Vanden Posted August 23, 2019 Posted August 23, 2019 (edited) So you want to maximize your Endurance Recovery, to ensure you never run out of Endurance, with the fewest slots possible? These charts should help you pick the optimal slotting. The Recovery values are given in Endurance per Minute, rather than the typical in-game Endurance per Second, because Endurance per Minute results in nice, easy to follow numbers; Base Recovery is 100 endurance in one minute, and the chance for +Endurance procs operate on procs per minute, so working in Endurance per Minute means everything's using the same units and easy to compare. Universal End/Min Base Recovery 100 Numina Unique 10 Miracle Unique 15 Performance Shifter Proc 15 Panacea Proc 22.5 Stamina/Inexhaustable End/Min Base 25 First and second End Mod SO 8.325 Third End Mod SO 7.0825 First 50 End Mod IO 10.6 Second 50 End Mod IO 10.23 Third 50 End Mod IO 3.94 First 50+5 End Mod IO 13.25 Second 50+5 End Mod IO 10.725 Agility Core Paragon 7.5 Agility/Musculature Radial Paragon 5.5 Quick Recovery/Accelerate Metabolism/ Light Form End/Min Base 30 First and second End Mod SO 9.99 Third End Mod SO 8.499 First 50 End Mod IO 12.72 Second 50 End Mod IO 12.276 Third 50 End Mod IO 4.728 First 50+5 End Mod IO 15.9 Second 50+5 End Mod IO 12.87 Agility Core Paragon 9 Agility/Musculature Radial Paragon 6.6 Blaster Sustains (minus Drain Psyche) End/Min Base 50 First and second End Mod SO 16.65 Third End Mod SO 14.165 First 50 End Mod IO 21.2 Second 50 End Mod IO 20.46 Third 50 End Mod IO 7.88 First 50+5 End Mod IO 26.5 Second 50+5 End Mod IO 21.45 Agility Core Paragon 15 Agility/Musculature Radial Paragon 11 Physical Perfection End/Min Base 12.5 First and second End Mod SO 4.1625 Third End Mod SO 3.54125 First 50 End Mod IO 5.3 Second 50 End Mod IO 5.115 Third 50 End Mod IO 1.97 First 50+5 End Mod IO 6.625 Second 50+5 End Mod IO 5.3625 Agility Core Paragon 3.75 Agility/Musculature Radial Paragon 2.75 Arachnos Soldier and Arachnos Widow End/Min Base Recovery 105 Numina Unique 10.5 Miracle Unique 15.75 Stamina base 26.25 First and Second End Mod SO in Stamina 8.74125 Third End Mod SO in Stamina 7.436625 First 50 End Mod IO in Stamina 11.13 Second 50 End Mod IO in Stamina 10.7415 Third 50 End Mod IO in Stamina 4.137 First 50+5 End Mod IO in Stamina 13.9125 Second 50+5 End Mod IO in Stamina 11.26125 Agility Core Paragon (Stamina) 7.875 Agility/Musculature Radial Paragon (Stamina) 5.775 I tried to put together charts with the most common options people will have access to. If there's a common, permable +Recovery power I missed, let me know and I'll try to update the charts. One last note, about set bonuses: Since 100 End/Min is the base, Recovery set bonuses are easy to understand as well. For example, a 2.5% recovery set bonus is equal to 2.5 endurance per minute. (They suck, but that's another topic.) It's a little higher for VEATs, with their higher base Recovery, but not enough to really matter. Edit: Tried to improve readability by lightening more significant digits and darkening less significant ones. Edit: Added entries for the ED-exempt portions of tier 4 end mod-affecting Alpha abilities. Edited August 13, 2022 by Vanden 15 25 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
biostem Posted August 23, 2019 Posted August 23, 2019 (edited) Do you happen to know how Gamma Boost, from Radiation Armor, works? Powers like stamina list a % bonus to recovery, but Gamma Boost's power icon shows an amount of end/sec, and the tooltip says that varies based upon your health... Bio armor's "inexhaustible" has similarly cloudy data on its effects in-game. Thank you! Edited August 23, 2019 by biostem
Vanden Posted August 23, 2019 Author Posted August 23, 2019 (edited) Inexhaustible has the same recovery boost as Stamina, so I just added it to the Stamina chart. It gets another 10% buff with Efficient Adaptation, but that buff ignores enhancements, so you don't have to worry about it when planning your slots. The charts give numbers in a straightforward "you will get this much endurance with this enhancement slotting" way. I'm not sure if Gamma Boost would really fit in this thread. I could make a chart for it when buffing Recovery at its maximum value, but since it can vary so much in gameplay that might not be meaningful information. It's also, like you say, very fuzzy. I checked it in-game and even at 100% health, when the Recovery boost should be at its maximum, it's less than the real numbers in the info window say. Edited August 28, 2019 by Vanden 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Yoru-hime Posted August 24, 2019 Posted August 24, 2019 Thank you for posting this. This is very helpful to have. You might consider adding Physical Perfection from the Scrapper Epic Pool as well.
Hedgefund Posted August 24, 2019 Posted August 24, 2019 Is recovery affected by +end from accolades and/or set bonuses?
Tremalion Posted August 24, 2019 Posted August 24, 2019 56 minutes ago, Hedgefund said: Is recovery affected by +end from accolades and/or set bonuses? It is. It'll affect all of the items indicated above proportionally, though, so if one option is more effective than another at 100 max endurance, it will still be better at 105 or 120 or any other value. Endurance recovery plays nice that way. 1
Vanden Posted August 24, 2019 Author Posted August 24, 2019 4 hours ago, Yoru-hime said: You might consider adding Physical Perfection from the Scrapper Epic Pool as well. Good call. 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Teirusu Posted August 31, 2019 Posted August 31, 2019 (edited) @Vanden I'm pretty certain that your calculated number for the Panacea Proc is showing it as nearly twice the effectiveness then it actually is. It's nearly a Proc version of the Numina Unique in both HP and END, it is slightly better though. The Panacea is a PPM 3 while the Performance Shifter is a PPM 1.5 but, while the Shifter is a 100% chance of 10 percent of your END bar. The Panacea is a 50/50% chance of either HP or END, which it's only 7.5% of your END bar. So, you actually get ticks of END at about the same rate as the Shifter proc, but less total END. So, it's actually 11.25 END/Min, slightly better then the Numina. If I calculated the HP/min of the Panacea correctly, its also pretty close to the Numina unique too, which makes sense. Edited August 31, 2019 by Teirusu 1 Pet Summons pop-menu: https://forums.homecomingservers.com/topic/38759-pet-summons-pop-menu-v2/ Everlasting Base-Code pop-menu: https://forums.homecomingservers.com/topic/39109-everlasting-base-code-pop-menu/ Replace Cities' in-game Font with NotoSans: https://mods.cityofheroes.dev/modView.php?id=192
Vanden Posted August 31, 2019 Author Posted August 31, 2019 I suspected the same thing, which was why I sought out help on the subject, and testing revealed that the +HP and +End are both 3 PPM in the Panacea proc. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Six-Six Posted September 1, 2019 Posted September 1, 2019 Sorry, noobishly noob query: So according to the chart, do I understand it correctly that it's better to slot WP's Quick Recovery with Perf Shifter proc, 2x 50 SOs, 2x 50 IOs (assuming I can only allot 5 slots and don't want to spend for Boosters)? My Toons
Vanden Posted September 1, 2019 Author Posted September 1, 2019 The charts assume you're not mixing SOs and IOs. You can't bypass ED by doing that, so if you do, ED will just reduce the enhancements effectiveness, hard, once you start going over 95% enhancement, same as always. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
SmalltalkJava Posted September 4, 2019 Posted September 4, 2019 Nice info! While it isn't that common to see. Nature for defenders, controllers, MasterMinds has "Lifegiving Spores" the ground target toggle. it has endurance regen in it. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
Vanden Posted September 9, 2019 Author Posted September 9, 2019 Lifegiving Spores isn't a good fit for this cheat sheet, since you can't really perma it; it only affects a small area and you have to toggle it off to move it, and wait for it to recharge, so it can't be a consistent, reliable source of endurance. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Redlynne Posted September 9, 2019 Posted September 9, 2019 A base recharge time of 4 seconds does not make for that big of a wait on recasting Lifegiving Spores ... Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Vanden Posted September 9, 2019 Author Posted September 9, 2019 Oh, my bad, I thought Pines said it was 40s. Still, what with it having an endurance cost muddling the math, needing to recast it constantly, and the fact that I don't know how often it ticks, I don't think I could make a very good chart for it. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Olly Posted September 19, 2019 Posted September 19, 2019 What about the Ageless Destiny Incarnate power?
Vanden Posted September 20, 2019 Author Posted September 20, 2019 (edited) For the Ageless destinies that give +Recovery, it's 100 end per minute even at the lowest level of the buff. That's pretty much "you will not run out of endurance, period" levels of Recovery for many characters. You can get another 33 or 45 end per minute by also equipping the right Agility or Musculature alphas. Edited September 20, 2019 by Vanden A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Frostweaver Posted October 15, 2019 Posted October 15, 2019 Um...theft of essence proc, Mids states it has twice the chance for end that Perfshit does (58% vs 25%) and it has the same boost (10%). Does this equate to more end? Frigid protection permits this proc, but I do not know if it requires hitting a target to proc.
Vanden Posted October 15, 2019 Author Posted October 15, 2019 Well, I'm not the proc math guy, so I can't give you solid numbers, but I tested Theft of Essence in Frigid Protection. It can go off with no target, but the proc rate is very low from what I can see. It has additional chances to go off for every enemy in the AoE at proc time, which will make it slightly better in actual gameplay than while hanging out with Ms. Liberty, but since I don't know the proc math for AoEs offhand that's about as specific as I can be. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
HeidiMarquedt Posted December 15, 2019 Posted December 15, 2019 God I really love this game, but more often than not when I try to go really deep into its intricacies to master a certain aspect, (such was my motivation for diving into this post) I end up feeling just plain dumb... lolol Ugh! 1
Vanden Posted August 2, 2022 Author Posted August 2, 2022 As an example of how these charts can be useful, I'm currently leveling a Brute, and in the early 40s I realized that my endurance issues were basically solved; this character is simply not running out of endurance. My build calls for Physical Perfection, however, and a quick consultation of the chart showed that Physical Protection gives more +Recovery than a second level 50 EndMod IO in Stamina. That means that when I pick up Physical Perfection, I can replace an EndMod IO in Stamina with a Power Transfer proc, and put another Power Transfer proc in Physical Protection instead of the originally planned Performance Shifter proc. A nice boost to survivability. 😄 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Scarlet Shocker Posted August 2, 2022 Posted August 2, 2022 (edited) I may be missing something here - but I cannot see the recharge interval. OP has spoken in terms of recovery per minute (RPM) but do all these powers recover your end at a specific interval? I seem to recall there was a proc that gave a health boost every 20 secs or so and I have it in my mind that the Performance Shifter Proc works every 15 (open to correction on this) My point here is that it's theoretically possible to have plenty of recovery but the time interval could still leave you gasping for the proverbial breath for an important pause. Also some powers, notably Electric, drain End from foes "and a portion of that Endurance may be returned to you" is how I remember the phrasing. Is there any data on that? Edited August 2, 2022 by Scarlet Shocker missed a bit There's a fine line between a numerator and a denominator but only a fraction of people understand that.
Crasical Posted August 4, 2022 Posted August 4, 2022 On 8/2/2022 at 3:40 AM, Scarlet Shocker said: Also some powers, notably Electric, drain End from foes "and a portion of that Endurance may be returned to you" is how I remember the phrasing. Is there any data on that? https://cod.uberguy.net/ The electric blast is pretty hard to parse, for me at least, since it got the Shocked status where it does more effect when the enemy's endurance is low, but it seems to refund a portion of the attack's endurance cost per power. Tanking is only half the battle. The other half...
lemming Posted August 4, 2022 Posted August 4, 2022 One thing I find that helps my Endurance issues are the set bonuses that have End Reductions. Combined with Vanden's suggestions, you'll be swimmng in end. (And probably find where you can trim a slot or two for other use)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now