JayboH Posted June 14, 2020 Posted June 14, 2020 Perhaps I've missed this elsewhere, surely I am not alone in my dislike of these things. Unlike some, I don't mind other cave maps. It's those terribly cramped blue/purple caves especially with the cake room. Please, at least remove them from possible radio missions. 3 Flint Eastwood
Hyperstrike Posted June 14, 2020 Posted June 14, 2020 BIG MAN HATE COLON CAVES! 2 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Chance Jackson Posted June 14, 2020 Posted June 14, 2020 Alternative suggestion let us see all mobs from the start on cave maps 1
srmalloy Posted June 14, 2020 Posted June 14, 2020 If you're arguing for the removal/rework of the blue caves, then you should be advocating for the same thing to be done for the brown caves and the Council base maps, too -- the brown caves are just a recolor of the blue caves, and the Council bases are redressed versions of the blue caves. This is a huge rework of the maps.
Redlynne Posted June 14, 2020 Posted June 14, 2020 8 hours ago, JayboH said: Perhaps I've missed this elsewhere, surely I am not alone in my dislike of these things. Unlike some, I don't mind other cave maps. It's those terribly cramped blue/purple caves especially with the cake room. Please, at least remove them from possible radio missions. 1 1 3 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Vanden Posted June 14, 2020 Posted June 14, 2020 Play a villain, their caves are brown instead! 1 2 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Replacement Posted June 14, 2020 Posted June 14, 2020 3 hours ago, srmalloy said: If you're arguing for the removal/rework of the blue caves, then you should be advocating for the same thing to be done for the brown caves and the Council base maps, too -- the brown caves are just a recolor of the blue caves, and the Council bases are redressed versions of the blue caves. This is a huge rework of the maps. I've never seen the 7 layer burrito room on any other map but blurple caves. Maybe a red side thing? I don't get over there much. 1
Parabola Posted June 14, 2020 Posted June 14, 2020 Yes the blue caves can be a pain to navigate but I think they look great and variety is the spice of life. My biggest complaint with them is how diffuse the spawns are. You end up with one group of enemies scattered over most of a room with los blocking terrain in the middle so getting them all together is a pain. That coupled with the ranged preference of the kind of enemy that tends to spawn cave maps creates significant frustration. If the mobs could be tightened up then I think much of the hate for blue caves might go away. It is true that the code that governs when enemies show up on the map could help out a lot more than it does. There are a million and one little nooks and crannies for enemies to hide in and the restriction that means you have to have only members of a single spawn left to see them is needlessly strict. Blue caves would benefit enormously from the enemies being easier to find but many other map types would too.
Shadowsleuth Posted June 14, 2020 Posted June 14, 2020 I find the brown caves on the villain side to be wider & not as twisty as the blue ones heroside. My gripe with the blue caves isn't how narrow or twisty-windy they are, it's the holes in the floor of the 5 tier pancake room. I always forget to alter my camera angle so I can spot the holes in the floor until after I've fallen through onto some CoT's head (usually the boss). New Costume Pieces Request Thread New Weapon & Shield Models Request Thread
srmalloy Posted June 14, 2020 Posted June 14, 2020 36 minutes ago, Replacement said: I've never seen the 7 layer burrito room on any other map but blurple caves. Maybe a red side thing? I don't get over there much. The Council redress of the layer-cake room is the pool room. For a little bit of extra annoyance, I discovered on Homecoming, having never found it back on Live, that there's an accessible area under the lower level of the pool room, where the -- of course -- last mob in that room was hiding.
Saiyajinzoningen Posted June 14, 2020 Posted June 14, 2020 oranbegan torches......nuff said 2 Its easy to criticize a suggestion but can you suggest an alternative?
JayboH Posted June 14, 2020 Author Posted June 14, 2020 7 hours ago, srmalloy said: If you're arguing for the removal/rework of the blue caves, then you should be advocating for the same thing to be done for the brown caves and the Council base maps, too -- the brown caves are just a recolor of the blue caves, and the Council bases are redressed versions of the blue caves. This is a huge rework of the maps. There are some caves I don't mind, namely the really wide huge ones that aren't so claustrophobic Flint Eastwood
SwitchFade Posted June 14, 2020 Posted June 14, 2020 17 hours ago, JayboH said: Perhaps I've missed this elsewhere, surely I am not alone in my dislike of these things. Unlike some, I don't mind other cave maps. It's those terribly cramped blue/purple caves especially with the cake room. Please, at least remove them from possible radio missions. Sorry, I cannot support this. No vote. 1 1
JayboH Posted June 15, 2020 Author Posted June 15, 2020 12 hours ago, SwitchFade said: Sorry, I cannot support this. No vote. Why 1 Flint Eastwood
SwitchFade Posted June 15, 2020 Posted June 15, 2020 2 hours ago, JayboH said: Why Because it's not a good idea. 1
tidge Posted June 15, 2020 Posted June 15, 2020 The game has plenty of minor annoyance maps, this is one of them. See also: Pool Rooms, torches and trees which snag players, curbs. Be a hero.
JayboH Posted June 16, 2020 Author Posted June 16, 2020 16 hours ago, SwitchFade said: Because it's not a good idea. I disagree. Flint Eastwood
plainguy Posted June 16, 2020 Posted June 16, 2020 I thought back in the day there was discussion of redoing all the cave missions to look like the newer sewers or the caves used in the underground Trial. I recall the complaints of masterminds and cramp quarters.. ETC.. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
JayboH Posted June 16, 2020 Author Posted June 16, 2020 6 minutes ago, plainguy said: I thought back in the day there was discussion of redoing all the cave missions to look like the newer sewers or the caves used in the underground Trial. I recall the complaints of masterminds and cramp quarters.. ETC.. Yeah I do not understand how there is people here that really want things to not improve. Flint Eastwood
SwitchFade Posted June 16, 2020 Posted June 16, 2020 7 hours ago, JayboH said: Yeah I do not understand how there is people here that really want things to not improve. Same, I don't understand how people want to make things worse.
Giovanni Valia Posted June 16, 2020 Posted June 16, 2020 My suggestion: Remove all cave maps from the game. Especially Circle of Thorns caves. 1 Excelsior Server: Giovanni Valia, Operative Velez, Fortunata Valeri, LongFang Mercer SG: Shades of Arachnos; 315-6811
Rathulfr Posted June 16, 2020 Posted June 16, 2020 7 hours ago, Six Six said: I like caves 1 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
justicebeliever Posted June 16, 2020 Posted June 16, 2020 2 hours ago, Six Six said: I like turtles too. I'm a no vote for turtles. But a yes vote for tortoises... Unless they are snapping turtles...No one says no to a snapping turtle. 1 "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting
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