Ukase Posted May 4 Posted May 4 So, I was en route to getting High pain threshold on my new SS/Ice brute, so figured I'd try to do the family badge requirement organically, rather than hunt them down in Port Oakes. I felt like I had enough defense to survive, so I upped it to +1/8. (doing the story arc where you get to feed Lusca at the end if you choose) So, I ran into some problems. Well, one problem, several times. Certain bosses would spawn a Singularity that would proceed to move me where ever it felt like - but primarily - off the ground. Hard to foot stomp when you're not on the ground. The first time, I just enjoyed the ride until I finally got down to the ground and made a bee-line for the Prima boss and started bouncing him around. But, just around the corner, another two bosses and I felt like a ping-pong ball getting bounced around. Ice Armor has wet ice, which is supposed to be status protection. But, at lower levels, it's not that great, around 6-7 pts of protection from holds...but I wasn't held, just repelled/pulled. I tried a break-free, but that didn't do anything. It mainly annoyed me after the initial amusement. But I'd rather not have to aim for a particular target if I can help it, but rather the center of the group. What's the solution to this problem? Never noticed this from family before, but I'm usually not running /8 on family. 2
Glacier Peak Posted May 4 Posted May 4 Take out the Singularity. 2 1 2 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
50caltech Posted May 4 Posted May 4 try turning your difficulty settings lower to reduce their strength, try diff at regular 0 setting with plus 2 0r 3 team... and yeh if using higher setting treat them like malta sappers, target the bosses first you'll encounter the same hassles with family bosses in the st martial repeatable event 1
Snarky Posted May 4 Posted May 4 You have discovered a singularly annoying issue. That has been around forever. Welcome to Redside. 🤣 1 2 1
Yomo Kimyata Posted May 4 Posted May 4 It's Gravitational Pull that doing this, and it hasn't been around forever. I think they added it in a few issues ago but I don't remember if it was listed in the patch notes. I think it was the precursor to the mechanism that is now in Axe Cyclone. https://cod.uberguy.net/html/power.html?power=pets.singularity.gravitational_pull&at=minion_pets Repel is a different dynamic than knockback/down, and there is less access to repel resistance/protection. When you get two or more singy on you at once, you are probably going to get bounced unless you have specific repel resistance or protection. I know Shield has a lot of this, and it's probably here and there in other places as well. Break Free and Emerge only give you 50% resistance to Repel; the large or super inspiration will give you 100%. 2 2 Who run Bartertown?
Erratic1 Posted May 4 Posted May 4 3 hours ago, Glacier Peak said: Take out the Singularity. Take out the guy who summoned the Singularity and let it despawn. 2
Ukase Posted May 4 Author Posted May 4 51 minutes ago, Yomo Kimyata said: the large or super inspiration will give you 100%. Thank you. All I needed. 1 1
ZorkNemesis Posted May 4 Posted May 4 44 minutes ago, Erratic1 said: Take out the guy who summoned the Singularity and let it despawn. This is much easier too since the Singuarity has absurdly high damage resistance to everything. 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
MonteCarla Posted May 4 Posted May 4 This is one of the extremely rare occasions where Force Field and Sonic Resonance's cage powers are useful. 3 The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes
Luminara Posted May 4 Posted May 4 9 hours ago, Glacier Peak said: Take out the Singularity. I wanted to go to a cat café, Singularity wanted to go to a disco, we decided not to date. 1 3 Get busy living... or get busy dying. That's goddamn right.
Haijinx Posted May 5 Posted May 5 8 hours ago, Snarky said: You have discovered a singularly annoying issue. That has been around forever. Welcome to Redside. 🤣 Yeah Longbow Singularities are worse 1
Uun Posted May 5 Posted May 5 9 hours ago, Haijinx said: Yeah Longbow Singularities are worse Actually, all versions of Singularity are the same (including the player version). 18 hours ago, Yomo Kimyata said: It's Gravitational Pull that doing this, and it hasn't been around forever. I think they added it in a few issues ago but I don't remember if it was listed in the patch notes. It was added to Singularity in I27P2 (3 years ago). Gravitational Pull is an auto-hit PBAoE with a 45 ft radius that pulls you toward the Singularity. The easiest way to avoid it is to stay at least 45 ft away. 1 Uuniverse
Hedgefund Posted May 5 Posted May 5 (edited) Edited to minimize notifications from meleers quoting this and saying "but I can do it". Anyway if I'm doing family at volume for HPT I turn bosses off. The same consigliere mobs spawn and summon singularity but lts are defeated significantly quicker than bosses. Edited May 5 by Hedgefund
nihilii Posted May 5 Posted May 5 51 minutes ago, Hedgefund said: One day I might give it a go but I'm guessing a pure meleer can't beat a Singularity, at least without repel protection. Not just because of the resists but Singularity will pull you in via negative repel until you reach a certain distance then it applies positive repel. The closer you manage to get the more potent the outward repel becomes. I kill Singularities all the time with characters that have 7ft range attacks maximum (and lack repel protection). As far as I can tell, their Repel doesn't work if you're right up in their face. Or maybe they don't activate it there? If you're further away and get caught in it, there's nonetheless enough lag between each "pulse" you get the chance to close in and hit once. I won't claim to understand the mechanics, but empirically, it's doable.
Uun Posted May 5 Posted May 5 14 minutes ago, nihilii said: I kill Singularities all the time with characters that have 7ft range attacks maximum (and lack repel protection). As far as I can tell, their Repel doesn't work if you're right up in their face. Or maybe they don't activate it there? There are two powers at work. Gravitational Pull uses the repel status effect (in reverse) and has an inner radius of 7 ft, so inside of that distance does nothing. Singularity also has the power Repel, which is a 9 ft radius knockback aura (and doesn't use the repel status effect). If you have knockback protection, Repel (the power) won't affect you although you will hear a repeating sfx. 2 1 Uuniverse
Erratic1 Posted May 5 Posted May 5 1 hour ago, Hedgefund said: One day I might give it a go but I'm guessing a pure meleer can't beat a Singularity, at least without repel protection. Do it all the time on my SS/Bio brute.
Hedgefund Posted May 5 Posted May 5 Yes I see from Uun's explanation above how it's no longer repel the effect but repel the power within a certain radius. Thanks Uun.
Yomo Kimyata Posted May 5 Posted May 5 I’m tempted now to dual box two gravity controllers to turn the tables. 1 1 Who run Bartertown?
Oubliette_Red Posted May 5 Posted May 5 On 5/4/2024 at 12:28 PM, Erratic1 said: Take out the guy who summoned the Singularity and let it despawn. My preference is to confuse the Singularity and eat popcorn while is bounces the boss around. 3 Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
Ukase Posted May 5 Author Posted May 5 In my case, I just floated around and queued up attacks on the Prima. Eventually, I floated by close enough to knock the first one out. There were two - and they were using my character's body to play ping pong, lol. After I got the first one, the other was no problem. I just hadn't encountered it like this before. I usually just powered through it. Maybe Ice armor is just a little more susceptible at lower levels than other resist armors I generally play. No idea - but they're dead now.
ZemX Posted May 6 Posted May 6 On 5/5/2024 at 8:24 AM, Uun said: There are two powers at work. Gravitational Pull uses the repel status effect (in reverse) and has an inner radius of 7 ft, so inside of that distance does nothing. Singularity also has the power Repel, which is a 9 ft radius knockback aura (and doesn't use the repel status effect). If you have knockback protection, Repel (the power) won't affect you although you will hear a repeating sfx. If the Grav Pull actually worked as advertised, I wouldn't have a big problem with it. But instead of just pulling you in, it seems to bounce you around like a beach ball, off the walls, off the ceiling, everywhere. I am thankfully not susceptible to motion sickeness in video games or I'd have to quit any team that went up against these Family bosses if I was playing on a melee toon that didn't have Repel protection. It's even worse when there are multiple bosses. And it's EVERY freakin' spawn. Even without it making me physically ill, I have often considered excusing myself from teams after a few spawns of 2-3 Singularities have played volleyball with me and I've run through all my break-frees. Easily the worst change the HC team has made, in my opinion. 1
Crysis Posted May 7 Posted May 7 On 5/5/2024 at 7:34 AM, Uun said: The easiest way to avoid it is to stay at least 45 ft away. So dont be melee. Got it.
WumpusRat Posted May 7 Posted May 7 Yeah, I ran into the same thing when I was doing the "mess with the Family" location event in St. Martial a while back. In the building you go into, there can be upwards of 4 bosses, all with singularities. It becomes a massive game of pingpong to see how long you can survive. Which, admittedly, can sometimes be incredibly fun and a good test for a build.
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