GM Maps |ย Winter Gift Maps |ย Offline Map Viewerย ย ย ย ย ย Sounds >ย Banshee Sonic Attack Datasets >ย Recipe Salvage Components |ย Badge Name & Settitle IDย |ย Exploration Badge & History Plaque Coordinates
Maquinna Posted June 8 Posted June 8 POaks - the fort, NE corner. nearย ย [-3756.9 226.9 -1718.2]ย the mobs are spawning partial sunk into the floor here.ย
Panthonca7034 Posted June 10 Posted June 10 (edited) Edit 2: I found seven level clipping bugs and I took seven snapshots, these particular instances are in Everlasting, Faultline, High Rise building when you go stop Captain Castillo, specifically at the following location and coords: ย Server: Everlasting Zone/Mission: OUTDOOR_FAULTLINE_HIGH_RISE Position: [1087.2 100.5 -4408.3] along with other coords at different areas @Cobalt Arachne ย ย Edited June 10 by Panthonca7034 Found Additional clipping bugs
Yuro Posted June 15 Posted June 15 Striga Isle, -2378.7, -31.6, -2291.2 ย Several gravestones hovering mid-air.
lemming Posted June 24 Posted June 24 Bit of an Osha Violation in the Office to Rikti Sewer map.ย Found during "Recover Melanie from the Sewers" Server: Everlasting Zone/Mission: OFC_TO_SEWER_TO_RIKTI Position: [325.0 87.2 149.6] 1
Ridiculous Girl Posted June 25 Posted June 25 there is an object stuck in the crotch of scirocco's patron plaque statue in grandville. some random object...ย ย ย ย don't ask me why i find these things... ๐ ย "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "ูุทู ุงูู ุฑุก ููุณ ู ูุงู ููุงุฏุชู ู ูููู ุงูู ูุงู ุงูุฐู ุชูุชูู ููู ูู ู ุญุงููุงุชู ูููุฑูุจโ (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
mtharr Posted Wednesday at 10:22 PM Posted Wednesday at 10:22 PM Missing Geometry in KW at 7176.9 624 2502.6
Rudra Posted Thursday at 12:08 AM Posted Thursday at 12:08 AM (edited) ย Zone/Mission: Warburg Position: [-1.2 30.5 -444.5] ย Terrace/stonework between 1st and 2nd floors cuts inward leaving the wall unsupported and the player able to look inside. ย (Edit: Pretty sure this has been reported previously, but it didn't pop up when I searched for "Warburg".) ย Edited Thursday at 12:22 AM by Rudra
CraterLabs Posted Thursday at 09:49 PM Posted Thursday at 09:49 PM If I find a weird geometry thing in Kallisti Wharf should I not report it? Post one of this thread says "we know about Kallisti Wharf" but that was posted in 2019...
Ridiculous Girl Posted Friday at 04:29 AM Posted Friday at 04:29 AM 6 hours ago, CraterLabs said: If I find a weird geometry thing in Kallisti Wharf should I not report it? Post one of this thread says "we know about Kallisti Wharf" but that was posted in 2019... that was because back then it was an incomplete zone... this KW has been reworked completely. so yes, report any geometry thingies... they love this stuff! ๐ 1 "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "ูุทู ุงูู ุฑุก ููุณ ู ูุงู ููุงุฏุชู ู ูููู ุงูู ูุงู ุงูุฐู ุชูุชูู ููู ูู ู ุญุงููุงุชู ูููุฑูุจโ (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
CraterLabs Posted Saturday at 12:19 AM Posted Saturday at 12:19 AM Here's some map weirdness in Kallisti Wharf. If I go to this door here atย ย [6758.6 52.1 3585.4]... ย ย ...it takes me upstairs to a room at the top of the building, which is fine. But then when I turn around and head back out the door I just came in, I show up here atย [6936.9 64.1 4695.4] instead. ย ย Basically it's a short cut between a building to the northeast of Flagtown Memorial Park to a building south of Flagtown Memorial Park. Appropriately I discovered this on a character named Short-Cut. I think it's really nifty, but it's probably a glitch.
Night Posted Saturday at 03:08 AM Posted Saturday at 03:08 AM There seems to be some strange rendering issue in Eden around [2108.1 210.6 4263.7] (specifically mid-air). When passing through in that spot, looking around can cause many of the nearby rocks to flicker in and out of existence ย ย ย Also, looking in the South direction fromย [2123.9 216.5 4248.4] which is slightly above ground-level, can cause patches of the ground nearby to de-render. ย ย
srmalloy Posted Sunday at 12:05 AM Posted Sunday at 12:05 AM 23 hours ago, CraterLabs said: ...it takes me upstairs to a room at the top of the building, which is fine. But then when I turn around and head back out the door I just came in, I show up here atย [6936.9 64.1 4695.4] instead. Go to the double doors on the west side of the central spire in Kallisti Wharf and enter; you are taken up to the room near the top of the building. Go back down the elevators, and you'll find yourself outside the east doors of the building. This happens wherever there are two doors that take you to the same room inside a building, but only one that takes you back -- the game doesn't 'remember' which door you clicked on to enter, and just exits you through whatever single door is defined for leaving the building.
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