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Posted

When I select a mission in zone, sometimes before I start running/leaping/flying/teleporting towards the entrance I'll see how far away it is and say, "Nah." and hit Mission Teleporter or Team Teleport because it's too far and I just don't feel like spending the thirty seconds getting there.  Does anyone else make this mental decision?  I could, in theory, do the math and figure out how much, if any, time I am saving, but again, that's too far and I just don't feel like spending the thirty seconds getting there.

 

For me it's at or close to 1.0 mile, and sometimes if both my mission teleporters are out I get grumpy and mutter curses as I run there, like some sort of idiot caveman.

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Who run Bartertown?

 

Posted

That door in Nerva Archipelago.  You know the one I'm talking about.  That's too far for me.

 

I'm cool with just about everything else.

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Get busy living... or get busy dying.  That's goddamn right.

Posted

Depends on the mood, but it's usually if I have to zone somewhere.   And how long I'm going to be playing.  If I'm just doing a mission before something else either with a different char or outside the game, i'll hit MT

Posted

Me, being the originalist I am and a general non-conformist, will almost never use any easy means of reaching a mission beyond things like LRT, Ouroboros or Base Teleporter.  I'm usually so set in these ways that i'll often pop my LRT before the party leader even has a chance to call the Mission Transporter.  I don't care how far I have to go once I get to the zone, i'm going the distance.

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted

I'll always use Mission Teleport/Team Transport if the door is farther than 1.1 mile (unless I can fly on autopilot and use the AH), or if the door is likely to be somewhere non-trivial to navigate to, such as being below street level.

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Posted

Sometimes, yeah.  One area that annoys me, in this regard, are those missions that spawn directly in the MIDDLE of Independence Port.  No matter which end of the zone you approach from, it's still a slog.  😝

Posted

I'm in the @tidge camp.

 

Unless I'm running my slowplay toon. And spending a mill on Mish TP is a big hit on a guy whose livelihood depends on crafting and selling dropped recipes for $$. 

 

On that: My slow play (primarily) solo, pseudo-old school toon collects all the explore badges when he unlocks a new zone (also does radios in each new zone to get the bank mish). With him, I'll tool around to the explore badges as I head toward the mish. 

 

Speaking of: Crey's Folly is much larger than I thought (and the purple Freaks employ grey guards on their watchtowers for some reason [handy, if your mish is to defeat 35 Freaks while you're hopping hither and thither).

I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

Posted

"Three streets over? Christ, can;'t you get a cab in this town?"

 

I'll usually use shortcuts through a base transporter etc. for anything in another zone, but it's occurred to me that getting from one place to another, once an essential and inevitable part of gameplay, has essentially been removed for any player who cares to skip it. I'm not sure that's a net positive.

 

When was the last time you used a city gate?

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted
27 minutes ago, ZorkNemesis said:

I don't care how far I have to go once I get to the zone, i'm going the distance.

 

 

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Get busy living... or get busy dying.  That's goddamn right.

Posted

There's also those times you get sent to one of the doors way north off in one of the small islands, in PI...

 

But in general, anything over a mile makes me go "Ugh!  Alright, let's go..."

Posted
1 hour ago, tidge said:

or if the door is likely to be somewhere non-trivial to navigate to, such as being below street level.

 

Ugh, Brickstown and St. Martial.  I could look up how to get in there, but ugh, I just don't feel like taking that thirty seconds.

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Who run Bartertown?

 

Posted

So, it's no secret during the day, I work and play. Need to take a call? Tab out, take the call, come back. 

Because of this, I do not normally travel to any missions. I always use mission tp and team teleport. They are always recharged. Because I generally have to tab out during every mission. 

In the evening time, depends on if I've gotten the badges in that zone. If I have, I literally use base teleport, tab out and watch youtube until the mission tp is recharged. I see no point in not squeezing every inf worth of value out of these teleports. If I haven't gotten the badges, I'll zip around, get them and hustle to the mission door. 

 

Posted

Depends on the zone and the team.  If I'm soloing, I'm more patient, unless the zone is very broken (Faultline) or long (Independence Port).  I almost never go into the Archipelago, but I consider it "broken".  

 

The other reason, the team, is something I gauge at the time.  If I feel the team is casual, I'll take my time.  If however, there's a couple of members trying to burn through everything, I'm more likely to use mission teleporter, lest they rudely start without the rest of the team and I lose what little XP will come from their barnstorming.

Posted
5 hours ago, Yomo Kimyata said:

Does anyone else make this mental decision?

 

I like traveling between missions. I gives me time to enjoy looking at the City and maybe see other characters rushing in another direction or at least they might see me rushing off somewhere.

 

I do have a friend that I game with weekly that would use a team transport to get the team to the next mission if it is over 50 feet away ... or so it seems... well, once they stop ranting about something that isn't game related and realizes a new mission is up that the team is planning on moving to the next mission ... of course, by that time, most - if not all of the rest of the team - is already halfway to the new mission or using recall target to teleport the ranter to it ... well ... maybe that is a bit of an exaggeration, but it sure seems like that ... not the part about the ranting, using the team transport to get to a mission over 50 feet away, or using recall target to them to the next mission ... just the rest of it ... 

 

 

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted

Generally .5 miles is my threshold, but other factors come in to play.  For example if a character uses teleport (the pool power) and I'm in an obstruction free zone I'll just use that regardless of distance.  

Posted (edited)

Flight pool with enhancements distance no barrier. Point and burn.

 

Prestige/temporary travel power, or pool travel power other than flight? Distance becomes a factor in saying "Nope".

 

Players drop TT to go around the corner.

 

 

 

Edited by Digirium
Posted
6 hours ago, Luminara said:

That door in Nerva Archipelago.  You know the one I'm talking about.  That's too far for me.

And not being able to just jump off the side of the island and fall until the teleport kicks in and takes you back to the start of the zone, the way you can in the Shadow Shard.

Posted
16 hours ago, Shenanigunner said:

When was the last time you used a city gate?

There are a few I use quite often, in particular the gates from IP to Steel and KR and the one from Talos to Skyway. (There's a TF that spawns a mission in Skyway after one in Talos, and they're always both near the gates.)

Posted

Solo? Most of my characters fly and Afterburner plus Jump Pack equals zooming across the map with no impedance. Same as teaming unless my character or someone else has TT, then it's teleporting for anything longer than say 700 out for the sake of not holding others up.

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Originally Pinnacle Server, then Indomitable and now Excelsior

Posted
18 hours ago, Luminara said:

That door in Nerva Archipelago.  You know the one I'm talking about.  That's too far for me.

 

I'm cool with just about everything else.

 

Damn.  Now I'm imagining a Co-Op Task Force that has its mission doors alternate between Nerva Archipelago and Independence Port.  With all doors being "out of the way".

 

Just imagined that travel layout.  Nothing else.

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