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KaizenSoze
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Everything posted by KaizenSoze
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I have a Trick Arrow/Beam Rifle Defense. Very effective, lots of -resists, just like you though it's boring. You can mod the sounds. But it's a lot of just standing in place pressing the same 3-4 buttons. Before anyone says it, no a lot of other sets are not anywhere as stationary.
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My preference is Ninjitsu. No psi hole, endurance heal, stacking heal that provides good toxic resists. The DDR problem can be fixed with Ageless Radial. Only problem is you really need set bonuses to get good defense.
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Least favorite mob in game: vent session
KaizenSoze replied to graeberguinn's topic in General Discussion
Because the retail devs hated red side. 🙂 Seriously it's almost comically how much harder low level red side is that blue. Especially, since you'll be soloing a lot. -
Least favorite mob in game: vent session
KaizenSoze replied to graeberguinn's topic in General Discussion
Low level: Snakes. same reason as Vazh. Lots of toxic damage and they hit hard too. -
Were you in my tips teams last night? Because there was the exact same discussion going on in team chat. The tank was chaos pulling, but since we were keeping up I didn't say anything.
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Here is the method I used on my Night Widow, because it has auto resists and maxHP powers. Use Flashback to get your level as low as you can. I used a level 9 mission. Turn off all toggles. Click on Blarf as fast as you can. Notice on the icon bar the rapidly increasing -maxHP debuffs.
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The other thing about Devour/Consume Psyche is the debuf lasts for 45 seconds. You cannot stack them, but it makes for excellent long term sapping. The -regen is ok, but the -recovery is very nice.
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What to pair with Psi Armor after giving up on Katana?
KaizenSoze replied to Erratic1's topic in Brute
Exactly, or using there psionic abilities to channel animals. Plenty of comic versions of that. -
What to pair with Psi Armor after giving up on Katana?
KaizenSoze replied to Erratic1's topic in Brute
One note, I have created a few brutes/scrappers with psi armor on beta. Ignore defense, focus on resists and absorb, you'll be quite durable. -
I was asked if I could solo AVs. First, I soloed the level 54 Blackwing EBs in Kallisti Wharf. Then an even level Inferno in the Maria Jenkins arc. Since, he does a lot of lethal damage, had to eat insps occasionally. You cannot really drain him. He will always get an attack every recovery tick. But I could keep him at minimal endurance to maximize shock damage. Took a few minutes, but completely doable. No super inspirations or temp powers. Just what is in my build and dropped inspirations.
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It's not just blasters. The nukes are massive percentage of damage for any AT that has one.
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Crashless nukes. You get a power that does 30-50% of all your damage. Wipes out a huge chunk of a spawn. With no downsides.
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A bit late, but real life is keeping me busy. If you are going to be soloing a lot, then Smoke Grenade can be useful or you'll need to range pull more. Especially in Kallisti Wharf. Dart Burst is inherit problematic for a melee Fort, because you need to step out of melee to use it. I would swap it for Spin, which is much more useful in melee. Also, TK blast will randomly KB mob from you. I only take it for the Force Feedback recharge. If you want a good ranged attack, look at Gloom. I prefer the Guassian Build Up proc in Aim. A few tricks to increase defense. Two Blessing of Zephyr give you 1.25 ranged defense. Look at four Shield Wall pieces to give you 4.5 eng/n eng resists.
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project Collaborative Project: A Guide to Sentinel Sets
KaizenSoze replied to Sunsette's topic in Sentinel
Nice write up on Psi Armor. I will quibble about one thing. Clarion Radial should be mention as it boost both the end drain, not recovery, and the absorb. -
Trick Arrow/Beam Defender. Not the quickest, but you can just stand back in hover and pummel the spawn safely. Lots of -tohit, AOE damage, -resist, and large AOE hold that provides status protection.
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You have enough defense, I personally would prefer more resists. Fort are vulnerable to getting 1-2 shot, but that is preference. Unless you are only planning on playing this build at 50. I would move Psychic Wail to level 28. You want that as soon as you can get it. It will be the majority of your damage. Also, you should get Aim. Aim + Follow up + Psychic Wail = most of the spawn dead. On teams, I have found Confuse to not be worth it. The mobs are usually dead before it's useful, unlike Aura of Confusion.
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Early impressions -- best AT/experiences with Psionic Armor?
KaizenSoze replied to lightpunch's topic in Archetypes
My Sentinel lives in melee range to maximize Aura of Madness. There is no reason is shouldn't work well on melee toons. Devour Psyche is great against groups that cone when buffed with Clarion Radial hits a lot of targets. The resists can quite good, except Toxic, plus the quick recharging large absorb backed by those resists makes for a durable build. An absorb which is also buffed by Clarion Radial. The defense is the only weak part, no enough DDR, which means is useless to build for defense. Build for resists and absorb and it works well. -
You're right, I do have it on my Sentinel.
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I have a almost fully built out Elec/Psi Sentinel, with the four accolades, just missing one T4. Since, Sentinels get Electrical Blast they are uniquely able to benefit from Devour Psyche's long -recovery. The problem with all melee primaries is they don't have a strong AOE end drain. Even if you were to go for maximum endurance drain in Electric Melee's best draining power, Chain Induction, using Musculature Radial and Clarion Radial, you only get -30 end drain per hit on the primary target. The chain jumps do not drain endurance. So, it's going to take multiple hits unless you go full end drain on multiple powers. I think Elec/Psi Stalker would probably be the best option as a melee. Other notes from play the sentinel a lot. Building for defense is useless, you don't have enough DDR to survive any defense debuff. Especially with the ever increasing heavy -defense mobs keep getting. Build for absorb, resists, and controls. Primarily the first two. Devour Psyche is really good for pulling on Mother Ship Raids, the long debuff keeps them following.
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Combat system Travel powers Teaming optional, but enjoyable Almost never mandatory tedious grinding like other MMORPGs