battlewraith Posted Monday at 02:05 AM Posted Monday at 02:05 AM 13 minutes ago, Ukase said: Sure, I might get a level 53 Accuracy SO. But that's not really what I'm after. I don't play to get what I need. I play to get what I want. There's a clear distinction. I don't mind jumping through a hoop or two to get it. But I'm not going to grind for weeks/days/hours to get what I want. A 53 SO? Dang that's rough. There's this rich dude that keeps telling me that all I need to do is play the game and it's like raining merits. There is no grind and nobody cares about your build and everything is wonderful. Sounds like you're not buying it either.
Greycat Posted Monday at 05:22 AM Posted Monday at 05:22 AM 16 hours ago, Excraft said: Well, yeah. I don't disagree. That's what I was getting at. All I was saying is that it's not a huge chore to recreate a character on the Beta server. You don't need to spend "hundreds of hours" playing it again and again to get back to whatever level progress you were at. You can recreate any character at any level within a couple of minutes. No need to even transfer it from a live server. For many of us, there's more to a character than just the numbers. Again. Beta gets wiped. Someone who *plays on beta* for whatever reason now has to recreate the characters, recreate the SG, hope anyone they played with feels like recreating characters on beta, re load up his AE (I don't *believe* beta shares the AE database with live, for obvious reasons) and the like. And the comment that started all this was basically "play on beta," not "transfer a character." The two are different. 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Excraft Posted Monday at 02:22 PM Posted Monday at 02:22 PM 8 hours ago, Greycat said: For many of us, there's more to a character than just the numbers. Again. Beta gets wiped. Someone who *plays on beta* for whatever reason now has to recreate the characters, recreate the SG, hope anyone they played with feels like recreating characters on beta, re load up his AE (I don't *believe* beta shares the AE database with live, for obvious reasons) and the like. And the comment that started all this was basically "play on beta," not "transfer a character." The two are different. I understand that the Beta server is subject to frequent data wipes. Again, I don't disagree with you. All I said was recreating a character on the Beta server isn't going to take the "hundreds of hours" alluded to. 1
TheMoneyMaker Posted Monday at 02:25 PM Posted Monday at 02:25 PM On 7/27/2025 at 7:23 AM, tidge said: Who wants to play with such people? That isn't the point. The point is why enable those type of people by making things more scarce, which will only hurt the casual gamer more? 2 COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
skoryy Posted Monday at 02:29 PM Posted Monday at 02:29 PM Has anyone won the forum PvP yet? Y'all know this has a zero point zero chance of ever happening here, right? 1 Everlasting's Actionette and Sunflare and way too many other alts Current Other Alt Fixations: Agent Trinity, Wolfsjunge, Netherbow
Mopery Posted Monday at 02:33 PM Posted Monday at 02:33 PM 1 Those times you saw no footprints, I had Fly toggled on.
roleki Posted Monday at 03:04 PM Posted Monday at 03:04 PM Has anyone suggested just creating characters on Beta server yet? Because that's a dumb fucking idea. 1 4 1 I killed them.... Con Carne
ThatGuyCDude Posted Monday at 06:53 PM Posted Monday at 06:53 PM On 7/27/2025 at 2:28 AM, Zombra said: Ah OK, thank you. I was confused by the OP - seemed to be talking about reducing drops and increasing costs as two separate issues. Sorry, I should have stated in my post that I believe increasing scarcity would be the only way to change how much INF the game costs to play. Increasing the cost of enhancements simply buffs farming because players vendor them off. Decreasing INF gains has no effect--as demonstrated by XP boosters--because most INF is generated through vendoring and farming (and reductions don't make farming go away, they just make it happen more). If the goal is to get the players out of the farms and back into the game, honestly the suggestion to go with is decreasing or removing the cost from DO and SO enhancements and IO recipes (the 'everything is free' model contested in the original post). It indirectly harms farming because players will not be able to profit from vendoring, and it facilitates players gearing with SO enhancements as they level (the model around which the difficulty of the game is balanced). Demand for crafted enhancements would thus go down (but not much), dropping prices there, but INF would be harder to come by so the market would quickly reach a new equilibrium. Still, any change to the game's economy would be met with a tumultuous period of instability and with community backlash, so the question really becomes is it worth the strife to change the balance? Honestly, I think not. Torchbearer has a user posting 100 mil 'bounty' raffles for players who participate in the two rounds of Hamidon raids; players are thus encouraged to participate and the winner can take that windfall to the market to get enhancements or prismatic aether for cosmetic rewards. A lower level of INF generation would put the mockers on incentives like that. 1 1
lemming Posted Monday at 08:44 PM Posted Monday at 08:44 PM 6 hours ago, skoryy said: Has anyone won the forum PvP yet? Y'all know this has a zero point zero chance of ever happening here, right? something something the only way to win is not to play something something 1 4
srmalloy Posted Monday at 10:30 PM Posted Monday at 10:30 PM 3 hours ago, ThatGuyCDude said: If the goal is to get the players out of the farms and back into the game, honestly the suggestion to go with is decreasing or removing the cost from DO and SO enhancements and IO recipes (the 'everything is free' model contested in the original post). It indirectly harms farming because players will not be able to profit from vendoring, and it facilitates players gearing with SO enhancements as they level (the model around which the difficulty of the game is balanced). Demand for crafted enhancements would thus go down (but not much), dropping prices there, but INF would be harder to come by so the market would quickly reach a new equilibrium. It's a highly unpopular position, what with the perception of inf as just a currency (and has functionally zero chance of ever being implemented -- maybe when AE was originally rolled out, but certainly not now), but if you go back to the original definition of what inf was -- blueside, influence was your reputation as a hero making people willing to support you, redside infamy was your reputation as a villain making people want to give you what you want so you'll leave them alone, and goldside information was having dirt on people to coerce them into doing things for you -- then changing AE missions to provide no rewards except experience and tickets would put a damper on farming. No inf dropping, because going to an AE building at level 1, crawling into your electronic navel, and coming out at level 50 would leave you with no reputation in Paragon City or elsewhere; no one would know you from Adam's off ox, no matter how skilled you'd become at using your abilities. Similarly for mobs in AE missions dropping enhancements, salvage, and recipes -- you're inside a virtual world; nothing there carries back to the real world but the experience of using your abilities you get from completing the missions. Tickets are AE's reward for performance in AE missions; they would remain, and would probably need to be bumped up to partially counteract the loss of 'tangible' rewards, and you would still be able to use tickets to buy salvage, recipes, and enhancements to use or sell. But that ship has long since sailed, and there's no chance of the AE rewards being axed that hard, just to make the lore of what AE is and does link up with how the game lore defined its 'currency'. 1 1
Neiska Posted Tuesday at 02:28 AM Posted Tuesday at 02:28 AM 11 hours ago, skoryy said: Has anyone won the forum PvP yet? Y'all know this has a zero point zero chance of ever happening here, right? 1 3 1
macskull Posted Tuesday at 04:15 AM Posted Tuesday at 04:15 AM On 7/27/2025 at 3:53 PM, srmalloy said: And there is the ongoing solicitation for multiple-star-difficulty TFs, where the post in LFG always has "Essential: must have Tier 4 Barrier", setting up gear checks. People found that a continuous rotation of Barriers is a way to successfully complete the TF, so because a single solution was found, it has become the only way to complete the TF, with no one interested in trying to find out whether there are other ways to succeed. Objectively, I find the canalization of approaches to beating TFs disappointing. But I'm not the one organizing the runs, so I'm not in a position to tell them they can't do it that way. It's not necessarily that it's a way or the only way, it's that it's the easiest way, especially if you're recruiting in LFG where you are putting the call out to a large group of players with unknown builds and skill levels (and when I say "builds" I don't necessarily mean "they have all the expensive sets," I mean "they have goofy power picks and wacky slotting"). PuG runs of 4* content can sometimes take literal hours and if you're in that situation you want to give yourself the greatest chance of success possible. I've seen people doing 4* runs with things like "no Cold/Nature/Kin" or "Defenders only" or "no Barrier" and they're all able to complete the content, but those groups are recruiting entirely outside the game so you'll never see the posts in LFG. If you're interested in seeing other types of runs, form up a team on your own. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
Troo Posted Tuesday at 04:52 AM Author Posted Tuesday at 04:52 AM (edited) On 7/25/2025 at 4:12 AM, Mopery said: Most of these discussions seem to be a big "F--- you, I already got mine!" scenario. That's fair. On 7/25/2025 at 7:30 AM, El D said: Inf is already incredibly easy to earn, especially so at level 50. Leaving double inf in-place with no trade-off aside from badge progression - since all the rewards from missed vet levels could be earned a lot faster by regularly running Incarnate content - was just going to further exacerbate the core issue of this thread and the one it's playing off of. Could we keep double infamy until a specific level like say 45 (just picking at random, no reason to say 45) On 7/25/2025 at 9:59 AM, ZeeHero said: The people asking for what the OP seems to want are the same ones who would want this feature. It's odd how folks have trouble differentiating 'wanting something' from 'wanting to discuss'. You're at least saying 'seems to..' A variety of perspectives and/or thoughts is my only goal here. Edited Tuesday at 05:46 AM by Troo "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
ZeeHero Posted Tuesday at 06:11 AM Posted Tuesday at 06:11 AM Fair enough although I've seen worse misinterpretations sadly. 1
MoonSheep Posted Tuesday at 06:44 AM Posted Tuesday at 06:44 AM 1 hour ago, Troo said: It's odd how folks have trouble differentiating 'wanting something' from 'wanting to discuss'. You're at least saying 'seems to..' A variety of perspectives and/or thoughts is my only goal here. going against the status quo does seem to make people quite jumpy as shown by some of the posts on this thread it’s a good discussion overall though mate, seeing how the prices continue to trend on the market will also be interesting 1 If you're not dying you're not living
Solarverse Posted Tuesday at 06:56 AM Posted Tuesday at 06:56 AM 16 hours ago, skoryy said: Has anyone won the forum PvP yet? Y'all know this has a zero point zero chance of ever happening here, right? 0.000314159265359% chance actually. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Solarverse Posted Tuesday at 07:11 AM Posted Tuesday at 07:11 AM 2 hours ago, Troo said: It's odd how folks have trouble differentiating 'wanting something' from 'wanting to discuss'. You're at least saying 'seems to..' A variety of perspectives and/or thoughts is my only goal here. My man, you know I have nothing but respect for ya, I've always liked you. Not once have I ever seen your name on these boards and linked any negative interaction with it; so hear me out. You know me, I am and always will be about making the game more challenging and making progression actually mean something by not just handing out everything without work. These things include, but are not limited to, capes, certain costume options, auras and certain IO Sets. I am also all about bringing back the original full amount of Debt per death that was introduced when the game first went live along with raising the aggro limit to fit a more realistic amount. I believe in risk vs reward wholeheartedly. If somebody wants to play on easy mode, then it should take longer to get the same rewards that others get when playing on higher difficulty. Having said that... What the OP is suggesting (IMHO) is nothing more than adding a money sink in to the game; and we all know a money sink does nothing to improve a game, it just turns it in to a grind...and I f*cking hate grinding just to make money. I probably speak for many others with that last statement. I'm sure you can understand that position? 2 SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
El D Posted Tuesday at 04:42 PM Posted Tuesday at 04:42 PM 10 hours ago, Troo said: Could we keep double infamy until a specific level like say 45 (just picking at random, no reason to say 45) To try and keep the spirit of the thread - as a purely perspective-based opinion I'd say 'still probably not a good idea at any level' since influence is, as established in other posts/threads, very easy to gain and double inf. caused issues when it was active. Combined with the prospect of making things more expensive/scarcer, the Haves will become even more Have-y and it'd take even longer for the Have Nots to reach that level. Using double inf. would go from a 'fun option the devs took away' to more and more of an outright necessity just to keep up with the increased cost for all players and those that already have dragon hoard-like stockpiles would be left at an even stronger advantage. The wealthy players would also have decreased incentive to give out inf or other drops via random trade invites or contests, knowing their ability to obtain more going forward was lessened. 10 hours ago, Troo said: It's odd how folks have trouble differentiating 'wanting something' from 'wanting to discuss'. You're at least saying 'seems to..' A variety of perspectives and/or thoughts is my only goal here. I totally get wanting an actual, above-board discussion on the forums. Especially given how quickly some other threads can devolve into sniping and bickering. Unfortunately, when the crux of the topic is 'if this was actually implemented, it would suck for everyone' most folks are going to talk about how actually doing it would suck for everyone. Discussion is the first step to implementation, and if folks do not want implementation to happen, they tend to halt discussion as quickly as possible. 2 Global is @El D, Everlasting Player, Recovering Altaholic.
Troo Posted Tuesday at 08:21 PM Author Posted Tuesday at 08:21 PM (edited) Appreciated. The topic kinds chose itself after Yomo's thread. There is an element of things being expensive for new characters and cheap for level 50s. Maybe the pooling of enhancements contributes heavily but it does seem to go beyond that. Edited Tuesday at 08:22 PM by Troo 2 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted Tuesday at 08:43 PM Author Posted Tuesday at 08:43 PM On 7/25/2025 at 1:16 PM, Bionic_Flea said: The Dark Triad Sociopath Yomo would just burn it down. On 7/25/2025 at 1:21 PM, Yomo Kimyata said: Yomo 3 is a real jerk if you haven't read or listened to "Book 1 We Are Legion (We Are Bob)".. you will enjoy. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Triumphant Posted Tuesday at 10:45 PM Posted Tuesday at 10:45 PM Even after reading all these posts, I don't understand what would be gained by making items either rarer or more expensive. My vote would be no. Having said that, if it were changed as suggested, I would still play the game. I would just find it more tedious (i.e. not as enjoyable) to access the parts of the game that I enjoy the most. 3
golstat2003 Posted Wednesday at 02:25 AM Posted Wednesday at 02:25 AM 1 hour ago, Lockpick said: Market is fine, leave it as is. Pretty much.
DarknessEternal Posted Wednesday at 02:36 AM Posted Wednesday at 02:36 AM This is the most elitist, gatekeeping thing I've ever seen. "I've got everything I want, so now I want no one else to get those things." Shame on you. 2 2 1 1
baster Posted Wednesday at 02:55 AM Posted Wednesday at 02:55 AM Hell no. I just started playing couple months ago and only have time to play 1 week/month. You want to make things more expensive for your own benefit, what about all the new players like myself? 1
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