siolfir Posted November 27, 2020 Posted November 27, 2020 On 11/24/2020 at 3:09 PM, Hyperstrike said: *Tosses Harwaiians into the volcanoes to appease the gods for the abomination that is ruining a pizza with pineapple* Don't toss Hawaiians into a volcano for that. It was made by a Canadian. He's dead now. On 11/25/2020 at 12:51 AM, Vald said: First off, I want to say thankyou devs for all your work. I have been trying out the changes to touch of fear in dark melee. <snip> But I seem to be having an issue when attacking a group with the power it makes the entire group run away like they are in a rain of fire, not very productive for a melee toon.. Anyone else having this issue? Without a taunt, DoT effects cause mobs to flee more (this is why even without a specific effect making the mobs flee, Caltrops, Rain of Fire, Ice Storm, and Burn all make mobs try to run away). On 11/25/2020 at 6:34 PM, gec72 said: Hrm. I think at least back on live I liked having the utility of Stun on my (solo) Inv/EM tank.* Sometimes having a means of soft control was useful. (Sappers?) * he hasn't been priority for leveling up again and is somewhere in the teens edit: I guess it might be workable with the Barrage change, I will have to see how the new mechanics play out. And yes, I am probably an atypical player. I imagine I'm one of the few who isn't all that keen on the sniper power changes because it slows me down solo waiting for the out-of-combat status to flip to engage a new mob. You'll have to use Total Focus first, the base duration will be slightly less (under 2 sec iirc?), and you'll give up the fast Energy Transfer, but an Energy-Focused Barrage can replace Stun one-for-one while doing more damage in a faster animation for less endurance and applying -special. I don't mention "with a lower recharge" in this instance because of the tie to Total Focus and its 20 second recharge. If you used Stun before there's less of a benefit to the other changes in the set, but you're still better off than you were just by using Barrage compared to taking (and slotting) Stun. That said, with my (pre-original EM nerf) Brute I never used Stun because the 60% chance in both Energy Transfer and Bone Smasher meant it's easy to reliably stun without it, and a dead Sapper is better than a stunned Sapper (I used ET first back then since it was always fast, now you can use TF on the Sapper and follow up with ET on something else instead... or lead with ET (or, I guess Barrage) if you still have focus from the previous spawn). 1
Ultimo Posted November 27, 2020 Posted November 27, 2020 10 minutes ago, siolfir said: Don't toss Hawaiians into a volcano for that. It was made by a Canadian. He's dead now. Without a taunt, DoT effects cause mobs to flee more (this is why even without a specific effect making the mobs flee, Caltrops, Rain of Fire, Ice Storm, and Burn all make mobs try to run away). You'll have to use Total Focus first, the base duration will be slightly less (under 2 sec iirc?), and you'll give up the fast Energy Transfer, but an Energy-Focused Barrage can replace Stun one-for-one while doing more damage in a faster animation for less endurance and applying -special. I don't mention "with a lower recharge" in this instance because of the tie to Total Focus and its 20 second recharge. If you used Stun before there's less of a benefit to the other changes in the set, but you're still better off than you were just by using Barrage compared to taking (and slotting) Stun. That said, with my (pre-original EM nerf) Brute I never used Stun because the 60% chance in both Energy Transfer and Bone Smasher meant it's easy to reliably stun without it, and a dead Sapper is better than a stunned Sapper (I used ET first back then since it was always fast, now you can use TF on the Sapper and follow up with ET on something else instead... or lead with ET (or, I guess Barrage) if you still have focus from the previous spawn). Debuffs will too... things like Snow Storm.
ZorkNemesis Posted November 27, 2020 Posted November 27, 2020 Something I noticed on Agent Watkin's mission to Investigate Pathogen's Warehouse. The map has a persistent debuff in play that reduces regen, recovery, and max hp/end. While that's normal, I went in on a Mastermind and noticed my pets were not suffering from it. Even more interesting, the Boosters you can find on the map that counter the effect for a short while also work on the pets, giving the pets the full buff without the map's debuff. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
wolfshadow31 Posted November 27, 2020 Posted November 27, 2020 Not sure if it's been mentioned...as I am not gonna scroll through 7 pages...but the Villain Arc...The Freakish Lab of Dr Vahzilok is not under Captain in Oroborous mission list as mentioned, it's under Criminal...since its a 35-39 arc. Captain is the 40-49 arcs. 1
Cidri Posted November 27, 2020 Posted November 27, 2020 Trick Arrow/EMP Arrow now does stun against most targets. Ought it not accept stun enhancements/sets?
Wavicle Posted November 27, 2020 Posted November 27, 2020 14 minutes ago, Cidri said: Trick Arrow/EMP Arrow now does stun against most targets. Ought it not accept stun enhancements/sets? Do you mean Tactical Arrow/ESD Arrow? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Cidri Posted November 27, 2020 Posted November 27, 2020 (edited) 1 hour ago, Wavicle said: Do you mean Tactical Arrow/ESD Arrow? Ah, indeed I confused those two. So, the issue is shouldn't Blaster/Tactical Arrow/ESD Arrow take stun enhancers/sets? Notes say that it now DOES accept stun enhancers/sets. And the trial I did in-game was on a TA defender. I guess this is all moot. Sorry for providing static. The new dataset in Mid's Reborn does not allow stun sets on Blaster/Tactical Arrow/ESD Arrow . /Peace Edited November 27, 2020 by Cidri
Not2sweet Posted November 27, 2020 Posted November 27, 2020 Thank you realy love the new badges and the new story arc's. And all badges worked great...... Thank you, you make me smile. 1
KeepDistance Posted November 27, 2020 Posted November 27, 2020 Two issues: 1) I can no longer use Longbow Jetpack in PvP zones. Is this intentional? It makes redside accolades much more difficult, since there's a required explore badge on top of a globe in Warburg. 2) One of my characters - and only one, as far as I can tell - has a borked UI scale for interaction dialogs. Screenshot attached; note how the text on the flashback settings dialog is way smaller than the text in the contact menu. Logging out, restarting client, and changing graphics settings did nothing to fix the problem.
KeepDistance Posted November 27, 2020 Posted November 27, 2020 Also, the full patch notes say: Quote Added vendors selling the Arena temporary powers (which are now usable in PvP zones) Where do I find these vendors? Are they marked on the map?
Bionic_Flea Posted November 27, 2020 Posted November 27, 2020 (edited) Regarding the jetpack, yes it's intentional that you cannot use that jetpack, however, you can buy a cheap PvP jetpack, super jump, and/or TP from any PvP vendor for cheap. Yes, the vendors are on the map with the usual $ symbol, usually very close to the entrance. 6 minutes ago, KeepDistance said: Where do I find these vendors? Are they marked on the map? Edited November 27, 2020 by Bionic_Flea
KeepDistance Posted November 27, 2020 Posted November 27, 2020 24 minutes ago, KeepDistance said: Two issues: 1) I can no longer use Longbow Jetpack in PvP zones. Is this intentional? It makes redside accolades much more difficult, since there's a required explore badge on top of a globe in Warburg. The prestige skiffs appear to still work, but that's 1M I didn't used to need to spend.
Mr. Vee Posted November 27, 2020 Posted November 27, 2020 I'm just gonna go ahead and assume the pvp community is breathing a sigh of relief that people can't slowly fly away with a p2w jetpack. 1
JAMMan0000 Posted November 27, 2020 Posted November 27, 2020 On 11/24/2020 at 9:02 PM, Bopper said: Does this help? http://web.archive.org/web/20161103145848/http://tomax.cohtitan.com/data/powers/tables.php?mod=Ranged_Immobilize Thanks Bopper. That looks like historical info. Is that still mostly accurate today? If not, do you know if there is a similar current reference?
Bopper Posted November 27, 2020 Posted November 27, 2020 Just now, JAMMan0000 said: Thanks Bopper. That looks like historical info. Is that still mostly accurate today? If not, do you know if there is a similar current reference? It should be mostly accurate. I dont think any tables have changed, but new ones were added. PvP damage tables (page 5?) and Special Mod tables (issue 27) are the new ones that come to mind 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Wavicle Posted November 27, 2020 Posted November 27, 2020 41 minutes ago, Veelectric Boogaloo said: I'm just gonna go ahead and assume the pvp community is breathing a sigh of relief that people can't slowly fly away with a p2w jetpack. Yes, I'm sure they're crying moar about it. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Wavicle Posted November 27, 2020 Posted November 27, 2020 8 hours ago, Cidri said: Ah, indeed I confused those two. So, the issue is shouldn't Blaster/Tactical Arrow/ESD Arrow take stun enhancers/sets? Notes say that it now DOES accept stun enhancers/sets. And the trial I did in-game was on a TA defender. I guess this is all moot. Sorry for providing static. The new dataset in Mid's Reborn does not allow stun sets on Blaster/Tactical Arrow/ESD Arrow . /Peace Has Mids been updated for i27 already? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
City Council Faultline Posted November 28, 2020 City Council Posted November 28, 2020 5 hours ago, KeepDistance said: I can no longer use Longbow Jetpack in PvP zones. Is this intentional? It makes redside accolades much more difficult, since there's a required explore badge on top of a globe in Warburg. 2) One of my characters - and only one, as far as I can tell - has a borked UI scale for interaction dialogs. Screenshot attached; note how the text on the flashback settings dialog is way smaller than the text in the contact menu. 1) Yes, use the Arena version from the vendors in the zone. 2) /windowscale contactDialog 1 (or any number between 0.5 and 5)
KeepDistance Posted November 28, 2020 Posted November 28, 2020 1 hour ago, Faultline said: 1) Yes, use the Arena version from the vendors in the zone. 2) /windowscale contactDialog 1 (or any number between 0.5 and 5) Thanks, found the PvP vendor and the windowscale command fixed that issue.
Cinnder Posted November 28, 2020 Posted November 28, 2020 8 hours ago, KeepDistance said: 2) One of my characters - and only one, as far as I can tell - has a borked UI scale for interaction dialogs. Screenshot attached; note how the text on the flashback settings dialog is way smaller than the text in the contact menu. 3 hours ago, Faultline said: 2) /windowscale contactDialog 1 (or any number between 0.5 and 5) Just to offer an alternative solution: I fixed this by turning off Automatic UI Scale in Options on the Windows tab. 1
Troo Posted November 28, 2020 Posted November 28, 2020 TP Foe could formally be used on an ally's target. Since TP Foe has been removed this function is lost. Power Changes Teleport Target (Replaces Recall Friend) Now combines the functionality of Recall Friend and Teleport Foe If you previously had Recall Friend, you'll now have Teleport Target Combat Teleport (Replaces Teleport Foe) A quick-casting, short-ranged (100ft) teleport designed to be used in combat The range of this power can be enhanced, but it cannot be buffed or debuffed by set bonuses or other powers This power can be activated up to 3 times in a row before it triggers a cooldown This power grants a small ToHit buff to your next attack If you previously had Teleport Foe, you'll now have Combat Teleport Teleport This power now grants a 4s untouchable buff If you attack while this buff is active, both the Untouchable buff and the Hover buff will be cancelled If you have been in combat in the last 10 seconds, phase will not be triggered In PvP, using teleport 3 times within a 30 second window will trigger No Phase Team Teleport Endurance cost reduced from 20 to 16 Fold Space (Replaces Long Range Teleport) This power will teleport foes from the nearby area into melee range Line of sight is required 100ft range, 16 targets max, prioritizes closer targets Long Range Teleport has been removed from the Teleportation pool and is now an Accolade power If you previously had Long Range Teleport, you'll now have Fold Space See the Long Range Teleporter section below for more information "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted November 28, 2020 Posted November 28, 2020 21 hours ago, Faultline said: 1) Yes, use the Arena version from the vendors in the zone. This does not work in Siren's call. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
America's Angel Posted November 28, 2020 Posted November 28, 2020 On 11/27/2020 at 8:57 PM, Veelectric Boogaloo said: I'm just gonna go ahead and assume the pvp community is breathing a sigh of relief that people can't slowly fly away with a p2w jetpack. It's so people can't fly indefinitely post jaunt in zones. Badgers can still buy a 2min jetpack for 10k. Everyone wins. 1 minute ago, Troo said: This does not work in Siren's call. My Stuff: Fightclub PvP Discord (Melee PvP tournaments, builds, and beta testing) Influence Farming Guide (General guide to farming, with maps and builds)
Troo Posted November 28, 2020 Posted November 28, 2020 Nope "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted November 28, 2020 Posted November 28, 2020 (edited) @America's Angel and this is a flaw in the somewhat short sighted plans that were pushed to production. You can hang onto your opinion that it is working. Fact remains, it is not working equal to how it worked previously. The new changes punish some players but not all equally. Edited November 28, 2020 by Troo 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
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