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Everything posted by Greycat
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... I used to know this. I don't recall if it was Angus ... what's his last name, mcqueen? or not. Think he's a bit late. (Founders Falls.) Edit: Steven Sheridan, THe Organ Grinders, gives you omega level clearance where you learn this. If you don't learn it there, you do through talking with the Dark Watcher during Levantra's arc in the RWZ. Angus's arcs, I think, have changed since the RWZ took over from the RCS.
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Time to enforce the name holding expiration rules
Greycat replied to Kazuuk's topic in Suggestions & Feedback
That playerbase also had *years* of accounts - and far *more* acounts (180,000 active subscribers at peak - or active accounts - with some obviously inactive before and after that.) And I can't find the anniversary post with how many million characters there were. So, no, it's not, really - unless you think everyone is running (or sitting on) several hundred characters. We have a *long* way to go before hitting those numbers. And the effects of the script were - well, as described. -
I have put a quartermaster in the base for all your TO-buying needs as well. (Issue0-18202)
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Before Some Gamer Wiz Kid Takes it From Me...
Greycat replied to Solarverse's topic in General Discussion
It's not *fast* (58 seconds on my attempt) but a Warshade in Dwarf makes it a literal "run" that's amusing on its own. -
Fun with Shadow Slip (The warshade PBAOE TP.) Fighting two Zeus titans. They split up. I hit Shadow Slip. "Where'd that other titan go?" Zoom out a little. "Oh..."
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So, thoughts after tonight: - I'm *WAY* too used to having the temp Sands of Mu. I kept looking for it. - My blaster's more survivable than she was back in the day, thanks to Defiance 2.0. Mez is harder to notice since I'm able to shoot through it. - Combining insps: Ignore or just take it as part of the game? I was chewing some I didn't need so stuff I *could* use might drop. - Blast from the past: "You are getting too far from your mentor." "Your mentor is too far away!" (I'm tempted to put those in as local chat macros.) Edit: Thinking this'll be the 40 "build." (Granted, I usually am just grabbing powers... trying to grab them the way I did back then. Presence pool substituting for fitness picks. Also need to update to deal with electric and teleport changes, but eh. ) http://www.cohplanner.com/mids/download.php?uc=1302&c=523&a=1046&f=HEX&dc=78DA6D93DB4EDB401086D7598734A712130E09E1146842C585A190F6B6522954551B0951A45E5A96631297951D1923C1252FD437EBE10DDC89F7B76B3B5929F9D6FFCECC3FBB5E0F1F3FD67E7E7A7ECF94FAB930EFEF8D0FF41FD87E71688E1D8BD1A8DC4C6CDF37F74EEF06257ADC4580716DBA637BA45F08DB0A7CC732854C7D1DAF7F7B984E3D3F48029CE0C9189AAE337D1066E078AEF6D9A5C2B61BE8F164E5CAF3847E630B7B96288322299D568D944BE18C2748B8F47CCB36BC5BE3BB23847631752CFDDC1323329BF5F1D4A2A6FBF43B66F108D5082A67052EF9027C09EE2C498E16E4A89AE412622BE0AB9AE4094191394525E793CFD941AD43F8E9040E3F1EFBE57A6CC47E0DC91EBD95A2CC614568A78412B4123CDA2494A195431AEC8CE655B855E156E35936F29D5295BACC51EA259C1A5C37E979190ECB91C380E61A1C3438ACF02C0FAA201C3A54A5892ACDA8CA98E66B52E16BA8B2CEB33C046F091B88DD407F2D9C6E0B317DF02DA18DD836EA6EF22CE3BA3F081DECA483D82D9E65377E33EB9213C23676B28DDDBD9B7D42B81DBBA8B3C717B38B9C2EFABF23EC47772B54F6A11D8082D093750B3D96DD671F271C2E185B6A72C3597CC3BB6A7C85C3F0CB51B21E1EA563A3377332A7BC9953CEE694C19CF235AD346517576AF21D31258A2A3792AF23FC55A15505ABC8F893D62A52FB9DD6A22A7FFF2B0505A7B79AE33FD47CC875
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Yeah. I'm planning on putting "useful" ones in email (or, hey, sending them to another character.) I don't know that common salvage is going to make as big a difference between selling at a vendor and selling cheap on the market. My rares are going into the vault (don't forget there's a link to the vault reserve right in the corner of the salvage window.) Also, eesh, fighting Tsoo at these restrictions... 😄
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Mini-guide: The Attributes window (Note. This is a repost from way back on live. But, the window itself is a useful little tool, and a quick search didn't bring up anything on it in the guides, so... here we go. I've also made some modifications for some things that have changed since then.) "How do I get that little window that shows power levels, defense and stuff?" If that's what you're asking, you've come to the right guide.If you don't know what I'm talking about? It's a little window like this: No, it's not there by default. You have to set it up yourself, per character. How do I get that window? That's the easy part. In game: 1. Click on "Powers." Your power list will come up. 2. In the upper left of that power window, click on "Combat Attributes." This will open up a new window. In it, you should see seven categories: Base Movement Damage Resistance Defense Debuff Resistance Status Effect Protection Status Effect Resistence Each of these categories can be expanded to show you more selections. 3. When you see what you want to monitor - you can have several items visible - right click on the item. On the menu that comes up, pick "Monitor (whatever it is.)" 4. When you're done... close the combat attributes window. You can left click anywhere in the new little window you have and drag it around. Questions: 1. What do I find where? "Base" covers a lot of the things many people want to see - current and max HP and Endurance, Stealth, some bonuses, XP needed, debt, and influence among them. Movement covers movement speeds, and so forth. Click through and look - it's a long list. 2. What if I select more than 10 things? The oldest thing you selected - at the top - will scroll off the list. 10's the limit by default. 3. How do I rearrange these? Right click in the little window you just created, right on top of whatever you want to move. You will have choices to "Move up" or "Move down." 4. I don't want to see X any more. How do I get rid of one of the lines? Right click on the item you want to stop watching, and select "Stop monitoring (item.)" 5. I don't want any of it any more! How do I get rid of it? Right click in the window, pick "Stop monitoring all." 6. What's a good layout? This totally epends on you. What do you want to watch? For me, I'll often have: Current hit points (Possibly) Current endurance Level Shift XP to next level Influence ... and add what I need to it. A Brute might want to see the Damage Bonus from Fury, for instance. A Stalker might want their Stealth radius (PVP) - while someone hunting one might want Perception Radius. What you add, however, is totally up to you. There are also items I'll add situationally - such as when facing the rogue Vanguard in the RWZ arcs or doing the Honoree portion of Mender Ramiel's unlock, I'll put in *max* Endurance. Why? They can hit you with the Curse of Weariness, which cuts your END pool in half (and which is when you should use the curse breaker, available in the RWZ for - I think 250 V-merits.) The attributes window is useful without the floating monitor, by the way! Want to check where you're getting certain bonuses (and how big of a buff from each?) Open up the combat attributes window and expand what you're interested in, such as defense. Here's what my elec/elec Sentinel looks like: See those repeated bonuses? Not only can I tell if I'm at five and should look for something else, but I can somewhat tell the source. (She has several sets of Thunderstrikes.) If you don't want to see the sources, just the totals (to clean up the window or see more at a glance,) right click and "hide sources." (Oh, and here's her floating window I keep open... to see what one of my HC characters is like.) Hopefully it helps, for those interested in numbers - or just keeping track if you've got all your level shifts or not 🙂 Enjoy!
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Honestly, I think all the maps could probably use a little sharpening up. (And clarifying of neighborhoods in some... *cough*Croatoa*cough*)
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Closest we have is this comment in another thread:
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... don't resummon that often? And if you're dead and your team has moved on, there are bigger problems than resummoning a pet. (Besides, if you're dead, your other pets are not taking damage - they die when you do. There may be an exception - I don't recall if Necro's ghost hangs around or not - but your T1, T2, and T3 pets die.) And to test - fired up a MM. Took 9 seconds from no pets to all pets - you don't have to wait for the animation to finish, after all. To buff? ~4 seconds. (Again, you don't have to wait for the animation to finish before hitting the next buff and starting to move.) So here's what you do: - Other than low levels, don't worry about your T1s. Past... oh, 20, they're cannon fodder anyway. Don't resummon T1s every time one dies. The only time to worry about one dying is with Necro, and that's just to summon the ghost. - Worried about not keeping up with the team? Stay with them. Keep them buffed. Summon and buff your pets as you go. - Don't wait for animation times to finish. You don't need to.
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Time to enforce the name holding expiration rules
Greycat replied to Kazuuk's topic in Suggestions & Feedback
I'm not shooting down anything. I'm just pointing out that that tracker isn't necessarily accurate. -
I'm ... confused with calling the buffs time consuming. It takes longer to *summon* the pets than to buff them all. You hit two buttons once and they're fully upgraded. It's pretty quick.
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Time to enforce the name holding expiration rules
Greycat replied to Kazuuk's topic in Suggestions & Feedback
That activity tracker is .... not accurate. It can be thrown off. Example I tend to give, from back on live - Three of my friends and I set up a "shield squad." We played together, coordinated the time, etc. Didn't really play if the others weren't there (we did have alts, after all.) Yes, I'd log on and do some buying/selling, etc. but not, say, run task forces, MSRs, etc. without the others. For them, the "patrol time" at 50 was ~80 hours - maybe 5 hours of variation between them. I had 300-some hours. And definitely was *not* on that character that much more. -
.... Really tempted to go ahead and set up that SG. And call it "We Have No Issues." (In fact... did so. @Therra Arcson. Which brings up the question - SG bases were a later "thing." Do we want one FOR DOs, etc, to be stored, or run as "just a group?" )
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1. Are you tanking all right? Then I don't care if you have either or both of these or not. 2. Are you having fun? Take what's letting you have fun. Tank stuff. 3. Are you having fun? Take what's letting you have fun. Punch stuff. Not sure which to take? You have 1000 slots. Make both. Welcome to the alt side. 4. Probably not.
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Time to enforce the name holding expiration rules
Greycat replied to Kazuuk's topic in Suggestions & Feedback
Try crossing your "i"s and dotting your "t"s. *nods* -
Well, if we do we can make a mission out of it. How many merits is Emmy worth? 🙂
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Not sure. Possibly. Can't imagine there are 96 goldsiders on right now. They may make up part of it as well.
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Galaxy City is a starting zone again! (Kind of)
Greycat replied to Drakwatch's topic in General Discussion
That's one I like trying to get the "old fashioned" way - just sprint, hop up the back of the leg to the hip, shoulder, try to jump on the hand (though if you miss that, getting close enough still gets the badge.) -
Honestly, depending on laptop, a display replacement isn't *that* big a deal - it's a little fiddly, yes - and perhaps cheaper than you might think. (Just did so about a year ago on my sister's laptop which slid down the side of a recliner and got pretty solidly shattered. Replacement touchscreen was around $50.) If you're not comfortable doing that, though, yeah - external monitor should be fine. I'd definitely look into drivers and such, though, first.
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Warshade -- Gravimetric Snare & Gravity Well
Greycat replied to Tath99's topic in Suggestions & Feedback
I don't think the *hold* needs a KD. It might be interesting for snare, though. (The hold tends to be enough of a counter on its own, in my experience.) As far as snare not having -fly... granted, we don't hit flying enemies a *lot,* but it does tend to be useful. As far as Quantums - new enemy *types* would probably be the hardest part of that, given the lore, but not impossible. I'd be all for new encounters/arcs. Then again, I *like* fighting Quantums. -
I kind of like the anniversary badges only being around to pick up during the anniversary, but that's solely me and "for flavor." It wouldn't hurt me in the slightest for them to be available. As far as "no progress" badges - maybe as an option to keep the list uncluttered for those who like it that way, but other than that, sure. (Honestly, I wish there were a way to designate plaques so you knew which were missing for a history badge.)
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Most of the events do exactly what you describe for Paladin when you get into the area as it is. (I can't think of any that don't, right offhand. The Praetoria ones do, Zig breakout, Paladin... maybe raves and steel canyon fires don't, but those come up pretty frequently.) Are you considering GM spawns "events" as well? Those definitely don't have timers visible on them. (And for those, the fires and raves, I'm kind of torn between "yeah, throw a timer on the kiosk" and "but you shouldn't "in character" know when these will happen." Though you "shouldn't" know when a breakout or Paladin rampage is, either.) ... hmm. Yeah. So, balance between "why do I know this IC" and "badge hunting!" - maybe a slash command? /zoneevent or something similar that will reply with what event(s) are in zone and any time left to spawn?