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Greycat

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Everything posted by Greycat

  1. Hmm. As I'm reading (and seeing) it, it's only finding mods "installed by this tool." Is it possible to have it look for already installed ones? Granted it probably wouldn't have the names and such, but I've got (for instance) Vidiotmaps and the PB sound restoration on, which are unseen by this. Or would I just have to find the zip files and have it install over the top? (Which shouldn't harm anything, since it's the same files, granted.) Edit: Re-reading, it almost looks like they'd need to be repackaged with info for the program to see. Is this correct?
  2. Just noticed the thread. Have to say I loved my EM/EA brute on live - even after the ET change - but absolutely *hated* it on that exact combo on a tank. Maybe because I played the brute more like a heavy Stalker and was more interested in punching single harder targets...
  3. People were perfectly viable and survivable before them, and before there was side switching available for heroes to get to them, so... yes. There is no power or pool that you must have or you will not be viable.
  4. Well, at least *1* death - you *can* rez right in the same cell the first death broke out of, should the RNG hate you. And yes, I agree the mansion doesn't. My point is that yes, if we're looking at bad design, there's another place that you can get into this same sort of bad ambush situation. (Hell, this is the same situation that contributed to me not playing Guild Wars - where you get killed and the thing that killed you can stand *right on top* of the rez station. At least here we don't get death debuffs making it even harder to kill them.)
  5. Did it count the initial five merits you should get and not the bonus amount, or none of the 20? If you do an SSA afterward (I like 1, it's fast,) does it count those five?
  6. Your replies indicate otherwise. Even Coyotedancer basically reiterated the relevant point.
  7. Read. The. Rest. Of. The. Post. Which describes where rezzing in a jail cell does *not* equate to 'relative safety.' Hint: The most relevant point has a "3" in front of it. Though 2 is also worth considering. Regardless, this is another point where depending on what's going on ("triggering alarms in the pawn shop" plus "someone ran back and triggered more longbow ambushes" is rather a perfect storm, especially on a low to mid level, mid to large team) yes, you will get killed and have ambushes sitting there while you rez. Having the ambushes not lock on to you there (say, until you reenter the pawn shop, or at least wait until you're out of the PPD station to lock back on) would be a huge improvement.
  8. You're willfully ignoring the other things mentioned frequently throughout this thread, and even in my own post.
  9. 1. Yes, however especially at lower levels you're burning time, END, etc. breaking down the door - at which time you're attacked by the ambush. 2. Depending on the team and how it's been going, you may have *several* ambushes sitting there weaiting for you, and toggles generally won't help. 3 ... especially if this isn't the first trip and you get into a cell with the door already broken. Which means, no, you don't get time to "collect yourself and retoggle." Which has been mentioned before in this thread. Know what else can be right there? The ambush. 🙂 Granted, these happen in teams that have quite a few things not go right - and my general way of dealing with it *is* to just solo them, but yes, I've been in this exact situation more than once. I'm not theorycrafting that "this could happen."
  10. The spawn point, yes. In a mayhem mission, however, you get respawned in jail - which does not. Safeguards, you don't get ambushes anyway. So NPCs at the spawn point are fairly moot.
  11. Eh, depends. On a Peacebringer, not so much. Warshade, you're depriving yourself of another Mire. That's about it. There's probably some silly metagame "oh but you can't slot these mules you'll never use," too. *shrug* Mind you, even when I try to play human only or biform, I end up playing triform - but that's from me enjoying it, not "not wanting to be held back."
  12. Or reversed the ingredients so the honey's on the outside. And... yeah, that's an apt description.
  13. Well, in limited testing with one in KO Blow, it... let them stand there.
  14. Yeah, but they keep sticking them in my peanut butter sandwiches...
  15. Or you're on a team. Plus, especially at lower levels, you've been spending time beating on that stupid door, so if you're not expecting it, you now face an ambush with little to no end... (Again... "this is why I usually solo these." 🙂 Rarely die solo, since the mob sizes aren't overwhelming if someone goofs up.)
  16. Personally, I kind of feel it's fine as is. There's nothing there for a sub-35 to do anyway - and they are *definitely* not set to deal with the mobs set there.
  17. I want to say that can happen in bank missions, since you don't go to the hospital, you go to the police station - which is not protected against this. (Part of why I rarely pug bank missions.)
  18. Of *course* you didn't see another fire armor stalker. They have *hide.* 🙂
  19. A few things - 1. the forums are not the majority of the player base. 2. Even among forum users, you're probably not seeing a majority, but people who enjoy min/maxing. 3. If you go by in game chat, scorp also sounds popular - but that's also because it's a faster, easier patron arc. Running it unlocks all patrons. 4. It's a game. Take what sounds useful or fun to you, not what "it looks like everyone takes." If someone criticizes you for not taking scorp, it's because they're an ass, not because they're correct.
  20. Early designers? They brought on Sean McCann (from the playerbase, actually) a ways into the game's development and... well, he *loved* ambushes, apparently...
  21. Eh, that's why I did mine on the test server. 😄
  22. Solution: Run the content at level instead of PLing yourself. There's a lot more work to getting mobs to work "at any level," and frankly they don't often scale well. (For instance, lowbies vs Rikti invasions don't tend to fare well, even though the mobs are "levelless.") What is a level 50-worthy Skull going to look like? WHY would there be a level 50 skull? We take down their leaders in the teens. They're thugs and drug dealers with a small side of magic. The Hellions are... thugs with a bit of magic who get put in their place by Warriors and Tsoo. No, outleveling these guys makes perfect sense. Also, If you're at level, you get the XP with the badge. If you're above level the badge (and possible subsequent badges for hitting X number of badges, damage done, etc.) is the reward. If you don't feel that's a reward, that's personal preference.
  23. You buy a pack, you get a salvage item (the "pack" itself.) Each pack has five "cards." You tell it to open, the cards flip. Each "card" can grant something - an IO (considered rare/very rare, you will not get five of these, for instance - you'll get from 0-2,) or something like a tailor session, respec, 20 brainstorm ideas, 25 reward merits, etc. You will *not* get purple recipes, pvp recipies, etc. - you won't get Hecatomb, etc. from them. You are not guaranteed an IO. Seriously, load up the test server, create a character, grant yourself 2 billion and pick up a pile of packs, you'll see. 🙂
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