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How does your character carry things in RP?


Andreah
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Let's say you have a variety of supplies, extra costumes, a temp power weapon or two, and so forth.

 

How do you assume and RP that you character carries these things? 

 

Do you try to set your costume up to represent this; e.g., with a tactical belt, harness, quiver, backpack, etc.? 

 

Do you allow for it in emoting, but not attempt to represent it on your costume?

 

Or do you just hand-wave it away as not particularly important to your RP?

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Hammer space.

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Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

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It varies a little bit from character to character, but for any character who doesn't have a specific solution of their own, I have a couple of characters in my SG who are capable of producing supertech devices, and a subspace storage device is well within their abilities, so everyone in the SG has access to that tech as part of their standard kit.  Some of my characters do also use utility belts, pouches integrated into the costume, etc., to keep stuff they want to have at hand (either for convenience or because they don't want to risk relying completely on a device they don't understand).

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I try to represent important items on Sabrehawk's costume. This isn't always practical given the limitations of the costume creator. Sometimes it takes a back seat to looking cool. But in general, I try. Quiver for arrows, utility belt for miscellaneous gadgets, gauntlet with glowing Tron lines for high tech energy attacks and so on.

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Most of my toons are techy-utility belt kind of peeps. So some of my favourite costume parts are the Stealth chest detail and the tactical/imperial defense belts. I tend to lean towards Jet boots, packs and Jet wings for flight--I hope they can port the Jump Pack Temp power (from 3rd mayhem mission) into the costumes as it looks way cool. Some powers that blast from the hand usually have some tech explanation, like the large robotic gloves, resistance gloves, etc. And then on some, like /Devices or /Traps, i cough up some inf for a Vanity pet that follows me around carrying my supplies.

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18 hours ago, Krimson said:

Hammer space.

This, actually pretty literally. Gaia Redeemer is a reincarnating arcane warrior whose specialty is in enchantments, and especially “spatial volume folding”. I play him as having limits to how much he can do it (or rather safely, mentioning once you get past about x3.3 internal volume you start to encounter instabilities and risks of explosive rupturing), and so he doesn’t keep the Titan weapon sword in hammer space (he’s supposed to have it on his back), but he can keep a number of magical potions, regents, evidence, restraints (enchanted zip ties), etc. on hand. Also helps his signature trench coat is made from his old robes from his life as an Oranbegan and could handle a hell of a lot of enchanting.

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When I was RPing wih my main on Everlasting, she was pretty much homeless to begin with. But with electrical powers, it wasn't a big issue. Any abandoned building she decided to stay in had power. She got her food from vending machines. One little zap, and they give up the goods. She carried a communication device that quickly got fried, so she had to adapt by learning how to "talk" in the EM spectrum. Though I am not on Everlasting anymore, I do RP with myself, and come up with backstories and scenarios no one else will ever know about.  But yeah in that one instance, the solution to carrying stuff was to not carry stuff.

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Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

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Most of mine are magi... They use a quick cantrip to summon and dismiss items that are too big to fit into a coat pocket from something like Hammerspace. They call it "Elsewhere".

 

Kai says that she used to try carrying a purse, but got tired of having to beat the snot out of gang members every time she tried to walk across Atlas Park.

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Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things.

Kai's Diary: The Scrapbook of a Sorcerer's Apprentice

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@Krimson I tried RPing in Everlasting as well, upon the nudging of some friends. Unfortunately, before I could even get my feet wet, the wifi gods made life difficult for my third world internet to fully enjoy that shard. On bad days, I couldn't even turn around in my base, let alone a crowded venue. So yeah, I moved some of my toons to Torch and Indom. The lower population leaves me to RP with just my multiple personalities, but at least the game moves.

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Depends on the particular character, mostly. The ones who are more gear/gadget-based - Assault Rifle, Dual Pistols, Archery, Devices/Traps - will definitely have more aspects of their costumes made to emphasize that. Extra pouches, big utility belts, the Tech Knight quiver backpiece, etc. Most of my characters with supersuits end up with a utility belt of some kind at least, though. Be it a traditional Batman-esque one with pouches, one of the Official belts, or a magical belt with an enchanted storage space. Really depends on the concept and what I can get away with from the costume creator. For example, I've got a sewer dwelling ex-Vahzilok named Vivisection and he makes fantastic use of the Post Apocalyptic belt because it's what fits him the best, and the constraint of RPing 'just what he's visually got on his outfit' leads to fun scenarios.

 

I absolutely do attempt to collect fitting temp powers and curate a list of appropriate emotes as well. Hell, I even buy up small stocks of Legacy salvage to represent various supplies the character is supposed to have (they're really fun to break out when my character has to pass certain items to others).

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Global is @El D, Everlasting Player, Recovering Altaholic.

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It's rare that I even bother worrying about it, honestly.  I'm not really playing COH for realism and most of the "problematic" items (where are you carrying a nemesis staff?) are more for early game utility.

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Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec.

 

I tried to combine Circle and DE, but all I got were garden variety evil mages.

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Most of my weapon-wielding characters are supposed to have them visible on their person somewhere. Holstered pistols, swords sheathed across the back, beam katanas hung from belts or thigh holsters. At least one I'd like to have dragging her titan weapon behind her like Pyramid Head dragging the Great Knife. Aside from that, they've mostly only got a few small bits of tech: a smartphone/police radio, a hacking device. More tech illiterate might have a hacking tool for interfacing with computers on their behalf; some might have an emergency medkit or a few grenades, or a mediport beacon stabilizer tool to warp injured enemies/allies away. That's usually going to be 'utility belt' or 'back pocket' territory.

 

There are two real standouts to this: RR Hood, my mercs/traps magic-hunting paramilitary operative. If she's going into a fight, she's carrying: 

 

A sniper rifle and ammunition (Slug)
Ghost Slaying Axe
Fireteam Radio (Summon powers)
Ammo Bags for her team (Equip Mercenary, Tactical Upgrade)
Medic Bags for her team (Triage Beacon
Personal Emergency Medkit (Aid Self, Aid Other, Field Medic)

Web Grenades, Caltrops, Force Field generator

Miniature auto-turret (Acid Mortar)

Tear Gas/Nerve Gas (Poison Trap)

Commercial quadcopter drones with a flashbang duct-taped to them (Seeker Drones)
Kind of a lot of C4 (Trip mine slotted for lots of recharge and the Force Feedback proc)
Smoke grenades, gas grenades, frag grenades (Day job Temp Powers)

 

As far as carrying that, she's got a utility belt fulla pouches, a rifle sling, and a picnic basket full of goodies that she's bringing to grandma. Her henchmen help her carry the rest. 

 

The other is Ryoko Kobayashi, anime ninja girl, who only has her katana and some pocket sand on her, usually... but with a rework that I want to implement if or when Utility Belt ever drops, I'll be changing her epic pool to Weapon Mastery. At that point I'll have the origin power throwing knife, the poison knife from Utility Belt, and Shuriken/Explosive Shuriken/Webnade from Ninjutsu and have *kind of a lot* of sharp metal tucked away to throw at people. However, storing this isn't a problem: It's a normal property of Japanese school uniforms to be able to contain an infinite volume of kunai and shuriken.

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Tanking is only half the battle. The other half...

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Let's see...well, I have maybe one or two characters that actually carry weapons on them. Most of my characters are magical aligned, so they use void spaces "pocket spells" as a means to transport weapons, belongings, emergency goods like medic kits and so forth. Everyone kind of does their own little "purse" or "wallet" sort of deal. That one's just mine. /shrugs/

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On 6/23/2022 at 6:01 AM, Greycat said:

It's rare that I even bother worrying about it, honestly.  I'm not really playing COH for realism and most of the "problematic" items (where are you carrying a nemesis staff?) are more for early game utility.

Exactly, genreally speaking; there's no point in stressing about things like this as a the usually ol' /e following by text is enough to get the point out of things or get the point across. I mean yeah for some it sucks like one of my magic based characters due to the fact that she's always carrying or handing out a jet-black embedded card as a means to show that she's returning to her homestead so least I try to do is just /e say it that way. 

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Magic origin characters can use hammerspace/summon bound items as needed, really the most flexible.

 

One Tech origin character is a Robotics MM - if ever something is needed and it's implausible he would have it, summon a basic minion. Your robot flies in and delivers you the thing.

 

My newest Science origin character has the 'duffle bag full of cash' backpack. I fluff things coming from the bag.

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Depends on the character. Bags of holding if magic, and if not and there is no explanation for it then they don't. At most pouches to carry a phone and money.

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My clockwork themed robotic character has all her stuff integrated, was inspired by Mantis Blades in CP2077 that are too awesome a design to pass up. My other characters in City carry their items as normal, a belt with pouches, small pack, tucked in your boots etcetera!

Funniest was my Sith character in The Old Republic who wore no belts, no pouches or backpacks. She had magnetic subdermal implants on her upper thigh to carry her lightsaber around.

 

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