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Everything posted by biostem
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Some Tweaks to Give Trick Arrow a Point
biostem replied to DougGraves's topic in Suggestions & Feedback
I fundamentally disagree. The only "intention" that we can discern is that the set involves you firing various specialized arrows at enemies that do things. Perhaps the devs originally envisioned TA as only being meant to work in conjunction with archery, (especially before the "no redraw" option). Every set should stand on its own. Sure, synergy or other beneficial interactions are nice, but not at the expense of the set as a whole. As Redlynne mentioned several times, the focus on oil slick arrow and the inability to fully utilize it within the set itself, is just the tip of the ice berg, regarding the various buffs/tweaks the set needs. -
Personal Issue with AE and the slower slog of normal content.
biostem replied to eldriyth's topic in General Discussion
Solo, and especially once you get DOs or SOs, can fly by very quickly, even without stepping foot in AE; You can run whichever missions you want, with as much or as little downtime as you want, and with enemy group size and level tailored to you. It may not be as easy or as good XP/hr as running tunnel missions endlessly, but it's also a lot less tedious, and you'll likely earn a bunch of merits along the way. Maybe one solution would be to award more merits for running storyline missions, instead of just upon completing each one... -
Those look amazing! How do you get such extreme, clean closeups of your characters?
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Personal Issue with AE and the slower slog of normal content.
biostem replied to eldriyth's topic in General Discussion
It'd be kind of nice to take a lot of the older content, (that isn't the end of an arc), and basically scale back the "busy work" aspect of the missions - turn the 3-floor glowie hunts or "kill-alls" and consolidate them down to only 1 floor. Keep the end of mission XP the same. It'd give you a better XP/time ratio, while keeping the "meat" of the content there... -
Personal Issue with AE and the slower slog of normal content.
biostem replied to eldriyth's topic in General Discussion
Think of the AE as a tool - just like the P2W vendor's temp powers and XP boosts. I can certainly sympathize with the rate of progression feeling slow when compared to what you can get out of the AE, but why is this an issue, when you do in fact have options available to you? Use the AE or don't; Play regular content or not. Run storyline content, or Newspaper/Radio missions to 50 if you like... -
What makes "speedsters" different, storywise, than any other existing AT that could potentially utilize extreme speed to their advantage? Kheldians and SoAs have specific story-based reasons for their existence, and in the case of Kheldians, very different powers. I suppose this could work if they created a series of storylines to explain how such speedsters differ from any other characters, but we don't have ATs that focus so much on 1 particular aspect of their physicality. As a primary set, to go along with SR, sure, but a whole new AT isn't needed...
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Or his rope-based clone: "Nemesis Knot".
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Bit of a tangent here, but why not just make all IOs directly purchaseable via the invention desks, like basic ones are?
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Some Tweaks to Give Trick Arrow a Point
biostem replied to DougGraves's topic in Suggestions & Feedback
So to you, not being able to use 1 of your own powers is enough to give the entire set a "gimmick"? If you have fire, archery, electricity, or any of of various other blast sets, then you *can* take advantage of that so-called "gimmick", so if the intent was to restrict it to effects only other party members can trigger, then it fails. Perhaps it's not a gimmick at all - perhaps it's just an oversight and a sign that the set underperforms... -
Some Tweaks to Give Trick Arrow a Point
biostem replied to DougGraves's topic in Suggestions & Feedback
I understand that you "personally feel" this way, but beyond that, can you support this feeling in any way? Your character, solo, can take advantage of every other aspect of the set, so why this odd limitation? IMO, the set was meant to go with the archery primary on defenders or corruptors, who would have access to blazing and explosive arrow. The fact that it was seemingly never considered that someone might want to use a different primary, that doesn't deal energy or fire damage, seems like an oversight to me. Look at time manipulation, for instance - several powers take advantage of the delayed mechanic, which the set itself can apply. Now imagine if you needed some ability outside of the set in order to gain that additional effect... -
Some Tweaks to Give Trick Arrow a Point
biostem replied to DougGraves's topic in Suggestions & Feedback
Do any other sets have to dip outside of themselves in order to take advantage of one of the other powers in the set? As Redlynne stated: "Swapping Electrified Net Arrow in for Entangling Arrow is ONE ... I repeat for clarity ... ONE piece of the puzzle for what to do for Trick Arrow". -
Did you drag the 3 mutually exclusive powers from "Adaptation" to your power bar, and are you switching between them as needed? Inexhaustible grants you extra HP, which in turn affects your regeneration rate, so did you slot that up?
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Actually, it makes less sense for something like a fireball or a location-based AoE to miss, than for a single-target attack to, (even if the other party doesn't know you're there).
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I'm currently enjoying my battle axe/willpower brute. I've also had good results from a claws/bio armor brute. I've had pretty good results from a war mace/energy aura brute as well, (I like brutes). I've also got a 38 necro/trick arrow mastermind that is currently parked, but not a bad combination.
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Some Tweaks to Give Trick Arrow a Point
biostem replied to DougGraves's topic in Suggestions & Feedback
Solve the problem? Not entirely. It would allow the set to actually utilize every aspect of itself, without having to tap into outside sets/powers, though. TA would still need a lot of love... -
He died, but his ashes made great fertilizer... to grow the now legalized "Nemesis Pot"...
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It seems odd that you would want to take real-world scenarios and extend them into the game, but only in very specific cases. Obviously we have to *not* do this with regard to our character's getting shot or stabbed, though. Maybe make the to-hit chance vs static object be 95% while out of combat... but while you're in the heat of battle, with a demon or robot trying to tear your head off, your aim might be a little off sometimes...
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That's why I mentioned basically making it a "beam sword", and only using the katana powers/animations for ease of implementation; We have various sci-fi/high-tech sword models we can use. Heck, confine it to those if you'd like...
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Try: /bind [keyname] "powexecname taser dart$$targetcustomnext oil slick" *Just remove the [keyname] part and substitute your own key of choice.
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There are two* Rikti Ships outside Pocket D
biostem replied to Glacier Peak's topic in General Discussion
Is DJ Zero running any kind of two-fer or ladies' night promos? -
Controller's Containment: Adding more conditions
biostem replied to Oneirohero's topic in Suggestions & Feedback
Well, one solution would be to basically grant controllers containment damage vs otherwise mez-immune enemies. As for the XP lost vs confused enemies - well since they pose absolutely zero risk to you, and you can basically stay at a safe distance until you've stacked enough magnitude to get the effect to take hold, why should you get anything at all? Just tag them for a little damage and you should at least get *something*.- 9 replies
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Beam Rifle also has a no-redraw option. Strangely enough, while katana *does* have a no-redraw option for melee ATs, it doesn't in the blaster ninja training secondary set
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It doesn't really fit with the theme, and there aren't enough such attacks.