City Council Jimmy Posted March 23, 2020 City Council Share Posted March 23, 2020 [Staging] Patch Notes for March 28th, 2020 (Issue 26, Page 5 - Release Candidate 3) Please use this thread to discuss any changes not covered by the focused feedback threads: Focused Feedback: Costume Editor Updates Focused Feedback: Electrical Affinity - Powers Focused Feedback: Electrical Affinity - Name Focused Feedback: Experimentation Focused Feedback: New IO Sets Focused Feedback: Katana Animations Focused Feedback: Invention Procs Focused Feedback: Dark Miasma Focused Feedback: Mastermind Henchmen AI Updates Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! Link to comment Share on other sites More sharing options...
NewXToa Posted March 23, 2020 Share Posted March 23, 2020 Blaster > Support > Devices is listed twice under power bug fixes, once in white and once in green Link to comment Share on other sites More sharing options...
Derek Icelord Posted March 23, 2020 Share Posted March 23, 2020 Minor note: Artillery is still listed as Shrapnel in the built-in freebies menu (and thus doesn't work). You can still enter the commands manually. Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome! Link to comment Share on other sites More sharing options...
Bopper Posted March 23, 2020 Share Posted March 23, 2020 Just now, Derek Icelord said: Minor note: Artillery is still listed as Shrapnel in the built-in freebies menu (and thus doesn't work). You can still enter the commands manually. @r0y any chance you can update this? PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
r0y Posted March 24, 2020 Share Posted March 24, 2020 1 hour ago, Bopper said: @r0y any chance you can update this? It's Artillery in the latest (and one prior) version. Not sure what @Derek Icelord is referring to. Also, what is the "built-in" freebies menu? Is that the one I'm editing or something else? Link to comment Share on other sites More sharing options...
Lead Game Master GM Korvin Posted March 24, 2020 Lead Game Master Share Posted March 24, 2020 2 minutes ago, r0y said: It's Artillery in the latest (and one prior) version. Not sure what @Derek Icelord is referring to. Also, what is the "built-in" freebies menu? Is that the one I'm editing or something else? Quote BETA ONLY: Freebies Menu @GM NobleKangaroo's freebies menu is now built into the beta client and can be easily accessed from the quickchat menu: 1 Interested in supporting Homecoming? Consider applying to become a Game Master! Link to comment Share on other sites More sharing options...
r0y Posted March 24, 2020 Share Posted March 24, 2020 Just now, GM Korvin said: That's an OLD version, if you can patch in the new code; it's been revised (and I added the accolade / badge grant stuff) Link to comment Share on other sites More sharing options...
AboveTheChemist Posted March 24, 2020 Share Posted March 24, 2020 (edited) I just hopped on the Beta server to check the version. It says it is the version from March 9th. The badge / accolade stuff is definitely in there but I didn't check the versions of the new enhancements. And the freebie version of Artillery worked fine for me just now. Edited March 24, 2020 by AboveTheChemist Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
City Council Jimmy Posted March 24, 2020 Author City Council Share Posted March 24, 2020 If you have a manually downloaded version it will overwrite the built in one. You’ll need to delete it. My bad for not giving it a different internal name 🙂 Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! Link to comment Share on other sites More sharing options...
AboveTheChemist Posted March 24, 2020 Share Posted March 24, 2020 (edited) Ah that explains why mine is up to date then. Edit: I moved the latest version of the freebies menu out of the menu folder and I see the correct built-in version now. I don't see any of the new enhancements sets in the list, though. Edited March 24, 2020 by AboveTheChemist Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
r0y Posted March 24, 2020 Share Posted March 24, 2020 (edited) 22 minutes ago, Jimmy said: If you have a manually downloaded version it will overwrite the built in one. You’ll need to delete it. My bad for not giving it a different internal name 🙂 Yeah, I didn't see an old (Shrapnel) version when I looked just now. I still like the compact version (and I can move it to the upper-left of my screen/interface for better cascading). Still, the included one seems to be all there (of course, mine might be over-writing it, as @Jimmy mentioned). OK, so I renamed my latest to remove it (temporarily), restarted the beta client and see there's a 20200323.01 version from GM NobleKangaroo... it doesn't have any of the new sets, I don't see either Shrapnel nor Artillery. I like the idea of adding Mission Complete and creating the macro's (which is good if it's included in the chat-pop menu). OK, the "AUTO ENHANCE" thing is interesting. Great for people who want just IO's/SO's (the sets are too basic for me, but great that you can do this!). Want to replace the Set sections with the ones I did, please have at it, and take it back @GM NobleKangaroo. The only addition I was going to try to do is remove the "Get 10" option, instead of 1-3-5-10, I'd do 1-2-3-5 for sets, as I usually use 2-3 sets, and the 5 is the max one can have anyway, so 10 is useless for set IO's. Keep it as is for the regular IO's, though. Edited March 24, 2020 by r0y 1 Link to comment Share on other sites More sharing options...
OldLost Posted March 24, 2020 Share Posted March 24, 2020 Quote All players can now move through Mastermind henchmen and push them out of the way, not just their owners Greatest. Change. EVAR! Link to comment Share on other sites More sharing options...
Replacement Posted March 24, 2020 Share Posted March 24, 2020 1 minute ago, Nyx Nought Nothing said: The Leadership Pool powers have had their activation times reduced, but the patch notes make no mention of the VEAT equivalents unless i somehow missed it. Does this mean that VEAT leadership powers still have the old activation times or were they already using the shorter times? 91% sure they already used far superior activation times. Link to comment Share on other sites More sharing options...
Nyx Nought Nothing Posted March 24, 2020 Share Posted March 24, 2020 Just now, Replacement said: 91% sure they already used far superior activation times. Just checked on live and VEAT leadership powers show 1.5s vs. 3.67s for the pool powers, so you are correct. 1 1 Link to comment Share on other sites More sharing options...
Myrmidon Posted March 25, 2020 Share Posted March 25, 2020 A release in the middle of our testing outing. Thanks, guys.❤️ 1 Playing CoX is it’s own reward Link to comment Share on other sites More sharing options...
Replacement Posted March 29, 2020 Share Posted March 29, 2020 I have some time today, a small amount of motivation, but nearly-zero brain power. Let me know if anyone has some ideas of things they need me to try or verify. No high-end IO builds. I won't. Link to comment Share on other sites More sharing options...
Replacement Posted March 29, 2020 Share Posted March 29, 2020 I'm guessing this is an artifact of copying from Live to Staging, but I'll put this here for @Jimmy just in case there's a bigger issue. Steps taken: 1) Character copied from Indomitable to Staging (Shadow) 2) Character server transferred to Reflection without even logging in. 3) Logged in and this happened to my radio mission. Mission was completely empty. When I flew into the final room I got the victory fanfare and this: No lasting ill effects. This seems like a non-issue/instant-defer kind of deal. If anyone at HC disagrees, let me know and I'll try to repro and file a proper bug report. Link to comment Share on other sites More sharing options...
City Council Jimmy Posted March 29, 2020 Author City Council Share Posted March 29, 2020 2 hours ago, Replacement said: I'm guessing this is an artifact of copying from Live to Staging, but I'll put this here for @Jimmy just in case there's a bigger issue. Steps taken: 1) Character copied from Indomitable to Staging (Shadow) 2) Character server transferred to Reflection without even logging in. 3) Logged in and this happened to my radio mission. Mission was completely empty. When I flew into the final room I got the victory fanfare and this: No lasting ill effects. This seems like a non-issue/instant-defer kind of deal. If anyone at HC disagrees, let me know and I'll try to repro and file a proper bug report. Was it a radio mission? Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! Link to comment Share on other sites More sharing options...
Replacement Posted March 29, 2020 Share Posted March 29, 2020 24 minutes ago, Jimmy said: Was it a radio mission? Yessum. Link to comment Share on other sites More sharing options...
csr Posted March 29, 2020 Share Posted March 29, 2020 (edited) 4 hours ago, Replacement said: I'm guessing this is an artifact of copying from Live to Staging, but I'll put this here for @Jimmy just in case there's a bigger issue. Steps taken: 1) Character copied from Indomitable to Staging (Shadow) 2) Character server transferred to Reflection without even logging in. 3) Logged in and this happened to my radio mission. Mission was completely empty. When I flew into the final room I got the victory fanfare and this: No lasting ill effects. This seems like a non-issue/instant-defer kind of deal. If anyone at HC disagrees, let me know and I'll try to repro and file a proper bug report. I decided to test to see if I could replicate this. I logged in on live servers, picked a Talos radio mission, copied the character to Shadow, transferred to Reflection and then logged in to run the mission. I suspected it was possible that only a specific group might have the problem, so I stuck to Talos and chose different factions for each of the characters I copied. A level 24 "Defeat Bronze and Guards" Warrior's mission had no issues. A level 29 "Defeat Officer Bell" Sky Raiders mission had no issues. A level 28 "Defeat Operative Lecter and Guards" Arachnos mission HAD THE ISSUE. I repeated another copy of the same character to Shadow and tried the mission there and also had the issue. So it's not the transfer that causes the problem, it's the copy or the server. I'll try paper missions, different level ranges and an Arachnos non-paper/radio in the level 25-29 range and see what happens. Edited March 29, 2020 by csr 1 Link to comment Share on other sites More sharing options...
csr Posted March 29, 2020 Share Posted March 29, 2020 (edited) A level 24 "Defeat Operative Sark and Guards" Arachnos radio in Talos HAD THE ISSUE. A level 28 "Defeat Operative Iago and Guards" Arachnos radio in Independence Port also HAD THE ISSUE. A level 33 "Defeat Operative Greench and Guards" Arachnos radio in Founder's Falls HAD THE ISSUE. I had trouble finding red-side Arachnos missions in the level 25-29 range without extensive play, so I tried the "Zag Breakout!" arc Flashabck , did the mail run to get the "Steal Ultra Jammer from Aeon lab" Arachnos mission and then transferred the toon. The transfer kicked the toon out of his Flashback arc, so I couldn't learn anything here. I'll give some thought to other things to test related to Arachnos red-side and non-radio, and check other factions, when I get a chance. [Edit:] I did two more tests. I started the Mender Silos TF with an Incarnate hero then transferred him and the first mission was properly populated with Arachnos. The 2nd test was with a level 25 Villain having a level 20 "Defeat all Arachnos personnel" mission set at +4 from Willy Wheeler. After transfer this mission was also properly populated. [Edit 2:] Oh, I also tested getting a new Arachnos "Get the OTTO MCRC-E" radio on Shadow in Talos using a level 28 toon. It was properly populated with Arachnos. And then I took a "Defeat Operative Whorfin and Guards" radio and it was also properly populated. Edited March 30, 2020 by csr Link to comment Share on other sites More sharing options...
City Council Faultline Posted March 30, 2020 City Council Share Posted March 30, 2020 @csr That bug has existed as long as radio missions; the villlaingroup that populates them is stored as an index into the villaingroups list, and whenever a villaingroup is added, it is highly likely to end up pointing to the wrong one. So it's not a new bug introduced by Page 5, but rather a very old one that resurfaces every time there's a patch that defines a new villaingroup. Link to comment Share on other sites More sharing options...
csr Posted March 30, 2020 Share Posted March 30, 2020 1 hour ago, Faultline said: @csr That bug has existed as long as radio missions; the villlaingroup that populates them is stored as an index into the villaingroups list, and whenever a villaingroup is added, it is highly likely to end up pointing to the wrong one. So it's not a new bug introduced by Page 5, but rather a very old one that resurfaces every time there's a patch that defines a new villaingroup. It's interesting that it only seems to affect radio/paper missions. It also makes me wonder what new villain group is in Page 5. Whatever it is seems to possess no members, as the missions aren't populated with the wrong group, but with nothing at all. Link to comment Share on other sites More sharing options...
Replacement Posted March 30, 2020 Share Posted March 30, 2020 11 hours ago, csr said: It's interesting that it only seems to affect radio/paper missions. It also makes me wonder what new villain group is in Page 5. Whatever it is seems to possess no members, as the missions aren't populated with the wrong group, but with nothing at all. I'm gonna go with the new pseudopets? Link to comment Share on other sites More sharing options...
City Council Jimmy Posted March 30, 2020 Author City Council Share Posted March 30, 2020 8 minutes ago, Replacement said: I'm gonna go with the new pseudopets? Bingo! 1 1 Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! Link to comment Share on other sites More sharing options...
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