Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

BrandX

Members
  • Posts

    2542
  • Joined

  • Last visited

Everything posted by BrandX

  1. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Dominator Primary Power Set: Mind Control Secondary Power Set: Fiery Assault Power Pool: Flight Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Fire Mastery Villain Profile: Level 1: Levitate -- Empty(A) Level 1: Flares -- Empty(A) Level 2: Dominate -- OvrFrc-Acc/Dmg/End:50(A), Thn-Acc/Dmg/EndRdx:50(5), Apc-Dmg:50(7), UnbCns-Dam%:50(7), GldNet-Dam%:50(9), GhsWdwEmb-Dam%:50(19) Level 4: Hover -- LucoftheG-Def/Rchg+:50(A), BlsoftheZ-Travel/EndRdx:50(9), BlsoftheZ-ResKB:50(21) Level 6: Fly -- WntGif-ResSlow:50(A) Level 8: Maneuvers -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def/EndRdx:50(31), RedFrt-Def:50(50) Level 10: Fire Blast -- Empty(A), Empty(11), Empty(11), Empty(13), Empty(13), Empty(19) Level 12: Telekinesis -- EndRdx-I:50(A) Level 14: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(15), GssSynFr--ToHit/Rchg/EndRdx:50(15), GssSynFr--Rchg/EndRdx:50(17), GssSynFr--ToHit/EndRdx:50(33), GssSynFr--Build%:50(50) Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17) Level 18: Total Domination -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(21), SprAscoft-EndRdx/Rchg:50(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(25), SprAscoft-Rchg/+Dmg%:50(29) Level 20: Boxing -- Empty(A) Level 22: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(25), GldArm-ResDam:50(29), GldArm-3defTpProc:50(31), ImpArm-ResPsi:40(31) Level 24: Confuse -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(33), CrcPrs-Acc/Conf/Rchg:50(33), CrcPrs-Acc/Rchg:50(34), CrcPrs-Conf/EndRdx:50(34), CrcPrs-Conf%:50(34) Level 26: Weave -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def/EndRdx:50(27), RedFrt-Def:50(27) Level 28: Consume -- Empty(A), Empty(36) Level 30: Embrace of Fire -- Empty(A) Level 32: Mass Confusion -- MlsIll-Acc/Rchg:50(A), MlsIll-EndRdx/Conf:50(36), MlsIll-Acc/EndRdx:50(36), MlsIll-Conf/Rng:50(37), MlsIll-Acc/Conf/Rchg:50(37), MlsIll-Dam%:50(37) Level 35: Blazing Bolt -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(39), StnoftheM-Acc/ActRdx/Rng:50(39), StnoftheM-Dmg/ActRdx/Rchg:50(39), StnoftheM-Dmg/EndRdx/Rchg:50(40), StnoftheM-Dam%:50(45) Level 38: Blaze -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(40), Apc-Acc/Rchg:50(40), Apc-Dmg/EndRdx:50(42), Apc-Dam%:50(42), Empty(46) Level 41: Rain of Fire -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(42), PstBls-Dmg/Rchg:50(43), PstBls-Acc/Dmg/EndRdx:50(43), PstBls-Dam%:50(43) Level 44: Fire Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(45), UnbGrd-ResDam/EndRdx/Rchg:50(45), StdPrt-ResDam/Def+:30(46), ImpArm-ResPsi:40(46) Level 47: Fire Ball -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(48), PstBls-Dmg/Rchg:50(48), PstBls-Acc/Dmg/EndRdx:50(48), PstBls-Dam%:50(50) Level 49: Rise of the Phoenix -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) ------------ This is what I have right now, but it's meh. No perma Hasten either. Was trying for softcap range as well.
  2. While not on a Dominator, on my Elec/Storm Troller, I just slotted it with an ACC/EndMod, drains enemies nicely.
  3. What exactly are you considering, not a good dps time?
  4. I still like the Dark Consumption is a mini nuke based on your endurance levels. Was it really that bad when paired with Soul Drain? One would be using Endurance as they go, so would that many if any be able to keep their endurance up as often as they had DC ready to go? One looks like they can already turn it into a many nuke with Procs (just under 300 damage for a 1.188 animation time and almost no end cost, with just 3 procs and some quick added IOs), more so if they put the Purple Proc and Purple IOs in it, which I can get it (with just quick IOing and not trying to hard) 330 Damage, and almost 90 second recharge on just slotting it and no other outside +RCH.
  5. You have one for a Shield/Rad?
  6. Epics have melee attacks. One of the Patrons even has Knockout Blow.
  7. Allow the heal powers to actually be enhanced. The fact that they can't be is just dumb. Next, give Resilience a small +Defense ALL so people have something else to attach to IO bonuses AND use the sets. Lastly, give MoG Defense to ALL and this includes positions and Psy damage, and Psy Resist damage. Would it really hurt to make that Moment of Glory last 30 seconds? It's got a long recharge.
  8. I don't care for any of those. I'd keep it relatively as it is. -5 Resist to target (as they all do) and then make opportunity not tied to the tier 1 or 2 attack. Have it either do both with either attack or have it just do the damage one with with either attack. I just don't feel the inherent should be tied to picking between the first, second or both attacks.
  9. BrandX

    Shield/Rad/Soul

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Radiation Melee Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), LucoftheG-Def/Rchg+:50(9) Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(11), SprMghoft-Acc/Dmg/Rchg:50(11), SprMghoft-Dmg/EndRdx/Rchg:50(13), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(13), SprMghoft-Rchg/Res%:50(15) Level 2: Battle Agility -- ShlWal-Def/EndRdx:50(A), ShlWal-EndRdx/Rchg:50(9), ShlWal-Def/EndRdx/Rchg:50(15), ShlWal-Def:50(17), LucoftheG-Def/Rchg+:50(39) Level 4: True Grit -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(19), StdPrt-ResDam/Def+:30(40) Level 6: Active Defense -- RechRdx-I:50(A) Level 8: Against All Odds -- EndRdx-I:50(A) Level 10: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(A), WntGif-ResSlow:50(19) Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+:50(A) Level 14: Taunt -- Empty(A) Level 16: Radiation Siphon -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(23), SprGntFis-Acc/Dmg/Rchg:50(23), SprGntFis-Dmg/EndRdx/Rchg:50(25), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(25), SprGntFis-Rchg/+Absorb:50(27) Level 18: Boxing -- Empty(A) Level 20: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(21), GldArm-ResDam:50(21), GldArm-3defTpProc:50(27) Level 22: Weave -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/EndRdx/Rchg:50(29), ShlWal-Def:50(31), ShlWal-ResDam/Re TP:50(31), LucoftheG-Def/Rchg+:50(31) Level 24: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-EndRdx/Rchg:50(29), ShlWal-Def/EndRdx/Rchg:50(33), ShlWal-Def:50(33), LucoftheG-Def/Rchg+:50(39) Level 26: Shield Charge -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(33), ScrDrv-Acc/Dmg/EndRdx:50(34), FuroftheG-Acc/Dmg/End/Rech:50(34), FuroftheG-ResDeb%:50(34) Level 28: Irradiated Ground -- SprAvl-Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/EndRdx/Rchg:50(36), Obl-Acc/Dmg/EndRdx/Rchg:50(36), Obl-%Dam:50(37) Level 30: Tactics -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(37), AdjTrg-ToHit/EndRdx:50(37) Level 32: Grant Cover -- Rct-Def/EndRdx:50(A), Rct-ResDam%:50(39) Level 35: Devastating Blow -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(40), Hct-Acc/Rchg:50(40), Hct-Dmg/EndRdx:50(42), Hct-Dam%:50(42), Hct-Dmg:50(50) Level 38: Atom Smasher -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(43), Arm-Dmg/EndRdx:50(43), Arm-Dam%:50(43), Arm-Dmg:50(50) Level 41: Gloom -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(45), Apc-Dmg/EndRdx:50(45), Apc-Dam%:50(46) Level 44: Dark Obliteration -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(46), Rgn-Acc/Rchg:50(46), Rgn-Dmg/EndRdx:50(48), Rgn-Knock%:50(48), Rgn-Dmg:50(50) Level 47: Assault -- EndRdx-I:50(A) Level 49: Fusion -- GssSynFr--Build%:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx:50(A), Clr-RunSpd:50(48) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ How's this look? Should I not care as much about the Psi/Tox Resist, as I did go 6 slotting on some purple sets. Expensive build, but it's things to work towards and all. Would've liked to have gotten Devastating Blow down to 5.8 seconds for a seemless CS > RS > CS > DB > Gloom > Repeat. Could also lose the 2nd slot in Winter Set (lose some F/C Resist) and put that slot in a Prestige Sprint for 2.25% more S/L Resist.
  10. Or, they could go, "Every level after 100, you get one Emp Merit" so you feel like you get something.
  11. I got 213 ST DPS with a DP/NIN, no Incarnate abilities used (this includes no Alpha). Didn't think to use any epics in the build though. Not sure if the redraw would hurt the DPS, but I put the Purple Hold Proc in Suppressive Fire. DW > SF > *slight pause (.2 sec I believe it was)* ES > Repeat.
  12. Superman came back from the dead, so I don't see why Statesman couldn't. However, I do recall reading, the idea of Tyrant taking up Statesman's place.
  13. I never felt that Statesman should be killed off. Even the story felt less a matter of "This is a good story" and more of "Let's kill off Jack's characters"
  14. I'm guessing, it's Ice Armor's graphics. Though, it does have a less FX option, it's not 100% gone FX.
  15. And I feel it should crit too! Though, I wouldn't say that's their (Stalkers) whole thing.
  16. Still have to disagree. Scrappers should Crit on attacks. That's their whole inherent, and they're just getting rid of it. Bad enough we get that already on other powers, like Kinetic Melee's tier 9. I'll give, at least it gives something on a Crit though. Scrappers crit, let's stop taking that away. The power itself takes 90 seconds to recharge anyways, and this one is dependent on endurance level.
  17. If you were going to move Ms Liberty, wouldn't the best replacement be Back Alley Brawler, who can say, "I'll meet you in Atlas!" when you leave Galaxy Tutorial?
  18. No it doesn't, because that's never been how CoH's story works. You do stuff, it says, "Hey you saved this part of the city, time for the PPD to mop up." Then of course, you go back and go "Whaaaat? But I cleared this up!" 😛 Some parts of CoH's story means you have to ignore the meta aspects of the game. After all, trainer going "Oh, you have slots on you. Covered in badges. Some badges make you harder to tire or kill." Yeah. That's all meta. Just like them standing there going, "Hey, you've gotten some enhancement slots."
  19. I was under the idea, that story wise, she's not there 24/7.
  20. I'll say it here too. Dark Equilibrium (why the name change?) should be able to Crit. The reason Lightning Rod and Shield Charge don't Crit, is because they're pet powers. Also, the power's damage is dependent on amount of endurance one has when they use the power, so it won't be high all the time.
  21. Dark Equilibrium should Crit for Scrappers. The reason those other mini nukes don't Crit, is because they're teleport attacks. This isn't a teleport attack and it's damage is based on how much Endurance you have when you use it. It should Crit.
  22. Well, looks like this set gives +DMG to allies. Possibly the idea being, more damage instead of -Regen. Looks like it can effect the whole team, if you have 5 stacks, if I read it right.
  23. I can't say that I will play this set (unless I decide to reroll my Elec/Storm Troller) but I do have to say, I love seeing a new set put in. New sets, whether I like them or not, always a good thing.
  24. Doesn't Kinetics provide a super jump to it's user?
  25. Time Crush (Click - Single Target) -Speed/-Rech/-Regen/Immobilize, Damage Stop Time (Click Single Target) -Speed/-Rech/-Regen/Hold, Damage Time Crunch (Click - Target AOE) -Speed/-Rech/Immobilize, Damage Out of Time (Click - Single Target) Confuse/-Regen Temporal Distortion (Click - PBAOE) -Speed/-Rech/Hold, Damage Time Forgotten (Click - Targeted AOE) Disorient Temporal Visages (Click) Phantom Army Clone Slow Time (Toggle - PBAOE) Slow/-Regen/-Rec/-ToHit Back From The Future (Click) Summon You From The Future!
×
×
  • Create New...