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UltraAlt

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Everything posted by UltraAlt

  1. This is why I tend not to play the later levels in the game, and I tended not to play in leagues. I simply could not see what I was fighting through the fog of player SFX; the game was simply a light show of SFX. The only way that I know what I'm targeting in those situation is to look the target window. I'm blindly utilizing powers at that point because I know that they will hit the target even though I can't see them, but that is no fun to me. Also, I'm going to admit that a screenful of flashing lights gives me eye-strain (so does power sets that are all white or have been color customized to be all white. It blinds me, and I have had to leave teams over it) The following works best for me to clear this fog. There is still some powers that have power SFX that are busy that are not removed. 1 = Particles off, 0 = Particles on. <--- which makes no sense to me why the command was named this way, but it is noparticles So in my macros; fx0 = no SFX, and fx1 = SFX on /macro fx0 "noparticles 1" /macro fx1 "noparticles 0" You can turn off the particles at any point, but you have to zone after turning the particles back on for them to be fully restored. Of course, this means that I can't see my own powers SFX, which is annoying. However, I can deal with that because I enjoy playing the game. Most of the time I don't have to turn off the SFX.
  2. What a deal! Where do I sign up?! I know that time is limited and that your prices will have to increase to keep up with the demand! You are providing a great service to THE CITY! Why is your small print so large? I don't want to have to read the small print!
  3. Whichever one it is, he has to be able to pull it out of his loincloth without it getting entangled with the grappling hook he keeps in there as well ... you know... with the rest of his junk. I don't know, but I think he would have to be defense based. He is always knocking stuff out of the air with his sword and jumping out of the way ... if I recall correctly.
  4. I apologize. I didn't see it had been moved to the "Historical section". Which, if you use the link that I provided, is off the top of the screen. I just started from the power name down. But now I do recall getting Presence powers after the chang and being a bit miffed that I had to get the AoE Provoke instead of Challenge. Challenge (single-target) is much more useful for a non-tanker. Not so miffed that I bothered commenting, but I was focused on testing other stuff in that release and didn't notice it.
  5. I like to see what the DEVs are working on and take part in beta testing. I like to help people - if I can - sometimes I'm wrong, but I'm trying to help. Sometimes it is just wanting to take time writing by being part of discussions. If I have questions, I may ask them in the forums or in-game. If it's not imperative to know immediately, I will ask in the forums ... but, usually, after taking time to check the wiki (which is very helpful - thank you @Michiyo!) Sometimes I want to post ideas, bug reports, or text issues. (frequency-wise in that order) A forum regular to me is someone that logs into the forums every gaming session. I think people do it to get a more depth attachment to the game and its development both through making suggestions and taking part in betas. I guess this falls under "an unquenchable need to know". I do most of my forum stuff usually either while waiting for the "the market is busy" message to clear when marketing and at the end of my play session. I'm sure I do, but I don't know if they are forum regulars or not. I always have my masks on, so they won't know if they are gaming with me. There is only one person that I know for sure I game with that I interact with in the forums and that interaction is through PMs and not back-and-forth discussions in the forums proper. I post. I would say pretty much 90% of the time - if I feel like it is worth checking out a topic, I'm going to post on it. That being said, I'm seeing a good number of posts that seem to be intentionally inflammatory, and I'm trying to start not to get involved with them. I only worry about forum reputation of others as a warning of what might be intentionally inflammatory comments. I don't care about my own forum reputation ... but I can't say that I don't look at "reactions received" from time to time. To me, this is the same question as the starting question, so refer to the top of the post. However, maybe I'm missing some subtly in the question.
  6. That's why I indicated /e protest instead of /e holdtorch. I think a peaceful protest is better than trying to burndown City Hall.
  7. Scrappers don't get taunt. Taunt is a Tanker power. Scrappers get a single-target Confront/Warrior's Challenge/Calling the Wolf/etc. that that has a taunt-like affect. (Works like Presence>Challenge) Scrapper>Primary Power Set>Confront/Warrior's Challenge/Calling the Wolf/etc. "Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets." - https://homecoming.wiki/wiki/Energy_Melee#Confront (as an example, but the wording is the same on all Scrapper primary power sets for their Confront/Warrior's Challenge/Calling the Wolf/etc) Presence>Challenge "Challenges a foe to attack you. Use this to pull a foe off of an ally in trouble or away from a mob of foes. Not as effective as a typical Scrapper Confront and Challenge powers. An Accuracy check is required to successfully Challenge a target." - https://homecoming.wiki/wiki/Presence#Challenge Scrapper>Primary Power Set>Confront/Warrior's Challenge/Calling the Wolf/etc. works best with range enhancement(s) [since it doesn't require a To Hit check versus non-PVP enemies] so you can use it to pull a single foe out of a mob to attack you. If you see a squishy being attacked, Scrapper>Primary Power Set>Confront/Warrior's Challenge/Calling the Wolf/etc. is powerful enough to agro that target and force them to attack you instead of the squishy. If you are a scrapper and want to agro more than one enemy at time then use Presence>Provoke (https://homecoming.wiki/wiki/Presence#Provoke). This does require a To Hit check, so you can somewhat regulate how many you agro by your ACC slotting. But again, this isn't as powerful as a Tanker taunt. These taunt-like powers are not as powerful as a Tanker Taunt. They are not meant to be. Tanks are meant to be the Taunt King. You can, however, slot up these non-tanker taunt-like powers with Threat (Taunt/Placate) Enhancements.
  8. I applaud your enthusiasm, but I was fine with Sentinels even before the changes. There are those that bad-mouth things simply because they like to to bad-mouth things; and those that bad-mouth things simply because "the numbers don't add up" - which come down to the same thing to me. You know what? I'm playing a game to have fun and explore the system and what it can do. I really don't care if the numbers crunch to the highest possible value. I don't care if that is going on with my teammates either. I want to have fun running around with a bunch of heroes fighting together to save whoever, recover whatever, or just defeat the enemy in general (hopefully, by arresting them). Those that feel they are L337 are going to bad-mouth other (characters, builds, archetypes, whatever) or claim how L337 they are. That is just part of being L337. You aren't going to get rid of that by staging some kind of all Sentinel /e protest in Atlas Park (.... and, yeah, there is a history of /e protest in Atlas Park!) Err...what date, time, and server is this protest in Atlas Park suppose to happen?!
  9. With all my running around ... I do have billions of influence. The billions that I do have is squirreled away in items (enhances, recipes, salvage, card packs, and email) on characters, in bases, on the market, and in email. I'm sure most of you know what the term "mule character" means. A "mule" character is one built for the sole-purpose of carrying loot (in all its variations). I don't have any set "mule" characters at this point, but anyone can make thousands of "mule" characters if they want. 34 enhancements with a sale price of 6 million have a market value of over 2 Billion. You can hold 70 enhancements per character in addition to the 2 billion that they can hold on themselves. I haven't run into a limit to the number of card packs that a character can hold. I don't think that I have put more than 100 card packs of a type on a character at any one time - that is 1 Billion on its own (and more so if Winter Packs). I'm sure it's easy enough to create the storage salvage that you are talking about, but, if it goes through the Auction House, I'm assuming it would go through the same "payment" for going through the Auction House as any other kind of salvage ... and that is why you propose having the Merit Kiosk do something that it does not do. The Merit Kiosk only sells, it does not buy. (as far as I know) I don't think it is worth the programing time to add this additional function ot the Merit Kiosk simply to avoid the Auction House fee when that would be a much easier path to implement. I'm not at the pinnacle of marketing, but I see no need to add an addition type of salvage to hold 1B influence and take time to program the merit Kiosk to serve this function. They system already allows me to hold billions. I have no idea how many billions (multiple characters will all their auction house slots full of bids and sales, trays full of crafted items for sale, bases full of crafted items for use and sale, email, card packs...etc.) The storage system for billions is already there in the game (even a level 1 can hold 2 billion; Being renamed does not delete "Excelsior Mule 999" or the 2 billion they are carrying.) I don't see this is as QoL thing, more like a convenience for the 2-percenters who already have way more influence than they need ... or, apparently, know what to do with. (Which doesn't include me as I know what to do with my excess influence)
  10. I haven't seen this mastermind pet behavior before. I didn't see a post about it. In the Croatoa Door Missions with ghosts there are areas of "ghostly fog" in the missions that affect players that pass near/through them. It's a debuff and does no damage. I'm running my minions in "defensive" stance. When my character becomes affected by a patch of "ghostly fog" all of my minions attack it - "Unaffected". I can target it through my minions - "Unaffected!", but I can't target the "ghostly fog" directly. My minions continue to attack the "ghostly fog" until another "enemy" actually does damage to my character. I've even had instances where my character is away from the "ghostly fog", commands their minions to heel (pulling them out of the "ghostly fog") and, as soon as I switch back to defensive, they all run back to the "ghostly fog" and start attacking it again. I'm assuming that this is because the minions were still under the effects of the debuff even though the character is not? (Sorry. I didn't check to see if they were or not or if holding them out of the "ghostly fog" long enough for the power icon to go away would stop this behavior) I don't know if this is expected minion behavior. I tend not to run characters with pets or minions, and my characters don't end up going to Croatoa all that often.
  11. It is the only way the I'm playing my all my non-petless masterminds these days.
  12. And what is in there by default that most people miss, "In my opinion". And like the starting post here, what is left out most of the time "My character is level X. I have played them [solo/in-groups/on-a-task-force/etc]. I have slotted my character {this way]. My tactic is to [blindly run into a mob/try to pull/use other tactics]." which are all linchpin points in such a discussion. cave de novo foro usuario qui tendunt ad conflictum incitandum
  13. I'm not going to from the build end but from the tactics end. I see 4 major types of mastermind play. I think that you are going to find it is best to pick the type of mastermind you intend to be before trying to figure out slotting. 1) The tanker. The mastermind always runs their minions in defense mode, stays nearby their minions, uses their minions to do damage, and focuses on keeping their minions healed and empowered. 2) The Mastermind behind the curtain. The mastermind tries to stay as far away from danger as possible and sends in their minions to do their dirty work. Why bother healing your minions when you can summon more and send them to their death fighting for the cause? 3) I'm the Boss. The mastermind slots to empower themselves and the minions are just there as a distraction and cannon fodder. 4) Eris/Discord. The mastermind sets their minions on total offensive attack mode to start chaos by attack whoever and wherever they see a target to attack. Just run around berserk. Who cares if the minions die? If you aren't summoning minions every time your minion summons powers recharge, then you must not be playing the game properly. Now that you know what type of mastermind you want to be (or at least thinking about it), now you can focus on how to slot to make that style of gameplay work the best for you.
  14. .... or maybe a mastermind?!
  15. I suggest slotting Reverbant up based on your power picks. It duplicates your powers. (I would always start with 2 Accs because I want to make sure that I can hit with it) You fire a hold; it fires a hold. You fire a confuse; it fires a confuse. etc. This way it augments the magnitude and helps with the duration of those FXs. (at least that is how it seems to work) That being said, I trigger domination when I really need it, and I'm never worried about perma-doming or the end-game.
  16. See the above. That was some serious Ebil Marketing to catch you on that one. Let the race begin! Someone saw the cheese and went for it. Once they got the first really tasty bite, they went back to make more.
  17. No attuned only go to 50. Level 53 enhances are boosted enhancements, and they don't level down. If you aren't playing at level 53 or better, they don't work at all. If you attuned a level 53 enhancement, you would be able to use it at levels down to where you can slot it - but, at the same time, you would be making it an attuned enhancement that only goes up to level 50. At least, as far as I know, this is correct. I'm trying to find one of the +1 boosts for info about the, but I know they are around. They may only drop at level 50+ - Found it - https://homecoming.wiki/wiki/Enhancement_Booster_Salvage Enhancement Boosters are Special Salvage available from the Reward Merit Vendor, Auction House, or as occasional drops. When applied to Invention Origin Enhancements (IOs), whether it is a set piece or a common piece, it increases the effectiveness of the enhancement by 5% per application, without changing the base level of the enhancement. IOs can be boosted by a maximum of 25%, or Level X+5. To use this salvage, enter the enhancement management screen. Click on the power that contains the slotted IO. Once in the combine screen, click on the enhancement to boost. This will cause the enhancement to slide into the left combine slot and will cause the Enhancement Booster salvage to appear in this screen. Click the Enhancement Booster to cause it to slide into the right combine slot. Click Combine to complete. Procs and Globals are unaffected; however if they come with an enhancement portion, the enhancement portion is boosted (for example, with the LotG: Def/+Rech, the defense is boosted but the recharge bonus is not). Attuned enhancements (such as Archetype Enhancements or Store-Bought Enhancements) cannot be boosted.
  18. The Origin Project has pretty much been on slow burn. I think part of this was due to jumping around from character to character to try to level them up at about the same rate, so I'm going to make a change form that. I'm going to focus on one origin until it reaches the next contact level. The completion of arcs will take longer at this point on just based on the way that mission lengths increase as a character levels up. I also think that I will enjoy doing the arcs more if they remain fresh in my mind as the entirety of the contact level sets are completed.
  19. None of the above.
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