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Posted

There seems to be no sound effects on Sonic Thrust, though maybe it is just a quiet one?

 

Also, I am absolutely loving Combat Teleport and Fold Space.  Real gamechangers for me, but they still feel totally part of the CoH world.  

Posted
  On 11/25/2020 at 12:04 PM, Piecemeal said:

 

Actually I thought I'd fixed this. I will be looking into this. I don't remember manually massaging the spawn defs into maximum payout for everyone.

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Thanks! I had a similar but different complaint about the villain arc. For a level 30ish arc, I feel like there are WAY too many elite bosses, way too many of the bosses and EBs in that arc spawn multiple ambushes. That's the kind of difficulty I expect (in that level range) to face in the last fight of the last mission of the arc -- not two and three times per instance in every instance.

Posted
  On 11/25/2020 at 12:04 AM, Arnabas said:

Doubling the recharge time on Sting of the Wasp kills one of my characters. I have an AR/ Ninja blaster who does a fair bit of melee. I slotted his sword attacks to go as fast as possible. They were still a bit slow, but manageable. Now, not so much. I will therefore ask again that the fighting pool be customizable to show different types of attacks, including swords. I wouldn't even care if the type of damage didn't match up. I just want to swing my sword....

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THIS!  ONE BAZILLIONTY FOUR TIMES THIS!

 

@Jimmy!  Make this happen!  DO IT!  Don't make me swamp the forums with that picture!

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Get busy living... or get busy dying.  That's goddamn right.

Posted (edited)

Hrm. I think at least back on live I liked having the utility of Stun on my (solo) Inv/EM tank.* Sometimes having a means of soft control was useful. (Sappers?)

 

* he hasn't been priority for leveling up again and is somewhere in the teens

 

edit: I guess it might be workable with the Barrage change, I will have to see how the new mechanics play out. And yes, I am probably an atypical player. I imagine I'm one of the few who isn't all that keen on the sniper power changes because it slows me down solo waiting for the out-of-combat status to flip to engage a new mob.

Edited by gec72
Posted
  On 11/25/2020 at 12:05 AM, Grimz said:

Is there a way to change the power so it can benefit from Defiance?

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OSA is a nested pseudo-pet.  When you fire the arrow, it doesn't do anything except cause the OilSlickOil pseudo-pet to spawn at the targeted location.  OilSlickOil immediately begins using a PBAoE which Slows and Knocks Down, and spawns OilSlickTarget, the invisible box that you can target and destroy with Fire/Energy damage.  When OilSlickTarget is defeated, it despawns and sends a call to the server to spawn OilSlickBurn, which uses a PBAoE damage aura to create the damage dealt by OSA.  This is why Ranged AoE Damage procs don't even make hit checks until the oil is ignited, because the entity which has access to those sets doesn't exist until that very moment.

 

So to answer your question, the reason Defiance isn't applied to OSA is because the damage portion of the power is a pseudo-pet "owned" by another pseudo-pet, the target dummy, and the target dummy is "owned" by the oil slick.  Your buffs are only applied to the slick, they don't transition two steps farther down the chain, and the slick doesn't deal damage.  Can it be changed?  Well... no.  The Slow/KD patch has to be generated by a pseudo-pet to be persistent.  Using Redirect doesn't create a persistent patch.  And the damage has to be generated by a pseudo-pet to be appropriate for the power's persistence, in that it can't just be a 15s long DoT applied because foes can leave the AoE and the effects are supposed to end.  And the target also has to be a pseudo-pet, simply because there has to be something there to hit.

 

I said no, but technically, nothing is impossible, if one spends enough time and effort.  Right now, though, there are no existing mechanics which could be substituted for nested pseudo-pets, and spending the necessary time and effort to create the mechanics for one power might not be the best use of the HC team's resources.  It took almost two years to get OSA working the way it does now, and it does work well at this point, so the HC team is probably disinclined to mess around with it or try to replicate it.  At least, for now.  I suspect this may be on @Captain Powerhouse's private list of things to revisit when he's in a better position to do so.  He's not a fan of pseudo-pet powers because they act independently from the player, creating the potential for problems and/or abuse.  But I wouldn't hold my breath.  Making something like OSA without pseudo-pets won't be easy, nor will it be happening any time soon.

 

Any other questions I can answer?

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Posted (edited)
  Reveal hidden contents


You CAN'T think the icon for Combat Teleport is appropriate...

 

 

Edited by GM Tahquitz
Saving folks from vertical scroll without removing a single word. You're welcome.
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Posted
  On 11/25/2020 at 6:04 PM, Wavicle said:

By using the command “powexeclocation  target” you can make it one click and you can make it go directly to your target, even through walls and around corners and such. You can also use it to get out of slow patches and other Debuffs. It’s a very good power.

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So it doesn't get blocked by anything? I gotta try that. I enjoy Burst of Speed in Blaster secondary, but even a handrail in the way keeps it from working 😞

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Posted
  On 11/25/2020 at 3:35 AM, InfamousBrad said:

I just finished The Graveyard Shift on a level  28 (was 29 by the end) tri-form PB, set to +0x1, and ... was this supposed to be this brutal? Over half of the spawn points had unusually large numbers of spawns -- two lieutenants and a minion being the norm. Some of them were (expletive deleted) nuts, like the whole Raverobber instance, where a single spawn point typically consisted of 3-4 lieutenants and 5-6 minions. This, for example, is one spawn point (note the extra 3 lieutenants hidden by the girder):

Clipboard01.jpg

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Were you soloing?

Posted
  On 11/25/2020 at 12:04 PM, Piecemeal said:

 

Actually I thought I'd fixed this. I will be looking into this. I don't remember manually massaging the spawn defs into maximum payout for everyone.

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A chunk of my group + pugs (team of 7) ran Graveyard Shift (at +2x8) Tuesday night and Freakish Lab of Dr. Vahz (at +1x8 I think) Wednesday night and we were able to finish without too much trouble. If we had a slightly more balanced team and employed corner pulls to limit pile-on combats, we could have avoided a wipe or two. 

 

We treated these mission arcs like a Task/Strike Force and just plowed through. Both arcs took a little under two hours to complete (we typically arrest/kill as much as possible). I can see maybe scaling things back a bit for solo players if things are out of whack for groups of that size, but please do not tweak it across the board. We had a good deal of fun on those runs. 

 

The only thing that felt out of place was the multiple "talk to X" missions in the Graveyard Shift arc. That type of mission makes some sense if the arc was available out in the normal game world, but since this is only accessible via Ouroboros it just leaves the majority of the group hanging. It felt like the Fun Bus slammed on the brakes while the leader ran around and the interaction (reading the text) was only accessible by the mission leader. Up to that point we could sort out what was happening via updated mission objectives. It just felt like there was a gap in the story for the players that were not team leader. 

Posted

The notes said people struggled to understand Titan weapon momentum and play it from early. Who are they as I considered it fairly simplistic, big weapon needs some effort to move, when it moves and hits it hits hard, if it misses you start your slow animation again.. 

 

In keeping you should alter the costume weapons as now some weapons appear to cut enemy but don't hurt them as TW range is now more like katana, aesthetically daft.

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Posted (edited)
  On 11/26/2020 at 12:10 PM, Jimmy said:

You posted the same thing five times yesterday.

 

Fleas shouldn't be allowed to use computers.

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But Jimmy, I was quoting you.  That makes it your fault.

Edited by Bionic_Flea
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Posted
  On 11/26/2020 at 2:11 PM, Bionic_Flea said:

But Jimmy, I was quoting you.  That makes it your fault.

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But @Bionic_Flea, you actually posted 15 times yesterday.  You got caught in a time loop.  Several times.  @Jimmy was being nice about it.  Friends don't let friends abuse temporal mechanics.

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Posted
  On 11/26/2020 at 3:15 PM, Jacke said:

15 times

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He's upgraded.  He's pluralized.  He's an infestation now.  He is...

 

@Bionic_Flea!  Now with self-reproducing nano-technology!  Nano-nano-technology, the nano-est of technologies, swarming a forum near you!

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Get busy living... or get busy dying.  That's goddamn right.

Posted
  On 11/26/2020 at 12:21 PM, Jaegernault said:

Who are they as I considered it fairly simplistic

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It was me okay. Me.

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Posted
  On 11/25/2020 at 8:51 AM, Wavicle said:

I think we need to play with the power as if it is just another AoE, and if doesn't work at least Tolerably well on that basis then it probably needs another reevaluation.

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Concerning Touch of Fear, one thousand times this.

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Playing CoX is it’s own reward

Posted
  On 11/26/2020 at 7:41 PM, Myrmidon said:


Concerning Touch of Fear, one thousand times this.

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I have been using it, and it makes me feel pretty comfy actually. I don't really know which I mash more, shadow maul or tof. Tof is harder to quantify damage with as procs fire all over the damn place (tank), and shadow maul has more obvious numbers. However, they both seem to do pretty great.

 

 

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Posted

The only thing I can suggest at this time is that there should be more Shooting Stars when you do the prison break mission on the new arc.  I understand that at this point Flambeaux has gone ditzy-doodle and is pretty much horsing around on her solo career as a morality yo-yo.  Then, of course, Proton had his mental breakdown at the end of the Shooting Stars arc, so, their absences are understandable.  However, Twinshot could (nay, SHOULD) have been recruiting in the meantime.  One character that comes to mind is the low-level martial artist No Mind, who shows up in the third Shooting Stars arc.  You could have tossed in Frostfire or somebody from the Mayhem missions.  The main thrust is that the fight should be more challenging for a larger sized team...  Or for a team that does something crazy like I did, and duoed the arc on x8 (initially, it was just to spawn more Paragon Protectors, but then I forgot to turn it down two-thirds through the next mission and since my buddy and I were doing fine, we just ran through the rest like that).

You can be a good man, the best man in the world...  But there will always be somebody who hates a good man.

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