Czar Posted September 7, 2021 Posted September 7, 2021 (edited) Since I have been back I have recreated many of my characters from Live. My experience so far has been that there are now so many useless abilities, particulary in Controllers and Defenders.. Most of these I consider useless due to the Maxie builds and incarnate system creating so much Alpha havok that everything dies so fast theres no reason to use them, but alas we take them, because there is nothing else or the option is even worse. Here are a few I just roll my eyes at. ANYTHING Confuse & Deceive: Why bother unless you are soloing. The targets insta die becuse due to the Magnitude of the control effect you can only effect minions and Lts and they die instantly in the current combat mechanics. Darkest NIght: Even with the changes to the ability its effects no matter how you slot it are negligible. Dark Obliteration: Seriously if you are going to call a power something and put the word Obliteration in its name it needs to do more that lite damage. Enflame: Has the potential to be a good ability but for it's rank cost and end cost the damge is laughable above level 30. +3 +3 +3 +3 Energy Tansfer: Hey I know..... Imma kill myself... Devastating blow: with a 3.2 ish second animation. your target is dead by teammates befor you even finish the animation. It is completely absurd. In this case I have noticed a strange .5 second gap in the animation jsut before the power the power goes off. Useless in most cases, unless fighting an AV or GM PB & WS: Fer crying out loud! Just switch the KB to KD on these guys and be done with it. If the player wants KB then they can enhnace it for KB and get the team ire for it. These are just what I've run across.. I know there are more. I feel as though due to the ALPHA level of the game that consideration needs to be taken into account as to how fast things are defeated in the game and how it effects the other combat aspects of the game, like the abilities above. There is a reason why few fenders and trollers are played in the game except for the most powerful or utilitarian, IE ice with the KD Lock down for entire groups or Kinetics for the boosting. The rest are seldom used becuse they have few assets to offer a team over level 32. Now this is just my take. Im sure others will disagree and that's fine. Edited September 7, 2021 by Czar 2
Glacier Peak Posted September 7, 2021 Posted September 7, 2021 Is this satire? 2 2 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Psyonico Posted September 7, 2021 Posted September 7, 2021 16 minutes ago, Glacier Peak said: Is this satire? I think it is. 1 What this team needs is more Defenders
UltraAlt Posted September 7, 2021 Posted September 7, 2021 (edited) 1 hour ago, Czar said: ANYTHING Confuse & Deceive: Why bother unless you are soloing. The targets insta die becuse due to the Magnitude of the control effect you can only effect minions and Lts and they die instantly in the current combat mechanics. I don't think I'm the only one that doesn't play end-game. This is true in end-game play. It isn't true during game play. If you would have said Sleep (any) then I would have agreed with you. 1 hour ago, Czar said: Darkest NIght: Even with the changes to the ability its effects no matter how you slot it are negligible. Again. End-game vs game play. 1 hour ago, Czar said: Energy Tansfer: Hey I know..... Imma kill myself... Empathy : Absorb pain - I'm not an empath! I'm a masochist! Dominator : Energy Transfer - it is true that one would think a dominator would be more sadist than a masochist. Stalker : Energy Transfer - https://hcwiki.cityofheroes.dev/wiki/Energy_Melee#Energy_Transfer - "... Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty" Perhaps if the Dominator has Domination running, then perhaps they shouldn't take the hit point damage. https://hcwiki.cityofheroes.dev/wiki/Dominator "...Additionally, each time a Dominator attacks, he comes closer to unleashing his true sadistic power of Domination. ..." 1 hour ago, Czar said: Dark Obliteration: Seriously if you are going to call a power something and put the word Obliteration in its name it needs to do more that lite damage. It is clear that this is not the Dark set's "nuke". Blackstar is the nuke. I think it is far to late for a name change or swap though. Would have been a good idea if caught in beta. 1 hour ago, Czar said: PB & WS: Fer crying out loud! Just switch the KB to KD on these guys and be done with it. If the player wants KB then they can enhnace it for KB and get the team ire for it. Thumbs down on this. I like using my ranged powers. Knock back keeps them away from me until I'm ready to rush in for a melee attack. In which case, I'm trying to knock them back again. You can always slot Sudden Acceleration: Knockback to Knockdown if you don't like the knockback. Besides, knockback is great fun when you have a tank that thinks that they should be the center of attention .. ALL THE TIME, because, you know, they are the tank. 1 hour ago, Czar said: These are just what I've run across.. I know there are more. Most of Mind Control is sleep related. As soon as they are disturbed they are free of the sleep. I think sleep is mostly for stealthing versus combat or when you have teammates that aren't spamming everything with AoEs. But, the really obvious one is :: Mind Control: Telekinesis. Originally, it was a "grant teammate flight" power. But now it is, "Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to take action, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance." Yep, floating off down the hallway or wherever, agro'ing more and more enemies until you turn it off. Seems bad? Oh, just use in a Kill All! There is no telling where the enemies will run off to once you turn it off. Gravity : Dimensional Shift? Has its uses. Another thread was talking about Stealth: Evasion being pretty useless. You lose all the defense bonus if you go into combat. Teleport: Team teleport - prank your team. Teleport them all a short distance against their will! (HINT :: Go see Nul the Gull to stop these teleporting pranksters!) Flight: Group Fly - much better than it used to be apparently, but haven't bothered to check 1 hour ago, Czar said: I feel as though due to the ALPHA level of the game I think you are misusing a term. Are you meaning "end-game"? 1 hour ago, Czar said: Im sure others will disagree and that's fine. Around here, there are always going to be people that disagree with you, but don't let that stop you from saying what you feel you need to say. Edited September 7, 2021 by UltraAlt 3 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Czar Posted September 7, 2021 Author Posted September 7, 2021 4 minutes ago, UltraAlt said: I don't think I'm the only one that doesn't play end-game. This is true in end-game play. It isn't true during game play. If you would have said Sleep (any) then I would have agreed with you. Again. End-game vs game play. Empathy : Absorb pain - I'm not an empath! I'm a masochist! Dominator : Energy Transfer - it is true that one would think a dominator would be more sadist than a masochist. Stalker : Energy Transfer - https://hcwiki.cityofheroes.dev/wiki/Energy_Melee#Energy_Transfer - "... Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty" Perhaps if the Dominator has Domination running, then perhaps they shouldn't take the hit point damage. https://hcwiki.cityofheroes.dev/wiki/Dominator "...Additionally, each time a Dominator attacks, he comes closer to unleashing his true sadistic power of Domination. ..." It is clear that this is not the Dark set's "nuke". Blackstar is the nuke. I think it is far to late for a name change or swap though. Would have been a good idea if caught in beta. Thumbs down on this. I like using my ranged powers. Knock back keeps them away from me until I'm ready to rush in for a melee attack. In which case, I'm trying to knock them back again. You can always slot Sudden Acceleration: Knockback to Knockdown if you don't like the knockback. Besides, knockback is great fun when you have a tank that thinks that they should be the center of attention .. ALL THE TIME, because, you know, they are the tank. Most of Mind Control is sleep related. As soon as they are disturbed they are free of the sleep. I think sleep is mostly for stealthing versus combat or when you have teammates that aren't spamming everything with AoEs. But, the really obvious one is :: Mind Control: Telekinesis. Originally, it was a "grant teammate flight" power. But now it is, "Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to take action, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance." Yep, floating off down the hallway or wherever, agro'ing more and more enemies until you turn it off. Seems bad? Oh, just use in a Kill All! There is no telling where the enemies will run off to once you turn it off. Gravity : Dimensional Shift? Has its uses. Another thread was talking about Stealth: Evasion being pretty useless. You lose all the defense bonus if you go into combat. Teleport: Team teleport - prank your team. Teleport them all a short distance against their will! (HINT :: Go see Nul the Gull to stop these teleporting pranksters!) Flight: Group Fly - much better than it used to be apparently, but haven't bothered to check I think you are misusing a term. Are you meaning "end-game"? Around here, there are always going to be people that disagree with you, but don't let that stop you from saying what you feel you need to say. Thank you for an insightful reply and conversation. 2
Uun Posted September 7, 2021 Posted September 7, 2021 2 hours ago, Czar said: Dark Obliteration: Seriously if you are going to call a power something and put the word Obliteration in its name it needs to do more that lite damage. Originally this was Soul Mastery patron power available to brutes, dominators and VEATs, so nobody expected it to do much. For some reason it got added to Dark Blast for sentinels. 2 hours ago, Czar said: ANYTHING Confuse & Deceive: Why bother unless you are soloing. The targets insta die becuse due to the Magnitude of the control effect you can only effect minions and Lts and they die instantly in the current combat mechanics. Try it on a dominator with Domination up. 2 hours ago, Czar said: Darkest NIght: Even with the changes to the ability its effects no matter how you slot it are negligible. The only change to this power since launch is that it now persists after the anchor is defeated. It's a huge -dmg/-tohit debuff. Very much worth using on AVs. 2 hours ago, Czar said: Devastating blow: with a 3.2 ish second animation. your target is dead by teammates befor you even finish the animation. It is completely absurd. In this case I have noticed a strange .5 second gap in the animation jsut before the power the power goes off. Useless in most cases, unless fighting an AV or GM The animation definitely needs to be looked at. Particularly frustrating since you're not doing anything through most of it - just looks like you're trying to take a dump. 2 hours ago, Czar said: There is a reason why few fenders and trollers are played in the game except for the most powerful or utilitarian, IE ice with the KD Lock down for entire groups or Kinetics for the boosting. The rest are seldom used becuse they have few assets to offer a team over level 32. Ummmm, no. Patently false. Uuniverse
roleki Posted September 7, 2021 Posted September 7, 2021 2 hours ago, Czar said: These are just what I've run across.. I know there are more. I feel as though due to the ALPHA level of the game that consideration needs to be taken into account as to how fast things are defeated in the game and how it effects the other combat aspects of the game, like the abilities above. There is a reason why few fenders and trollers are played in the game except for the most powerful or utilitarian, IE ice with the KD Lock down for entire groups or Kinetics for the boosting. The rest are seldom used becuse they have few assets to offer a team over level 32. Now this is just my take. Im sure others will disagree and that's fine. There's a slight chance that support characters aren't your thing. 1 8 1 CEOs come and go, and one just went/The ingredients you got bake the cake you get
skoryy Posted September 7, 2021 Posted September 7, 2021 One thing I enjoy about Everlasting, is the Everlasting TFs channel with daily Hive and master incarnate raid trials. Playing the actual endgame in well organized leagues shows just how essential controls and supports were meant to be. 2 Everlasting's Actionette Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!
Retired Developer Piecemeal Posted September 7, 2021 Retired Developer Posted September 7, 2021 3 hours ago, Czar said: Since I have been back I have recreated many of my characters from Live. My experience so far has been that there are now so many useless abilities, particulary in Controllers and Defenders.. Most of these I consider useless due to the Maxie builds and incarnate system creating so much Alpha havok that everything dies so fast theres no reason to use them, but alas we take them, because there is nothing else or the option is even worse. Here are a few I just roll my eyes at. ANYTHING Confuse & Deceive: Why bother unless you are soloing. The targets insta die becuse due to the Magnitude of the control effect you can only effect minions and Lts and they die instantly in the current combat mechanics. Darkest NIght: Even with the changes to the ability its effects no matter how you slot it are negligible. Dark Obliteration: Seriously if you are going to call a power something and put the word Obliteration in its name it needs to do more that lite damage. Enflame: Has the potential to be a good ability but for it's rank cost and end cost the damge is laughable above level 30. +3 +3 +3 +3 Energy Tansfer: Hey I know..... Imma kill myself... Devastating blow: with a 3.2 ish second animation. your target is dead by teammates befor you even finish the animation. It is completely absurd. In this case I have noticed a strange .5 second gap in the animation jsut before the power the power goes off. Useless in most cases, unless fighting an AV or GM PB & WS: Fer crying out loud! Just switch the KB to KD on these guys and be done with it. If the player wants KB then they can enhnace it for KB and get the team ire for it. These are just what I've run across.. I know there are more. I feel as though due to the ALPHA level of the game that consideration needs to be taken into account as to how fast things are defeated in the game and how it effects the other combat aspects of the game, like the abilities above. There is a reason why few fenders and trollers are played in the game except for the most powerful or utilitarian, IE ice with the KD Lock down for entire groups or Kinetics for the boosting. The rest are seldom used becuse they have few assets to offer a team over level 32. Now this is just my take. Im sure others will disagree and that's fine. I can appreciate the sentiment. When the Next Big Thing comes to open testing, it is designed to specifically address these kinds of issues and add more versatility to all ATs. It's not a widespread systems change but an experiment in re-establishing benefits to AT diversity. If the experiment goes well, it will inform our design decisions going forward. 4 5 1 "Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials. Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty." Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! For science and community!
SuperPlyx Posted September 7, 2021 Posted September 7, 2021 6 minutes ago, Piecemeal said: I can appreciate the sentiment. When the Next Big Thing comes to open testing, it is designed to specifically address these kinds of issues and add more versatility to all ATs. It's not a widespread systems change but an experiment in re-establishing benefits to AT diversity. If the experiment goes well, it will inform our design decisions going forward. That one of the most exciting and at the same time scariest thing I have ever read on these forums 1 2
Retired Developer Piecemeal Posted September 7, 2021 Retired Developer Posted September 7, 2021 Just now, SuperPlyx said: That one of the most exciting and at the same time scariest thing I have ever read on these forums I just wouldn't be me if I didn't give you feelings of joy and terror simultaneously. I call it Terrilation. 1 5 1 "Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials. Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty." Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! For science and community!
Ukase Posted September 7, 2021 Posted September 7, 2021 20 minutes ago, Piecemeal said: Terrilation Have you made this alt yet? 1
The_Warpact Posted September 7, 2021 Posted September 7, 2021 Alot of these powers i use, I'm going to take it as your opinion to which I will reply "no thanks". 1 1 https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.
Retired Developer Piecemeal Posted September 7, 2021 Retired Developer Posted September 7, 2021 8 minutes ago, Ukase said: Have you made this alt yet? If I made the character, it would basically be the Posh haircut on a person yelling at a manager. A sub-Karen named Terri, I imagine. 1 "Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials. Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty." Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! For science and community!
A Cat Posted September 7, 2021 Posted September 7, 2021 38 minutes ago, Piecemeal said: I can appreciate the sentiment. When the Next Big Thing comes to open testing, it is designed to specifically address these kinds of issues and add more versatility to all ATs. It's not a widespread systems change but an experiment in re-establishing benefits to AT diversity. If the experiment goes well, it will inform our design decisions going forward. Would it be safe for me to finally roll out a sentinel?
Retired Developer Piecemeal Posted September 7, 2021 Retired Developer Posted September 7, 2021 Just now, A Cat said: Would it be safe for me to finally roll out a sentinel? There's plenty of brainpower in the dev room on Sentinels, stay tuned! 4 1 "Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials. Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty." Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! For science and community!
Miss Magical Posted September 7, 2021 Posted September 7, 2021 (edited) Personally, I'd hate to see the challenge-less "let's just press a few aoes and delete all the critters in sight" playstyle be catered to even more than it already is. I'd rather see more challenging content with commensurate and exclusive (so that you can't get them by participating in abovementioned playstyle in an AE farm) rewards that actually makes such niche abilities more useful. I was pretty tickled to blow up half a vahz mob by confusing one of their suicide bombers, why aren't there more situations where this is the optimal tactic? No increases to the dpa of any powers, and especially no increases to aoe damage, please. Also, absolutely no removal of knockback from any powers. Knockback is a disadvantage, but one that you can turn into an advantage with proper use of IOs, terrain or tactics. That's something that should be more prevalent in powerset design. Edited September 7, 2021 by Miss Magical 2 1
Retired Developer Piecemeal Posted September 7, 2021 Retired Developer Posted September 7, 2021 Just now, Miss Magical said: Personally, I'd hate to see the challenge-less "let's just press a few aoes and delete all the critters in sight" playstyle be catered to even more than it already is. I'd rather see more challenging content with commensurate and exclusive rewards that actually makes such niche abilities more useful. I was pretty tickled to blow up half a vahz mob by confusing one of their suicide bombers, why aren't there more situations where this is the optimal tactic? No increases to the dpa of any powers, and especially no increases to aoe damage, please. Also, absolutely no removal of knockback from any powers. Knockback is a disadvantage, but one that you can turn into an advantage with proper use of IOs, terrain or tactics. That's something that should be more prevalent in powerset design. It's like you read @Cobalt Arachne's diary. Get on Brainstorm when the beta launches, and you'll be chuffed to bits and such with how your precognition found itself in the ballpark! 1 1 "Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials. Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty." Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! For science and community!
Mezmera Posted September 7, 2021 Posted September 7, 2021 3 minutes ago, Miss Magical said: Personally, I'd hate to see the challenge-less "let's just press a few aoes and delete all the critters in sight" playstyle be catered to even more than it already is. I'd rather see more challenging content with commensurate and exclusive (so that you can't get them by participating in abovementioned playstyle in an AE farm) rewards that actually makes such niche abilities more useful. I was pretty tickled to blow up half a vahz mob by confusing one of their suicide bombers, why aren't there more situations where this is the optimal tactic? No increases to the dpa of any powers, and especially no increases to aoe damage, please. Also, absolutely no removal of knockback from any powers. Knockback is a disadvantage, but one that you can turn into an advantage with proper use of IOs, terrain or tactics. That's something that should be more prevalent in powerset design. I don't disagree with this. I'd think some aoe abilities actually need to be toned down a tad so people feel better getting off their long animating powers and other things like control and support feel more noticeable. Knockback is fine and all but I do think Bonfire as it is is broken. Fix some control in Fire and fix this exploit as well as a few other obvious exploitable powers. 1
Sovera Posted September 7, 2021 Posted September 7, 2021 And now we wait. Good job Piecemeal, now I need to find it in me to sleep after that shot of news in the vein. 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Squeakieclean Posted September 7, 2021 Posted September 7, 2021 Still wish we had the Synergist hooked up to Homecoming already but I'll take new developments gladly.
gamingglen Posted September 7, 2021 Posted September 7, 2021 1 minute ago, Sovera said: And now we wait. Good job Piecemeal, now I need to find it in me to sleep after that shot of news in the vein. I go into hibernation mode waiting for that day new stuff drops. If I had a stasis chamber I'd be using that, but alas, I'm not allowed to bring mine on planet. 😉 (one or more of these statements may have falsehoods) 😄
Developer Cobalt Arachne Posted September 7, 2021 Developer Posted September 7, 2021 I've been roused from my den of evil. 👀 People who like a challenge and feel that the current the endgame has become too homogenized are in for lots of good news and things that will kill their Tier 4 incarnates and 50+5 IO builds. That being said people who like things right where they are now shouldn't be worried either. We're dedicated to ensuring that everyone can enjoy this game the way they like moving forward, there will be options to move the difficulty ceiling up for those who are looking for it, but the floor where it exists isn't moving. 4 6 1 Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be! Writer of the Patch Notes Red side, best side!
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