Jump to content
Message added by Arcanum,

Posts will be hidden after the fix has been patched into a current or upcoming build.

Recommended Posts

Posted
On 6/23/2020 at 1:49 PM, Heraclea said:

Not sure if this counts as a zone geometry bug, and I didn't have the presence of mind to take screenshots, but I got the wrong map in the Founder's Falls safeguard bank mission.   Map borders were not mission borders, could not get at the place the map said the exploration badge was. No PPD outside the bank, which I hit on at random.  Was able to complete the mission; got the temp but not the badge.

There are Radio Mishes that are, "Protect FF Bank from Robbers" that are similar to but not the same as the actual Safeguard mish. It really sounds like you where running the Radio mish.

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

Posted
19 hours ago, Arc-Mage said:

There are Radio Mishes that are, "Protect FF Bank from Robbers" that are similar to but not the same as the actual Safeguard mish. It really sounds like you where running the Radio mish.

Was not one of those.  They usually put you straight into a bank map indoors.  This was given by a detective and started outdoors.  No waypoint was giveb but when I stumbled into the area I got 'the bank is being robbed'. 

QVÆ TAM FERA IMMANISQVE NATVRA

TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010

Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291

Posted (edited)

In Atlas Park at the Perez Park gate, part of a dirt road in the warehouse lot adjacent bleeds through into the SWAT gate. Coords: (2869.8, 1.1, -1883.7)

 

AtlasPark_PerezGate_Dirt.jpg.cfb2d46c5e7ba7bc8f758652547da112.jpg

 

Edit: In Dark Astoria there is a fountain floating and intersecting a building at coordinates: (4373.8, 18.0, 4730.5). I checked, and this is not present in Echo: DA, as these are new fountains placed when the zone was revamped. 

251230114_DarkAstoriaFountainFloating.jpg.5e83f3e58e0cd6b5afb7352178d0c7ce.jpg

 

159978933_DarkAstoriaFountainFloating2.jpg.d74cae2403f97224b26a9374398c7773.jpg

Edited by Aberrant
Added Dark Astoria fountain bug.

Check out the Unofficial Homecoming Wiki! Contributions welcome!

  • 2 weeks later
Posted

Kallisti Wharf

2100.1 59.1 4638.8

Tree and Base clipping through a Flood Wall

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

Posted

Khallisti Wharf

1795.4 48.3 8.1

 

Roof textures seem to have been misplaced on the building under which the level up Arbiter and Fateweaver are

1704873462_missingtextures.thumb.jpg.c6ce0169b684f996b332eac3e20bc529.jpg

  • 2 weeks later
Posted

In Max's mission "Rescue Gyrfalcon from the Council", in the first chamber there are a pair of one-sided polygons sticking out from the structure.

Polygon1.png.614bb5f2db03f624d1e8e8b190faed57.pngPolygon2.png.2b3738e3689b7d2956b19cf6409125be.png

 

In the first screenshot, there is a triangle polygon intersecting the near rockpile, and nothing beyond it, while in the second screenshot, from a reverse angle, there is another triangle polygon between the two rockpiles, and nothing at the far rockpile. From the pattern in the wall, you can tell that the two polygons are in different positions, and neither is visible from the position of the other.

Posted

Not sure where this falls at, so here we are.  Geometry issue, pet issue, coding issue.  IDK

 

In the Operative Renault Strike Force last mission; Raid the Temple of the Waters.   My illusion pets cannot reach the Leviathan to attack it as the hit box seems to be too high.  I managed to complete it only because I had enough debuffing and secondary attacks to make up the slack.

Posted

I'm not sure it can properly be called 'geometry', but in Kallisti Wharf, at the 'T' intersection just east of the base portal, there is a car in an endless loop between the zebra crossings on the N/S part of the intersection -- a one-car version of the pileup that used to be over on the west side of the map.

  • 4 weeks later
Posted

I am submitting this as per GM Coldspark's suggestion, as I guess this is the first time this glitch has been encountered.

 

During the storyline "Help defend the Shining Stars Base" mission, I was attacked by Twinshot on the 3rd floor after I confused one of the mobs.   This is the first time I have encountered this as I enjoy doing this mission and have other toons with the same power.  My apologies for not having a screenshot of the incident

Posted (edited)

Found a doozy in Port Oakes.

 

From -256.6, 96.1, 647.0 to -256.6, 96.1, 889.0 there is a visible gap between a wall and the nearby grass.  Looking straight down you can see the water layer underneath.

 

screenshot_200912-01-39-20.thumb.jpg.ad8875a77dd70308104b5e941254b5a6.jpg

 

Close to the 647 value there's a rock underneath that, if you can teleport, can be teleported to allowing you to access the underside of Port Oakes.  If you can also fly, it's possible to explore pretty much the entirely of the zone beneath what's normally accessible.  Obviously nothing particularly noteworthy beneath the zone and in fact if you manage to fall out of the map down here you get dumped in a safe area of the map (similar to falling out of the Shadow Shard).  The /stuck command will also return you into bounds, and it's possible to access doors inside buildings from down there, also allowing you to return to play properly (such as the interior of the hospital stored under the map).  The blue force field that prevents you from going out to sea doesn't extend below the water however, so it is entirely possible to go outside the intended play area.  The outside of the area goes on for quite a while.  I wanted to fly to Mount Diable from Port Oakes using this hole, but I gave up halfway there for fear of something going horribly wrong being that far out of play.

 

screenshot_200912-01-40-02.thumb.jpg.7cda45b23762bf28d380c7394746f5e6.jpg

 

screenshot_200912-01-40-06.thumb.jpg.0d0a6e7acb0d51e7aba2f5a17ccd17b5.jpg

 

 

screenshot_200912-02-17-07.thumb.jpg.f85d237023dd20384038825e1f672170.jpg

 

If you ever wanted to know, the interior of the arena is a giant blue block from the outside.

 

screenshot_200912-01-42-44.thumb.jpg.cee936012a55d50b097383c453e2124a.jpg

 

As an aside, I didn't actually realize the hospital had multiple floors for revivals, I had always thought it was just one floor for all the Mediporters and not three.

 

screenshot_200912-02-06-56.thumb.jpg.07a0dc197787f9ba28f450d53f6fb513.jpg

 

Edited by ZorkNemesis
  • Like 3

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted

Don't know if this counts as a geometry error, but in St. Marital upon exiting a mission door at -303.4, 4.9, 892.1, I was stuck in the ground and couldn't move until I jumped.

 

screenshot_200917-00-15-15.thumb.jpg.fd538a00411cdd1292af7b04e659bac6.jpg

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted

I don't know if this qualifies as a geometry error, or is worth spending the time to fix, but from my memories of Boomtown and the picture on the relevant Paragonwiki page, the building where you find the Towering Inferno exploration badge doesn't have the pillar of smoke rising out of the ruins of the top of the building that it had on live.

Posted

I certainly enjoy finding these, the harder to find the better IMO. PvP zones are especially tough too, so when I discover them it is very rewarding to me.

 

Bloody Bay

1. Location: 622.3 -35.0 1676.6. The geometry is raised over the water to allow a teleport through (see white circle).

 

Spoiler

1750801565_UnderBloodyBay.thumb.jpg.9a653a972c8a73552c8c07cefaf769e7.jpg

 

 

Siren's Call

2. Location: -648.0 -137.6 -276.9. The camera angle needs to be as depicted (in the screenshot) in order for the teleport cursor to appear white and allow activation. Tested and confirmed multiple times.

 

Spoiler

1162404830_UnderSirensCall.thumb.jpg.31a8aa7425f1181846fa4357055cc615.jpg

 

Posted

In mission Stop Nosferatu's attack on Croatoa from Provost Marchand the blue zone barrier doesn't reach the ground in a low area allowing a PC to teleport outside the mission.

IOM_CROATOA_COUNCIL_ATTACK
71.1 -32.0 1741.6

The Faultline bouncer in Pocket D is positioned a bit too low so he is embedded in the floor.

Pocket D
-141.6 -1218.6 -1506.2

Bouncer.jpg

screenshot_200927-10-33-29.jpg

  • Like 1
Posted (edited)

A couple more I captured while roleplaying! Edit: Both of these also allow travel underneath/outside of their respective zone.

 

Talos Island

1. Location: 542.6 -2.0 6181.8. Another instance of the geometry being raised enough to allow a teleport underneath. See TP marker as white. Tested and worked.

 

Spoiler

1421304089_TalosIsland.thumb.jpg.62e8c723f3f4ee7f670171e1ccc3b273.jpg

 

 

Neutropolis (finally found one in Going Rogue!)

1. Location: 4388.3 -69.2 2861.2. Another geometry height issue. Allows for a teleport underneath. TP marker is white. Tested and worked.

 

Spoiler

Neutropolis.thumb.jpg.14f27fc431f7e3af41aa47e2c38fa818.jpg

 

Edited by Glacier Peak
Posted

Crey's Folly (5725.5 -21.0 1381.5) - The sloped surfaces at the edge of the water just end with visible holes to the north and south of this point.

8hxZOXU.jpg

g3WpGlC.jpg

When life gives you lemonade, make lemons. Life will be all like "What?"
 

[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?

  • 2 weeks later
Posted

I am not sure if this is a geometry bug, and I tried looking for more information on it but I could not find anything about it specifically...

 

I have noticed that around certain areas in the underground cave section of Manticore's mansion as well as the sewer maps, I get an odd effect where the screen will start clipping wildly for a few seconds and it actually pushes my character backwards sometimes. Changing the graphical settings up or down or various effects does nothing to increase or decrease the frequency of this happening. It seems to be related to the way shadows are displayed in the underground/sewer maps and does not affect any of the HUD overlays.

 

Does anybody else have this problem? Admittedly, I have an older computer/graphics card. I will see if I can capture it in a screenshot later.

  • 3 weeks later
Posted

image.png.0507e147e3a3598ae67280d19fb8c8d1.png

This place, a walkway leading up to the second floor of some kind of Arachnos structure in Sharkhead, near the Arbiter, has been like this since forever. There's a wall straight across the walkway so you can't actually walk onto the upper floor, you have to jump over that wall. It's ridiculous and annoying when you try to walk up there like a normal person. A minor error to be sure, but still.

Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA". Here are some enticing titles:

  • Praetoria-related: Earth Revolution Red, Earth Revolution Blue
  • Mercenary Action: West Libertalia: Born And Raised, West Libertalia: Global Empire, West Libertalia: Love And Rockets
  • Soldier of Arachnos Arcs: The Tangled Weave, A Taste For Evil, Faultline By Night, The Warburg Connection,
  • Various: Project Dragon, Evolve Or Die, The Murders in the RWZ Morgue, The Last Crystal Out Of Cimerora

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...