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Posted
39 minutes ago, Hyperstrike said:


Keeping your teammates alive spreads the damage around.

maybe....but the game is to outlive them.....

Posted
1 hour ago, Snarky said:

So.... no matter how many examples I show of this Brute can do better than that Tank you will state that as a fringe case.  Interesting.  

 

Still sticking by my rebuttal point.  Tanks are not always better than Brutes.  

No matter how many examples? You mean one?

 

I have at least one tanker of each primary maxed out. I can’t remember the last time I died. So what is there for your Brute to be superior too?

Posted

@Snarky

 

Hey Snarky! Always good to see you on the forums.

 

To your question - I have two very durable non tank/brutes that I can recommend.

 

The first - My crabber. She is built differently. First off, she's a flyer, with defense capped and very good resists on everything but Psionic. She has a bit of CC with a very fast recasting web grenade, but I ditched the pets. The pets are too difficult to keep alive on max difficulty (when alone), so this is my solo +4/8 crabber. She has lots of debuffs and AoE, but her ST damage is so-so, but thats an AT issue more than a build issue. But here's a snapshot of her stats - 

 

image.thumb.png.ded43ff8b7d5f04e8541758dd982218a.png

 

She really does feel like a flying fortress playstyle wise. If you like ranged damage with buffs/debuffs but don't like being squishy, then you might enjoy this.

 

The other build I can highly recommend is a Demon/Electric MM. How tough can that be? AFK levels of toughy. All your pets will be resistance stacked, and no slouch in defense either, plus bodyguard mode. But you also have status immunity from the Cage, plus absorb and heals and endless END. Plus since you have both endless END and status immunity, you are free to take barrier or whatever else you like as an incarnate power. My Demon/Electric has survived stuff that she honestly shouldn't have. Some people dislike pet builds, but if you want something stupidly tough and durable, I can't recommend Demon/EA enough. So you can "tank" if you want to, but you can also play healer/buffer too on teams. Everyone is always happy to have infinate END and immuneity to status shinagins.

 

Let me know if any of these interest you and I can post their builds.

 

Stay snarky!

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Posted
52 minutes ago, arcane said:

No matter how many examples? You mean one?

 

I have at least one tanker of each primary maxed out. I can’t remember the last time I died. So what is there for your Brute to be superior too?

....You shoot down the first example, and somehow expect me to keep posting more.  Lucy, Charlie Brown, and a football this ain't...

 

It was posted that Tanks are rated above Brutes.  My specific point is that is not ALWAYS true.   and it simply is not.

 

this conversation is sadbly boring.  you can continue on with it but i am out.

 

Back to why i posted the thread....getting a very survivable non tank non Brute, non flying....sigh, so many restrictions....character

  • Like 1
Posted
11 minutes ago, Snarky said:

My specific point is that is not ALWAYS true.

 

/em audible eyeroll

 

🤣

 

Are you ok buddy?  Your Snark is usually far sharper than that.  There are very few things in this or any world that are "always" true.

 

 

13 minutes ago, Snarky said:

 

Back to why i posted the thread....getting a very survivable non tank non Brute, non flying....sigh, so many restrictions....character

 

/EA scrapper following the T9 -> SM -> RoP cycling pattern developed and posted by @Linea in various threads.

 

/thread unless one of your restrictions is "Not Melee" then I'm not your huckleberry because I have precisely one solid not melee toon and even that one plays in melee. 😛

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You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted
7 minutes ago, InvaderStych said:

 

/em audible eyeroll

 

🤣

 

Are you ok buddy?  Your Snark is usually far sharper than that.  There are very few things in this or any world that are "always" true.

 

 

 

/EA scrapper following the T9 -> SM -> RoP cycling pattern developed and posted by @Linea in various threads.

 

/thread unless one of your restrictions is "Not Melee" then I'm not your huckleberry because I have precisely one solid not melee toon and even that one plays in melee. 😛

There are quite a few restrictions, No Brute, No Tank, No Dwarf Form if Kheld, No using "Phase Shift" or "Personal Force Field" or similar powers that defend you AND make it so you cannot attack...  there are various "surprise!" restrictions that are temporary.  Oh...no flying (people were going for the ceiling...I might have been one....)  

 

I am leaning towards a Dark/Invul Sentinel.  

 

Great ideas in the thread.

 

Oh, Tired...(and distracted, was forming a speed Aeon)  Worked, worked out, music practice, argued with half planet, etc etc today

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Posted

My Earth/Nature/Stone Controller is very Tanky.  I get Defense, Resistance, Max HP, End Recovery, Regen, Heals, all on top of controls:  2 AOE holds, AOE Stun, AOE KD, AOE -ToHit, AOE immob (the -Fly is very handy), and so much more.  It even does decent damage for a controller, especially with Overgrowth.  I tanked our Dr. Q TF the other night.  ...man, it's such a great combo.  🙂 

Posted (edited)
6 hours ago, Snarky said:

maybe....but the game is to outlive them.....


Unless you're in PVP, you've made a mistake.

You could also go with a Peacebringer.

With perma-Lightform, you can cap resists, build up decent Defense and you're a shapeshifting pseudo-Tank.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Eclipse Phase ACTUAL - NOT IN ORDER: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Gleaming Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(15)
Level 1: Incandescence -- ImpArm-ResPsi(A)
Level 2: Gleaming Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(17), Apc-Dmg/EndRdx(17), Apc-Dam%(19)
Level 4: Shining Shield -- ImpArm-ResPsi(A)
Level 6: Radiant Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25), Hct-Dam%(25)
Level 8: Proton Scatter -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29)
Level 10: Essence Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(33), ImpArm-ResPsi(33)
Level 12: Inner Light -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(34), AdjTrg-ToHit/EndRdx(34), RctRtc-Pcptn(36)
Level 14: Luminous Detonation -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(37), Rgn-Knock%(37)
Level 16: Thermal Shield -- ImpArm-ResPsi(A)
Level 18: Incandescent Strike -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(37), SprEssTrn-Acc/Dmg/Rchg(39), SprEssTrn-Dmg/EndRdx/Rchg(39), SprEssTrn-Acc/Dmg/EndRdx/Rchg(39), SprEssTrn-Rchg/Global Heal(40)
Level 20: Quantum Shield -- ImpArm-ResPsi(A)
Level 22: White Dwarf -- Ags-Psi/Status(A)
Level 24: Reform Essence -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(42)
Level 26: Solar Flare -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45)
Level 28: Kick -- FrcFdb-Rechg%(A)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45), UnbGrd-Max HP%(46)
Level 32: Dawn Strike -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(46), SprKhlGrc-Acc/Dmg/Rchg(46), SprKhlGrc-Dmg/EndRdx/Rchg(48), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(48), SprKhlGrc-Rchg/FormBuff(48)
Level 35: Restore Essence -- RgnTss-Regen+(A)
Level 38: Light Form -- RechRdx-I(A), RechRdx-I(50)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Cosmic Balance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(19), Mrc-Rcvry+(21)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21)
Level 1: Energy Flight -- BlsoftheZ-ResKB(A)
Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A)
Level 22: White Dwarf Antagonize -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(3), MckBrt-Taunt/Rchg/Rng(3), MckBrt-Acc/Rchg(5), MckBrt-Taunt/Rng(5), MckBrt-Rchg(7)
Level 22: White Dwarf Flare -- FrcFdb-Rechg%(A)
Level 22: White Dwarf Smite -- FrcFdb-Rechg%(A)
Level 22: White Dwarf Step -- Empty(A)
Level 22: White Dwarf Strike -- FrcFdb-Rechg%(A)
Level 22: White Dwarf Sublimation -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(11)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
Level 1: Quantum Acceleration
------------
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by Hyperstrike
  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)
9 hours ago, Linea said:

It's a game imbalance.  Defense sets can cap defense, ddr, resist, and rdr.  Resist sets can cap resist, rdr, lack in defense, and are severely restricted in the amount of ddr they can get.


I don't know a single defense set for a tanker that can cap Resist on a defense set.  I made a mids build for Shield Defense that could get res cap of S/L with the proc, but the build was so poor in the recharge/damage department it wouldn't really do well outside of, well, soaking S/L. It still had that psi hole, and all other resists were at best in the mid 40s. So I'm curios to know what set your thinking of that can cap both def and res with DDR also being softcapped. I will say, Shield Defense could get incarnate cap without much problems though.

Edited by ArchmageMC
Posted
4 hours ago, Hyperstrike said:


Unless you're in PVP, you've made a mistake.

 

  Hide contents

 

 

 

I probably should have led with this.  Vampires, always trying to hide things...

 

This is for a mini-game Cosmic Council does every couple weeks.  Form an Incarnate League.....and outlive everyone.  "Last Man Standing"  There are quite a few rules to keep everyone near the madness and engaged.  No Tanks/Brutes/Dwarfs. No Phase shift, etc.  No running from the combats.  Focus on objectives.  Incan the League into hotspots is a game EVERYONE plays....

Posted
1 hour ago, ArchmageMC said:


I don't know a single defense set for a tanker that can cap Resist on a defense set.  I made a mids build for Shield Defense that could get res cap of S/L with the proc, but the build was so poor in the recharge/damage department it wouldn't really do well outside of, well, soaking S/L. It still had that psi hole, and all other resists were at best in the mid 40s. So I'm curios to know what set your thinking of that can cap both def and res with DDR also being softcapped. I will say, Shield Defense could get incarnate cap without much problems though.

A /Shield tanker can get 70-80%+ to all resists except Psi with the ATO proc and incarnate capped defences woth 90%+DDR solo. Add some outside buffs from teammates etc and the resists can cap easily. Unbreakable defence and resistance at cap.

 

Resist sets can cap resists and can get decent defence from outside buffs but the defence is easily strippable as they have no DDR. Defence sets can also get a Max health powers built in which resists sets do not get at all.

 

As the content gets harder it makes a difference.

Posted (edited)
7 hours ago, ArchmageMC said:

I don't know a single defense set for a tanker that can cap Resist on a defense set.

Here's Angel Hornet, Lucy Medrano, and Skylark Walker.

Lucy's numbers will vary in differing combat states similar but to a much lesser extent than Angel's vary.

Skylark I let the resistance slip a few points when HP is up, and vice versa, so here numbers vary more widely, and are very similar to Angel's variance.  Skylark's valleys get a little hairy every now and then if the timing is off badly.
 

Spoiler

 

Angel Hornet - EnM EnA - DefRes - In-Combat Numbers.jpg

 

 

Lucy - SD RadM - DefRes Numbers.jpg

 

Skylark - Inv RadM - DefRes Numbers.jpg

 

 

Edited by Linea

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

Posted (edited)

It may not be what you're asking for, but you're at least partly describing an Illusion Controller. Pick any that have strong debuffs. Cold, Dark, Time, Thermal, Trick Arrow, etc depending on the flavor of the supplemental abilities you want. Build for Recharge and whatever level of personal Defense you're comfortable with. Go on to easily solo Task Forces because you get to ignore 90% of the nastiness enemies throw at you. Stack single target Confusion discreetly and don't even deal with Elite Boss aggro at all.

 

Tanking groups of enemies can be somewhat trickier, but is still doable.

This isn't a "leap into the fray" and survive build, of course.  Although depending on which secondary you picked it's not necessarily even bad at that.

Edited by oedipus_tex
Posted
On 4/6/2022 at 8:56 PM, Snarky said:

Always looking for the odd....

 

As a thought experiment: What Archetype/Powersets could be made

 

1) extremely Tanky (at 50/incarnate)

2) damage output is irrelevant (just roll with it)

3) preferably self buffing rather than team buffs (selfish thing, ain't it?)

 

I was thinking Scrapper would be obvious.... Then I started thinking about a Elec or Dark or ? / Invulnerability Sentinel built for Ranged Defense.....  Invul has good DDR and you stay at Range as much as possible.  Might even grab Unstoppable for the 3 minutes you are forced to be in melee....then back to the hills!

 

 

 

At 50 w/Incarnates, -many- MM's will be running max +DEF henchmen and via Bodyguard mode has impressive +RES as well.  If they took Clarion vs Barrier, they are damn near mezz proof as well.  If using an aura (like /Time's Time's Junction) or Presence pool for Provoke, they can generate massive aggro and thanks to henchmen attacking hold it pretty well.

 

MM's appear artificially weak because of the relative flimsiness of henchmen at lower levels.  But a well built MM is among the tankiest of non-tank players in the game.

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Posted

I went with a Dark/Invul Sentinel.  I have 50d and slotted it, slapped the build in.  I opened Alpha but so far no incarnates.  The only thing I have run is the Ghost Widow Patron arc on a PUG team.  It was 35 level, so I was exemped.  THe first mission was a kill all LB and the leader was....unaware...what that was going to look like with his +level settings lol.  There were quite a few deaths, partial team wipes.  My Sentinel?  WoW!  I hope it holds up that well for its intended purposes.  It was seriously easy to rotate through my attacks.  Pop a purple once in a while.  Not even all the time and doubt I needed it.

 

Here is the build.  Almost all the origin enhancers are +5d and the HAMIs in Dull Pain are standing in for the actual D Sync Reconstruction (Rech/Heal/Absorb) that are in it.

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(11)
Level 2: Umbral Torrent -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(17), Bmbdmt-Dam/Rech(17), Bmbdmt-Acc/Dam/Rech(19), Bmbdmt-Acc/Dam/Rech/End(19), Bmbdmt-+FireDmg(21)
Level 4: Resist Physical Damage -- ResDam-I(A), ResDam-I(21)
Level 6: Abyssal Gaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(27)
Level 8: Durability -- EndMod-I(A)
Level 10: Aim -- RechRdx-I(A)
Level 12: Dull Pain -- HO:Membr(A), HO:Membr(23)
Level 14: Dark Obliteration -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(29), SprSntWar-Acc/Dmg/Rchg(31), SprSntWar-Acc/Dmg/EndRdx(31), SprSntWar-Acc/Dmg/EndRdx/Rchg(31), SprSntWar-Rchg/+Absorb(33)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 18: Dark Blast -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(34), SphIns-Acc/Rchg(34), SphIns-ToHitDeb/EndRdx/Rchg(36), SphIns-Acc/EndRdx/Rchg(36), SphIns-%ToHit(36)
Level 20: Environmental Resistance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37), RctArm-ResDam(37)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-Max HP%(39)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29), LucoftheG-Def(40), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)
Level 28: Invincible -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(45)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Antumbral Beam -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(45), SprOppStr-Acc/Dmg/Rchg(46), SprOppStr-Acc/Dmg/EndRdx(46), SprOppStr-Acc/Dmg/EndRdx/Rchg(46), SprOppStr-Rchg/+Opportunity(48)
Level 47: Life Drain -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 49: Tactics -- RctRtc-Pcptn(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(15)
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  • Thumbs Up 1
Posted
On 4/6/2022 at 11:24 PM, Bopper said:

I never made this build, but I crafted it for fun. It was my attempt at making a Fortunata that plays like a Sentinel. 100% ranged, tons of defense. Good resistance that becomes amazing when you turn on Rune of Protection (+38.5%) or Demonic Aura (+30% res, +50% def). The health and regen are low, but overall you'd be tough to bring down.

Bopper, do you have a Mids file for this? I do not play a lot of ranged classes but this concept looks tough enough to be fun.

Posted
35 minutes ago, TungstenShark said:

Bopper, do you have a Mids file for this? I do not play a lot of ranged classes but this concept looks tough enough to be fun.

Yeah, I posted it in the thread below. The heaviness of the Shield Wall was meant to even out my EN resistances with other types. I may need to revisit it though, now that we have new IO sets.

 

https://forums.homecomingservers.com/topic/26059-pure-ranged-fortunata-soul-mastery-build/?do=findComment&comment=378255


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

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Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Posted
On 4/6/2022 at 8:56 PM, Snarky said:

Always looking for the odd....

 

As a thought experiment: What Archetype/Powersets could be made

 

1) extremely Tanky (at 50/incarnate)

2) damage output is irrelevant (just roll with it)

3) preferably self buffing rather than team buffs (selfish thing, ain't it?)

 

I was thinking Scrapper would be obvious.... Then I started thinking about a Elec or Dark or ? / Invulnerability Sentinel built for Ranged Defense.....  Invul has good DDR and you stay at Range as much as possible.  Might even grab Unstoppable for the 3 minutes you are forced to be in melee....then back to the hills!

 

 

My Elec/Storm Troller

 

Holds - drains - knockdowns - stuns - slows then factor in stealth in steamy mist - defense from hover (now with magneto flight) and other bonuses you can softcap.

 

Ageless core is a must to fuel this slow killing agonizing death machine - seriously it is the equivalent of a python digesting a rhino - but it will and there is nothing the rhino can do.

 

I have a whole series of trollers that can do this - dark/dark - dark/storm - fire/storm but the elec/storm is the most effecient, ruthless, and safest.

  • Like 1
  • Thumbs Up 1
Posted

I was trying to capture something else and ended up capturing something tangentially related to this. I was running an arc in the AE called "Herordrome" that's really intended for groups. The enemies I consider "differenlty balanced." There are lot of minions who summon pets or are balanced in the style of Malta Sappers, meaning you really want to take them out of the fight early.

 

Anyway, although what I ended up accidentally capturing is extreme evidence of how the soft cap treats squishy characters like Dominators. If you watch the opening minutes of this video you can see I completely blow any kind of strategy for opening the fight, but get through it pretty easily. Then, close to the end of the video at 18:00-ish, I've gotten pretty cocky, and let my Defenses drop. They aren't super low. They're dropped to around 30 to Ranged/Melee. The result is instant death. I should have done something to control them first or else got my Defenses up first.

 

Anyway just something to throw on the pile. Using Linea's rankings I'm guessing this toon's survivability is ranking is around 4 or 5. 

 

 

 

  • Thumbs Up 1
Posted
On 4/9/2022 at 11:30 PM, Snarky said:

  I hope it holds up that well for its intended purposes.  It was seriously easy to rotate through my attacks.  Pop a purple once in a while.  Not even all the time and doubt I needed it.

It will for everything outside of Psionics.   For the Psionics, use Dual Def/Res or a pair of (Def/Res, Res), and/or the psionic temps, I can't think of all the names, but one I think is an accolade, the other buyable from vanguard, and the rest are scattered around.

 

You may also need to be cautious of:

The few very high level incarnate trials/arcs if you aren't +3d (59 tohit AND psionic).   Once you are +3 you might still have the rare moment, but it should be much easier.

That one mission in Mr G's arc will probably slaughter you, but it slaughters almost everyone.  I struggle through it with anything that isn't full psionic armored.

Solo +4x8 801.6 and up will eat you for breakfast, but 801.2 does that for most. 

  • Like 1

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

Posted (edited)

Best taunt set non Brute or Tanker is a permanent GANG WAR MM. That’s right  you can cave farm over cap with up to 2 Gang wars at a time pulling insane amounts of mobs  on top of your normal pets.  Best pared with ELec secondary for extra recharge. Also gang war don’t die because of chain heal, shields and incarnate bubble best agro toon in game IMO.

 

Best survivablity  for end game non tank or brute IMO dark/rad sent  recharge build. Cap 75% res with perma -55% to hit every 21 sec with black star. Doesn’t need DDR because it focuses on - Tohit.  Add -tohit jug and -to hit incarnates is just the cherry on top.  For those who don’t know -tohit is similar to def if you can tank there -tohit below45% it’s the same as having 45% def. Designed the build to survive DA DDR drop works amazing

Edited by Ironscarlet
  • Thumbs Up 2
Posted
On 4/7/2022 at 1:24 PM, Pyriold said:

My fire/time controller is pretty tanky. Big defense buffs + big tohit debuffs, combined with double slow around me (hot feet & time's juncture) means that not only mobs almost can not hit me, they also can not run away and they even have their damage reduced, while they unsuccessfully try to flee. Now throw in the huge recharge buff and the res debuff...

 

Do you have some tips for this? I created a Fire/Time based on this post and so far I’m pretty underwhelmed. Granted, I’m only level 20, but I already have hot feet and Time’s juncture. While good, they hardly make me tank like. 

 

Guidance would be appreciated, up to an including how you see this working in Incarnate. 

Posted (edited)
3 hours ago, Troyusrex said:

 

Do you have some tips for this? I created a Fire/Time based on this post and so far I’m pretty underwhelmed. Granted, I’m only level 20, but I already have hot feet and Time’s juncture. While good, they hardly make me tank like. 

 

Guidance would be appreciated, up to an including how you see this working in Incarnate. 

You are missing Farsight and Power Boost to start.

 

To add, I have one at 32, but shelved as I play other things. I only have common IO slotting, so that will get fixed the next time I want to give it a push. It is one of the few builds I have shelved which hasn't gotten deleted simply because on paper I see no reason for it not to be one of the best Controllers despite my lack of seeing them played.

Edited by Without_Pause

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted

My dark/martial blaster has tanked for a group before.  It is not easy, but as long as the baddies are in a tight group so that reaction time can get them all, I've been alright and as long as you keep hitting stuff, particularly with dark blast for the -to hit, everything should go smoothly if group mates do their jobs.

Posted
On 4/15/2022 at 5:43 PM, Without_Pause said:

You are missing Farsight and Power Boost to start.

 

To add, I have one at 32, but shelved as I play other things. I only have common IO slotting, so that will get fixed the next time I want to give it a push. It is one of the few builds I have shelved which hasn't gotten deleted simply because on paper I see no reason for it not to be one of the best Controllers despite my lack of seeing them played.

As an update, I’m now 28 or 29 and coming into my own. Not as Tanky as a tanker, but getting close. 
 

im looking forward to fire imps. I think they’ll increase my DPS significantly 

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