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biostem

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Everything posted by biostem

  1. The OP does not owe you a response, FULL STOP. I ONLY speak for myself. An OP is fully within their right to post a topic and NEVER return to it. The devs are the ones that can make a determination as to whether they want to implement something or not, even if all that is present is a raw suggestion...
  2. Try DM-ing the OP if you want a tailored, personal response. They don't owe you anything, and you have no grounds to become indignant that they don't respond to you in a manner you see fit. This is FORUM, NOT a private conservation...
  3. So not too long ago was the 1st time I got a Sentinel to 50. On the way, I looked at the various APPs/PPPs available to them, and was pleasantly surprised to see that fire and electricity offered team heals. While obviously not as good as those that dedicated support classes get, I found it to be a nice option for those that wanted to also aid their teammates. I'd love to see this idea expanded to other ATs. For instance: Tanker - Voltaic Mastery 35 Electric Fence 35 Tesla Cage 41 Lightning Bolt 41 Rejuvenating Circuit 44 Jolting Chain Note that the exact damage, recharge, end cost, etc, would all have to be adjusted to be in line with AT modifiers and such...
  4. Maybe extend the reach of the cones a bit and/or perhaps give shout or screech an extra damage effect for targets already affected by the -res debuff.
  5. My issue is that in comics, villains typically initiate the conflict/cause the situation that the heroes have to respond to. In CoV, you are basically someone else's henchman - THEY initiate the schemes and you are brought in to aid them or bail them out. I get that it's a limitation due to the nature of the game, but I often feel like I'm just a lackey that was either paid or tricked into aiding a great villain...
  6. Once you unlock Incarnate stuff, (or just by hitting level 50), you get 3 total builds available to you. I have a defense-based build using Scorpion's PPP. My 2nd build uses Ghost Widow's PPP and is more resist-focused. I haven't decided on what I want to do with my 3rd build, yet. Regardless, I basically take and use all the kinetics powers, save for repel and inertial reduction, as I want to be able to support my team best, and both speed boost and increase density now buff in an AoE, so it's much easier to buff my entire team all at once. As for IOs, I rarely use the set bonuses, as I'm not as interested in playing the associated meta-game...
  7. In a few zones where every area is not identical to every other area, I can get around pretty well. I have enough general knowledge to know that if I can see a war wall and I'm facing in direction A, I can turn around and head in direction B to head back to the city center...
  8. Could be an automaton that malfunctioned and became a hero, or a NEMESIS PLOT! Formal designation "Nemesis Adjutant": nemesis adjutant1.costume
  9. So like broadsword might get a "combat teleport", except you're wielding the sword, it deals some lethal damage, and perhaps imparts some appropriate debuff or effect, like a defense debuff? Champions Online has some similar powers - they can be quite useful...
  10. Can the game handle any sort of "forced movement" power, apart from teleportation, or would this proposed power basically be something like Burst of Speed from Martial Combat, only with an effect appropriate for each powerset?
  11. As long as they keep getting enough funding to keep the servers running, I'm happy to keep playing and contributing. If you personally want to combat the decline as you see it, then take part in some outreach. Whatever you decide, let's please tamp down on the propagation of "FUD"...
  12. Those funky monkeys!
  13. I view it as more of a "cool to have" than a "need to have". Most of the other accolade powers are like, what, 30 mins or 1 hr...
  14. I could see gaining a temp power that summons something like a clothes rack, which you can interact with like a tailor. My only concern is that I can spend a lot of time in the tailor, so the summoned entity would have to remain available for a good while, at least...
  15. Thank you for the correction.
  16. It's all about how you approach things - virtually all of a controller's primary deal damage, but YOU have to decide whether you want to leverage that aspect of said powers instead of longer control effects or faster recharges. There is a tradeoff for every decision you make, and that's one of the best aspects of CoH, IMO...
  17. Outside of illusion, the others sets, AFAIK, all have both a single-target and AoE immobilize. Both have relatively short recharges and can actually deal good damage. Plus, they setup containment. Slot them for damage and you'd be surprised how effective they can be. Arcane bolt can actually be a pretty good supplement as well.
  18. Do you mean mission-wise? The enemy groups you fight? The zones you visit? Your level of power? There's many ways it can be broken down...
  19. Log out in Pocket D for a couple hours and you should get a long range teleport power. For bonus points, log out in the Architect Entertainment section on the blue side, as you'll be able to work on 2 day job badges that way. Welcome back!
  20. I would love to see some rank-and-file humanoid automatons added in to their ranks, perhaps with electrical attacks or such...
  21. I checked, and unless I'm missing something, the only option I saw was to show the generic pet names or the customized ones players may set - not a "don't show pet names at all" option like we have for other players...
  22. If there isn't a convenient wall around and/or I want to keep the enemies where they are, sleep is better, IMO. It's also an easier go-to if I don't want to worry about a KB->KD IO...
  23. When I'm soloing my /son defender, siren's song is a great way to temporarily remove some enemies form a fight so I can focus on the ones I want to better setup my buffs/debuffs. I can then pick off one enemy at a time as I see fit...
  24. I really wish we could see little buff/debuff icons under whatever entity we're targeting, (whether friend or foe) - It'd really help in clarifying these kinds of questions...
  25. It's not just about what the powers do directly, but how they also benefit your team; the -RES is a literal force multiplier, as you are effectively increasing the damage of everyone else who attacks that target. While I'm not against having the numbers looked at, I think -RES is one of the most powerful debuffs one can apply...
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