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KaizenSoze

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Everything posted by KaizenSoze

  1. To enforce Linea's point about the extreme difficultly of 801s at 5x8. I tried with a build that has solo'ed 801.3 4x8 twice without temps, amps, or super inspirations. My Night Tank was not even able to solo one spawn at 5x8. I was able to defeat everything, but the EB, which was out healing my damage. That was after somewhere between 20-30 minutes of whittling down the rest of the spawn while using temps, amps, super inspirations, kiting, and careful pulling.
  2. Whipped together a more complete guide:
  3. When: Introduced in Issue 28 page What: Repeatable missions Requirement: Level 45+ with at least one player who has access to the Core Six basic color missions, blue, green, orange, yellow, red, violet and the special white mission Mission color matches a Labyrinth zone which means the mobs will be the same as the Labyrinth zone, except White. Each mission has one AV/EB at the end. 10 or 15 Obols per completion Tested By Combat: Badge for completion of each color mission at least once White/Test of Apathy is special in several ways An option once the leader has Tested By Combat. Another player could have the badge. Grab the mission and have the leader select it. All enemies in the mission are Rank-Shifted to Boss or Elite Boss rank. This mission sees you fight all four Generals of Achlys at the same time. Gladiators In The Fog spawn at x8 Difficulty. These count for the badge/vanity pet, drop 1 Obol per player, and a Drought of Fog Inspiration. 25 Obols per completion Chromatic Combatant: Badge for complete the test Features The Labyrinth’s 25% experience bonus is in effect Mobs have been rank shifted up one, minions become lieutenants, etc This ends up being a big positive effect on exp/inf. Mobs count towards defeat badges Droughts of Fog work inside the mission, but the buff drops every time you zone in or out of the mission. So, don’t click the inspiration till you are inside the mission. Hospital is in the Core Where: Labyrinth of Fog: Core, which is in the Midnighter's Club in any zone *except* Night Ward. (For lore reasons) Only one person needs access to the Core. The rest can use, Follow Thru The Fog, to teleport to them Who: The Watcher, Teleute in the Labyrinth: Core /thumbtack 412.5 -205.0 2777.4 The mission entrance is the portal behind her Why: It's fun to solo or team. There are two badges Good source of Obols which can be exchanged for many things including merits at the Core vendor /thumbtack 443.5 -254.7 2448.8 The experience and influence is very good How good? Let's be clear, not fire farming good, but better than radios. Mostly full PUG team of 50+ Time: 1:10, including time walking people through how to get into the Midnighter Club, LoF, and Core. First two missions at 4x8, last two 5x8. Exp: 30, 242, 334 which ended up being 5 vet levels. 7200 exp per second. Inf: 35, 285, 498 or 8401 inf per second
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  4. Dude this is like the third time you have complained about this!
  5. Solo, I wasn't able to find a substantial difference in clear times between using Vulnerability at lot or not. At best, a mix seemed the best. On teams, maxing out Vulnerability targets would help the team more, but it's hard to quantify.
  6. After testing the new changes in Open Beta. I am not going to change a thing about my build. I did find something in testing that my help folks. I always use to lead with Thunderstrike->Short Circuit->Ball Lightning. Short Circuit->Ball Lightning->Thunderstrike does more damage, because the Shocked damage benefits Thunderstrike the most. So, lead with other AOEs to drain endurance which maximizes Thunderstrike's shock damage. Of course, if you really need to drain the mob first, because they are too dangerous. Start with Thunderstrike.
  7. I'll write a guide up in the next day or two, but I wanted to encourage players to try these out. When: Since Issue 28, page 3. Where: Labyrinth of Fog: Core. Level 45+ required. Only the leader needs access to the core. What means Midnighters club in Croatoa, Steel Canyon, and Founders Falls, but *not* Night Ward. Other players can, Follow thru the Fog, to the leader. Or use the mirror/portal in the Labyrinth lobby to select the mission. Like Oro or a train. How: Once you have access to the core, find the Watcher by the glowing portal. It's very close to the Core entrance. What: There are seven repeatable missions organized by color, blue, green, orange, yellow, red, violet and the special white mission which is unlocked once the leader has completed all the other colors at least once. Six color missions Maps are random, but the mobs match to the Labyrinth zones by color. At the end of each mission is an EB/AV depending on settings. There are no minions, all mobs are ranked shifted up one. This has a big positive effect on exp/inf. The white mission has only bosses and EB. No minions or lts. There are four EB/AVs at the end. Why: It's fun to solo or team. There are two badges, one for completing the six basic color missions, another one for completing the white mission. The experience and influence is very good How good? Ok, not fire farming good, let's be clear. Mostly full PUG team of 50+ Time: 1:10 First two missions at 4x8, last two 5x8. Exp: 30, 242, 334 which ended up being 5 vet level. 7200 exp per second. Inf: 35, 285, 498, 8401 inf per second
  8. There is an AE mission called, Speed Test, it's available on Open Beta and Live. Folks can use it to alternative to pylon testing. It's a kill all, with a single EB. @Ston created it as I believe an alternative to the Trapdoor tests. I tend to run it at 2x8, aim for three runs.
  9. Since, the MM changes are very large and complicated, Maybe folks should organize on the forums and discord to divvy up the testing.
  10. One thing not mentioned in the patch notes. You can target by mob rank now. Ranks: -1: Small, Underling, Swarm, 0: Minion, Citizen, 1: Lieutenant, Sniper, Pet, Destructible, 2: Boss, 3: Elite, 5: Archvillain, Hero, 100: Giant Monster, Monstrosity Macros: /macro minion target_custom_next 0 enemy /macro lt target_custom_next 1 enemy /macro boss target_custom_next 2 enemy /macro eb target_custom_next 3 enemy /macro av target_custom_next 5 enemy /macro gm target_custom_next 100 enemy Lt or boss, basically highest rank in view. That means it could select another spawn if there is a boss. /macro lt|boss "target_custom_next 1 enemy$$target_custom_next 2 enemy" One limitation, if the mob has one of the numbers in it's name. That number will take priority over mob rank.
  11. Sounds like you haven't played it awhile. You can have good defense and decent resists. Ageless Radial takes care of all your DDR needs. The changes are good, but Ninjitsu isn't weak. I have several. Example attached. Scrapper - Psi - Ninjitsu.mbd
  12. I was tinkering with MIDS trying to make a blaster with the upcoming new difficulties in mind. I decided to try out Ice/Temporal Manipulation. To my surprise I had an old build saved. Then I tried it out on the Beta server. And it was really good. A brain cell finally warmed and I realized I had made this toon on live. And it was level 50, needs a respec and sets, but it was already 50! I have no idea why I mothballed it. What is your, found in the dustbin, that was a pleasant surprise?
  13. I want to play HEATs, but I cannot. The constant flashing from their powers and shapeshifting hurts my eyes. I am not going to play an AT that requires me to go zero particles.
  14. I checked Number 6's arc, same thing. The level 57 mobs give the same experience and inf as the level 54. Probably the Praetorian Incarnate arcs where missed. Good catch.
  15. It's along, if I remember right, the west edge of the KR map.
  16. Supremacy range is 60. https://cod.uberguy.net/html/power.html?power=inherent.inherent.supremacy&at=mastermind
  17. This is also true of Paragon Protector as of last page. Their T9 cannot fire.
  18. Not a common pairing. I would look at posts with either power set and merge as you see fit. I would start with Psi Armor as it's got several newer posts.
  19. Challenge of course. I do like running PUGs in KW. I build so that I can solo in case things do side way. In general I like to see if I can build toons that can solo difficult things. Yep, I am weird. Normal players don't solo the ITF and certainly not for merits or salvage with Night Widow. I thought you would have figured that out about me by now. 🙂
  20. I exited a PI Trick or Treat league today, because I refused to turn off my teleport prompt. I don't enjoy GM hunting, also the Incandescence pulse is bad on my eyes. So, I stay at the hotel and clean up mobs. I was told I was not being a team player. In general I hunt the EBs which often have toHit debuff auras, which has practically no effect on the char I was using. So, I am generating a lot of exp for my team. So, I left. Some people think to highly of themselves. When I am league leader it's pretty obvious who is afking, without having resort to teleportation.
  21. There is actually a multiple varieties. If one catches your fancy. Ask for specifics. Fort melee/range hybrid. Scrapper/controller with a nuke. Night Widow melee with a bit of ranged. Stalker/Tank/Support. Tied with Banes for the fastest placate recharge in the game. Crabbermind: Ranged with pets. Mastermind/Lite tank with uncontrollable pets. If you can keep the pets alive you are a damage god, but it's hard to keep them alive. Huntsmen(Bane or Crab): Ranged/debuffer/support/controller. They do have melee attacks, but ranged IMO is their sweet spot. They are great at immobilizing mobs. Banes: Melee, but with good ranged. Stalker/Debuffs/Support
  22. Are you looking for mostly melee or ranged?
  23. They all are within the formula. Unlikely to change. They hit harder than claw attacks, but the means longer recharge.
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