Psyonico Posted February 20, 2023 Share Posted February 20, 2023 3 hours ago, rolandgrey said: So far, the worst combo I've had to deal with has been Martial Arts/Super Reflexes. Both sets are okay on their own, but together they're a ludicrous endurance hog. Which is odd, because they're clearly supposed to work together, with Practiced Brawler's "Bring It!" pose and no redraw on Martial Arts. I had that combo as a tanker and just found it boring because of how safe it was, what AT were you that had so much end issues? What this team needs is more Defenders Link to comment Share on other sites More sharing options...
Cix Posted February 20, 2023 Share Posted February 20, 2023 Re: Regen I have a pretty rare (at least as of March, 2020) level 50 Electric Melee/Regen Stalker. She's a stalker, so of course she's fine in 90% of solo situations--at least if I don't crank the *number of players too high. But with large groups or anything above EB she can get overwhelmed pretty quickly. I think stalkers really suffer for the low HP cap. Link to comment Share on other sites More sharing options...
Major_Decoy Posted February 20, 2023 Share Posted February 20, 2023 On 2/18/2023 at 1:13 PM, El D said: Also, any melee secondary where the entirety of the mez protection is A) entirely contained within a single toggle and B) tied to the passive PBAoE taunt. Looking at you, Energy Aura. Especially considering /EA also has a baked-in stealth power. Having to deactivate my taunt aura to sneak around? I just tested this on my Claws/ Energy Aura scrapper, and the taunt aura does suppress when not in combat. You don't need to turn off your Mez protection. Link to comment Share on other sites More sharing options...
MoonSheep Posted February 20, 2023 Share Posted February 20, 2023 6 hours ago, LegionAlpha said: Ninja and Necro MM/ anything else. i haven’t played MMs since live but the one i did try until the late lvl 20’s was a necro MM and boy was it awful. the powers looked good but the pets just died a sad death every half minute or so perhaps MMs have improved since then but it was enough to put me off the AT Link to comment Share on other sites More sharing options...
Placta Posted February 20, 2023 Share Posted February 20, 2023 On 2/18/2023 at 4:08 PM, Greycat said: Bots/FF - at least on live - nearly bored me off the entire AT since - especially after the "all buffs are AOE" was done to the set, it left absolutely nothing to do other than press two buttons every once in a while. I played my first Bots/FF mastermind to 15 on live and had the same bored out of my skull experience. The one I played to 12 before sunset and the one I have on Homecoming took the blaster rifle attacks. They may not be the greatest damage, but it at least feels like I'm playing and not sitting back and letting the game play itself. Playing on Excelsior. Champion forever. 50s: Placta • elec/elec blaster // Rye Lily IV • mind/psi dominator // PLACT-A • bots/ff mastermind // Danielle Connelly • elec/elec dominator // Acme Coin Rink • ice/cold controller // Yin Blazer • psi/wp scrapper // Chalky Webs • db/sr stalker // Ultra Lance • kin/en scrapper // Eye Shell Coda • elec/elec tanker // Mind Wanna Fly • psy/emp corruptor Others: Virtual Lines • peacebringer • 43 // Favours Green • plant/nat controller • 39 // Clear Corn Ion • elec/storm controller • 34 // Hum a Crypt • claws/regen scrapper • 29 // By Her Ant • psy/ment blaster • 24 // Clean a Hall Arch • shield/sword tanker • 19 // Paler Vow • ninjas/ta mastermind • 10 // more... Link to comment Share on other sites More sharing options...
ZemX Posted February 20, 2023 Share Posted February 20, 2023 8 hours ago, Major_Decoy said: I just tested this on my Claws/ Energy Aura scrapper, and the taunt aura does suppress when not in combat. You don't need to turn off your Mez protection. It's related to stealth radius. The power has this in the fine print: Quote Target Requires: (source.EventTimeSince>Held > 5) && (source.EventTimeSince>Sleep > 5) && (source.EventTimeSince>Stunned > 5) && (source>kStealthRadius < 36) So yeah, you need to toggle off stealth or enter combat, which suppresses stealth, to have the taunt hit anybody. To good news is nobody can give you more than 35.5 non-suppressed stealth radius, I think. So a teammate with Shadow Fall can't turn off your taunt aura in combat. Brutes might want to be aware of this though as they can't just run through a crowd to herd unless they attack something first, if they have stealth from self or a teammate, that is. I'm not sure if there are any other taunt auras that suppress like this. Shield Defense doesn't, so stealthy Scrappers would have to shut it off to sneak, or use something like Speed Phase, I guess. Link to comment Share on other sites More sharing options...
SeraphimKensai Posted February 20, 2023 Share Posted February 20, 2023 (edited) I'm eagerly awaiting the players' consensus for worst possible AT and Powerset combo, as I'll roll one and turn it into a god. Edited February 20, 2023 by SeraphimKensai 1 4 Link to comment Share on other sites More sharing options...
Major_Decoy Posted February 20, 2023 Share Posted February 20, 2023 24 minutes ago, ZemX said: I'm not sure if there are any other taunt auras that suppress like this. Shield Defense doesn't, so stealthy Scrappers would have to shut it off to sneak, or use something like Speed Phase, I guess. It does for Stalkers though. Link to comment Share on other sites More sharing options...
El D Posted February 20, 2023 Share Posted February 20, 2023 9 hours ago, Major_Decoy said: I just tested this on my Claws/ Energy Aura scrapper, and the taunt aura does suppress when not in combat. You don't need to turn off your Mez protection. So it does! You are indeed correct. In retrospect, the instances of my /EA Scrapper being spotted have been on teams where we zipped through from mob to mob incredibly quickly, and 'Help, my team steamrolled the enemies too quick for my stealth to reset!' doesn't have quite the same ring to it... Still think it's odd from a design standpoint - and as @ZemX said it makes for some incongruities with how ambient taunt/herding works between sets - but as is it's manageable at least. Having the taunt aura as a separate toggle overall would resolve most of those 'have to manage it' instances though, IMO. Especially if it was packaged with a 'negate stealth radius on self' effect. Admittedly a minor benefit, but taunt auras being a 'direct player control' thing rather than a 'respond and account for variances in mechanics' thing seems like a solid QoL improvement. Global is @El D, Everlasting Player, Recovering Altaholic. Link to comment Share on other sites More sharing options...
Uun Posted February 20, 2023 Share Posted February 20, 2023 7 minutes ago, Major_Decoy said: It does for Stalkers though. Stalkers don't have taunt auras. Uuniverse Link to comment Share on other sites More sharing options...
Major_Decoy Posted February 20, 2023 Share Posted February 20, 2023 11 minutes ago, Uun said: Stalkers don't have taunt auras. Against all odds for stalkers does debuff, and as such can attract aggro, but the debuff (and self-buff) portion suppress while stealthed. Link to comment Share on other sites More sharing options...
ZemX Posted February 20, 2023 Share Posted February 20, 2023 27 minutes ago, Major_Decoy said: Against all odds for stalkers does debuff, and as such can attract aggro, but the debuff (and self-buff) portion suppress while stealthed. Good point. On Stalkers there are several auras, although not taunting, that suppress based on kMeter. Basically whether the Stalker is in "Hidden" status or not. Not exactly the same thing as suppressing on stealth radius, but more or less works the same on a Stalker. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted February 20, 2023 Share Posted February 20, 2023 What I'm really taking from this thread is there are no seriously bad combos and power sets it's purely down to preference and play style. If you want to play something truly awful go play World of Warcraft 🤣 2 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Wavicle Posted February 20, 2023 Share Posted February 20, 2023 13 minutes ago, Scarlet Shocker said: What I'm really taking from this thread is there are no seriously bad combos and power sets it's purely down to preference and play style. If you want to play something truly awful go play World of Warcraft 🤣 The absolute worst, and nothing else ever really came close, was Mercenaries, and that has now been buffed mightily. While there are still a few power sets in need of a little help, there are no longer any that are so bad they can’t be made powerful and effective. It’s just not that hard of a game. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted February 20, 2023 Share Posted February 20, 2023 I had some fun with Mercs back on live - they weren't amazingly good nor bad but I wouldn't say they were terrible There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Judasace Posted February 21, 2023 Share Posted February 21, 2023 On 2/19/2023 at 12:41 PM, DougGraves said: controller ice/time Almost no solid controls but lots of END cost for your ice toggle + time toggle The enemies will attack very slowly and you will slowly do a little bit of damage to them. However if you're running a second account and just dragging a second character along with you, Ice/Time is amazing. Cast jack, put the heal on auto, Run the toggles, every so often switch over and click the ST and AoE buffs, drag the character into melee with you. It's Super Effective. Link to comment Share on other sites More sharing options...
KC4800 Posted February 21, 2023 Share Posted February 21, 2023 Energy Blast/ Traps Corruptor is a pretty Bad Combo. Not that you can't make it work solo, but teaming is quite hard. Especially with melee teammates. I have one, in my own personal SG called Bad Combinations. I love playing him, but 95% of the time he's solo working his craft. I have had to answer more than once why I don't use KB to KD in my blasts. But the KB is too important when soloing. When I run force field generator, that puts my ranged defense over 45%; therefore, I need to keep from getting punched in the face. Knock them back into ranged attacks. Throw caltrops, keep them away. It's fun but it's a lonely existance sometimes. Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty Link to comment Share on other sites More sharing options...
Doomguide2005 Posted February 21, 2023 Share Posted February 21, 2023 On 2/19/2023 at 12:41 PM, DougGraves said: controller ice/time Almost no solid controls but lots of END cost for your ice toggle + time toggle The enemies will attack very slowly and you will slowly do a little bit of damage to them. On 2/20/2023 at 10:03 AM, SeraphimKensai said: I'm eagerly awaiting the players' consensus for worst possible AT and Powerset combo, as I'll roll one and turn it into a god. Had an Ice/Sonic Resonance on Live who was utterly hopeless solo. Now granted this was pre-inherent fitness and before they got their pet Jack, but I could run my end bar dry before defeating things at +0/+1. I thought, mistakenly that the sonic debuffs would help with damage output for Ice. Well it turns out debuffing to add a really tiny damage number leads to slightly larger but still tiny damage value. I have been wanting to remake the combo and see how it does with the current IO's (it was fairly early IO at the time as well) available. Teams were better as at least it felt like the ludicrous end usage was accomplishing something. I could buff them and make their much larger damage output even larger. Link to comment Share on other sites More sharing options...
TygerDarkstorm Posted February 21, 2023 Share Posted February 21, 2023 18 hours ago, Scarlet Shocker said: I had some fun with Mercs back on live - they weren't amazingly good nor bad but I wouldn't say they were terrible Mercs have since been buffed and likely no longer really apply to a thread like this. Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster Link to comment Share on other sites More sharing options...
kanga Posted February 23, 2023 Share Posted February 23, 2023 Assault rifle.. still. once made an emp/ele defender, that remained the only defender I ever made. yuck. Link to comment Share on other sites More sharing options...
Gulbasaur Posted February 23, 2023 Share Posted February 23, 2023 On 2/19/2023 at 4:55 AM, Sir Myshkin said: Dominators, like, all of them. At the end of the day I feel like I've just transformed it into a Blaster with pocket controls and I just can't play 'em no matter how I mash up the power sets. I like everything about Dominators except actually playing them. Range and melee options? Beautiful. Control? Beautiful. Mez protection? Spectacular. Dominators? Utter bumhole. I will say that kinetics is dire solo. So little of it benefits you apart from a heal, a run speed boost and a small damage buff for much of the early-mid game. Doctor Fortune Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas Link to comment Share on other sites More sharing options...
BazookaTwo Posted February 24, 2023 Share Posted February 24, 2023 On 2/19/2023 at 5:08 AM, Greycat said: I've played an earth/ff controller. It was fine when I did it, with a team, and pre... various updates, plus sunset. Now, it's just .. slow. Bots/FF - at least on live - nearly bored me off the entire AT since - especially after the "all buffs are AOE" was done to the set, it left absolutely nothing to do other than press two buttons every once in a while. I respecced my thugs/forcefield into an active melee toon with the full fighting pool for this reason. Link to comment Share on other sites More sharing options...
Player2 Posted February 25, 2023 Share Posted February 25, 2023 Regen with either Super Strength or Energy Melee on a tanker. 2 Link to comment Share on other sites More sharing options...
Gobbledygook Posted February 25, 2023 Share Posted February 25, 2023 12 hours ago, Player2 said: Regen with either Super Strength or Energy Melee on a tanker. Challenge accepted! Link to comment Share on other sites More sharing options...
Spaghetti Betty Posted February 25, 2023 Share Posted February 25, 2023 13 hours ago, Player2 said: Regen with either Super Strength This has been my favorite toon lately. I just off-tanked for a 4* ITF with it last night! Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets! Link to comment Share on other sites More sharing options...
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