Aberrant Posted July 3, 2020 Posted July 3, 2020 Kings Row War Walls During Rikti Invasions a section of the War Wall force field in Kings Row, above the now closed Galaxy City gate, does not turn off. Approx location: -258.5 153.0 -3377.1 2 Check out the Unofficial Homecoming Wiki! Contributions welcome!
Arc-Mage Posted July 3, 2020 Posted July 3, 2020 On 6/23/2020 at 1:49 PM, Heraclea said: Not sure if this counts as a zone geometry bug, and I didn't have the presence of mind to take screenshots, but I got the wrong map in the Founder's Falls safeguard bank mission. Map borders were not mission borders, could not get at the place the map said the exploration badge was. No PPD outside the bank, which I hit on at random. Was able to complete the mission; got the temp but not the badge. There are Radio Mishes that are, "Protect FF Bank from Robbers" that are similar to but not the same as the actual Safeguard mish. It really sounds like you where running the Radio mish. Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
Heraclea Posted July 4, 2020 Posted July 4, 2020 19 hours ago, Arc-Mage said: There are Radio Mishes that are, "Protect FF Bank from Robbers" that are similar to but not the same as the actual Safeguard mish. It really sounds like you where running the Radio mish. Was not one of those. They usually put you straight into a bank map indoors. This was given by a detective and started outdoors. No waypoint was giveb but when I stumbled into the area I got 'the bank is being robbed'. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Aberrant Posted July 10, 2020 Posted July 10, 2020 (edited) In Atlas Park at the Perez Park gate, part of a dirt road in the warehouse lot adjacent bleeds through into the SWAT gate. Coords: (2869.8, 1.1, -1883.7) Edit: In Dark Astoria there is a fountain floating and intersecting a building at coordinates: (4373.8, 18.0, 4730.5). I checked, and this is not present in Echo: DA, as these are new fountains placed when the zone was revamped. Edited July 12, 2020 by Aberrant Added Dark Astoria fountain bug. Check out the Unofficial Homecoming Wiki! Contributions welcome!
Arc-Mage Posted July 21, 2020 Posted July 21, 2020 Kallisti Wharf 2100.1 59.1 4638.8 Tree and Base clipping through a Flood Wall Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
Night Posted July 29, 2020 Posted July 29, 2020 Khallisti Wharf 1795.4 48.3 8.1 Roof textures seem to have been misplaced on the building under which the level up Arbiter and Fateweaver are
srmalloy Posted August 11, 2020 Posted August 11, 2020 In Max's mission "Rescue Gyrfalcon from the Council", in the first chamber there are a pair of one-sided polygons sticking out from the structure. In the first screenshot, there is a triangle polygon intersecting the near rockpile, and nothing beyond it, while in the second screenshot, from a reverse angle, there is another triangle polygon between the two rockpiles, and nothing at the far rockpile. From the pattern in the wall, you can tell that the two polygons are in different positions, and neither is visible from the position of the other.
Ura Hero Posted August 12, 2020 Posted August 12, 2020 Not sure where this falls at, so here we are. Geometry issue, pet issue, coding issue. IDK In the Operative Renault Strike Force last mission; Raid the Temple of the Waters. My illusion pets cannot reach the Leviathan to attack it as the hit box seems to be too high. I managed to complete it only because I had enough debuffing and secondary attacks to make up the slack.
srmalloy Posted August 16, 2020 Posted August 16, 2020 I'm not sure it can properly be called 'geometry', but in Kallisti Wharf, at the 'T' intersection just east of the base portal, there is a car in an endless loop between the zebra crossings on the N/S part of the intersection -- a one-car version of the pileup that used to be over on the west side of the map.
Mum Posted September 10, 2020 Posted September 10, 2020 I am submitting this as per GM Coldspark's suggestion, as I guess this is the first time this glitch has been encountered. During the storyline "Help defend the Shining Stars Base" mission, I was attacked by Twinshot on the 3rd floor after I confused one of the mobs. This is the first time I have encountered this as I enjoy doing this mission and have other toons with the same power. My apologies for not having a screenshot of the incident
ZorkNemesis Posted September 12, 2020 Posted September 12, 2020 (edited) Found a doozy in Port Oakes. From -256.6, 96.1, 647.0 to -256.6, 96.1, 889.0 there is a visible gap between a wall and the nearby grass. Looking straight down you can see the water layer underneath. Close to the 647 value there's a rock underneath that, if you can teleport, can be teleported to allowing you to access the underside of Port Oakes. If you can also fly, it's possible to explore pretty much the entirely of the zone beneath what's normally accessible. Obviously nothing particularly noteworthy beneath the zone and in fact if you manage to fall out of the map down here you get dumped in a safe area of the map (similar to falling out of the Shadow Shard). The /stuck command will also return you into bounds, and it's possible to access doors inside buildings from down there, also allowing you to return to play properly (such as the interior of the hospital stored under the map). The blue force field that prevents you from going out to sea doesn't extend below the water however, so it is entirely possible to go outside the intended play area. The outside of the area goes on for quite a while. I wanted to fly to Mount Diable from Port Oakes using this hole, but I gave up halfway there for fear of something going horribly wrong being that far out of play. If you ever wanted to know, the interior of the arena is a giant blue block from the outside. As an aside, I didn't actually realize the hospital had multiple floors for revivals, I had always thought it was just one floor for all the Mediporters and not three. Edited September 12, 2020 by ZorkNemesis 3 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
McJigg Posted September 13, 2020 Posted September 13, 2020 Found some floating planters in Nova Preatoria. Rerolling far too often, even by this game's standards.
ZorkNemesis Posted September 17, 2020 Posted September 17, 2020 Don't know if this counts as a geometry error, but in St. Marital upon exiting a mission door at -303.4, 4.9, 892.1, I was stuck in the ground and couldn't move until I jumped. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
srmalloy Posted September 18, 2020 Posted September 18, 2020 I don't know if this qualifies as a geometry error, or is worth spending the time to fix, but from my memories of Boomtown and the picture on the relevant Paragonwiki page, the building where you find the Towering Inferno exploration badge doesn't have the pillar of smoke rising out of the ruins of the top of the building that it had on live.
Glacier Peak Posted September 23, 2020 Posted September 23, 2020 I certainly enjoy finding these, the harder to find the better IMO. PvP zones are especially tough too, so when I discover them it is very rewarding to me. Bloody Bay 1. Location: 622.3 -35.0 1676.6. The geometry is raised over the water to allow a teleport through (see white circle). Spoiler Siren's Call 2. Location: -648.0 -137.6 -276.9. The camera angle needs to be as depicted (in the screenshot) in order for the teleport cursor to appear white and allow activation. Tested and confirmed multiple times. Spoiler I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
huang3721 Posted September 25, 2020 Posted September 25, 2020 Two columns with weird pattern in Underground Imperial. Located in rectangular room between City Access B and C . 1
Pengy Posted September 27, 2020 Posted September 27, 2020 In mission Stop Nosferatu's attack on Croatoa from Provost Marchand the blue zone barrier doesn't reach the ground in a low area allowing a PC to teleport outside the mission. IOM_CROATOA_COUNCIL_ATTACK 71.1 -32.0 1741.6 The Faultline bouncer in Pocket D is positioned a bit too low so he is embedded in the floor. Pocket D -141.6 -1218.6 -1506.2 1
Glacier Peak Posted September 27, 2020 Posted September 27, 2020 (edited) A couple more I captured while roleplaying! Edit: Both of these also allow travel underneath/outside of their respective zone. Talos Island 1. Location: 542.6 -2.0 6181.8. Another instance of the geometry being raised enough to allow a teleport underneath. See TP marker as white. Tested and worked. Spoiler Neutropolis (finally found one in Going Rogue!) 1. Location: 4388.3 -69.2 2861.2. Another geometry height issue. Allows for a teleport underneath. TP marker is white. Tested and worked. Spoiler Edited September 27, 2020 by Glacier Peak I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
General Idiot Posted October 7, 2020 Posted October 7, 2020 Crey's Folly (5725.5 -21.0 1381.5) - The sloped surfaces at the edge of the water just end with visible holes to the north and south of this point. When life gives you lemonade, make lemons. Life will be all like "What?" [Admin] Emperor Marcus Cole: STOP! [Admin] Emperor Marcus Cole: WAIT ONE SECOND! [Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
Hepativore Posted October 19, 2020 Posted October 19, 2020 I am not sure if this is a geometry bug, and I tried looking for more information on it but I could not find anything about it specifically... I have noticed that around certain areas in the underground cave section of Manticore's mansion as well as the sewer maps, I get an odd effect where the screen will start clipping wildly for a few seconds and it actually pushes my character backwards sometimes. Changing the graphical settings up or down or various effects does nothing to increase or decrease the frequency of this happening. It seems to be related to the way shadows are displayed in the underground/sewer maps and does not affect any of the HUD overlays. Does anybody else have this problem? Admittedly, I have an older computer/graphics card. I will see if I can capture it in a screenshot later.
twospirited Posted November 9, 2020 Posted November 9, 2020 found another map bug, when you right click where the cesspool explo badge is, the distance indicator has me here, at the LB base near one of the arachnos flyers
Glacier Peak Posted November 9, 2020 Posted November 9, 2020 10 hours ago, twospirited said: found another map bug, when you right click where the cesspool explo badge is, the distance indicator has me here, at the LB base near one of the arachnos flyers This looks like a vidiotmaps add-on issue. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
twospirited Posted November 9, 2020 Posted November 9, 2020 4 hours ago, Glacier Peak said: This looks like a vidiotmaps add-on issue. how, it's happend w/o vidiot maps too.
Take One Posted November 9, 2020 Posted November 9, 2020 This place, a walkway leading up to the second floor of some kind of Arachnos structure in Sharkhead, near the Arbiter, has been like this since forever. There's a wall straight across the walkway so you can't actually walk onto the upper floor, you have to jump over that wall. It's ridiculous and annoying when you try to walk up there like a normal person. A minor error to be sure, but still. Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA". Here are some enticing titles: Praetoria-related: Earth Revolution Red, Earth Revolution Blue Mercenary Action: West Libertalia: Born And Raised, West Libertalia: Global Empire, West Libertalia: Love And Rockets Soldier of Arachnos Arcs: The Tangled Weave, A Taste For Evil, Faultline By Night, The Warburg Connection, Various: Project Dragon, Evolve Or Die, The Murders in the RWZ Morgue, The Last Crystal Out Of Cimerora
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