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Posted

Issue 26, Page 4

 

Homecoming Crash Handler

  • The new Homecoming Crash Handler has been enabled.
  • If your game crashes, you will now be presented with a number of options for providing us with information to help diagnose and resolve the crash (see an example here).
  • If you are still stuck on the safe mode client it is of paramount importance that you submit crash reports for the 32-bit or 64-bit clients.
    • It is likely that this is the last major update that will support Safe Mode.
    • Please read this thread for more information relating to the discontinuation of Safe Mode.

Tanker & Brute Changes

Scaling & Stats

  • Tanker:
    • Ranged damage modifier increased from 0.5 to 0.8, Melee damage modifier increased from 0.8 to 0.95,
      • Bruise has been removed in favour of a flat damage scale increase.
    • Buff modifiers increased to match Controller values.
    • Damage buff cap increased from 400% to 500%.
  • Brute:
    • Ranged and Melee damage modifiers are now equal at 0.75.
    • Damage buff cap lowered from 775% to 700%.
  • All Brute and Tanker Epic pools now use ranged damage modifiers.
    • Note that due to the above changes, Epic Pools should see no damage change at all.

AoEs

  • Most Tanker Melee AoE powers have had their target caps increased. 
    • Most cones now have a 10 target cap. 
    • Most PBAoEs now have a 16 target cap.
  • Tanker now gets an inherent buff to the radius of AoE attacks and arc of cones.
    • +50% for AoEs.
    • +50% for cones.
    •  Some powers are unaffected by this buff. This is noted on the power description.
  • Full list of Tanker target cap changes, area changes, etc:
  Reveal hidden contents

Brute Fury Generation

  • Hitting AVs no longer gives bonus Fury, but Fury generation for attacking has been increased in a variety of ways:
  • Brute Fury generation now takes into account the cast time of the attack for successful hits.
    • Any attack slower than brawl will now generate bonus Fury if it lands a hit.
  • Brutes now get bonus fury generation in teams - the larger the team, the larger the bonus.
  • Fury now takes 10 seconds without attacking to start its accelerated decay, instead of 5 seconds.
  • The goal of these changes is to improve Fury generation in teams when the Brute is not the only brute, or is in the company of another tanking AT.

Gauntlet & PunchVoke

  • Gauntlet is now applied via a global proc.
    • Any single target power that takes endurance cost enhancements will trigger an AoE taunt.
    • Every AoE power that takes endurance cost enhancements will taunt the enemies it hit.
    • All Auras that take endurance cost enhancements will taunt the enemies they hit.
    • Radius is now the same for all attacks (10ft, 5 targets max)
    • Taunt scale is now 10% higher than the Brute's.
  • Brute PunchVoke is now also applied via a global proc.
    • Any power that either inflicts damage or takes accuracy enhancements will trigger PunchVoke.

Power Acquisition Levels

To improve Tanker AoE capability during level up progression, the following powers had their acquisition levels changed:

  • Battle Axe > Whirling Axe = 20, Swoop = 28
  • Martial Arts > Dragon Tail = 20, Focus Chi = 28, Crippling Axe Kick = 35
  • Stone Melee> Tremor = 28, Hurl Boulder = 35 
  • War Mace > Whirling Mace = 20, Clobber = 28

Taunt Auras

  • Brute and Tanker Ice Armor powers no longer have built-in Taunt, they are now instead covered by the inherent global proc.

Other Changes

  • The following tanker and brute powers should now accept regular Taunt Enhancements:
    • Oppressive Gloom, Cloak of Fear, Burn (note that burn patches don't taunt, only the up-front damage does.)
  • Spines: Spine Burst> No longer ignores Radius buffs.
  • Spines: Quills > Now ignore Radius buffs.
  • Burn for Brute and Tankers should also accept Taunt Sets (note that any proc on burn will not pass through to the patch.)
  • Brute > Martial Arts > Taunt / Crane Kick: Fixed incorrect power order.

Pets & Henchmen Updates

  • Mastermind pets which have been commanded to Stay or to Go To a location will hold that position and will not chase after targets or move closer to use powers that are out of range. Be aware this also means they will not move out of damage patches on their own.
  • Mastermind pets in Follow mode will now always stay within a 100' radius of their owner, regardless if they are in Defensive or Aggressive stance. Pets that are primarily ranged attackers will try to stay in the Supremacy radius.
  • The pet AI now ignores the aggro cap. This should prevent pets from standing around twiddling their thumbs in Incarnate Trials and other situations where many pets are attacking the same target.
  • Pets now give a strong preference to selecting targets that are within 50' of the pet's owner. This helps melee-oriented Mastermind pets stay in Supremacy range more often, while still allowing them to move and effectively engage targets outside the range.
  • A number of pets have been classified as "Ranged Only" pets. The AI for these pets will no longer change position in order to use melee powers such as Brawl. They still possess these powers and will use them opportunistically if a target is in range, but will not move in order to do so.
  • The pets that no longer move in to use melee attacks are:
    • Mercenaries > Soldiers
    • Mercenaries > Medic
    • Mercenaries > Spec Ops
    • Mercenaries > Commando
    • Necromancy > Lich
    • Robotics > Battle Drones
    • Robotics > Protector Bots
    • Robotics > Assault Bot
    • Thugs > Thugs
    • Thugs > Arsonist
    • Thugs > Enforcers

Powers

Combat Log

  • Combat log output has been standardized. Many powers used to report the wrong damage type and effects in the combat log, this process has fixed that, in addition to making the combat log a lot easier to parse.

Phantom Army

  • Added new customisation options for Phantom Army
    • Mirror (copy of current character costume)
    • Phantom Mirror (copy of current character costume with Phantom Army VFX)

Other

  • Pool > Teleportation > Long Range Teleport: This power now grants a popup tray power that allows a second chance at teleporting should you fail to teleport the first time. The Second Chance power will remain for 2 minutes or until you zone.
  • Lowered Weaken Resolve's -res debuff from scale -1.5 to scale -1.0.
  • Brute > Katana > Golden Dragonfly: Max targets reduced from 10 to 5
  • Scrapper > Katana > Golden Dragonfly: Max targets reduced from 10 to 5
  • Stalker > Ninja Blade > Golden Dragonfly: Max targets reduced from 10 to 5

PvP Powers Changes

  • Global Damage Procs like Hybrid Double Hit, Plant Manipulation's Toxins and  Bio Armor's Offensive Adaptation should now use PvP damage formula in PvP instead of the PvE damage formula.
  • Misc power changes:
  Reveal hidden contents
  • Mez Duration and Suppression rules have been enforced for the following enhancements:
  Reveal hidden contents
  • Mez Duration and Suppression rules have been enforced for the following powers:
  Reveal hidden contents
  • Mez Duration and Suppression rules have been enforced for the following player pet powers:
  Reveal hidden contents
  • Knockback Suppression rules have been enforced for the following powers:
  Reveal hidden contents
  • Knockback Suppression rules have been enforced for the following enhancements:
  Reveal hidden contents

Bases

  • Renamed "Bathroom" tab to "Bath & Kitchen"
  • Added 38 new base items created by @Naomi:
  Reveal hidden contents

Miscellaneous

  • Added a new command line parameter: -gfxreset
    • This will cause the game to reset all graphics settings and launch the game in windowed mode.
  • Added some safety checks to game startup to ensure the game will not try to run borderless or on a monitor that's no longer connected.
  • Switched to a different method of hooking the Print Screen key. This should fix the issues with using modifier keys in conjunction with it, as well as allow it to pass through to the OS so the traditional "copy to clipboard" functionality works again.
  • Resynchronised modifier key state in certain edge cases (mostly involving the numeric keypad) to try and resolve issues of the shift key rarely getting stuck.

Bug Fixes

  • Fixed the team window showing "On mission map" when a teammate is in their Supergroup Base and vice versa.
  • Prevent immediate crash when passing a -patchdir parameter to a nonexistent directory. This seems to be happening on certain Macs.
  • Fixes for many Mapserver crashes unearthed by the new crash handler.
  • Various fixes and stability improvements to the client.
    • This should allow some users that were previously stuck on the Safe Mode client to now use the new client.
  • Fixed a bug that allowed players to inadvertently delete the geometry of entire zones.
  • Possibly fixed a bug in certain AMD/ATI video drivers that crash the client when queried for how much video memory they have.
  • Provost Marchand (Brickstown) will no longer give Hero-only missions to Villains/Rogues under rare circumstances.

Powers Fixes

  • Archery > Ranged Shot Fixed a bug where would not animate in the character customization screen.
  • Blaster Ranged > Electric Blast > Corrected an FXGEO feedback error with this power's FX.
  • Blaster Support > Atomic Manipulation > Beta Decay: Text should no longer state it taunts enemies.
  • Blaster Support > Atomic Manipulation > Electron Shackles: Should no longer accept Endurance Modification enhancements or sets.
  • Blaster Support > Psoinic Manipulation > Drain Psych: -Regeneration effect should no longer be enhanceable.
  • Dark Control > Umbra Beast: Should now accept Fear Enhancement and Sets.
  • Devices > Targeting Drone: The power description for Targeting Drone has been fixed.
  • Dominator > Fire Control > Fire Imps: Should now always summon 3 imps.
  • Dominator > Psionic Assault > Drain Psych: -Regeneration effect should no longer be enhanceable.
  • Dominator > Savage Assault > Call hawk & Feral Charge: Should no longer accept Dominator Archetype Enhancement sets.
  • Pool > Force of Will > Mighty Leap > Takeoff effect can now be cancelled.
  • Pool > Force of Will > Weaken Resolve: Fixed typos. Now accepts Accurate ToHit Debuff enhancements.
  • Gravity Control > Singularity should now apply and take advantage of the Impact mechanic.
  • Ice Melee > Frozen Fists (Brute/Stalker/Scrapper) Power Description should no longer say it adds -res.
  • Incarnate > Hybrid : Should no longer fail to shut down after zoning.
  • Martial Arts > Crippling Axe Kick: now accepts defense debuff enhancements and sets.
  • Poison Weaken and Cold Domination -Special powers should no longer be boosted by +Special powers like Power Boost. As a rule, Str effects should not be affected by other Str effects.
  • Pool > Concealment > Stealth and Invisibility: translucency issues should now, FINALLY be fixed.
  • Pool > Leaping > Spring Attack: should now do damage when used by Sentinels
  • Proton Volley's Fast-Snipe sphere FX should now tint properly.
  • Radiation Armor > Beta Decay: Taunt magnitude should now always be Mag 4
  • Radiation Melee > Contamination AoE should now reliably trigger when hitting a contaminated target.
  • Sentinel > Bio Armor > Athletic Regulation: Should no longer accept travel enhancement sets.
  • Sentinel > Energy Aura > Power Armor:  Should now accept Healing Enhancement Sets
  • Sentinel > Fire Blast > Blazing Blast: Should now do 13 ticks of damage over time.
  • Tanker Melee > Psionic Melee > Greater Psi Blade: Should no longer do AoE insight damage.
  • Temporary Powers > Ethereal Shift should shut down automatically as other Phase Shift powers.
  • Boosts > Performance Shifter > Chance for +Endurance: Should now have a chance to grant the caster Endurance if used on an offensive attack.
  • Arachnos Soldiers > Summoned Spiders should no longer play a teleport fx every 10 seconds.
  • AE Critter > Sonic Resonance > Liquefy: This power had a range of zero. It has been changed to 60ft.
  • AE Critter > Pain Domination > Soothing Aura: This power is now an Auto, as most AE versions of Toggle powers.
  • AE Critter > Force Fields > Personal Force Fields now lasts 30 seconds instead of 0.75 seconds.
  • AE Critter > Assault Rifle > Ignite: Should now properly do damage.
  • Like 18
  • Thanks 27
Posted

Some neat stuff here. I prefer tanker to brute, so seeing tanker get a little more playable is a nice change. I also love the MM changes - hopefully pets will be less suicidal now.

  • Like 2
Posted

What was the point of increasing the target cap for Foot Stomp and Hand Clap while leaving their radii alone? These changes are extremely watered down from the first pass, and even then they felt insufficient to address the gaps between Tanker and Brute performance at endgame. What's the point of being forced to take useless T1 powers now like Jab, without Bruising?

  • Like 2
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Posted
  On 1/23/2020 at 2:49 PM, The Curator said:

 

  • Lowered Weaken Resolve's -res debuff from scale -1.5 to scale -1.0.
Expand  

LOL. Was anyone really complaining that this power was too good? I really doubt it if that's the case... Yay for more throwaway powers. 

  • Like 1
  • Haha 1
Posted (edited)

WOW.  Just to be clear - the changes to max number of targets + cones is only for tankers and not for brutes?

 

Edit:  I just checked in character creator and it's true.  The increase in targets is only for tanks.  This is a game changer.

Edited by Nightmare Shaman
  • Like 1
Posted

Woo my main is willpower/electric tanker who I love l. I'm so glad we are getting a little love. I wish my sentinel would be able to be dusted off also. Potential future investigation?

Posted
  On 1/23/2020 at 4:26 PM, Nightmare Shaman said:

WOW.  Just to be clear - the changes to max number of targets + cones is only for tankers and not for brutes?

Expand  

Yes.  The impact of the change was analyzed, discussed, and debated extensively on the test server forum.

  • Like 1
  • Thanks 1
Posted
  On 1/23/2020 at 2:49 PM, The Curator said:
  • A number of pets have been classified as "Ranged Only" pets. The AI for these pets will no longer change position in order to use melee powers such as Brawl. They still possess these powers and will use them opportunistically if a target is in range, but will not move in order to do so.
  • The pets that no longer move in to use melee attacks are:
    • Mercenaries > Soldiers
    • Mercenaries > Medic
    • Mercenaries > Spec Ops
    • Mercenaries > Commando
    • Necromancy > Lich
    • Robotics > Battle Drones
    • Robotics > Protector Bots
    • Robotics > Assault Bot
    • Thugs > Thugs
    • Thugs > Arsonist
    • Thugs > Enforcers
Expand  

What about Phantasm? He doesn't even have a melee attack and still constantly goes into melee getting himself killed and ruining his dps cause his energy torrent no longer hits the whole mob.

 

Also super strength really needs to have foot stomp sooner as well at least 28 if not 20, but really should be swapped with knockout blow, that is definitely a tier 9 power.

Posted
  On 1/23/2020 at 4:30 PM, WindDemon21 said:

What about Phantasm? He doesn't even have a melee attack and still constantly goes into melee getting himself killed and ruining his dps cause his energy torrent no longer hits the whole mob.

 

 

Expand  

Controller pets will be looked at in another patch. 

  • Like 2

"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

 

Posted
  On 1/23/2020 at 4:30 PM, WindDemon21 said:

What about Phantasm? He doesn't even have a melee attack and still constantly goes into melee getting himself killed and ruining his dps cause his energy torrent no longer hits the whole mob.

 

Also super strength really needs to have foot stomp sooner as well at least 28 if not 20, but really should be swapped with knockout blow, that is definitely a tier 9 power.

Expand  

You'll notice that all the pets noted are MM pets.... that should give you a clue as to why Phantasm hasn't been changed...

 

Also, they said Controller/Dominator pets are due to be looked at separately and shortly, as I recall

  • Like 2
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Posted

I am so looking forward to seeing how these tanker changes work in the "real world" 😀  Also interested in the Brute tweaks.  Thanks for all the hard work!  Keep it up.  

Posted

I can only speak for myself, but thank you guys for your continued efforts on our behalf!  There is a lot of work that goes into any change, no matter how minor.  And, there is a lot feedback (good, and bad) to deal with about pretty much any/all of what's been changed.  I hope the Devs continue to be as excited about helping maintain, and improve the game, as we are to play it!

  • Like 4
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What was no more, is REBORN!

Posted

Well this was an unexpected birthday gift.  I'll be out tanking tonight now for sure. 😃

  • Like 3

 Everlasting's Actionette and Street Ninja

Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!

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