0th Power Posted June 13, 2020 Share Posted June 13, 2020 What do you think page 6 will include? I think we get wind control, utility belt, Titan weapon nerf and energy melee returned to its single target greatness. I am Pro-Human I invented Combat Teleport I invented K'ong (More proof here too) Battle Rifle Link to comment Share on other sites More sharing options...
TraumaTrain Posted June 13, 2020 Share Posted June 13, 2020 Wind Control? Link to comment Share on other sites More sharing options...
ImpousVileTerror Posted June 13, 2020 Share Posted June 13, 2020 Wind Control. https://archive.paragonwiki.com/wiki/Wind_Control 2 Link to comment Share on other sites More sharing options...
Bopper Posted June 13, 2020 Share Posted June 13, 2020 (edited) Do we want real guesses or silly guesses? Real guess: TW redesign (we can call it a nerf, but i bet we'llsee damage replaced with differentbuffs or debuffs), one of the remaining Origin pools (utility belt probably), Dark Melee re-introducing AoE tweaks with Dark Consumption, Power Boost/Up getting flagged to ignore buffs, and a sweep of power cleanups (like Tanker melee attacks still having a radius when Gauntlet was changed). Edit (follow on): I expect a bunch of simple bug fixes. Things like Scrapper's Savage Melee not having a critical hit effect attached to Shred, and how Stalker's Savage Melee has silly dumb effects on Hemorrhage (resulting in tons of unintended damage). Edited June 13, 2020 by Bopper 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Lazarillo Posted June 13, 2020 Share Posted June 13, 2020 If they're working on melee sets as seems to be hinted, I'm still kinda hoping that they'll try making Rage not suck again (and/or just port the set to Scrappers in a way that doesn't balance the set around a power that kills the fun factor). 1 1 Link to comment Share on other sites More sharing options...
Strawberry Posted June 13, 2020 Share Posted June 13, 2020 I really, REALLY want Wind Control, but I don't know if we will get it just yet. 2 50 Kinetic Melee / Regen Scrapper 🐊 50 Pain Domination / Fire Defender 🍰 Link to comment Share on other sites More sharing options...
MunkiLord Posted June 13, 2020 Share Posted June 13, 2020 Super Strength for Scrappers 2 The Trevor Project Link to comment Share on other sites More sharing options...
MTeague Posted June 13, 2020 Share Posted June 13, 2020 Whatever they add, I'd like it to be balanced. It should have a distinct flavor and feel, but please no more "Bigger Better Faster" syndrome. 2 Roster: MTeague's characters: The Good, The Bad, and The Gold Link to comment Share on other sites More sharing options...
MTeague Posted June 13, 2020 Share Posted June 13, 2020 1 hour ago, Lazarillo said: If they're working on melee sets as seems to be hinted, I'm still kinda hoping that they'll try making Rage not suck again (and/or just port the set to Scrappers in a way that doesn't balance the set around a power that kills the fun factor). I've never understood why Rage is considered to suck. My Inv/SS tanker is only lvl 32, and it's got upwards of 90% uptime for him. Not too shabby for a constant +80% damage power. And it's got a 10 second window where I should conserve my power and not attack. 10 seconds is over pretty quick. 1 Roster: MTeague's characters: The Good, The Bad, and The Gold Link to comment Share on other sites More sharing options...
Infinitum Posted June 13, 2020 Share Posted June 13, 2020 6 minutes ago, MTeague said: I've never understood why Rage is considered to suck. My Inv/SS tanker is only lvl 32, and it's got upwards of 90% uptime for him. Not too shabby for a constant +80% damage power. And it's got a 10 second window where I should conserve my power and not attack. 10 seconds is over pretty quick. Yeah I'm with ya, but I see how first perception that rage sucks, it requires strategy to work around, but in the end its powerful if you mitigate the crash correctly. 1 Link to comment Share on other sites More sharing options...
0th Power Posted June 13, 2020 Author Share Posted June 13, 2020 3 hours ago, Bopper said: Do we want real guesses or silly guesses? Yes I am Pro-Human I invented Combat Teleport I invented K'ong (More proof here too) Battle Rifle Link to comment Share on other sites More sharing options...
Lazarillo Posted June 13, 2020 Share Posted June 13, 2020 (edited) 51 minutes ago, MTeague said: I've never understood why Rage is considered to suck. My Inv/SS tanker is only lvl 32, and it's got upwards of 90% uptime for him. Not too shabby for a constant +80% damage power. And it's got a 10 second window where I should conserve my power and not attack. 10 seconds is over pretty quick. Because it's not fun to just stand around. There's nothing really strategic about Rage. You play the game for a couple minutes, then alt-tab to do something else until the crash wears off. If it were on a support AT or something where there could actually be some benefit to changing from "offensive" to "defensive" play? Sure. But on ATs where attacking is all they do, it just encourages going afk. It also doesn't help that the reason they pulled the buff was because people just were whining it wasn't OP enough, essentially. Edited June 13, 2020 by Lazarillo 1 1 Link to comment Share on other sites More sharing options...
Hexquisite Posted June 13, 2020 Share Posted June 13, 2020 Regen gets a major revision to it's t9. Moment of Glory now temporarily returns Regen to it's former unkillable amazingness. . . and then crashes, into a permanent self-nerf. Link to comment Share on other sites More sharing options...
Galaxy Brain Posted June 13, 2020 Share Posted June 13, 2020 Regeneration has IH as a toggle again, but it costs Inf to run 6 Link to comment Share on other sites More sharing options...
ImpousVileTerror Posted June 13, 2020 Share Posted June 13, 2020 Somehow I think @MunkiLord would be okay with that. 3 Link to comment Share on other sites More sharing options...
MunkiLord Posted June 14, 2020 Share Posted June 14, 2020 You know me well! I'd immediately make one. 2 The Trevor Project Link to comment Share on other sites More sharing options...
Frostbiter Posted June 14, 2020 Share Posted June 14, 2020 Regen will be getting buffed. No changes to the powers but all sound effects now done by Michael Winslow. 7 Torchbearer Discount Heroes SG: Frostbiter - Ice/Ice Blaster Throneblade - Broadsword/Dark Armor Brute Silver Mantra - Martial Arts/Electric Armor Scrapper Link to comment Share on other sites More sharing options...
Blaze Moon Posted June 14, 2020 Share Posted June 14, 2020 (edited) Mastermind customization, hopefully. I'd like to see something similar to what the Thunderspy server has but more properly implemented. Or hopefully some content in Kallisti Wharf. That'd be fun, too. These are more hopes than guesses, I suppose. Edited June 14, 2020 by Blaze Moon 2 1 Link to comment Share on other sites More sharing options...
ImpousVileTerror Posted June 14, 2020 Share Posted June 14, 2020 Kallisti Wharf optimization before content, please! But if they've got Henchpet customization waiting in the wings . . . well, damn. That would be absolutely huge. 2 Link to comment Share on other sites More sharing options...
Blaze Moon Posted June 14, 2020 Share Posted June 14, 2020 I think we'll see something related to henchmen customization eventually, at the very least. They've indicated that it's a popular request and the recent changes with Illusion Control this year make me hopeful. 1 Link to comment Share on other sites More sharing options...
FrauleinMental Posted June 14, 2020 Share Posted June 14, 2020 10 hours ago, Frostbiter said: Regen will be getting buffed. No changes to the powers but all sound effects now done by Michael Winslow. I kinda want that for TW. 3 Link to comment Share on other sites More sharing options...
Peacemoon Posted June 14, 2020 Share Posted June 14, 2020 I would settle for a lot of bug fixes rather than new powersets. For instance, the sonic blast alternative animations taking much longer to animate than their original versions; means they're pretty much unusable. I would love to see some feedback on some balance changes on less powerful sets, which are universally considered to need help. For example we had a massive thread in the Controller forums about changes to Mind Control to give it a bit more AoE control early on. Assault Rifle which I personally enjoy very much could maybe do with a few tweaks. Some of these sets wouldn't need massive changes to make them more balanced. Even the infamous regen, if it just a little bit more resistance as well as healing (which I think goes nicely with the concept of shrugging of damage) then it wouldn't be so bad. To be honest anything the devs could do I would be immensively grateful. Theres a few easy wins out there when it comes to balancing sets which I think would be greatly received and less work than an entire new set. 2 Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone Link to comment Share on other sites More sharing options...
Abraxus Posted June 14, 2020 Share Posted June 14, 2020 (edited) 16 hours ago, MTeague said: Whatever they add, I'd like it to be balanced. It should have a distinct flavor and feel, but please no more "Bigger Better Faster" syndrome. Yeah..."Bigger, Better, Faster" is not really a thing on Homecoming. Here, things are rolled live after extensive testing, and if that testing reveals that there is much more to implementing a new feature right than they thought, they don't roll it out. The content might not come out as quickly, or often as some might prefer. But, typically it's done right, and if there is an issue with it, it's fixed ASAP. That is just the way it works here. Edited June 14, 2020 by Abraxus 2 What was no more, is REBORN! Link to comment Share on other sites More sharing options...
nightroarer Posted June 14, 2020 Share Posted June 14, 2020 16 hours ago, Lazarillo said: Because it's not fun to just stand around. There's nothing really strategic about Rage. You play the game for a couple minutes, then alt-tab to do something else until the crash wears off. If it were on a support AT or something where there could actually be some benefit to changing from "offensive" to "defensive" play? Sure. But on ATs where attacking is all they do, it just encourages going afk. It also doesn't help that the reason they pulled the buff was because people just were whining it wasn't OP enough, essentially. Never felt the need to go afk (especially for 10 seconds). I don't even pay attention to the crash. I just keep doing what I'm doing, and it seems to work out all right. 🙂 1 1 Link to comment Share on other sites More sharing options...
THEDarkTyger Posted June 14, 2020 Share Posted June 14, 2020 17 hours ago, MunkiLord said: Super Strength for Scrappers It's called Street Justice. Seriously, SJ feels more like "super strength" than the actual SS power set does. 2 1 Link to comment Share on other sites More sharing options...
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