starro Posted November 26, 2021 Posted November 26, 2021 thank you volunteers for using your holiday weekend to support the game. 4 Pineapple 🍍 Pizza 🍕 is my thumbs up.
City Council Faultline Posted November 26, 2021 City Council Posted November 26, 2021 23 minutes ago, Cinnder said: Also, what does 'Sister Solaris' story arc now uses Incarnate versions of Minotaur, Cyclops and Romulus' mean? Are these even tougher versions of these enemies? Correct, Sister Solaris is an incarnate arc, but it was using non-incarnate versions of those enemies. The main difference is that they have higher tohit. 1 1 2
JasperStone Posted November 26, 2021 Posted November 26, 2021 So beautiful! Thank you! Going to wander around some neighborhoods and listen to the music.... Did I say Thank you yet? Thank you! Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet.
Cinnder Posted November 26, 2021 Posted November 26, 2021 8 minutes ago, Faultline said: Correct, Sister Solaris is an incarnate arc, but it was using non-incarnate versions of those enemies. The main difference is that they have higher tohit. I suppose I can understand why this was done, but that arc was already a PITA to solo. Now it will be even worse. It's quite out of line with the difficulty level of the rest of the Incarnate arcs.
Sovera Posted November 26, 2021 Posted November 26, 2021 I realize I'm still posting on the feedback thread so I'll cross post here: So, no communication on Fault being used while having Hover/Mystic flight? It would have been nice to have a maybe, no, we'll think about it, too much work, answer. Toggleon and toggleoff keybinds it is I guess. Alright, this is what I have. It's clumsy because it require two keypresses to toggle Hover on and off and introduces gaps. Change Hover for whatever flight power you're using. It's possible three keypresses are required if having Hover + Fly on as well as modifying the macro. /bind lshift+1 "$$powexectoggleoff hover$$powexecname fault" - This requires two keypresses if for no other reason that when Hover/Flight/Mystic Flight/Jetpack is toggled off we are still in the air. It takes a second to drop, so, welp, a keypress, wait until we touch the ground, then a second keypress. /bind 1 "$$powexecslot 1$$powexectoggleon hover" - This too requires two keypresses and will reactivate Hover/Mystic Flight/Flight/Jetpack. The powexectoggleon ensures that part will only activate if any of the above are toggled off. I suggest perhaps making more than one bind, maybe one for Tremor who doesn't care about roleplay and one more than just the first attack in case it's on cooldown. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
xl8 Posted November 26, 2021 Posted November 26, 2021 (edited) Can confirm, excellent small but valuable additions to costume editor! Blindfold (tied) wins! Also, let Hostile Face 6 from this day forward be known as the "Eastwood". End trans. Edited November 26, 2021 by xl8 HF6
Kartissa Posted November 26, 2021 Posted November 26, 2021 Well, that's just screwed my plans to get the extra WST badges by repeatedly blitzing the Cavern of Transcendence trial. Which was probably the point.... Nice to see the classic LRSF back, though. 1
Retired Community Rep Dacy Posted November 26, 2021 Retired Community Rep Posted November 26, 2021 1 hour ago, Troo said: predicting a Lazy River base soontm. (I don't think there is one yet @Dacy Nope, can't do one with these, as far as I can see. They disappear if you move, the self-propelling pieces put you in the "slipping" animation, which would break other animations, AND, you have to be floating in water to use the innertubes, which is also a position from which it's impossible to be propelled under current conditions. Sadly, lazy rivers will have to be bobfests, no moving. But hey, now you can bob in style. 🙂 -Dacy 1 1 2 -Dacy Retired CR Active Base Advocate My base building tutorials are always available for you! Want to join the Base Builder's Discord? Check out the new Base Directory! Is your base here?
Developer Captain Powerhouse Posted November 26, 2021 Developer Posted November 26, 2021 1 hour ago, Vanden said: Hey what's this note doing here? I thought it was a mistake when that made the patch notes last time. Misunderstanding at the time. This simply means that the taunt added to powers via the inherent will actually be enhanced by taunt enhancements added to those powers. Like, adding a Taunt enhancement to Fire Sword will increase the taunt duration that of the taunt is dynamically added to the power. 1 1
WindDemon21 Posted November 26, 2021 Posted November 26, 2021 4 hours ago, The Curator said: Crey Eliminator: Chain Gun: Ranged Lethal, High Dam, +Acc Kick: Melee, Light DMG(Smashing), Foe Stun Brawl: Melee, Light DMG(Smashing) (Level 35+ only) Tear Gas Grenade: Targeted AoE, -Perception, -ACC -perception is wholly unfair in pve without something to boost. Can you at least make it work like ours does so if they attack we can still see them? 1 1
WindDemon21 Posted November 26, 2021 Posted November 26, 2021 4 hours ago, The Curator said: Crey Crisis Unit: Grenade Launcher: Targeted AoE, Lethal/Smash, Knockback Sleep Gas: Targeted AoE, Sleep Kick: Melee, Light DMG(Smashing), Foe Stun Brawl: Melee, Light DMG(Smashing) (Level 35+ only) Hallucinogenic Gas: Targeted AoE, Confuse Really aoe confuse too? -100points on these changes seriously. Took away one of my favorite enemies and just completely ruined them. Please take away the -perception and confuse at least SERIOUSLY. At the very least non below level 41. 1
WindDemon21 Posted November 26, 2021 Posted November 26, 2021 Holy balls seriously, get rid of the dumb -perception and confuse... Also, psy is bad enough on the bosses, they don't need to be doing mez on top of it too, especially with them still having MOG... 1
Ukase Posted November 26, 2021 Posted November 26, 2021 51 minutes ago, Kartissa said: Well, that's just screwed my plans to get the extra WST badges by repeatedly blitzing the Cavern of Transcendence trial. Which was probably the point.... Nice to see the classic LRSF back, though. I'd read about this change and ran it on test with my blaster. Instead of 3-4 minutes, it took 9 minutes. So, a bit of a bummer, but still quite simple to do solo. Not as fast as a speedy itf for some good teams, but certainly faster than most other weeklies.
Techwright Posted November 26, 2021 Posted November 26, 2021 First, a question: Whats the "Brickstown update"? when I saw that phrasing (which appears 4 times in regards to bits of it) I went looking through the list, especially the city zone section, but I've seen nothing detailing this. Perhaps I've overlooked something? Second...wow. Just...WOW! I'd been keeping this on the peripheral of my radar, really only noting the new Strike Force and the inner tube emotes, but as I read through the list looking for changes to my characters to which I'd need to adapt, my eyes just got bigger and my jaw more slack. I'm seriously impressed! Hats off to the development team!
Albion Posted November 26, 2021 Posted November 26, 2021 59 minutes ago, Dacy said: Nope, can't do one with these, as far as I can see. They disappear if you move, the self-propelling pieces put you in the "slipping" animation, which would break other animations, AND, you have to be floating in water to use the innertubes, which is also a position from which it's impossible to be propelled under current conditions. Sadly, lazy rivers will have to be bobfests, no moving. But hey, now you can bob in style. 🙂 -Dacy At least they look wonderful in swimming pools, and remain active even if "submerged" between water patches. Σαυτὸν ἀρίθμησον πρότερον καὶ γνῶθι σεαυτόν, καὶ τότ᾽ ἀριθμήσεις γαῖαν ἀπειρεσίην.
BurtHutt Posted November 26, 2021 Posted November 26, 2021 Thanks for all of your hard work, HC Team! Thanks to all of you, I can once again play the beautiful game! 🙂
Wavicle Posted November 26, 2021 Posted November 26, 2021 5 hours ago, The Curator said: Now have additional destination validation for non-line-of-sight teleports. This does not affect teleporting with the standard cursor, only through commands that allow selection of locations that may not be normally reachable. What does this note mean? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Wavicle Posted November 26, 2021 Posted November 26, 2021 5 hours ago, The Curator said: Fix a UI bug that could cause the client to get into an inconsistent state when interacting with elements while the tutorial selection window is displayed. Teleporting while being pushed/pulled by Repel effects no longer causes rubber-banding or sliding through geometry. This is a very old movement prediction bug that could also affect Knockback under rare conditions but wasn't noticed until we started using Repel more to take advantage of the new vectored capabilities. Does this also fix mobs getting knockbacked into cave walls??? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Wavicle Posted November 26, 2021 Posted November 26, 2021 5 hours ago, The Curator said: Force Field: Fixed missing force field sphere FX from many critter powers I guess this probably DOESN'T include Council Ascendant shields? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
plainguy Posted November 26, 2021 Posted November 26, 2021 5 hours ago, The Curator said: Costumes Custom Weapon > Knives of Artemis: Fixed incorrect texture on “Knives of Artemis” custom weapon and fixed minor visual issue on its blade tip Where is this ? I didn't see it. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Wavicle Posted November 26, 2021 Posted November 26, 2021 2 hours ago, Cinnder said: I suppose I can understand why this was done, but that arc was already a PITA to solo. Now it will be even worse. It's quite out of line with the difficulty level of the rest of the Incarnate arcs. How so? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Wavicle Posted November 26, 2021 Posted November 26, 2021 1 hour ago, WindDemon21 said: Holy balls seriously, get rid of the dumb -perception and confuse... Also, psy is bad enough on the bosses, they don't need to be doing mez on top of it too, especially with them still having MOG... imo these are good changes. Crey was too easy in the high levels. COUNCIL WE'RE COMING FOR YOU! 2 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Albion Posted November 26, 2021 Posted November 26, 2021 10 minutes ago, Wavicle said: What does this note mean? Cant no longer use teleport to get spaces you shouldn't be able to access, like behind a wall and such. 1 Σαυτὸν ἀρίθμησον πρότερον καὶ γνῶθι σεαυτόν, καὶ τότ᾽ ἀριθμήσεις γαῖαν ἀπειρεσίην.
City Council Faultline Posted November 26, 2021 City Council Posted November 26, 2021 53 minutes ago, Albion said: Cant no longer use teleport to get spaces you shouldn't be able to access, like behind a wall and such. "Can't" is probably putting too much faith in the fix. But it should at least stop the most common cases of using high FOV and cutscenes to trick the cursor into teleporting you into an unreachable spot. 1 2
Gruntius Posted November 26, 2021 Posted November 26, 2021 Amazing update guys, I continue to be impressed by how much work you put in. Do you have any idea how long I've wanted those gunslinger bows without needing to also have the sash that comes with them One thing I thought was weird though, you added the gold bricker gloves, boots, goggles, jetpack and 3 types of pants but no chest pieces? I'm curious, was there something uniquely difficult about making the chest piece or do the in game Gold Brickers use some kind of generic chest piece or something? Also if the unique costume pieces of the Talons of Fate enemy group could be added in some future update that would be amazing 1
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