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Everything posted by UltraAlt
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A Discussion on the State of Development Regarding Gold Side
UltraAlt replied to Wiseheart's topic in Suggestions & Feedback
I doubt that they would grant 4 times the merits when WST only grant 2 times the merits. The idea of WST is funneling. I would say that adding Ouroboros content to the mix would disperse the game population. I think that the WST tends to condense the player base especially when it targets non-endgame content.- 34 replies
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I've never even heard of those. What are those about and where are they? Well, the drawbacks are for the marketters. With over 100 characters that are all involved with the market and (I'm guessing) involvement in or directly "owning" at least 10 supergroups, the game would run very slowly if I tried to build or marked based on the massive amount of stuff that was once individualized by character into one huge pool. So what is the storage limit on this massive pool of ... let's start with just ... salvage? How many pieces of Salvage can an account pool hold? we are talking about 100+ characters with what 100-200+ salvage storage? So more than 15,000 pieces of salvage with account-wide access? or are we talking about limiting the salvage on an entire account to 100-200 pieces of salvage? I go through thousands of pieces of salvage per week crafting items. Throwing all the salvage into one bin would massively slow me down. I like the storage and crafting system the way that it is.
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Like so many things, the game funneling changed as the game progressed, I haven't ever been directed to go to the University for the missions there since I've been on Homecoming. If you go to the University in Steel and turn left. Go past the first bank of invention tables, and you will see Admissions Officer Lenk. He is the first contact in the University missions. You run a door mission, get passed through several contacts, and are given the supplies to build an IO non-set enhancement as high as level 20 if I remember correctly. The contacts still work and would talk to me at level 30 so I think you can go through the arc once per character regardless of level.
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A Discussion on the State of Development Regarding Gold Side
UltraAlt replied to Wiseheart's topic in Suggestions & Feedback
Sounds like a bonus for people that want to play Gold side or is that just Ouroboros in general?- 34 replies
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A Discussion on the State of Development Regarding Gold Side
UltraAlt replied to Wiseheart's topic in Suggestions & Feedback
I think there are enough of us that are okay with what the DEVs are doing. They do work on some of the things that we ask for, but I think that those things are focused on the majority of the community. There really aren't many players that play Praetorians. I am not trying to say this to be mean, but, if all the players that only played Praetorians content quit playing, most of the player base wouldn't even notice that they were gone. They aren't ignoring the players. They play the game themselves. You may have teamed with them and don't even know it. They just did stuff for the PVP community. Who knows? You might get lucky. ... but I think there are more PVP players than there are Praetorian only players. The Villain sides seems to have a hard enough time getting teams going. How much teaming is going on over on the Praetorian side?- 34 replies
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The motions of the animations are generally more fluid on ranged characters because the arms and body postures aren't moving around all of the place. The are generally some sequences to a melee set that will make the animations seem smoother during execution if that is what you are looking. Also, you might want to check the power customization to make sure that the character isn't set to redraw the weapon with every attack. Check each attack.
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Need help making leveling more comfortable, Water/Poison
UltraAlt replied to Crunchyllama's topic in Corruptor
My standards 3 slot Stamina with End Mod enhances. Put a performance shifter proc in it. Think about slotting a Numina +End/+Recovery proc in health (a Panacea proc is probably too expensive for you) Any power that costs 10 or more End, put an Endurance reducer in it. Make sure to put at least 1 Slow enhancement in at least some of your powers; slowing enemies down is as good as draining them of End. Slowed foes have problems chasing you. Otherwise If you are running out of End too fast, then you need to pace yourself more. Pick the powers that really make a difference when your End starts running low. Avoid AoEs and Cones when your End is low. -
Good Missions for a Magician to Focus On?
UltraAlt replied to Safehouse's topic in General Discussion
https://homecoming.wiki/wiki/Katie_Hannon -
Currently :: Homecoming 672 49% Rebirth 428 31%
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Good Missions for a Magician to Focus On?
UltraAlt replied to Safehouse's topic in General Discussion
The Magic Origin Arcs? Start with the Magic contact in City Hall. The last contact the contact will give you should another Magic Origin arc. Do a search on the wiki. https://homecoming.wiki/wiki/Azuria It will clearly state in the character description something like Azura's "Azuria is a Magic origin contact." It will let you know the character's level range ("Her level range is 1-4."), so you can lock your XP if you don't want to outlevel the contact before their arc is completed (or outlevel the next contact before you even get them ... yeah, it can happen). You used to be able to follow the Origin Arc path all the way to level 50. I'm not sure if this is still the case and slowly looking into it. https://homecoming.wiki/wiki/Montague_Castanella is a level 10-50 Magic related contact. He should show up on your contacts list or track him down in the University in Steel Canyon. "Beyond his interest in all matters arcane, Montague Castanella has a unique ability. He is unaffected by temporal shifts. Somehow, his brain can perceive alterations within a timeline. He did not realize he had this ability until Ouroboros arrived and began adjusting the timeline to better prepare for a future attack." There are several other https://homecoming.wiki/wiki/Midnighter_Club related contacts with Magic themed missions as well. These will show up on your contact list as picks once you are high enough level for them. "A team of mystics, magicians, and scholars, the Midnight Squad originally banded together in 1933 to defend Paragon City from evil occultists like the Circle of Thorns. Unlike other hero organizations, the Midnight Squad typically operates in secrecy and shadow." https://homecoming.wiki/wiki/Croatoa Level 25-34 is another set of Magic Arcs. You will want to start with https://homecoming.wiki/wiki/Gordon_Bower level 25-29 contact. A couple of the contacts overlap level-wise, so you may want to turn off XP gain at like level 28 and level 33 if you are trying to getting all the missions from both contacts in the related level ranges. "The Paragon City Monorail still takes passengers here, even though the town is filled to the brim with monsters, and the surrounding waterway and forested area are infested with all manner of ghouls and ghosts. .... Witches, goblins, pumpkinheads, and even members of the Devouring Earth can be found here. The dank forests crawl with spooky threats..." I would also suggest checking into the https://homecoming.wiki/wiki/Night_Ward Level 30-35. "The zone is packed with the spirits of the dead who are trapped between worlds. Night Ward gives both the living and the dead an opportunity to view things from the other side of the veil." -
Officially Unofficial Weekly Discussion #8: Pets
UltraAlt replied to SeraphimKensai's topic in General Discussion
I can only say that my favorite pets are the pets on a character that I'm playing at the time (if they even have pets). Because if I have a character with pets, I'm going to try to power them up so that they will be useful to me when I'm in combat ... and I'm not in combat if I'm not playing the character. Demons make too much noise. not really. Yes. Demon Masterminds and a Beast Mastermind. I built a Beast Mastermind, but I only wanted the bird powers. It was later pointed out to me that I could make a dominator(?) with the bird powers. After I made the dominator (?), I went back and started getting the pets on the beast mastermind character as it leveled. I've made multiple Demon Masterminds solely to get the whip attacks. This may not be functional in the end-game, but, as long as I'm on a team, they work fine up into the 30's at least. I have to say Demon/Electric petless mastermind is a lot of fun. I try to avoid the endgame. I'm not sure where you are going on this one. Are you talking about what level that the pets should be unlocked? I'm fine with the way that the system is setup now, and I don't think a change is necessary. I would like cosmetically customizable Mastermind pets though. -
A Discussion on the State of Development Regarding Gold Side
UltraAlt replied to Wiseheart's topic in Suggestions & Feedback
I think that the DEVs should work on what they want to work on. I think that they will be more motivated to do that than to work on content that they aren't interested in. They are volunteers after all.- 34 replies
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Yes. The powers will even say that they have a taunt component to them. Taunt is different then getting damage from agro. Most tanker attacks can slot threat enhancements. Tanker taunts are stronger than damage agro. @smnolimits43 .... or you use a break free or have some other way to break the taunt effect. (I think clear mind and O2 will clear it as well)
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49% of all votes. Can't we make 50%?!!
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Homecoming 540 to Rebirth 375 at this point.
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Get it all through the auction house and sell what you don't need. I don't even bother with salvage racks; they just slow me down. The tutorial on the IO system in the Universities pretty neatly shows the functionality of the invention system. The IO sets aren't much more complicated than that. I haven't watched any videos or googled on the Invention System. I'm no Yomo, but I do okay. Honestly, the AH is the easiest way to invent stuff or just simply by it off the rack. For many people, it is cheaper just to buy attuned enhancements than it is to build them. I like the invention market the way that it is. It saved my characters on-live when it came out. It doesn't need to be made easier. If you don't want to take the time to figure it out and do what is necessary, then buy my goods.
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Gonna take a lot more voting for Homecoming to win. Announce in-game maybe?
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Yep. If it was in the programing. This is a typo in text and not in a statement that needs to be executed by a programing language. The typo isn't causing the program to behave as it wasn't intended. It's simply mislabeling what the program is executing correctly and as intended.
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Seems more like a typo to me.
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fixed Impassioned Serenade bugged, not confusing
UltraAlt replied to WindDemon21's topic in Bug Reports
There is a chance to hit, and I'm pretty sure there is a seperate check on the special effects. I think all the other confuses are just confuse, so the hit check is for the confuse. I have the feeling that the hit check on the confuse for symphony is for the damage and then there is a second SFX activation check on the confuse versus any mez protection that the enemy might have at the time. I'm thinking it is the same kind of mechanic like holds and fears where magnitude may be playing a part in it as well. .... oh, and good to see that you were able to get the video capture working. .