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AboveTheChemist

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Everything posted by AboveTheChemist

  1. I've started working my way down the enhancement sets page to verify set bonuses for set pages that already exist, and to create set pages (and the pages for each enhancement contained within) for sets that do not currently have a page. Most of the sets that lack pages are the Winter Origin (WO) and Archetype Origin (ATO) sets. So far I've created the pages for the Blistering Cold and Superior Blistering Cold sets. Something I noticed with the Superior Blistering Cold set (and all the Superior versions of the WO and ATO sets that I looked at) is that the enhancement percentages for all the enhancements match the percentages for the very rare (purple) sets EXCEPT for enhancements that modify three aspects. For example, Superior Blistering Cold: Accuracy/Damage/Recharge provides 26.1% enhancement to each aspect, whereas Hecatomb: Damage/Recharge/Accuracy provides 26.5% enhancement to each aspect. The reason I bring this up is that the enhancement percentage tables that appear on each enhancement page are generated via a series of templates, and the templates were set up to handle the very rare enhancements. However, the temples do not appear to be able to handle the different percentages described above for the 3-aspect WO and ATO sets. My knowledge of templates is quite basic, but from what I can tell in looking at the templates used in these pages is that there doesn't appear to be a straightforward way to modify the templates to be able to handle the 3-aspect WOs and ATOs. Lucikly, the tables are quite simple (2 columns and 4 rows) for the 3-aspect WOs and ATOs, so my quick and dirty workaround for those has been to scrap the templates and just create the table from scratch. Before I started cranking through these with a purpose, I thought it might be worthwhile to bring this up to the larger group, in case anyone more knowledgeable about templates could shed any light on whether or not modifying the existing templates to handle these cases might be feasible. If not, no problem, it's easy enough for me to just create the table. But if anyone has any thoughts I am all ears. Thanks! ATC
  2. It's also a great 'Raiders of the Lost Ark' reference, one that I quoted just a few days ago for a reason that escapes me now. The owlbears on Luclin were always one of my favorite EQ monsters (and they looked like one would expect them to look, not like that image above).
  3. Here's a good reference on stealth: https://hcwiki.cityofheroes.dev/wiki/Stealth_and_Perception
  4. Do you have an older version of the popmenu installed locally, from before it was automatically included? Local versions may supersede the built-in version, but they might have fixed that. I know it was an issue when the built-in version was first installed. Nevermind, I just had time to test it, and it is definitely missing. It is still showing up under its old name (Shrapnel) but if you try to grant any of those, it gives an 'enhancement does not exist' error. I also have r0y's latest version installed (link below) and Artillery is available in that one, so you can install that one if you need until it is fixed in the built-in freebies menu.
  5. I've seen similar dots at train station menus if one of my characters has an active mission in a particular zone, but I've just tested it on the teleport hubs in my base and the dots don't show on the hub menu for my active mission zones.
  6. The only "know how" required is unzipping a zip file, and opening a file in your preferred web browser. That's about as universal and easy to use as it can get. All one would need to do to covert it to an online viewer is replace the local image references with their respective URLs from the HC wiki. As I noted, though, the intent of this viewer is to be able to view the maps without internet access, so making it an online viewer defeats the purpose I intended for this tool. Knock yourself out, though, if that's what you prefer.
  7. I've never owned a tablet, but would a tablet not read locally saved map files? The point of this viewer is that all the maps are saved locally and wouldn't need to be pulled from the internet. That's how I use it, anyway, to view the maps on my phone. That being said, if someone wants to use it to make an online viewer, feel free. All the map files should now be available on the HC wiki, as I am fairly certain I uploaded them all.
  8. There's a thread about it in the Bug Reports if you are interested. It documents some other examples and possible explanations.
  9. I found the following elsewhere on the forums: /bind <key> "unselect$$target_enemy_near$$follow" I have not personally verified that it works but the person that posted it stated that it "finds the nearest enemy and automatically follows or runs into melee distance", so hopefully that would work for you. The AFK bubble can be edited using the /afk <message> command. That can be incorporated into a bind as well if you want to pop up a quick message when you are typing. For example I use: /bind ENTER "afk Typing...$$startchat" /bind R "afk Sending a tell...$$autoreply"
  10. One of the first pages I edited when the unofficial Homecoming Wiki came into being was the enhancement sets page. That page should be fully up to date for Homecoming.
  11. The information I have for that badge states the requirement as "Win Recluse's Victory with 1000 temporal points". It is a PvP badge and it does not appear to have a different name for Praetorian characters. The settitle ID is 372 so you might try the /settitle 372 command and see how the system responds. If it changes your badge title to one of Tempus Fugitive/Destroyer of Worlds, then you have earned the badge. If not, then you have not earned the badge. The settitle command isn't always immediate so you may need to wait a couple of minutes and/or change zones before you see the badge title actually change, but the system should respond immediately in chat.
  12. I found the /window_resetall command, assuming you have not already tried that. Not sure if that will completely solve it but it might at least be a start.
  13. Wiki updated, thank you!
  14. Every 10 levels is correct, and there are other badges (besides the level-related badges) that award respecs and tailor coupons. Based on some testing I did on beta with /badge_grant, I think there are a total of 11 respecs and 13 tailor sessions available from badges. I did not make note of which badges, exactly, but that info is probably in my logs.
  15. After some testing I found that the sound is comprised of at least 4 individual sounds looped together. Three of them are: sound/Ogg/V_base/compAmb2_loop.ogg sound/Ogg/V_base/computerx7_loop.ogg sound/Ogg/V_base/electricityhum4_loop.ogg I've been able to silence each of them individually, so I know for sure those 3 are valid. But when I silence all three, the collector still emanates a rhythmic humming plus a faint electrical crackle. I don't know if that sound is one sound, or two (or more) additional sounds looped together. I searched and searched for that last sound but could not find it, and it did not sound familiar. The remaining sound it makes is much less obnoxious though, so perhaps silencing the three I mentioned will be enough. I've embedded the three sounds below. sound/Ogg/V_base/compAmb2_loop.ogg: compAmb2_loop.ogg sound/Ogg/V_base/computerx7_loop.ogg: computerx7_loop.ogg sound/Ogg/V_base/electricityhum4_loop.ogg: electricityhum4_loop.ogg
  16. Wiki updated, thanks!
  17. Oddly enough I did an analysis of those drop rates a while back, too! Not that that is much comfort for the cruelty the RNG inflicted on you.
  18. I just saw posted elsewhere that the /citytime command will give in-game time, and I can confirm that it works.
  19. For my numbers, one run is all five missions of Briggs' fire farm.
  20. Yes, the RNG gods smiled upon that run. Looks like your XP/INF numbers are much more in line with mine with that 4x8 run.
  21. Just to be clear, the left-hand column of numbers in my table are from a single run before the changes (it was from Sept 2019). The right-hand column is a series of 7 runs I have completed in the past week. Based on my numbers, I see no evidence to suggest an alteration of any drop rates. I think all your salvage, recipe, and enhancement counts are in general agreement with the numbers I posted. Even that 52 invention recipes in your first run is probably nothing more than an outlier due to a generous RNG. Your XP and INF numbers are puzzling, though. Are you running at 4x8 with bosses on? If I deduct the xp/inf from bosses from my numbers, I get around 4 million XP and 8.5 million INF, which are closer to your numbers (although I would need to run it with bosses off to get more representative numbers). I suggest you double-check your settings, because during my recent testing I have found that farm to be quite consistent in generating right at 12 million XP and 27.5 million INF when set to 4x8 with bosses.
  22. Unfortunately I only have one data point for pre-i26p5 conditions, but I have been running some farming tests in the past week so I have a modest dataset for post-i26p5 conditions for comparison. All runs were under the same conditions (level 50, XP/Inf set to normal, no double XP, not taking advantage of any of the inf boosting options that were removed in i26p5) on the same character in the same map (Briggs' Bloody Rainbow arc #125). The pre- and post-numbers look quite similar to me, although I really wish I had more than one pre-i26p5 run for comparison (I'm not an avid farmer).
  23. This is only true for Air Burst in the level 10-19 range, because there are no other Targeted AoE category enhancements in that level range. At level 20 and above Air Burst will convert within the Targeted AoE category as normal.
  24. This is precisely how I get my builds to fall in the 150-175 million range, when the 'buy now' cost is in the 250-275 million range. Patience has served me quite well.
  25. I created this page on the wiki to assist with that endeavor: https://hcwiki.cityofheroes.dev/wiki/Costume_Color_Schemes
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