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Is work on page 6 ongoing or stalled?


aethereal

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10 hours ago, Jimmy said:

Brute taunt auras not working in farms - this was on Homecoming's test server for months, but the players it affected didn't engage in testing, so the issue wasn't found


Sorry about that. Being my primary focus, the Tanker changes consumed almost all of my attention and I didn’t even think to check on Brutes (Had I hopped on a Brute even for a moment, that bug would have been apparent). I promise to do a much more thorough job of it in all future beta tests.

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Playing CoX is it’s own reward

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On 9/16/2020 at 6:57 AM, FoulVileTerror said:

 

A secretive development cycle doesn't change the amount or intensity of complaints, just defers them until later and does harm to the trust between developers and players.

 

Were you around on live when the live devs decided to replace powers in the Patron pools that "nobody used?" There was *definitely* not a reduction in intensity of complaints.

 

In the end, we got 5 powers per pool. Sadly that left us with a few tons of feathers and ... I think 2700 gallons of boiling tar we had nothing to use on.

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8 hours ago, 0th Power said:

So, now that we have page 6 details...  Any ETA on page 7????😜

Spring 2021

 

All predictions wrong, or your money back.


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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  • 2 weeks later
  • 3 months later
  • Retired Developer

There are more things coming, hopefully quicker since I know a bit more now than I did a year ago.

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"Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials.

 

Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty."

 


Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! For science and community!

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19 hours ago, Piecemeal said:

There are more things coming, hopefully quicker since I know a bit more now than I did a year ago.

I know that it didn't please everyone, but I was really impressed with your work - the "production values" was above what a lot of the core game's story arcs showed. Things like the police standing around the door at the end of the mission were a nice touch.

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
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5 hours ago, Gulbasaur said:

I know that it didn't please everyone, but I was really impressed with your work - the "production values" was above what a lot of the core game's story arcs showed. Things like the police standing around the door at the end of the mission were a nice touch.

Thank you.

 

Those arcs were expected to be a bit polarizing, and the next patch to them softens it up some more before I take a full step back from them.

 

The future content will take bits and pieces of what I learned in those arcs. Their true 'flaws' are that they are packed with things I needed to try and do, to see if they could be done. It turned out to be a bit much in the package, but now the groundwork is laid for future arcs to use the tech that's already working and expand upon it, little bits of it here and there.

 

I will still strive to add more things spread out across my work. But updating textures, tweaking maps, that's something that I want to include in every release.

 

As far as those arcs, it was a rocky but strong outing for my initial introduction, but I think you'll find I rather elegantly addressed some of the bigger concerns by this next patch:

 

  • How the Virus affects you
  • How to counteract the virus
  • Map density and Min/LT/Boss spreads (Unfortunately I will admit I like the rave too much to alter it more - I consider it a mid-arc crescendo before the second act)
  • Team-friendly options to affect your gameplay options (In the investigation)

 

Things I'll definitely keep doing:

  • Divergent endings
  • More callbacks, NPCs coming back with new purposes, and more pop culture references than is probably good for me
  • More unique NPCs
  • Global plot moving forward
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"Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials.

 

Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty."

 


Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! For science and community!

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10 hours ago, Piecemeal said:
  • More callbacks, NPCs coming back with new purposes, and more pop culture references than is probably good for me

Just imagine your legacy... people will be looking up those references in bewilderment for years to come!

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
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On 1/20/2021 at 10:15 AM, Gulbasaur said:

I know that it didn't please everyone, but I was really impressed with your work - the "production values" was above what a lot of the core game's story arcs showed. Things like the police standing around the door at the end of the mission were a nice touch.

 

The Piecemeal arcs weren't perfect, but they were ambitious and a huge breath of fresh air.  I'm super excited to see more.

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