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Greycat

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Everything posted by Greycat

  1. Eh... I mean, you can always just set up a macro or bind to throw something in local...
  2. No, seriously. It's normally a typo, but can we get some sort of headcannon?
  3. Yes, mobs you have to find and interact with should not be invisible. If he wants to stealth up at the start of a fight, sure, but .. yeah. He's annoying.
  4. We really need an "Emote wishlist" sticky, I think. So my character's sitting in the SG base, a little early, waiting for others to arrive. We've got a gym area, punching bags and all. I go up to a punching bag and ... my options are /em kata or the karate dance. If I go over to the treadmill, I can ... walk into the end of it and sometimes jitter. The rest is just ... kind of there. While some things would take more work, there are some animations that could be recycled and come in handy as emotes. - Weave's activation has you - well, ducking and weaving. Could we get that as an emote? - We obviously have any number of punching and kicking animations. Everything from a simple brawl and jab to shadow maul. Could we string some of these into emotes? Some as just one offs (or one-two-three-done,) maybe some that would go into a nice cycle. - Same with weapons. I've got a staff, or sword, or club. Why can't I swing it, or flip it, or just practice? The animations are in the attacks, could we actually turn them into emotes? We can obviously give people the proper items in emotes - we generate cell phones and the like, after all. - Maybe more difficult, but can we get a walk/jog in place?
  5. Wow, there's a lot of overthinking this. ;)
  6. Slots in those powers would still be available. Sets - get more complicated and I'll let one of the others answer (getting into bonuses, attuned, types of sets, etc.)
  7. The Information Center was apparently a *serious* resource hog for what it did, which is why it was disabled. ... yes, I kind of miss being a Nemesis nemesis, but I can see why this running all the time to track that could be an issue.
  8. Personally, I'd be more concerned with maze-layout office buildings and warehouses that couldn't possibly function as warehouses first, but...
  9. Advice: Don't be a dick. If your character happens to be one, talk with the person/people you're with OOC and, yeah, if necessary, back off or back out..
  10. No, but I need to eat, sleep and work sometime.
  11. My own experience - I was a bit hesitant to get on Discord. But pre-Discord, some of my SGs had their own websites (well, forums,) and we got extensive out-of-game RP on that. That... pretty much evolved into what I see with current groups on Discord - no voice needed - plus, of course, just general chatting and such.
  12. "Need" to, no. But I'll say at least on the MSRs there's plenty of IC talk. (And OOC.) Some tied to ongoing plots, others just watercooler chatter.
  13. https://hcwiki.cityofheroes.dev/wiki/Enhancement_Diversification Uuuuse the wiki, luke. :) (If you ever lose it, it's under "more" at the top of the page. Unofficial Homecoming Wiki.)
  14. Huh, thought there was one for the RIP. Maybe I'm thinking of Cage Consortium. But yeah, I'd put security guards and RIP as separate groups (and badges.)
  15. Why? Council and 5th are no longer the same group. Yes, it's annoying to have them fight. But having one count for the other would be like having Hellions count for Skull kills.
  16. Don't ask me, I'm not a "pylon guy."
  17. Just seeing someone else's post about a pylon simulator - thought I'd throw this out for build people who want a challenge. Make an Earth controller and see how well they can do vs. a pylon. Ground rules: - Must be Earth Control primary. - Must be a controller. - I don't care about the secondary. - No Incarnates past Alpha - I'm interested in seeing what people can do with earth control, not the best lore pets and judgements. 😉 You can run Alpha to T4 if you want, sure. Doable? How silly can you get with it, build-gurus?
  18. Just clearing the map would make this not that interesting of a final mission to cap off the zone's arcs, honestly. I clear the map on the way to getting the hostages to the henge. (Work around the bottom, then up the stairs, clear the platform = no more red caps.) Granted, some variety in the Red Caps' attacks (or having them do more than just run up the ramp) would make it more interesting than the *current* setup, but still... Edit: Trying to think what would make this "more interesting," without making it unsoloable for some ATs/builds in the low 30s (I can finish by 32, after all.) So no AVs/GMs. Honestly, if it were changed I think I'd want something to tie it better to Katie Hannon's TF. The Cabal are just ... kind of underused and not really explained that well. They torture some ghosts, torture some Tuatha, fight some red caps - have them come in and try to take over the ritual for whatever reason? Have a choice like at the end of Faultline where you can fight them or just let them kill each other off?
  19. Almost entirely concept. PBs tend to get Polar Lights, WS might be lights or elementals, etc.
  20. This. I run Croatoa regularly. The next spawn in the last mission doesn't come if one member of the prior spawn is alive. Skipper's (prevent 30 fir bolg from escaping) doesn't care what you do. (Other than, yes, killing the whole map.) Buck Salinger's (with red caps, not fir bolg) only spawns as the last henge-attacking mob dies.
  21. Incorrect. You can bounce a single spawn around and the mission will end at the timer's end, whether that mob is dead or not.
  22. I don't recall if there are technical reasons this can't be done right now or not. I wouldn't argue with it being available, though. (Flip side being I often have a zone in mind for some AEs, so going there isn't as jarring. Not the case with all of them, though.)
  23. You can't make me! :D Also, with the other discussion, feel like I should include this old link...
  24. Though, IIRC, the Apex we see isn't that Apex, but an imposter. (I think one of the badges in the northern islands in Talos references it, as well as ... gah, whatsisname in sharkhead. Dean.)
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