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Glacier Peak

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Everything posted by Glacier Peak

  1. Or Interrupt enhancements for... uh I think I only remember using them in Snipes! Okay back on topic...
  2. This is the main point of the post - by reading this one part of the entire paragraph, readers will understand that this is just about trying to play forum cop.
  3. I'm not sure where you see Psi defense would be added. Granite never had defense to Psi, so there wouldn't be anything to transfer to Stone Skin. Patch notes are just saying that portion of Granite's resists/defense was transferred to Stone Skin.
  4. Except these arguments do not hold water on the live shards because the devs haven't done this outside of salvage seeding. It is entirely speculative on yours and anyone else's part to say otherwise. Bad faith argument right here.
  5. I agree with all of the above, my Peacebringer would love this addition.
  6. Good bug find, as I am sure this isn't working as intended. Do you know if other team teleport powers work during this section as well? (i.e., such as Teleport pool "Teleport Target,' and/or 'Team Teleport')
  7. Fair question. It is the ramifications that would entail for the suggestion of changing how players get to 50. This would certainly provide the instant gratification for some, such as the OP, and perhaps others, but disregard the rest of the player base that relies on the interactions with other players during each characters 1-50 journey. And yes, players can exemplar down to do content - but they would need a supportive game economy to supply them with the level requisite enhancements to do so. That is why it is an entirely game-changing suggestion. While it sounds easy to implement (just make the bird do it!), its ramifications would undoubtedly alter the rest of the experience for everyone else. Enjoy a well supplied market? That would change if this were to be implemented - supply would decrease, but demand would stay the same, if not increase as others have alluded to. That being said, I will echo my original comment again that the Beta shard exists, and players who want to be level 50 in 2 seconds instead of 2 hours can go there to enjoy the game if they desire.
  8. This suggestion is just another "I want everyone to play the way I play" thread.
  9. There's also the Pre release shard.
  10. That was my suggestion too when I heard about this emote!
  11. My characters haven't been deleted in over a year, and even when that were to occur, I could either copy them over again or recreate the character in less than 10 minutes. The OP didn't indicate they cared about consistent population, I think you're projecting your own feelings in to this. And I know you're aware of that.
  12. This is a great look at what players have done so far and as the ASF gets refined and players find new or better strategies, I am confident the things identified as needed or mandatory will be much more flexible to alternatives.
  13. Hey this is a great idea that can already be accomplished by playing on the Beta Brainstorm shard. Instant 50 using the Freebies Popup Menu. No need to implement this on the live shards. Now everyone can be happy!
  14. I am in the process of finding synergy between slotting for damage on my Elec/Regen Sent and finding the right balance between the new mechanic. I'm finding if I generate enough global +rech that the Chance for Self Heal procs add a reliable passive heal on top of regeneration making me that much more capable, coupled with the added end drain/recovery of the set and it is REALLY starting to shine. I haven't taken the build through my normal street sweep/task force/end game content testing yet, so nothing beyond conjecture, but I am excited!!
  15. The HC Team did a tweak to Rooted last page update where Rooted no longer has the penalties of -movement, though it's power effects only work while... well Rooted lol
  16. Also, how is there no cacophony about the biggest change to Granite armor!? YOU CAN JUMP!!! Has anyone tested whether the jump height is affected by enhancements or buffs?? When I tried it out, my first reaction was wow, but now after using it a bit I think the curb hop height is appropriate.
  17. Exactly this! I copied my Stone/Stone Tanker over to beta and was pleasantly surprised that while out of Granite, and all my shields up I capped all resists and went fairly deep in to the 30 and early 40s in defense to all. When things got dicey in the back part of the newly opened Cimerora, I toggled on Granite to keep the -def cascade at bay. Really swell updates to the set. I think I'll even try a second build on the same character that is offensive focused because I really want to take advantage of the new synergy between the armors.
  18. The command to invite your alts to your own SG is: /altinvite playername Also, the ingame email system allows the storage of up to 100 emails, allowing for 200 billion influence to be accessible across all characters on an account. Or if desired, players can email attachments of salvage, inspirations, enhancements, and more. May not be exactly what the OP suggested, but it's there until a change like this occurs.
  19. Yeah, well depending on when you were last here they've added a lot. This content is being tested before it goes to the live servers though.
  20. I thought you were talking about the Description, not the Detailed Info. Did I get that right? I'm confused, sorry! Which spot? Also, it is just the sleep portion that would be auto, not the procs that could be added to the power.
  21. Oh what are the two combat travel powers that would be nullified? I'll try testing out the impacts on Fault while using them.
  22. What description(s) would you recommend? What text do you think would help inform the player the most?
  23. I've been back and forth on the best way to approach that binary conundrum of 0 being godly and 1 not making much of an impact solo unless specifically slotted and built for max mechanic utilization (with the changes to EB/AV end recovery countering that approach). That being said, I think it's a good start with the Static mechanic and the feedback we get will help dial in the niche and get Electric Blast on par with other Blast primaries.
  24. I see this as balance though, not as a problem with the power. When I summon my Voltaic Sentinel, I know its limitations. It can't be damaged, it rarely does what I want it to, and it is most valuable when I have to engage a group at the mid-30s (acting as a clean up on any minions that I am not focusing my main attacks on). I rarely summon it when teaming because of things outside the purvey of the set (a la damage, via AoE, is king). But during solo play, I know this trade off is balanced because it can't be damaged and it still attacks. As for the huge endurance cost, I know that it can be offset by using the primary's mechanics, endurance recovery. When I am fighting higher level enemies like Malta or Carnival enemies, I know that they are going to do some serious mezzing, so I take my precautions by carrying the appropriate number of inspirations. It will be awesome that the power recharges in 10 seconds now, instead of 60. That is a great balance in my eyes from the click to toggle style. I think the only other pet that acts independently from the player after summon are found in control sets, but I may be wrong. If we are comparing to other pets, it would be fair to say that Voltaic Sentinel is unique to primaries for Blasters, Corruptors, and Sentinels (Defenders get Dark Miasma and Storm Summoning, and Dominators are controller-types).
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