Jump to content

Recommended Posts

Posted

I fully admit that I’m impatient, but I have generally been paying 50-100k in the last few days to get the “buy it now” price. 
 

Even just 2-3 weeks ago it 5k. 
 

I have 15k bids that go unfilled for well over an hour. Which sucks when I see that last 5 going for 12k. Yet I bid 15k or even 25k and it doesn’t get filled. So I just resort to 50-100k. 

Posted

From the previous thread in General:

  

  On 3/3/2020 at 9:24 PM, GM Korvin said:

Salvage is seeded like so:

  • 10,000 for Common salvage
  • 100,000 for Uncommon salvage
  • 1,000,000 for Rare salvage
  • 50,000 for Brainstorm Idea

Hence the large amount of salvage on sale in the first place.

Expand  

 

  • Thanks 1
Posted

Hmmm...I sat on yellow salvage forever since it wasn't worth selling. Might be time to cash in


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Posted

Been deleting salvage for awhile now except orange and I imagine others are so the throw away salvage supply is nearly gone.

Would be nice if they someday turned off the market seed as that should have only been temporary to begin with.

  • Confused 1
Posted

The thing I've noticed is that the bidding handles are different, which implies to me that it's a number of people rather than one.

 

Example:  my "fist" is 5.  I tend to buy things at levels like 15,005, or 4,005,000.

 

There are definitely block bids, but some of them have different fists.

Who run Bartertown?

 

Posted
  On 3/11/2020 at 10:43 PM, Noyjitat said:

Been deleting salvage for awhile now except orange and I imagine others are so the throw away salvage supply is nearly gone.

Would be nice if they someday turned off the market seed as that should have only been temporary to begin with.

Expand  

why would that be nice? the market obviously can't be trusted to be reasonable on salvage without that cap. 

  • Like 5
Posted
  On 3/11/2020 at 10:43 PM, Noyjitat said:

Been deleting salvage for awhile now except orange and I imagine others are so the throw away salvage supply is nearly gone.

Would be nice if they someday turned off the market seed as that should have only been temporary to begin with.

Expand  

I don’t understand how turning off the market seed is a good thing for anyone. It sets a maximum price for salvage so things don’t get out of hand. 
 

I think it was a brilliant solution along with what they did with bundling recipes (for use with the conversion routine) to avoid outrageous market prices that seem to plague every game economy.

  • Like 5
  • Thanks 1
Posted

It’s only been about a week of me actively doing this, and I know it doesn’t make a dent, but I have been selling all my white and yellow salvage on the auction house for 1inf. 
 

I used to just vendor it, but I want to put as much low cost supply in as I can. 

Posted

A couple weeks ago there may have been 500-600 bids on yellow salvage, since the price has gone sky high, there are now over 40,000 bids.  It's definite market manipulation, but I'm starting to think the goal isn't to make money off yellow salvage, but rather stop people doing enhancement conversion.  Since yellow salvage has gone up in price, there are less enhancements in the AH overall.  It's definitely a weird time for the AH.

Posted

It wouldn't be the first time someone decided that everyone wasn't playing the game correctly and attempted to "fix" it by screwing with the game.   I've been dumping my unused salvage at 1 inf, but it won't make a dent in the problem.

 

As far as a "Fist", I don't have one that I use regularly buying.  I bump to whatever I think I can buy for.   Now selling I have one, but that one keep to myself.  

 

I still think the drop rates are wonky for AE, but I have no proof since I haven't kept records.  I just know how many runs that it took to fill my salvage bins up on my farmers and It's taking 1.5 to 2x as many now.

Posted
  On 3/12/2020 at 1:27 AM, cra119 said:

A couple weeks ago there may have been 500-600 bids on yellow salvage, since the price has gone sky high, there are now over 40,000 bids.  It's definite market manipulation, but I'm starting to think the goal isn't to make money off yellow salvage, but rather stop people doing enhancement conversion.  Since yellow salvage has gone up in price, there are less enhancements in the AH overall.  It's definitely a weird time for the AH.

Expand  

The yellow salvage increase adds, at most, the price of one extra converter to the craft-roll total.  It seems weird that that would have a massive impact on people's willingness to roll.

  • Like 2

Reunion player, ex-Defiant.

AE SFMA: Zombie Ninja Pirates! (#18051)

 

Regeneratio delenda est!

Posted
  On 3/12/2020 at 2:47 AM, Grouchybeast said:

The yellow salvage increase adds, at most, the price of one extra converter to the craft-roll total.  It seems weird that that would have a massive impact on people's willingness to roll.

Expand  

I agree 100% and am so incredibly puzzled.  I don't understand why people are losing their shit over this.  It's like Apple refusing to make and sell any new $800 iPhones because one tiny component's cost went from 1/100 of a cent to 1/10 of a cent.  People REALLY hate change, is my takeaway so far.

  • Like 1
  • Thanks 1

Who run Bartertown?

 

Posted (edited)
  On 3/12/2020 at 1:27 AM, cra119 said:

A couple weeks ago there may have been 500-600 bids on yellow salvage, since the price has gone sky high, there are now over 40,000 bids.  It's definite market manipulation, but I'm starting to think the goal isn't to make money off yellow salvage, but rather stop people doing enhancement conversion.  Since yellow salvage has gone up in price, there are less enhancements in the AH overall.  It's definitely a weird time for the AH.

Expand  

Why would someone want to stop enhancement conversion? I honestly can’t see any downside to the process. 
 

People can make money off it - check.

 

Market is flooded with popular enhancements keeping prices down - check. 


People can convert unwanted enhancements into ones they want to keep - check.
 

People can convert to create an otherwise zero supply IO - check. 


People have a steady merit to inf conversion through selling converters - check.

 

Merit usefulness is super high in large part due to demand for enhancement converters. So more task forces are ran - check. 

There is honestly only good things coming from enhancement conversion.  I don’t doubt someone might try to stop it, but why?

Edited by Saikochoro
Posted
  On 3/12/2020 at 3:02 AM, Yomo Kimyata said:

I agree 100% and am so incredibly puzzled.  I don't understand why people are losing their shit over this.  It's like Apple refusing to make and sell any new $800 iPhones because one tiny component's cost went from 1/100 of a cent to 1/10 of a cent.  People REALLY hate change, is my takeaway so far.

Expand  

I'm definitely willing to consider some kind of drop bug at this point, unless there's a new AE farming trick that's making people turn off normal drops and go back to tickets. (Although on live that had a very distinctive pattern of crashing orange salvage prices and driving up yellow.)  There's a definite and easily demonstrable current bug with mission complete xp, so at least one wacky thing is going on with rewards.

Reunion player, ex-Defiant.

AE SFMA: Zombie Ninja Pirates! (#18051)

 

Regeneratio delenda est!

Posted
  On 3/12/2020 at 3:02 AM, Yomo Kimyata said:

I agree 100% and am so incredibly puzzled.  I don't understand why people are losing their shit over this.  It's like Apple refusing to make and sell any new $800 iPhones because one tiny component's cost went from 1/100 of a cent to 1/10 of a cent.  People REALLY hate change, is my takeaway so far.

Expand  

I'm not sure I've seen anyone losing their minds. A lot more bafflement at the phenomenon, whichever way you look at it. It's hard to get a finger on how much this manipulation (if that is what's happening) is benefitting anyone. Scummy behavior is aggrevating in principle, even if the impact is negligible.

 

Though I've got the other foot in the camp of thinking the supply has dropped. Hard to tell with the seeded salvage added to the total.

 

 

Posted (edited)
  On 3/12/2020 at 1:39 AM, Ura Hero said:

I still think the drop rates are wonky for AE, but I have no proof since I haven't kept records.  I just know how many runs that it took to fill my salvage bins up on my farmers and It's taking 1.5 to 2x as many now.

Expand  

 

Okay... Not just me, then.

 

Doing Bloody Rainbow with Harry, my farm-toon, I used to have to stop between every second hall on average when I was running solo to dump salvage on the AH. (I drop anything there that's in a stack of 10-) He'd end up full-up pretty quickly. It's definitely less frequent these days. I actually *almost* made it a full round of five without seeing the "Salvage Full" pop up last night. Harry hit the full-up mark a little over halfway through the last round.  His capacity for holding salvage bits hasn't increased dramatically, so it does look like there there may be something up with the drops. 

 

I'll keep an eye on it from here on. 'Wished I'd been keeping numbers all along, but... hindsight and all that. XP

Edited by Coyotedancer

Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things.

Kai's Diary: The Scrapbook of a Sorcerer's Apprentice

Posted

did another round of buy everything below the seeded threshold and relist for 11 today. a few days ago there were a little over 300, today 1100. so...progress.

  • Thanks 1
Posted
  On 3/11/2020 at 11:48 PM, Saikochoro said:

I don’t understand how turning off the market seed is a good thing for anyone. It sets a maximum price for salvage so things don’t get out of hand. 
 

I think it was a brilliant solution along with what they did with bundling recipes (for use with the conversion routine) to avoid outrageous market prices that seem to plague every game economy.

Expand  

Im one of those crazy capitalists that likes a free market.

  • Like 1
Posted
  On 3/14/2020 at 6:50 AM, Noyjitat said:

Im one of those crazy capitalists that likes a free market.

Expand  

I don’t think capitalists are crazy. I am also a capitalist. I’m all about the free market in the real world. 
 

However, in a game I am all about relaxation. I would guess many are like minded. Therefore, I am happy that a lot of the stress in the in game economy has been taken away.  A relaxed market is possible in a game because there can be such thing as limitless supply. The same can’t be said of the real world. 

  • Like 5
  • Thanks 1
Posted
  On 3/11/2020 at 6:00 PM, Yomo Kimyata said:

Starting new post after the one on General got derailed.  Your thoughts?

Expand  

 

If I were trying to understand ebil, while wearing a tin-foil hat:


 

  Reveal hidden contents

 

If I remove the tin-foil hat (never ascribe to ebil, that which is adequately explained by farming):

 

  Reveal hidden contents

 

 

  • Like 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...