Developer The Curator Posted January 14, 2020 Developer Share Posted January 14, 2020 Issue 26, Page 4 (Release Candidate 1) This is a Release Candidate. This means that this patch contains files as they would go to the Live servers; because of this, several Pineapple features like all the Merit recipes being free and a bunch of badges being awarded at character creation are disabled. Those features will come back once the Release Candidate set of patches is done and we go back to regular Experimental or Beta patches. Commands such as levelupxp, influence and boostset should still be available. The Pineapple database has been reset. Use the Beta Account Center to copy characters from the Live servers into Pineapple. Safe Mode This patch includes a new version of Safe Mode that is based on the 32-Bit client but with a different launch configuration. If you are unable to launch the 32-Bit client normally, try this version of Safe Mode and report the results in the relevant thread. Tanker & Brute Changes Scaling & Stats Tanker: Ranged damage modifier increased from 0.5 to 0.8, Melee damage modifier increased from 0.8 to 0.95, Bruise has been removed in favour of a flat damage scale increase. Buff modifiers increased to match Controller values. Damage buff cap increased from 400% to 500%. Brute: Ranged and Melee damage modifiers are now equal at 0.75. Damage buff cap lowered from 775% to 700%. All Brute and Tanker Epic pools now use ranged damage modifiers. Note that due to the above changes, Epic Pools should see no damage change at all. AoEs Most Tanker Melee AoE powers have had their target caps increased. Most cones now have a 10 target cap. Most PBAoEs now have a 16 target cap. Tanker now gets an inherent buff to the radius of AoE attacks and arc of cones. +50% for AoEs. +100% for cones. Some powers are unaffected by this buff. This is noted on the power description. Brute Fury Generation Hitting AVs no longer gives bonus Fury, but Fury generation for attacking has been increased in a variety of ways: Brute Fury generation now takes into account the cast time of the attack for successful hits. Any attack slower than brawl will now generate bonus Fury if it lands a hit. Brutes now get bonus fury generation in teams - the larger the team, the larger the bonus. Fury now takes 10 seconds without attacking to start its accelerated decay, instead of 5 seconds. The goal of these changes is to improve Fury generation in teams when the Brute is not the only brute, or is in the company of another tanking AT. Gauntlet & PunchVoke Gauntlet is now applied via a global proc. Any single target power that takes accuracy enhancements will trigger an AoE taunt. Every AoE power that takes accuracy enhancements will taunt the enemies it hit. Radius is now the same for all attacks (10ft, 5 targets max) Taunt scale is now 10% higher than the Brute's. Brute PunchVoke is now also applied via a global proc. Any power that either inflicts damage or takes accuracy enhancements will trigger PunchVoke. Power Acquisition Levels To improve Tanker AoE capability during level up progression, the following powers had their acquisition levels changed: Battle Axe > Whirling Axe = 20, Swoop = 28 Martial Arts > Dragon Tail = 20, Focus Chi = 28, Crippling Axe Kick = 35 Stone Melee> Tremor = 28, Hurl Boulder = 35 War Mace > Whirling Mace = 20, Clobber = 28 Taunt Auras The following Taunt Auras now have a built-in scale 1 Taunt (approximately 13.6s at level 50), as the global Gauntlet / PunchVoke proc doesn't apply to them: Invincibility, Against All Odds, Rise to the Challenge (Brute and Tank only). Brute and Tanker Ice Armor powers no longer have built-in Taunt, they are now instead covered by the inherent global proc. Other Changes The following tanker and brute powers should now accept regular Taunt Enhancements: Oppressive Gloom, Cloak of Fear, Burn (note that burn patches don't taunt, only the up-front damage does.) Spines: Spine Burst> No longer ignores Radius buffs. Spines: Quills > Now ignore Radius buffs. Burn for Brute and Tankers should also accept Taunt Sets (note that any proc on burn will not pass through to the patch.) Brute > Martial Arts > Taunt / Crane Kick: Fixed incorrect power order. Pets & Henchmen Updates Mastermind pets which have been commanded to Stay or to Go To a location will hold that position and will not chase after targets or move closer to use powers that are out of range. Be aware this also means they will not move out of damage patches on their own. Mastermind pets in Follow mode will now always stay within a 100' radius of their owner, regardless if they are in Defensive or Aggressive stance. Pets that are primarily ranged attackers will try to stay in the Supremacy radius. The pet AI now ignores the aggro cap. This should prevent pets from standing around twiddling their thumbs in Incarnate Trials and other situations where many pets are attacking the same target. Pets now give a strong preference to selecting targets that are within 50' of the pet's owner. This helps melee-oriented Mastermind pets stay in Supremacy range more often, while still allowing them to move and effectively engage targets outside the range. A number of pets have been classified as "Ranged Only" pets. The AI for these pets will no longer change position in order to use melee powers such as Brawl. They still possess these powers and will use them opportunistically if a target is in range, but will not move in order to do so. The pets that no longer move in to use melee attacks are: Mercenaries > Soldiers Mercenaries > Medic Mercenaries > Spec Ops Mercenaries > Commando Necromancy > Lich Robotics > Battle Drones Robotics > Protector Bots Robotics > Assault Bot Thugs > Thugs Thugs > Arsonist Thugs > Enforcers Powers Combat Log Combat log output has been standardized. Many powers used to report the wrong damage type and effects in the combat log, this process has fixed that, in addition to making the combat log a lot easier to parse. Phantom Army Added new customisation options for Phantom Army Mirror (copy of current character costume) Phantom Mirror (copy of current character costume with Phantom Army VFX) Other Pool > Teleportation > Long Range Teleport: This power now grants a popup tray power that allows a second chance at teleporting should you fail to teleport the first time. The Second Chance power will remain for 2 minutes or until you zone. Lowered Weaken Resolve's -res debuff from scale -1.5 to scale -1.0. PvP Powers Changes Global Damage Procs like Hybrid Double Hit, Plant Manipulation's Toxins and Bio Armor's Offensive Adaptation should now use PvP damage formula in PvP instead of the PvE damage formula. Misc power changes: Spoiler Fixed PvP damage for Archery and other Snipes that were reported to be doing too little damage in slow form. Blaster > Immobilizing Dart > Should no longer have a Hold in PvP. Storm Summoning > Hurricane should now apply it's -Range to everyone. Storm Summoning > O2 Boost should now provide stun and sleep resistance instead of protection in PvP Storm Summoning > Gale (controllers) should no longer list double mag knockbacks in PvP. Mez Duration and Suppression rules have been enforced for the following enhancements: Spoiler Debilitative Action: Disorient Bonus Devastation: Chance for Hold Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize Energy Manipulator: Chance to Stun Executioners Contract: Disorient Bonus Frozen Blast: Recharge/Chance for Immobilize Gravitational Anchor: Chance for Hold Lockdown: Chance for +2 Mag Hold Pounding Slugfest: Disorient Bonus Razzle Dazzle: Chance for Immobilize Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize Superior Frozen Blast: Recharge/Chance for Immobilize Unspeakable Terror: Disorient Bonus Mez Duration and Suppression rules have been enforced for the following powers: Spoiler Arachnos Soldiers > Bane Spider Soldier > Bash Arachnos Soldiers > Bane Spider Soldier > Pulverize Blaster Ranged > Dark Blast > Abyssal Gaze Blaster Support > Atomic Manipulation > Electron Shackles Blaster Support > Atomic Manipulation > Positron Cell Blaster Support > Darkness Manipulation > Midnight Grasp Blaster Support > Electricity Manipulation > Electric Fence Blaster Support > Ice Manipulation > Frozen Aura Blaster Support > Mental Manipulation > World of Confusion Blaster Support > Ninja Training > Blinding Powder Blaster Support > Ninja Training > Immobilizing Dart Blaster Support > Temporal Manipulation > Time Shift Blaster Support > Temporal Manipulation > Time Stop Blaster Support > Temporal Manipulation > Time Wall Brute Defense > Dark Armor > Cloak of Fear Brute Defense > Dark Armor > Soul Transfer Brute Melee > Electrical Melee > Jacobs Ladder Brute Melee > Energy Melee > Bone Smasher Brute Melee > Martial Arts > Cobra Strike Brute Melee > Martial Arts > Crippling Axe Kick Brute Melee > Martial Arts > Eagles Claw Brute Melee > Martial Arts > Thunder Kick Brute Melee > Spines > Barb Swipe Brute Melee > Spines > Impale Brute Melee > Spines > Lunge Brute Melee > Spines > Quills Brute Melee > Spines > Ripper Brute Melee > Spines > Spine Burst Brute Melee > Spines > Throw Spines Brute Melee > Street Justice > Crushing Uppercut Brute Melee > Street Justice > Initial Strike Brute Melee > Street Justice > Spinning Strike Brute Melee > Street Justice > Sweeping Cross Brute Melee > Titan Weapons > Follow Through Controller Buff > Darkness Affinity > Howling Twilight Controller Buff > Force Field > Repulsion Bomb Controller Buff > Radiation Emission > EM Pulse Controller Buff > Time Manipulation > Time Stop Controller Buff > Traps > Web Grenade Controller Control > Darkness Control > Dark Grasp Controller Control > Earth Control > Salt Crystals Controller Control > Ice Control > Arctic Air Controller Control > Mind Control > Telekinesis Corruptor Buff > Dark Miasma > Petrifying Gaze Corruptor Buff > Force Field > Repulsion Bomb Corruptor Buff > Time Manipulation > Time Stop Corruptor Ranged > Beam Rifle > Lancer Shot Defender Buff > Dark Miasma > Petrifying Gaze Defender Buff > Time Manipulation > Time Stop Defender Buff > Traps > Web Grenade Defender Ranged > Assault Rifle > Beanbag Dominator Assault > Earth Assault > Mud Pots Dominator Assault > Energy Assault > Whirling Hands Dominator Control > Darkness Control > Dark Grasp Dominator Control > Electric Control > Chain Fences Dominator Control > Electric Control > Electric Fence Dominator Control > Electric Control > Tesla Cage Dominator Control > Ice Control > Arctic Air Dominator Control > Mind Control > Confuse Dominator Control > Mind Control > Mass Confusion Dominator Control > Mind Control > Telekinesis Dominator Control > Plant Control > Seeds of Confusion Mastermind Buff > Dark Miasma > Fearsome Stare Mastermind Buff > Storm Summoning > Thunder Clap Mastermind Buff > Time Manipulation > Time Stop Mastermind Pets > Jounin > Blinding Powder Peacebringer Defensive > Luminous Aura > White Dwarf Smite Scrapper Defense > Dark Armor > Cloak of Fear Scrapper Defense > Dark Armor > Oppressive Gloom Scrapper Defense > Dark Armor > Soul Transfer Scrapper Melee > Dark Melee > Midnight Grasp Scrapper Melee > Electrical Melee > Charged Brawl Scrapper Melee > Electrical Melee > Havoc Punch Scrapper Melee > Electrical Melee > Jacobs Ladder Scrapper Melee > Electrical Melee > Lightning Clap Scrapper Melee > Electrical Melee > Thunder Strike Scrapper Melee > Martial Arts > Cobra Strike Scrapper Melee > Martial Arts > Crippling Axe Kick Scrapper Melee > Martial Arts > Eagles Claw Scrapper Melee > Martial Arts > Thunder Kick Scrapper Melee > Spines > Barb Swipe Scrapper Melee > Spines > Impale Scrapper Melee > Spines > Lunge Scrapper Melee > Spines > Quills Scrapper Melee > Spines > Ripper Scrapper Melee > Spines > Spine Burst Scrapper Melee > Spines > Throw Spines Scrapper Melee > Street Justice > Crushing Uppercut Scrapper Melee > Street Justice > Initial Strike Scrapper Melee > Street Justice > Spinning Strike Scrapper Melee > Street Justice > Sweeping Cross Scrapper Melee > Titan Weapons > Follow Through Scrapper Melee > War Mace > Whirling Mace Sentinel Defense > Dark Armor > Cloak of Fear Sentinel Defense > Dark Armor > Soul Transfer Sentinel Ranged > Dark Blast > Abyssal Gaze Stalker Defense > Dark Armor > Cloak of Fear Stalker Defense > Dark Armor > Soul Transfer Stalker Melee > Street Justice > Crushing Uppercut Stalker Melee > Street Justice > Initial Strike Stalker Melee > Street Justice > Spinning Strike Stalker Melee > Street Justice > Sweeping Cross Tanker Defense > Dark Armor > Cloak of Fear Tanker Defense > Dark Armor > Oppressive Gloom Tanker Defense > Dark Armor > Soul Transfer Tanker Melee > Electrical Melee > Charged Brawl Tanker Melee > Electrical Melee > Havoc Punch Tanker Melee > Electrical Melee > Jacobs Ladder Tanker Melee > Electrical Melee > Lightning Clap Tanker Melee > Electrical Melee > Thunder Strike Tanker Melee > Energy Melee > Barrage Tanker Melee > Martial Arts > Cobra Strike Tanker Melee > Martial Arts > Crippling Axe Kick Tanker Melee > Martial Arts > Eagles Claw Tanker Melee > Martial Arts > Thunder Kick Tanker Melee > Psionic Melee > Greater Psi Blade Tanker Melee > Psionic Melee > Psi Blade Sweep Tanker Melee > Spines > Barb Swipe Tanker Melee > Spines > Impale Tanker Melee > Spines > Lunge Tanker Melee > Spines > Quills Tanker Melee > Spines > Ripper Tanker Melee > Spines > Spine Burst Tanker Melee > Spines > Throw Spines Tanker Melee > Street Justice > Crushing Uppercut Tanker Melee > Street Justice > Initial Strike Tanker Melee > Street Justice > Spinning Strike Tanker Melee > Street Justice > Sweeping Cross Tanker Melee > Titan Weapons > Follow Through Tanker Melee > War Mace > Whirling Mace Warshade Defensive > Umbral Aura > Black Dwarf Smite Warshade Defensive > Umbral Aura > Inky Aspect Pool > Fighting > Boxing Pool > Fighting > Cross Punch Pool > Presence > Intimidate Pool > Presence > Invoke Panic Pool > Speed > Flurry Epic > Arctic Mastery > Chilblain Epic > Blaze Mastery > Ring of Fire Epic > Charge Mastery > ESD Epic > Chill Mastery > Flash Freeze Epic > Cold Mastery > Flash Freeze Epic > Flame Mastery > Char Epic > Dark Mastery > Soul Transfer Epic > Flame Mastery > Char Epic > Earth Mastery > Salt Crystals Epic > Earth Mastery > Stone Prison Epic > Electrical Mastery > EM Pulse Epic > Electrical Mastery > Shocking Bolt Epic > Electricity Mastery > Electric Fence Epic > Flame Mastery > Char Epic > Munitions Mastery > Cryo Freeze Ray Epic > Munitions Mastery > Sleep Grenade Epic > Psionic Mastery > World of Confusion Epic > Psionic Mastery > World of Confusion Epic > Psychic Mastery > Telekinesis Epic > Psychic Mastery > World of Confusion Epic > Pyre Mastery > Ring of Fire Epic > Dark Mastery > Netherworld Grasp Epic > Mace Mastery > Pulverize Epic > Stone Mastery > Fissure Epic > Stone Mastery > Seismic Smash Epic > Weapon Mastery > Web Grenade Epic > Weapon Mastery > Web Grenade Temporary Powers > Temporary Powers > Stun Grenade Temporary Powers > Temporary Powers > Fiendish Glare Temporary Powers > Temporary Powers > Seduction Temporary Powers > Temporary Powers > Duplicity Temporary Powers > Temporary Powers > Hand Clap Temporary Powers > Temporary Powers > Stun Grenade Temporary Powers > Temporary Powers > Stun Grenade Temporary Powers > Temporary Powers > Minor Mutation Temporary Powers > Temporary Powers > Nectar Temporary Powers > Temporary Powers > Power of Scirocco Temporary Powers > Temporary Powers > Atomic Blast Temporary Powers > Temporary Powers > Cosmic Burst Temporary Powers > Temporary Powers > Psionic Activator Temporary Powers > Temporary Powers > Stun Grenade Temporary Powers > Temporary Powers > Stun Grenade Temporary Powers > Temporary Powers > Vanguard Psi-Bomb Mez Duration and Suppression rules have been enforced for the following player pet powers: Spoiler Pets > PPD Hard Suit > Bone Smasher Pets > PPD Hard Suit > Energy Punch Pets > PPD Sergeant > Force Brawl Pets > Resistance_Rifle > Power Punch Pets > Tech Lab > Explosion Pets > Seeker 1 > FlashPulse Pets > Seeker 1 > FlashPulse Pets > Seeker 2 > FlashPulse Pets > Seeker 2 > FlashPulse Pets > Seeker 3 > FlashPulse Pets > Coral Guardian Warder > Fossilize Pets > Fly Trap > Entangle Pets > Fortunata Mistress > Psychic Wail Pets > Fortunata Mistress > Scramble Thoughts Pets > Mu Adept > EM Pulse Pets > Mu Guardian > EM Pulse Pets > Mu Striker > EM Pulse Pets > Shade > Scare Pets > Seeker 1 > FlashPulse Knockback Suppression rules have been enforced for the following powers: Spoiler Blaster Ranged > Archery > Explosive Arrow Blaster Ranged > Psychic Blast > Psionic Tornado Blaster Support > Electricity Manipulation > Thunder Strike Blaster Support > Ninja Training > Golden Dragonfly Brute Melee > Katana > Golden Dragonfly Brute Melee > Stone Melee > Fault Controller Control > Electric Control > Jolting Chain Controller Control > Gravity Control > Wormhole Peacebringer Defensive > Luminous Aura > White Dwarf Flare Peacebringer Defensive > Luminous Aura > White Dwarf Smite Peacebringer Defensive > Luminous Aura > White Dwarf Strike Peacebringer Offensive > Luminous Blast > Solar Flare Scrapper Melee > Dual Blades > Typhoon's Edge Staker Melee > Spines > Ripper Warshade Defensive > Umbral Aura > Black Dwarf Smite Warshade Defensive > Umbral Aura > Black Dwarf Strike Warshade Offensive > Umbral Blast > Dark Nova Blast Warshade Offensive > Umbral Blast > Dark Nova Detonation Epic > Field Mastery > Power Blast Epic > Leviathan Mastery > Arctic Breath Epic > Primal Forces Mastery > Power Blast Epic > Psionic Mastery > Psionic Tornado Pool > Fighting > Kick Pool > Leaping > Jump Kick Temporary Powers > Advanced Assault Rifle Slug Temporary Powers > Arachnos Shotgun Blast Temporary Powers > Electron Haze Temporary Powers > Energy Smash Temporary Powers > Focused Burst Temporary Powers > Gabriel's Hammer Temporary Powers > Holy Shotgun Shells Temporary Powers > Laser Beam Eyes Temporary Powers > Nictus Gravitic Emanation Temporary Powers > Plasmatic Taser Temporary Powers > PPD Grenade Launcher Temporary Powers > Rikti Rifle Temporary Powers > Sawed-off Shotgun Temporary Powers > Shivan Haze Temporary Powers > Shivan Smash Temporary Powers > Shivan Strike Temporary Powers > Shotgun Launched Frag Grenade Temporary Powers > St > Louis Slammer Temporary Powers > Synaptic Whirlwind Pets > Arachnobot Blaster > Energy Blast Pets > Bomb > Time Bomb Pets > High Explosives > High Explosives Pets > High Explosives Tech > High Explosives Pets > LightningStorm_NPC > Lightning Pets > Longbow Heavy > Energy Barrage Pets > Longbow Heavy > Grenade Pets > Longbow Heavy > Plasma Blast Pets > Mine > Trip Mine Pets > Phantasm > Energy Torrent Pets > Phantasm > Power Bolt Pets > Singularity > Lift Pets > Stone > Hurl Boulder Pets > Tech Lab > Explosion Pets > Thug Minion > Dual Wield Knockback Suppression rules have been enforced for the following enhancements: Spoiler Avalanche: Recharge/Chance for Knockdown Kinetic Combat: Chance for Knockdown Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Stupefy: Chance for Knockback Kinetic Combat: Chance for Knockdown Ragnarok: Chance for Knockdown Stupefy: Chance for Knockback Might of the Empire: Damage/Recharge/Chance for Knockdown Superior Avalanche: Recharge/Chance for Knockdown Ragnarok: Chance for Knockdown Bases Renamed "Bathroom" tab to "Bath & Kitchen" Added 38 new base items created by @Naomi: Spoiler Bath & Kitchen > Laundry Basket 1 Bath & Kitchen > Laundry Basket 2 Bath & Kitchen > Laundry Detergent Bath & Kitchen > Microwave Bath & Kitchen > Dinner Fork Bath & Kitchen > Dinner Spoon Bath & Kitchen > Dinner Knife Bath & Kitchen > Dinner Plate 1 Bath & Kitchen > Dinner Plate 2 Bath & Kitchen > Dinner Bowl 1 Bath & Kitchen > Dinner Bowl 2 Bath & Kitchen > Coffee Maker 1 Bath & Kitchen > Coffee Maker 2 Bath & Kitchen > Coffee Maker 3 Bath & Kitchen > Coffee Carafe 1 Bath & Kitchen > Coffee Carafe 2 Bath & Kitchen > French Press 1 Bath & Kitchen > French Press 2 Bath & Kitchen > Coffee Can 1 Bath & Kitchen > Coffee Can 2 Bath & Kitchen > Coffee Bag 1 Bath & Kitchen > Ice Bucket 1 Bath & Kitchen > Ice Bucket 2 Bath & Kitchen > Wine Glass 1 Bath & Kitchen > Wine Glass 2 Bath & Kitchen > Champagne Flute 1 Bath & Kitchen > Champagne Flute 2 Bath & Kitchen > Wine Bottle Bath & Kitchen > Champagne Bottle Bath & Kitchen > Portable Grill 1 Bath & Kitchen > Portable Grill 2 Bath & Kitchen > Portable Grill 3 Bath & Kitchen > Portable Grill 4 Bath & Kitchen > Portable Grill Lid Bath & Kitchen > Grill Hotdog 1 Bath & Kitchen > Grill Hotdog 2 Bath & Kitchen > Grill Hamburger 1 Bath & Kitchen > Grill Hamburger 2 User Interface Switch to a different method of hooking the Print Screen key. This should fix the issues with using modifier keys in conjunction with it, as well as allow it to pass through to the OS so the traditional "copy to clipboard" functionality works again. Resynchronize modifier key state in certain edge cases (mostly involving the numeric keypad) to try and resolve issues of the shift key rarely getting stuck. Bug Fixes Fix the team window showing "On mission map" when a teammate is in their Supergroup Base and vice versa. Prevent immediate crash when passing a -patchdir parameter to a nonexistent directory. This seems to be happening on certain Macs. Fixes for many Mapserver crashes unearthed by the new crash handler Various fixes and stability improvements to the client This should allow some users that were previously stuck on the Safe Mode client to now use the new client Fixed a bug that allowed players to inadvertently delete the geometry of entire zones Powers Fixes Archery > Ranged Shot Fixed a bug where would not animate in the character customization screen. Blaster Ranged > Electric Blast > Corrected an FXGEO feedback error with this power's FX. Blaster Support > Atomic Manipulation > Beta Decay: Text should no longer state it taunts enemies. Blaster Support > Atomic Manipulation > Electron Shackles: Should no longer accept Endurance Modification enhancements or sets. Blaster Support > Psoinic Manipulation > Drain Psych: -Regeneration effect should no longer be enhanceable. Dark Control > Umbra Beast: Should now accept Fear Enhancement and Sets. Devices > Targeting Drone: The power description for Targeting Drone has been fixed. Dominator > Fire Control > Fire Imps: Should now always summon 3 imps. Dominator > Psionic Assault > Drain Psych: -Regeneration effect should no longer be enhanceable. Dominator > Savage Assault > Call hawk & Feral Charge: Should no longer accept Dominator Archetype Enhancement sets. Pool > Force of Will > Mighty Leap > Takeoff effect can now be cancelled. Pool > Force of Will > Weaken Resolve: Fixed typos. Now accepts Accurate ToHit Debuff enhancements. Gravity Control > Singularity should now apply and take advantage of the Impact mechanic. Ice Melee > Frozen Fists (Brute/Stalker/Scrapper) Power Description should no longer say it adds -res. Incarnate > Hybrid : Should no longer fail to shut down after zoning. Martial Arts > Crippling Axe Kick: now accepts defense debuff enhancements and sets. Poison Weaken and Cold Domination -Special powers should no longer be boosted by +Special powers like Power Boost. As a rule, Str effects should not be affected by other Str effects. Pool > Concealment > Stealth and Invisibility: translucency issues should now, FINALLY be fixed. Pool > Leaping > Spring Attack: should now do damage when used by Sentinels Proton Volley's Fast-Snipe sphere FX should now tint properly. Radiation Armor > Beta Decay: Taunt magnitude should now always be Mag 4 Radiation Melee > Contamination AoE should now reliably trigger when hitting a contaminated target. Sentinel > Bio Armor > Athletic Regulation: Should no longer accept travel enhancement sets. Sentinel > Energy Aura > Power Armor: Should now accept Healing Enhancement Sets Sentinel > Fire Blast > Blazing Blast: Should now do 13 ticks of damage over time. Temporary Powers > Ethereal Shift should shut down automatically as other Phase Shift powers. Boosts > Performance Shifter > Chance for +Endurance: Should now have a chance to grant the caster Endurance if used on an offensive attack. Arachnos Soldiers > Summoned Spiders should no longer play a teleport fx every 10 seconds. AE Critter > Sonic Resonance > Liquefy: This power had a range of zero. It has been changed to 60ft. AE Critter > Pain Domination > Soothing Aura: This power is now an Auto, as most AE versions of Toggle powers. AE Critter > Force Fields > Personal Force Fields now lasts 30 seconds instead of 0.75 seconds. AE Critter > Assault Rifle > Ignite: Should now properly do damage. 3 1 Link to comment Share on other sites More sharing options...
Mr. Wallet Posted January 15, 2020 Share Posted January 15, 2020 I think Power Acquisition Levels has a typo; it has Crippling Axe Kick at 34. 1 Link to comment Share on other sites More sharing options...
MJB Posted January 15, 2020 Share Posted January 15, 2020 Curious in the list of powers that have had their mez duration fixed in pvp, there doesn't seem to be mention of corruptor > beam rifle > lancer shot? Though we've had a few games on the test server with beam corruptors and am 98% sure it is actually fixed. twitch Link to comment Share on other sites More sharing options...
quixoteprog Posted January 15, 2020 Share Posted January 15, 2020 While it is nice that MM pet AI got fixed it would be cool if the Phantasm AI got something similar so that he no longer runs in for a hug after blasting mobs with a ranged attack. At least, I assume that's what he is doing since he doesn't even HAVE any melee attacks. Link to comment Share on other sites More sharing options...
Lead Game Master GM Korvin Posted January 15, 2020 Lead Game Master Share Posted January 15, 2020 28 minutes ago, quixoteprog said: While it is nice that MM pet AI got fixed it would be cool if the Phantasm AI got something similar so that he no longer runs in for a hug after blasting mobs with a ranged attack. At least, I assume that's what he is doing since he doesn't even HAVE any melee attacks. You might like this post from our Pets & Henchmen feedback thread: 3 Interested in supporting Homecoming? Consider applying to become a Game Master! Link to comment Share on other sites More sharing options...
Happy Thoughts Posted January 15, 2020 Share Posted January 15, 2020 18 hours ago, The Curator said: Bug Fixes Fix the team window showing "On mission map" when a teammate is in their Supergroup Base and vice versa. The mastermind pet improvements are what I'm looking forward to the most, but I wanted to make special note of this fix. It's representative of how dedicated the Homecoming team is to making the game as perfect as possible, and conveys a "no problem too small" attitude. Much love to the team! 6 Link to comment Share on other sites More sharing options...
Blackfeather Posted January 15, 2020 Share Posted January 15, 2020 18 hours ago, The Curator said: The pets that no longer move in to use melee attacks are: Mercenaries > Soldiers Mercenaries > Medic Mercenaries > Spec Ops Mercenaries > Commando Necromancy > Lich Robotics > Battle Drones Robotics > Protector Bots Robotics > Assault Bot Thugs > Thugs Thugs > Arsonist Thugs > Enforcers Perhaps Necromancy > Soul Extraction's Ghost should have this as well? At least according to Paragon Wiki, it doesn't seem to have any melee attacks attached to it. Link to comment Share on other sites More sharing options...
iBot Posted January 15, 2020 Share Posted January 15, 2020 Looking forward to this going live. My Robotics MM thanks all of you (and the players that are testing this) for this change. I will actually want to play that character again after this. Link to comment Share on other sites More sharing options...
Rathulfr Posted January 15, 2020 Share Posted January 15, 2020 19 hours ago, The Curator said: Fixed a bug that allowed players to inadvertently delete the geometry of entire zones That was a bug? I thought it meant I had unlocked a "Super Mega Incarnate" power. Darn. 😞 1 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer Link to comment Share on other sites More sharing options...
City Council Jimmy Posted January 15, 2020 City Council Share Posted January 15, 2020 2 hours ago, Blackfeather said: Perhaps Necromancy > Soul Extraction's Ghost should have this as well? At least according to Paragon Wiki, it doesn't seem to have any melee attacks attached to it. I believe Soul Extraction is classed as a normal pet rather than a Henchmen (ie: controllable persistent MM pet), so it'll be covered in the pass that also deals with Controller / Dominator pets. 3 Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! Link to comment Share on other sites More sharing options...
skoryy Posted January 15, 2020 Share Posted January 15, 2020 Release candidate? Aw yiss, it's happening! Everlasting's Actionette Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more! Link to comment Share on other sites More sharing options...
csr Posted January 15, 2020 Share Posted January 15, 2020 21 hours ago, The Curator said: Issue 26, Page 4 (Release Candidate 1) Tanker & Brute Changes Scaling & Stats Brute: Ranged and Melee damage modifiers are now equal. This should probably state that the Ranged modifier was increased to match the Melee modifier, and what that modifier is (0.75). 2 Link to comment Share on other sites More sharing options...
Seigmoraig Posted January 15, 2020 Share Posted January 15, 2020 Awesome !! I can't wait for this to finally hit the live servers ! This is IMO the most important patch Homecoming team will have released to date and is really the beginning of a new era in City of Heroes awesomeness 😄 2 Link to comment Share on other sites More sharing options...
arcane Posted January 15, 2020 Share Posted January 15, 2020 8 hours ago, MJB said: Curious in the list of powers that have had their mez duration fixed in pvp, there doesn't seem to be mention of corruptor > beam rifle > lancer shot? Though we've had a few games on the test server with beam corruptors and am 98% sure it is actually fixed. Also doesn’t mention defender paralytic poison but I believe someone here told me that was fixed too. Link to comment Share on other sites More sharing options...
Developer Captain Powerhouse Posted January 15, 2020 Developer Share Posted January 15, 2020 The way the change was done, its very unlikely any power was missed, but it's possible that they got missed in the patch notes. Please, if you see a known problem power not listed, double check if its fixed and let us know so we can update the notes. 1 Link to comment Share on other sites More sharing options...
Vanden Posted January 15, 2020 Share Posted January 15, 2020 6 hours ago, quixoteprog said: While it is nice that MM pet AI got fixed it would be cool if the Phantasm AI got something similar so that he no longer runs in for a hug after blasting mobs with a ranged attack. At least, I assume that's what he is doing since he doesn't even HAVE any melee attacks. From what Jimmy said earlier, PA is a normal pet rather than a henchman, meaning it has a different AI and isn't covered by this change, but could be changed in the future. However, the main point of PA is to draw aggro, and they'll do that better in melee, so it probably shouldn't be changed. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
NNDeepdish Posted January 15, 2020 Share Posted January 15, 2020 Much excite! 1 Link to comment Share on other sites More sharing options...
quixoteprog Posted January 15, 2020 Share Posted January 15, 2020 (edited) 33 minutes ago, Vanden said: From what Jimmy said earlier, PA is a normal pet rather than a henchman, meaning it has a different AI and isn't covered by this change, but could be changed in the future. However, the main point of PA is to draw aggro, and they'll do that better in melee, so it probably shouldn't be changed. I am fine with PA jumping into melee, because the members of Phantom Army are invulnerable. Phantasm on the other hand, is not PA. 😄 It can die in a couple swipes from a boss and DOES. It would be nice if the decoy he summons jumped into melee and he did not. But if I had my preferences I would have them both stay at ranged. (by both here I mean Phantasm and his decoy, not PA. PA, as you said, should jump in there and mix it up.) Edited January 15, 2020 by quixoteprog Link to comment Share on other sites More sharing options...
Vanden Posted January 15, 2020 Share Posted January 15, 2020 28 minutes ago, quixoteprog said: I am fine with PA jumping into melee, because the members of Phantom Army are invulnerable. Phantasm on the other hand, is not PA. 😄 It can die in a couple swipes from a boss and DOES. It would be nice if the decoy he summons jumped into melee and he did not. But if I had my preferences I would have them both stay at ranged. (by both here I mean Phantasm and his decoy, not PA. PA, as you said, should jump in there and mix it up.) Well that's on me. Yeah, Phantasm should probably stay at range. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
Wavicle Posted January 15, 2020 Share Posted January 15, 2020 On 1/14/2020 at 11:49 AM, The Curator said: Lowered Weaken Resolve's -res debuff from scale -1.5 to scale -1.0. Bug Fixes Fix the team window showing "On mission map" when a teammate is in their Supergroup Base and vice versa. Powers Fixes Blaster Ranged > I like the Tank, Brute, and MM changes. Weaken Resolve was too good??? What? I don't even use it on the characters that take it. Nice bug fix, thanks. Still no fix for Energy Blast Fast Snipe Sound FX bug that didn't exist before the change to fast snipe... Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Wavicle Posted January 15, 2020 Share Posted January 15, 2020 4 hours ago, Jimmy said: I believe Soul Extraction is classed as a normal pet rather than a Henchmen (ie: controllable persistent MM pet), so it'll be covered in the pass that also deals with Controller / Dominator pets. Then Warshade Extracted Essence may also get looked at at that time? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Rathulfr Posted January 15, 2020 Share Posted January 15, 2020 7 minutes ago, sacredlunatic said: Still no fix for Energy Blast Fast Snipe Sound FX bug that didn't exist before the change to fast snipe... Yeah, I was hoping that would be fixed soon, too. I guess now it's just Soon™. 😒 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer Link to comment Share on other sites More sharing options...
HelenCarnate Posted January 15, 2020 Share Posted January 15, 2020 (edited) Was checking the tanker damages vs live and something happened to Rad Melee. Live lvl 50 damage --Test lvl 50 damage Tier1 57.27----53.25 Tier2 98.53----93.83 Tier3 63.62----109.55 (aoe cone) Tier5 124.38---124.26 Tier7 4.89----4.89 (damage toggle) Tier8 197.70----178.35 Tier9 68.96----81.89 (aoe) I did not go through all the sets but checked a couple more (Axe, Broadsword) and those seemed to have a consistent increase on each power but with Rad Melee, some are higher, some are lower and they are not the same percentage change and the damage toggle had no change at all. Edit, Hah! I think I figured it out. On the live version it lists the contaminated damage in addition to regular damage and on the Test version it does not. Now that being said, no increase for Irradiated Ground? Quills gets an increase but Rad does not? Is the pet mechanic causing that? Can this be addressed? Edited January 15, 2020 by HelenCarnate Link to comment Share on other sites More sharing options...
TheSpiritFox Posted January 16, 2020 Share Posted January 16, 2020 My masterminds are like FUUUUUUCK YESSSSSSSSS 1 Link to comment Share on other sites More sharing options...
TheSpiritFox Posted January 16, 2020 Share Posted January 16, 2020 (edited) On 1/15/2020 at 1:47 PM, Vanden said: From what Jimmy said earlier, PA is a normal pet rather than a henchman, meaning it has a different AI and isn't covered by this change, but could be changed in the future. However, the main point of PA is to draw aggro, and they'll do that better in melee, so it probably shouldn't be changed. Besides which they're often not brawling in melee but using melee powers. No it's my fucking arsonist, my battle drones, and my assault bot that are like WOOOOO WE SMART NOW! :Edit: sorry excited doublepost :Edit2: If possible please fix demons getting stuck in teh floor and having to be dismissed when knocked back! Like just fought dominatrix and like she took all of my pets but the T1s out of comission forcing me to resummon and return to the fight. Couldn't kill her because demons bug out when knocked back Edited January 16, 2020 by TheSpiritFox Link to comment Share on other sites More sharing options...
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