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  • Retired Lead Game Master
Posted (edited)

Hey guys! This is a thread I will be updating every week with posts from our weekly discussion on discord. The discussions are based on topics in game that get voted on every few months by you guys! 

Note: This isn't a plan of action for us, just a list of suggestions and feedback from the community I have compiled from our weekly discussions on discord. The dev's and admins check the suggestion forums frequently (even though they don't post on every thread) so the more info they have from what the community wants, the better! 


Please don't discuss these topics here in this thread as it would get difficult to keep up with the flow of chat due to the variety of topics covered here. Thanks!

 

Weekly Discussion 10: Base items

8/04/19-8/10/19

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Weekly Discussion 11: Frankentype Suggestions

8/11/19-8/17/19

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Weekly Discussion 12: Costume and Character Creation Ideas

8/18/19-8/24/19

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Weekly Discussion 13: AE Ideas

8/25/19-8/31/19

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Weekly Discussion 15: Under powered ATs

9/08/19-9/14/19

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Weekly Discussion 16: Future Events

9/15/19-9/21/19

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Weekly Discussion 17: Masterminds

9/22/19-9/28/19

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Weekly Discussion 19: Defenders

10/06/19-10/12/19

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Weekly Discussion 20: Controllers

10/13/19-10/19/19

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Weekly Discussion 21: Blasters

10/20/19-10/26/19

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Weekly Discussion 22: Stalkers

10/27/19-11/02/19

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Weekly Discussion 25: Holiday Events

11/17/19-11/23/19

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Weekly Discussion 27: Sentinels

12/01/19-12/07/19

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Weekly Discussion 28: Dayjobs

12/08/19-12/14/19

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Weekly Discussion 29: Tankers

12/15/19-12/21/19

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Weekly Discussion 31: Dominators 

12/29/19-1/04/20

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Weekly Discussion 33: Warshades

1/12/20-1/18/20

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Weekly Discussion 35: PVP

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

1/26/20-2/01/20

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Weekly Discussion 36: Arachnos Widows 

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

2/02/20-2/08/20

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Weekly Discussion 37: Epic Power Pools

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

2/09/20-2/15/20

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Weekly Discussion 38: Brutes

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

2/16/20-2/22/20

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Weekly Discussion 39: Incarnate Powers

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)
2/23/20-2/29/20

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Weekly Discussion 40: Peacebringers

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

3/01/20-3/07/20

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 Weekly Discussion 41: ATO's

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

3/08/20-3/14/20

There was a decent amount of discussion this week on ATO's being mandatory for certain AT's and whether or not that was a good thing.

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Weekly Discussion 42: Scrappers

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

3/15/20-3/20/20

This was a fairly happy week. Most people are happy with where scrappers are. There was some theory crafting on discord about where the AT stands as a whole against brutes and to find more of a niche but overall it was a positive discussion. (I can always tell how well a set is doing based on how much people go off topic - the less wrong with it - the more they talk about other stuff. This week was fun!)

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Weekly Discussion 43: Badges

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

3/22/20-3/28/20

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Weekly Discussion 44: Arachnos Soldiers

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

3/29/20-4/04/20

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Weekly Discussion 46: Corruptors

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

4/12/20-4/18/20

Overall feedback for Corruptors was very positive.

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Weekly Discussion 48: Dark Armor

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

4/26/20-5/2/20
One of the biggest discussions to date.

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Weekly Discussion 49: Alternate FX/Animations

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

4/26/20-5/2/20

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Weekly Discussion 50: Darkness Control

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

5/10/20-5/16/20

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Edited by GM Miss
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  • Retired Lead Game Master
Posted (edited)

Weekly Discussion 51: Kallisti Wharf

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

5/17/20-5/16/20

There were a lot of practical suggestions this week. Some people shot for the moon (which is great too) but the majority were happy with reusing what we have in a new way.

This was probably the most divisive discussion yet, there were a lot of opposing opinions.

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Weekly Discussion 52: Darkness Affinity

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

5/24/20-5/30/20

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Weekly Discussion 53: How to Increase Villain Population

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

5/31/20-6/06/20

This was a huge discussion this week on both the forums and discord. There were a lot of polarizing opinions - from people wanting to make drastic changes in favor of the red side to reverting some of the QOL changes that were made to make the transition between the two easier. 

The posts I think were most constructive and useful were the ones that offered a compromise between the two worlds. I.E Events for both sides that caused issues in opposing zones, alignment rotation events/rewards, and instead of making blue side swap over completely - allow those players time and opportunity to dip their toe in all the awesome stuff the red side has to offer. 

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Weekly Discussion 54: Martial Arts

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

6/07/20-6/13/20

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Weekly Discussion 55: Pool Powers

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

6/14/20-6/20/20

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Weekly Discussion 56: Traps

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

6/21/20-6/27/20

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Weekly Discussion 57: Patron Pools

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion) 

6/28/20-7/04/20

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Weekly Discussion 58: Electric Blast

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion) 

7/05/20-7/11/20

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Weekly Discussion 59: Veteran Reward 

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion) 

7/12/20-7/18/20

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Weekly Discussion 60: Ninjitsu

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

7/19/20-7/25/20

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Weekly Discussion 61: Inherents

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

7/26/20-8/01/20

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Weekly Discussion 63: Ice Armor

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

8/09/20-8/15/20

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Weekly Discussion 64: T9s Part I

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

8/16/20-8/22/20

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Weekly Discussion 65: Build Your Own Powerset

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

8/23/20-8/29/20

 

Weekly Discussion 66: Trick Arrow

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

8/30/20-9/05/20

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Weekly Discussion 67: Build your own Epic Pool Power

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

9/6/20-9/12/20

 

Weekly Discussion 68: Energy Melee

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

9/13/20-9/19/20

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Weekly Discussion 69: Build your own Patron/Mentor Pool

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

9/20/20-9/26/20

 

Weekly Discussion 70: T9's Part II

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

9/27/20-10/03/20

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Weekly Discussion 71: Regeneration

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

10/04/20-10/10/20

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Weekly Discussion 72: Build your own Power Pools

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

10/11/20-10/17/20

 

Weekly Discussion 73: T9's Support

This contains suggestions from both Discord & The forum weekly discussion.

(Link to the Forum Discussion)

10/18/20-10/24/20

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** Weekly Discussion 74 and onwards can be found on this post**

 

Edited by GM ColdSpark
Adding link to a new post in this thread for where ColdSpark has picked up Weekly Discussion
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  • Retired Lead Game Master
Posted
  On 1/20/2020 at 2:58 PM, Saiyajinzoningen said:

wow this looks great! so glad to see an official response to our requests. When/where do we vote?

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You got in touch with me on discord - if anyone else wants to get involved, come on over to our discord and hang out in the #weekly-discussion channel! 

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Posted
  On 1/20/2020 at 3:57 PM, Redlynne said:

Except some of us DON'T (and WON'T) do Discord ... 

  On 1/20/2020 at 3:08 PM, GM Miss said:

You got in touch with me on discord - if anyone else wants to get involved, come on over to our discord and hang out in the #weekly-discussion channel! 

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Do any of the suggestions here in the suggestions thread get considered or just stuff in the Discord channel?

  • Retired Lead Game Master
Posted
  On 1/20/2020 at 3:57 PM, Redlynne said:

Except some of us DON'T (and WON'T) do Discord ... :classic_sad:

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And that is totally fine, some people feel the same way about forums. The weekly discussion could be opened up to the forums if there was enough interest expressed.

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  • Retired Lead Game Master
Posted
  On 1/20/2020 at 4:01 PM, Tyrannical said:

Do any of the suggestions here in the suggestions thread get considered or just stuff in the Discord channel?

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Currently this thread is based solely on the weekly discussions from our discord channel. 

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Posted
  On 1/20/2020 at 4:02 PM, GM Miss said:

And that is totally fine, some people feel the same way about forums. The weekly discussion could be opened up to the forums if there was enough interest expressed.

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I think this would be great too, just mirror the topic here

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Posted (edited)

Just going to put some of the Warshade suggestions I feel strongly about that were made on discord for non-discord people: 

  • Quoting @Doomrider "giving Stygian Circle a regen/recovery buff against living targets in addition to what it already does. " ala Bio's DNA Siphon power.
  • Front-loading the Resistance on Eclipse (maybe 45% (25% of the total) then incremented by 8.45% (same maximum possible) per enemy)/Damage on Mire so it's useable on solo boss fights.
  • Have Dark Extraction summon 2 untargetable pets instead of up to 4 incredibly-easy-to-lose pets.
  • As most of the time, after grabbing Eclipse @ lvl 38, a WS is sitting at or near damage and resistance cap, the only time the Inherent is useful is on a Human-only when you have 4 or more Controllers/Dominators on your team (thus leading into the Mez Protection problem). It is also completely useless solo.
Edited by Hopestar
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Posted (edited)

Toggle suppression would be helpful. (Got this request a TON)

 

The most requested thing even on live.

 

Its nice to see feedback is actually being looked at though. To be honest, expecting the devs to reply to every topic is too much but it can be disheartening when they don't.

Edited by Super Atom
Posted
  On 1/20/2020 at 2:35 PM, GM Miss said:

Weekly Discussion 33: Warshades

Overall:

  • Inherent seems off at higher levels due to most people being Aoe - so you are almost never at full power
  • Incarnates have made their niche not as impressive as it was previously.
  • Toggle suppression would be helpful. (Got this request a TON)
  • Slot Heavy
  • Knockback is rough
  • Mez protection
  • Moving some of the more complicated/filler abilities to a Kheld only epic pool would help new players.
  • Human WS needs work vs Tri-form

Specific:

  • Their reliance on Stygian is frustrating
  • Dark Extractions are too squishy
  • Unchain needs a rework - its not powerful and most people cut it from their builds
  • Add mob size modifier to Mire/Eclipse
  • The post teleport animation is too long

Theory/Ideas:

  • Make the forms toggles that buff certain attacks vs having a new set of abilities.
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  • Inherent seems off at higher levels due to most people being Aoe - so you are almost never at full power

I've made the point elsewhere in these forums, but it bears repeating in this context.

Kheldians (both Peacebringers and Warshades) wind up being rather ... selfish ... in how their Inherent power works.  The team buffs the Kheldian (via archetype inherent power) but the Kheldian doesn't return the favor (through their archetype inherent power).  The inherent power is also something that is rather an obvious legacy from what the game was like in Issues 2-3 which has not aged all that well with Inventions post-Issue 9.

 

 

  • Incarnates have made their niche not as impressive as it was previously.

To be fair, Incarnates have done that to pretty much EVERY archetype, not just Kheldians (or Warshades specifically).

 

 

  • Toggle suppression would be helpful. (Got this request a TON)

This one would be tricky to implement, given the way I understand how powers work.  I'm assuming you'd need to give the toggles a "token" endurance cost (on the order of Combat Jumping) and then put the remainder of the endurance cost into the power effects itself.  You'd then need to code the resistance and endurance cost of the power effects (both) as suppressing while in Nova or Dwarf forms, but active in Human form.  That way, the bubbles suppress their benefits while in Nova/Dwarf form without dropping the toggles.  It would be cool if the visual FX did NOT suppress while in Nova and Dwarf forms, even if the resistance and endurance cost (above token) effects of the bubbles do.  That way you could have a bubbled appearance for your Nova and Dwarf forms.  If you can manage doing toggle suppression for the shield bubbles, you ought to be able to follow the same principles for Orbiting Death and possibly even the Leadership toggles for Kheldians as well (and any other toggle powers they might be able to use).

 

 

  • Slot Heavy

There is just no getting around the fact that Kheldians have a "slot tax" on their forms that is very nearly crippling for their human form.  Characters get a total of 67 slots from Levels 1-50.  Nova form, if you take it, practically DEMANDS at least 11 slots in 3 powers to be useful ... and Dwarf form, if you take it, practically DEMANDS at least 13 slots in 4 powers to be useful.  That's an extra 24 slots out of 67 you need to allocate towards your forms, leaving as little as 43 slots to spend on ALL of your Human form powers (including Health and Stamina!) ... because a minimum of 1/3rd (up to 1/2 in some Tri-form builds!) of your slots have to be dedicated towards enhancing your Nova/Dwarf form powers independent of your Human form powers.  This then makes for a HUGE slot crunch for your Human form powers, many of which you'll want/need to 5-slot in order to get anything useful out of them (and the set bonuses you'll be slotting them with).  Then needing to pay a Knockback Tax in slotting ON TOP OF THAT just starts feeling biased/punitive (especially on Peacebringers!).

 

It would be different if there were a way to encode the forms to add +1 slot that could only be used on Nova form powers from Levels 7-19 on slot Levels (so 7, 9, 11, 13, 15, 17, 19 for +7 Nova Only slots by level 19) ... and +1 slot that could only be used on Dwarf form powers from Levels 21-37 on slot Levels (so 21, 23, 25, 27, 29, 31, 33, 34, 36, 37 for +10 Dwarf Only slots by level 37) ... but I'm not aware of there being any way to program the game engine to allow that, let alone be able to "enforce it reliably" during a respec.  So, nice idea ... but you just can't get there from here, I reckon.

 

 

  • Knockback is rough

Knockback is RARELY helpful.  If there was a (preferably universal!) way to toggle swap between Knockback and Knockdown ... ON DEMAND ... such that "while Flag is 1, Knock* powers are full MAG, but while Flag is 0, Knock* powers are clamped to max MAG 0.75" would be beneficial to ALL archetypes, not just Kheldians.  Being able to "pull your punches" when you need to ... and unload at full maximum power when you need to ... is really the ideal outcome here.  However, needing to pay the Knockback Slot Tax on top everything else in Bi-form and Tri-form builds is just piling insult upon injury.  Our builds are tight enough already, damnit!

 

 

  • Mez protection

The fact that just about the ONLY mez protection you can get comes from your Inherent power when you team is just ... Bad Game Design.  We'd be SO much better off if the Kheldian shield powers (the bubbles) each offered -1 MAG protection versus all mez status effects, so as to give people a motivation to take all 3 shields even if you can perma Lightform/Eclipse for hardcapped resistances (meaning the bubble shields become useless to you unless the bubble shields offer something that Lightform/Eclipse don't, and mez protection can easily fill that gap, even at -1 MAG per shield).  If combined with toggle suppression rather than drop in Nova/Dwarf forms, the mez protection of bubble shields would only be active while in Human form, keeping the Blaster-ish glass cannon design for Nova form intact.  This would allow Human form to function is a MILD mez environment, while still needing Dwarf form in a HEAVY mez environment.

 

 

  • Moving some of the more complicated/filler abilities to a Kheld only epic pool would help new players.

I have the feeling that this would be more trouble than it's worth, honestly.

 

 

  • Human WS needs work vs Tri-form

Warshades are simply a lot more dependent upon Nova and Dwarf forms than Peacebringers are, with double Mire being the most obvious example of this.  Warshades also lack some of the attack power options that Peacebringers have in their human form, such as Radiant Strike.  Most of the attack powers you can use as a Human form Warshade tend to have long recharge times, making it very difficult to build attack chains that can be repeated.

 

 

  • Their reliance on Stygian is frustrating

I always felt that Stygian Circle was perhaps TOO DEFINING for Warshades, since it made playing a Warshade feel more like you were playing a Necromancer (who drew strength from the DEAD).  Definitely a legacy game design power, since Stygian Circle was as much of a quantum leap for Warshades as getting (not inherent!) Stamina was for everyone else at Level 20.  The only time I found reliance on Stygian Circle to be frustrating was against AV/GM foes, or when fighting $Targets that left no corpses to drain (I'm looking at YOU, Rularuu!).

 

 

  • Dark Extractions are too squishy

Maybe ... but there's just NO CONTEST with how much more useful they are compared to Photon Seekers (which self destruct to do their damage)!

 

 

  • Unchain needs a rework - its not powerful and most people cut it from their builds

Unchain Essence is one of those powers where you either have to 6-slot it or skip the power entirely.  Using it is also disruptive to standardized attack chain rotations, since you need to switch $Targets (to a defeated $Target that left a corpse!) in order to use Unchain Essence.

 

Now ... if Unchain Essence were set up as having an alternative trigger condition ... such as "piggybacking" off Orbiting Death ... that would make the power a LOT more interesting!  Unchain Essence would remain a Click power (just like always) but also gain a "passive" component to it that would automatically trigger Unchain Essence against any corpse within Orbiting Death's PBAoE while Orbiting Death is toggled on (and not suppressed by being in Nova or Dwarf forms).  Add THAT conditional "hands free auto targeting" to Unchain Essence and it would suddenly become a LOT more popular to have in builds!

 

 

  • Add mob size modifier to Mire/Eclipse

I have no idea what people are talking about with this.

 

 

  • The post teleport animation is too long

This is a problem with all Teleport powers generally.  Ideally speaking, you'd want to have the Hover after Teleport be something that lasts for 4 seconds (current functionality) or until a movement keybind is used ... at which point the Hover effect "expires early" and you are free to move about the map.  That way you can Teleport and MOVE as quickly as you need to, rather than being "stuck" waiting for the Hover effect to expire.

 

 

  • Make the forms toggles that buff certain attacks vs having a new set of abilities.

This would no doubt incur the highest amount of necessary recoding ... but in the long run it has a tremendous number of advantages to it, if it can be managed/pulled off.  The biggest advantage to doing this is that the Slot Tax of the forms would go away.  The problem though is that you trade the Slot Tax for a Power Picks Tax in which specific power picks are "Form enabled" to be used outside of Human form in addition to Human form.  Bare minimum, this option would get rid of a lot of (unnecessary? legacy?) redundancy in Kheldian powers.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted

I had no idea this level of discussion was taking place anywhere.  I am shocked to hear it was happening on some third-party discord rather than the official forums.  Thank you for posting this all here.  I look forward to the discussion sensibly moving to this venue, where the players have access to it in the same place that they make their game accounts.

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Posted

It seems like the WS/PB slot issue could be solved by just giving the Nova/Dwarf forms powers a couple extra slot. Each power comes with a single slot. When someone takes Dwarf form, for example, instead of each of the inherent powers that come with that getting a single slot, they each get 2, or 2 slots on one or two powers, whatever will make taking the form be more viable.

 

This assumes that you need as many slots for a Kheld to begin with. Don't they already get pretty generous modifiers? Nova form gets a higher damage modifier than a blaster. That would seem to make up for a slot. Maybe not enough, but you could up the modifier for damage, in Nova, and maybe in Dwarf form too. To make it account for a slot worth of enhancement.

Posted (edited)
  On 1/21/2020 at 11:30 AM, VileTerror said:

I had no idea this level of discussion was taking place anywhere.  I am shocked to hear it was happening on some third-party discord rather than the official forums.  Thank you for posting this all here.  I look forward to the discussion sensibly moving to this venue, where the players have access to it in the same place that they make their game accounts.

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Yeah this did strike me as really weird, why have a suggestions board if you're just going to move major discussions to Discord, especially given how congested and difficult to track Discord servers can  be?

 

I too would appreciate discussions like this being moved here, where people can more easily access the discussion and where it can be properly moderated and tracked. I feel like many of us here would have been delighted to be part of these discussions, and feel a bit stung we are only finding about it now. Not to mention the plethora of submitted ideas and general debate that already exists here that could and should be used as discussion topics.

 

I can appreciate the fact that @GM Miss has posted an invitation to the discussion, but I think most of us enjoy the idea of having discussions here in the most relevant and user-friendly platform to do so.

 

Could we potentially get a sticky each week here on the forums too? That way everyone has equal opportunity to provide input.

Edited by Tyrannical
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  • Retired Lead Game Master
Posted (edited)

Hey guys, 

 

I understand your concerns but just a note that the discord (The official HC Discord) is an official outlet for us as well. It is ran by us - all gm, devs, and admins are present there and a lot of in game discussion goes on there real time. Some people just prefer that to the forums (Just as some people prefer the forums to discord).

 

The weekly discussions were a thing I started to get people active and talking about things, I apologize if you feel left out. From now on I will post our weekly topic on the forums as well (most likely on general - as its not always suggestion based. Note every week isn't in this post - sometimes its favorite IO sets, story arcs, or villain groups). It will still be on discord first - as we have a community there who gets involved with these every week as well and grew it to what it is today. This week we are currently voting on new topics to talk about in the coming weeks, so posts will start next week. Usually Sunday or Monday. (If the interest is strong enough for the first few weeks - I will keep posting here).

 

Let me know if you have any other questions. 🙂

Edited by GM Miss
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Posted
  Quote
  • Toggle suppression would be helpful. (Got this request a TON)

This one would be tricky to implement, given the way I understand how powers work.  I'm assuming you'd need to give the toggles a "token" endurance cost (on the order of Combat Jumping) and then put the remainder of the endurance cost into the power effects itself.  You'd then need to code the resistance and endurance cost of the power effects (both) as suppressing while in Nova or Dwarf forms, but active in Human form.  That way, the bubbles suppress their benefits while in Nova/Dwarf form without dropping the toggles.  It would be cool if the visual FX did NOT suppress while in Nova and Dwarf forms, even if the resistance and endurance cost (above token) effects of the bubbles do.  That way you could have a bubbled appearance for your Nova and Dwarf forms.  If you can manage doing toggle suppression for the shield bubbles, you ought to be able to follow the same principles for Orbiting Death and possibly even the Leadership toggles for Kheldians as well (and any other toggle powers they might be able to use).

Expand  

 

This was discussed in another topic.

 

@Doomrider had a wonderful suggestion in regards to this and how it can be done that involved Bio armor. You should check it out @Redlynne

Posted
  On 1/21/2020 at 5:15 AM, Redlynne said:
  • Add mob size modifier to Mire/Eclipse

I have no idea what people are talking about with this.

 

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This might be in regards to the conversation that took place on Discord about front loading these powers to make them more reliable during extended hard target fights or when mob density just isn't there. For example; allowing the first target hit to grant the largest bonus with each subsequent target hit giving less.

  • City Council
Posted

Hey all.

 

Just to reiterate what Miss said: The official Homecoming Discord is one of our primary avenues of communication, and is actually as (if not more) popular than the forums are. It's generally a lot easier for us to discuss things on Discord, which is why a lot of conversations happen there. Please do remember this is an entirely volunteer operation, so we will of course gravitate to the platforms that allows us to quickly and easily communicate with the most players possible in the very limited time that we have available to us between our day jobs and personal lives.

 

Contrary to what you may think we do read the suggestion forum frequently - and in fact, we often direct people on Discord to go and post on the suggestion forum as it's a lot easier to keep track of here - but obviously due to the aforementioned time constraints it's not practical for us to respond to most of what's posted, wheres a quick comment in Discord is much easier and less time consuming - and as such, these weekly discussions will still primarily be taking place on the Discord.

 

In sum: If you want to stay fully up to date and engaged you should be utilising both the official Discord and our forums. We use both for different purposes.

 

And just clarify what this thread is: The OP is an amalgamation of feedback and suggestions from Discord, not a plan of what we will be implementing. It is just a very valuable source of feedback (one of many sources of feedback) that we use to guide the decisions we make.

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Posted

The inherent on Khelds needs to be looked at. The mez protection is a complete joke. Mag 1 per controller or dominator may as well not even exist, as you'd need to carry around about half the team to have anything worthwhile. Compare to VEATS, who have actual team utility and mez protection solo. 

 

The Kheld themselves should count as one of each AT to help them out solo, and the mez protection offered by controllers/doms should  mag 2. Add in mag 2 protection vs various mezzes vs each shield and you at least have some dignity for human form. It's inane to run around w up to 3 armor toggles and have no status protection outside of lightform w its crash. 

 

Anything to make the shields not garbage please. 

 

 

Posted (edited)
  On 1/21/2020 at 8:24 PM, Bossk_Hogg said:

The inherent on Khelds needs to be looked at. The mez protection is a complete joke. Mag 1 per controller or dominator may as well not even exist, as you'd need to carry around about half the team to have anything worthwhile. Compare to VEATS, who have actual team utility and mez protection solo. 

 

The Kheld themselves should count as one of each AT to help them out solo, and the mez protection offered by controllers/doms should  mag 2. Add in mag 2 protection vs various mezzes vs each shield and you at least have some dignity for human form. It's inane to run around w up to 3 armor toggles and have no status protection outside of lightform w its crash. 

 

Anything to make the shields not garbage please. 

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The shields not being garbage is easily fixed. Add actual mez/KB protection to one of them (probably Penumbral shield), add toggle supression instead of needing to turn them all back on (including power pools). Make orbiting death/Inky usable in dwarf form and change unchained essence to ...anything else. As for the inherent...idk man.

Edited by Super Atom
  • Retired Lead Game Master
Posted

Just as a note - this thread won't be a place to discuss the suggestions posted. There are already threads created for most of them - you are welcome to link them here for discussion to be moved there within reason. Thank you! 

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Posted
  On 1/22/2020 at 1:09 AM, GM Miss said:

Just as a note - this thread won't be a place to discuss the suggestions posted. There are already threads created for most of them - you are welcome to link them here for discussion to be moved there within reason. Thank you! 

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I'm probs blind, but where are they currently?

  • Retired Lead Game Master
Posted

Not specific threads for these, but there are posts already made for certain topics present here - if there aren't - you are welcome to create them. This just isnt the place for discussion since the thread will get long and it covers a HUGE variety of topics. 

  • Like 1

Contact me on Discord (Miss#1337) for a faster response!

 

Want more information on lore pets?

 

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