City Council Jimmy Posted December 1, 2020 City Council Posted December 1, 2020 Build 27.1.3516 Winter Event The Winter event is now active! Mysterious Presents have appeared throughout Paragon City and the Rogue Isles Father Time is now present in the Ski Chalet Lord Winter's Realm is available from The LFG Queue Atlas Park has frozen over The price for the Lords of Winter Super Packs in the auction house is discounted to 10 million inf (instead of 25 million) for the duration of the event See the Wiki page for more info The event will be active for 5 weeks, and will end during maintenance on Tuesday the 5th of January New for 2020: Snowbound Badge Awarded for logging in during the event Grants you the Holiday Spirit (debt protection) and Holiday Cheer (a gift for another player) temporary powers New for 2020: Winter Forest Updates The Winter Forest, a special zone previously only accessible via Null the Gull, has been updated to be a seasonal hang-out spot While the Winter event is active, it can be accessed from any TUNNEL portal or by using Long Range Teleporter While the Winter event is active, several NPCs gather in the zone: Ms. Liberty (Trainer), an Icon Cosmetic Surgeon, The Candy Keeper, Shady Nick (Black Market), a P2W Winter Agent, a Last-Minute Gift Shop (Quartermaster), a Merit Vendor, several heroes and villains from around Paragon and the Rogue isles, and of course, Null the Gull himself An invention table, a base portal, and a TUNNEL portal have also been added, and they remain at all times, even after the winter event ends Several small geometry fixes have been made A minimap and a special loading screen have been added Long Range Teleporter Destination List Destinations are now categorized and coloured based on their location (Paragon City, Rogue Isles, Praetoria and Shadow Shard) "Your Supergroup Base" is visible at the top of the list if you are in a Supergroup "Enter Supergroup Passcode..." is visible at the top of the list at all times Locked destinations are now listed This makes it easier to see where you can and cannot go, and also keeps every destination in a consistent location regardless of how many you've unlocked Zones that your current alignment cannot visit are not listed Shadow Shard zones moved to the bottom of the list Hero zones re-ordered slightly, all co-op zones are now at the bottom of the Hero zone list Zone levels have been removed in order to make the list easier to read Zone Checker A zone checker list has been added to the Fast Travel macro, allowing you to check which zones you have and haven't unlocked in LRT has been added to the fast travel macro Unlocked zones can be clicked, doing so will activate LRT (you'll still need to select the destination in the LRT popup) This is likely only a temporary solution, we'd like to add something more integrated with the power itself Thanks to @AboveTheChemist and @Jacke for their assistance with this NOTE: If you have manually downloaded an updated version of fasttravel.mnu, you need to delete it in order to see this update Other Changes Long Range Teleporter can now be purchased from the P2W vendor It costs 1,000,000 influence It can be found under Prestige Powers > Travel > Long Range Teleporter This only unlocks the power itself (with the default base access), exploration badges are still required to unlock each zone Long Range Teleporter's long and short descriptions now clearly state it allows you to access Supergroup bases Long Range Teleporter now uses a long interruptible animation when used inside a mission with Temporary Powers disabled (eg: in Master Of runs) Fixed Faultline not unlocking properly Previously it would unlock if you owned any badge from Echo: Faultline, rather than Faultline proper Story Arcs The Graveyard Shift Updates to spawns in the rave mission to reduce the chance for extreme psychological trauma Adjusted the Raverobber spawn to ensure that the spawn clears as complete as soon as Raverobber drops Reduced the potency of the viral cocktail, now only reduces endurance by 10 instead of 20 MM pets now also get the Viral Cocktail Immune booster power corrected to run for 60s, not 30s, stacking Upgraded the Zoombie explosions: They move faster, hit harder, hit you AND enemies - and added knockback Disclaimers added to Pathogen and Cortex missions to bring friends The Freakish Lab of Dr. Vahzilok Doc Buzzsaw contact updated to remove the HREF store link which would cause the contact to crash if clicked while running the arc via Ouroboros Unkillable enemies getting onto the other side of the fence in the Zig should be less of a problem Wardens using Gale were the issue, and that spawndef simply stops spawning bosses for Longbow now Cortex (Both arcs) Heroside version Rise to the challenge and wasting disease removed from him Redside version Psychic Scream removed fromdecaying version Also has no confuse power still, intended Mind Stab: 20s rech (was 4s), 1.24 damage scale (was 1.64) Subdue: 3s rech (was 8s), .6 damage scale (was 1.0) Telekinetic Blast: 6s rech (was 8s), damage for Smash/Psi now .63/.34, was 1/.64 Mesmerize: 3s rech (was 6s), sleep duration reduced from 30 to 18, damage reduced Dominate: 5s rech (was 8s), .70 damage scale (was 1.0) Greater Psi Blade: 30s rech (was 15s), lethal damage removed, psionic damage at 1.7 scale Confuse added back into his power kit, recharge increased to 20s, mag increased from mag3 to mag4, duration cut to 10s from 20s Updated the Cortex Illusion Spawns to be less painful in quantity Powers Blaster Psychic Blast Several powers have had their range increased to match the bonus range that other versions of Psychic Blast have Psionic Dart range increased from 80ft to 100ft Mental Blast range increased from 80ft to 100ft Telekinetic Blast range increased from 80ft to 100ft Will Domination range increased from 80ft to 100ft Psionic Tornado range increased from 80ft to 100ft Scramble Thoughts range increased from 80ft to 100ft Sentinel Psychic Blast Several powers have had their range increased to match the bonus range that other versions of Psychic Blast have Mental Blast range increased from 60ft to 75ft Telekinetic Blast range increased from 60ft to 75ft Psychic Scream range increased from 40ft to 50ft Will Domination range increased from 60ft to 75ft Psionic Strike range increased 60ft to 75ft Psionic Tornado range increased from 40ft to 50ft Scramble Thoughts range increased from 60ft to 75ft General Trainers no longer lie to players about Supergroup Mode and Prestige Null the Gull no longer discusses the Dimensional Warder badge with Praetorians before they move over into Primal Earth properly Praetorian Supergroup Registrar Added a new Supergroup Registrar for Praetorians They are located in front of the Civic Center in Nova Praetoria (-4369.0 34.0 -256.0) They use a fancy new Powers Division Supergroup registration form P2W Vendor The various prestige teleportation powers in the P2W store now have proper descriptions instead of just saying "Buy me!" Moved Prestige Sprints into the Travel category at the P2W vendor Bug Fixes Fixed many powers having incorrect colour palettes for power customization Many powers had their power customization options incorrectly assigned in i27 - this patch should resolve these issues Fixed a bug that with the Supergroup registration screen; it was showing the wrong alignment very often Fixed some text errors with the Auctioneer day job Fixed the Monitor Duty badge incorrectly referring to the Base Teleporter power (the old name for the Monitor Duty Teleporter power) Fixed the Visionary badge not awarding credit for Overseer bosses These were still being tracked, they just weren't attached to the badge, so if you killed a bunch before this patch you may automatically earn the badge when you log in Fixed the Duray encounter failing during Admiral Sutter's TF Powers Bug Fixes Travel Powers should no longer generate a flashing buff icon Note: Athletic Run was missed in this first fix, will be in the next patch Trick Arrow Disruption Arrow: This power's -MaxEnd debuff is now affected by AT modifiers Glue Arrow: Fixed short description to note it is a Location AoE Slow enhancements should now work on this power Mastermind: The following powers had their end cost accidentally lowered, this has been reversed: Ice Arrow Acid Arrow Disruption Arrow EMP Arrow Energy Melee Power Crash: End cost for this power was set too low, increased from 9.36 to 15.184 Stalker version was not doing Crit from hide, this has been fixed Stalker > Energy Punch: Crit damage was hitting for too little damage. This has been fixed Dark Melee > Touch of Fear: Power should again have a 30% chance for additional mag 1 fear on the primary target A consistency pass has been made on Touch of Fear's AoE damage Blaster > Darkness Manipulation > Touch of the Beyond: Should now grant fear resistance in PvP, not fear protection Blaster > Tactical Arrow > Oil Slick Arrow: This power should now grant a Defiance buff Scrapper > Energy Aura > Entropic Aura: This power should no longer debuff the caster's own recharge Pool > Leadership > Victory Rush: End Mod Enhancements should now work on this power Fixed issues where sometimes it would do the same buff if used on Lts or Minions Force Fields > Dispersion Bubble: Restored a missing VFX that would indicated what allies are being buffed by the power Traps > Force Field Generator: Restored a missing VFX that would indicated what allies are being buffed by the power Warshade > Umbral Aura > Shadow Slip: This power is now flagged as AoE, Negative Energy attack Kinetics > Transfusion: This power should now heal even if the target dies shortly after the animation starts 11 15 Got time to spare? 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Glacier Peak Posted December 1, 2020 Posted December 1, 2020 New badge and Psi Blast range increase! Whoo hooo! Christmas came early 😃 2 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
SuperPlyx Posted December 1, 2020 Posted December 1, 2020 Wow, that went from Staging to Live quick. 🙂 And yay to the LRTP and Fast Travel changes.
starro Posted December 1, 2020 Posted December 1, 2020 (edited) The updated Null Gull zone is nice looking. update The Winter Forest, a special zone previously only accessible via Null the Gull, has been updated to be a seasonal hang-out spot So, I click on the gull, but I do not see that as a destination option. Null the Gull --> What Can you do? --> Could you send me to a different place? Sorry if thick headed... not sure how to get there. Edited December 1, 2020 by duane Pineapple 🍍 Pizza 🍕 is my thumbs up.
Reiska Posted December 1, 2020 Posted December 1, 2020 (edited) 3 hours ago, Jimmy said: Energy Melee Power Crash: End cost for this power was set too low, increased from 9.36 to 15.184 Huh, this is way higher than most other melee set cones - is there a particular reason for it being set so high? For instance, this is a higher cost than Battle Axe's Pendulum (which hits considerably harder). For that matter, it's also higher than Whirling Hands, which does similar damage in a better AoE. Edited December 1, 2020 by Reiska 1 2 Global: @Reiska, both here and back on live. I was Erika Shimomura and Nagare Yuki on Virtue during the Live era. Now I play on Everlasting. 🙂
Hedgefund Posted December 1, 2020 Posted December 1, 2020 (edited) 4 hours ago, Jimmy said: Travel Powers should no longer generate a flashing buff icon Still flashing for me. Though this happened when I first logged on, I'm not seeing it any more. Edited December 1, 2020 by Hedgefund
Darmian Posted December 1, 2020 Posted December 1, 2020 (edited) 2 hours ago, Jimmy said: Praetorian Supergroup Registrar Added a new Supergroup Registrar for Praetorians They are located in front of the Civic Center in Nova Praetoria (-4369.0 34.0 -256.0) They use a fancy new Powers Division Supergroup registration form My SG is a Praetorian origin only SG. Is is possible to get it rebranded to this? EDIT. It looks like it already is! Thank you! Edited December 1, 2020 by Darmian AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
HornyBeast Posted December 1, 2020 Posted December 1, 2020 (edited) Are super packs working ? I'm opening packs, seeing loot messages and it's not turning up anywhere Edit - yes they are, was opening against a background where the character items tab on ine inboz was pretty much invisible Edited December 1, 2020 by HornyBeast
KC4800 Posted December 1, 2020 Posted December 1, 2020 Thank you for this work. Can't wait to use the Winter Zone. Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty
elkhor Posted December 1, 2020 Posted December 1, 2020 39 minutes ago, duane said: The updated Null Gull zone is nice looking. update The Winter Forest, a special zone previously only accessible via Null the Gull, has been updated to be a seasonal hang-out spot So, I click on the gull, but I do not see that as a destination option. Null the Gull --> What Can you do? --> Could you send me to a different place? New for 2020: Winter Forest Updates The Winter Forest, a special zone previously only accessible via Null the Gull, has been updated to be a seasonal hang-out spot While the Winter event is active, it can be accessed from any TUNNEL portal or by using Long Range Teleporter There you go!
Aberrant Posted December 1, 2020 Posted December 1, 2020 22 minutes ago, HornyBeast said: Are super packs working ? I'm opening packs, seeing loot messages and it's not turning up anywhere They should appear in your character items list, which is accessed from the email window. They need to be selected and then claimed. 1 Check out the Unofficial Homecoming Wiki! Contributions welcome!
starro Posted December 1, 2020 Posted December 1, 2020 6 minutes ago, elkhor said: New for 2020: Winter Forest Updates The Winter Forest, a special zone previously only accessible via Null the Gull, has been updated to be a seasonal hang-out spot While the Winter event is active, it can be accessed from any TUNNEL portal or by using Long Range Teleporter There you go! Oh duh! Need to keep reading! Thanks! Pineapple 🍍 Pizza 🍕 is my thumbs up.
Bopper Posted December 1, 2020 Posted December 1, 2020 39 minutes ago, Reiska said: Huh, this is way higher than most other melee set cones - is there a particular reason for it being set so high? For instance, this is a higher cost than Battle Axe's Pendulum (which hits considerably harder). For that matter, it's also higher than Whirling Hands, which does similar damage in a better AoE. That is standard for an attack that has a 16s recharge. Spinning Strike is a proper comparison PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Bopper Posted December 1, 2020 Posted December 1, 2020 42 minutes ago, Reiska said: Huh, this is way higher than most other melee set cones - is there a particular reason for it being set so high? For instance, this is a higher cost than Battle Axe's Pendulum (which hits considerably harder). For that matter, it's also higher than Whirling Hands, which does similar damage in a better AoE. Oh, I see the confusion now, this change is only intended for Stalkers. I see it was also changed for other ATs. That needs to get reverted. 1 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
ROBOKiTTY Posted December 1, 2020 Posted December 1, 2020 The new badge is silently awarded. It would help log-parsing badge-checking tools to have it show a message. 2 KiTTY / @ROBOKiTTY Everlasting / Former Virtue mascot How to Hamidon Raid Virtue-Style, Addendum for HC edition Badge checklist popmenu
Spiny Posted December 1, 2020 Posted December 1, 2020 At the risk of asking a stupid question... Base Transporter costs 1,000,000 inf, has a ten minute recharge and can take you to a base of your choice. Long Range Teleporter costs 1,000,000 inf, has a ten minute recharge and can take you to a base of your choice. Or any other zone you've unlocked. And you can get it free with a little effort. Am I the only one who thinks this is a bit odd? 1
City Council Faultline Posted December 1, 2020 City Council Posted December 1, 2020 4 minutes ago, ROBOKiTTY said: The new badge is silently awarded. It would help log-parsing badge-checking tools to have it show a message. Badges that award on login are always silent because they award before the client is done loading the character, so the client never saw the reward floater. If you had been online when the Winter Event script was turned on, you would have seen a notification.
The_Warpact Posted December 1, 2020 Posted December 1, 2020 YES! Going to go home and beat that ⛄ ass! https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.
City Council Faultline Posted December 1, 2020 City Council Posted December 1, 2020 3 minutes ago, Spiny said: At the risk of asking a stupid question... Base Transporter costs 1,000,000 inf, has a ten minute recharge and can take you to a base of your choice. Long Range Teleporter costs 1,000,000 inf, has a ten minute recharge and can take you to a base of your choice. Or any other zone you've unlocked. And you can get it free with a little effort. Am I the only one who thinks this is a bit odd? A little, but intended. BT can send you to any Coalition base without a passcode, so that is "different enough" to justify being its own power. The combination of both lets you enter a base twice every 10 minutes, and if you also use Supergroup Portal you can do three times every 10 minutes. 2
Tonio Posted December 1, 2020 Posted December 1, 2020 2 minutes ago, Spiny said: At the risk of asking a stupid question... Base Transporter costs 1,000,000 inf, has a ten minute recharge and can take you to a base of your choice. Long Range Teleporter costs 1,000,000 inf, has a ten minute recharge and can take you to a base of your choice. Or any other zone you've unlocked. And you can get it free with a little effort. Am I the only one who thinks this is a bit odd? They don't share cooldowns, so there is incentive to get both. LRT costing the same as the "inferior" Base Transporter makes sense when you consider, like you mentioned, you can get it for free with a little effort.
Spiny Posted December 1, 2020 Posted December 1, 2020 3 minutes ago, Tonio said: They don't share cooldowns, so there is incentive to get both. LRT costing the same as the "inferior" Base Transporter makes sense when you consider, like you mentioned, you can get it for free with a little effort. Certainly there's incentive to get both, but while they have equal cost I don't consider that they have equal value.
Ferrous_Sapien Posted December 1, 2020 Posted December 1, 2020 It would be really nice if the Injured Vandal would lose the Detention Bubble power.
Spiny Posted December 1, 2020 Posted December 1, 2020 Is something missing from the patch notes? Dynamo's attack is suppressed when you're concealed, as it's supposed to be. Unless I'm being stupid, Build Up and Aim both caused the Dynamo's attack to break concealment and start hitting enemies, before you triggered an attack. I decided to wait for the next patch before posting about this. The patch arrived, nothing relevant in the notes, time to post. Maybe I should check first... ...And it's not happening - Dynamo functions as I'd expect. Now I'm wondering if it happened at all. Has a change been made or am I being stupid? I will admit I am very good at being stupid, I have a lifetime's experience at it.
Glacier Peak Posted December 1, 2020 Posted December 1, 2020 6 minutes ago, Spiny said: Is something missing from the patch notes? Dynamo's attack is suppressed when you're concealed, as it's supposed to be. Unless I'm being stupid, Build Up and Aim both caused the Dynamo's attack to break concealment and start hitting enemies, before you triggered an attack. I saw this in the patch notes: Dynamo (renamed from Lightning Field) Moved from T3 to T6 (see Power Order Changes below) Is now the sustain power in the set (along with the existing damage aura component) No longer has an endurance cost to run Provides a Recovery and Regeneration buff If you are concealed (from Stealth or a similar power) this power will not impact foes unless you are in combat (it will no longer accidentally break stealth) If you had Force of Thunder, it will now be replaced by Dynamo and keep the same enhancements from Force of Thunder I don't see anything else related to the issue you are experiencing, perhaps submitting a Bug Report with some more context will get this issue addressed. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Freakenstein Posted December 1, 2020 Posted December 1, 2020 Thanks for the continued improvements! Can we get the code for the revised fasttravel menu? Also do we have the new power icon names listed anywhere(for macro usage)? Additionally, I'm sure its been asked, but was adding color back to the longbow jetpacks a bug or a feature? Myself and many others enjoyed having an almost black option.
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