Mashugana Posted December 9, 2021 Share Posted December 9, 2021 Are Pool Powers like Arcane Bolt as good as the main archetype powers? Can I make a pool power one of my main attacks? Or are they much weaker than anything I could get from my AT? Some of the pool powers are really cool - I'd love to try some characters that use them - but I am not sure how the math works 🙂 Link to comment Share on other sites More sharing options...
Greycat Posted December 9, 2021 Share Posted December 9, 2021 Yes. "Pool boy" builds have been done since live. 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
TheZag Posted December 9, 2021 Share Posted December 9, 2021 The best pool powers are about as good as most ATs tier 2 attack if you arent using procs. I dont depend on pool power attacks but a few character builds use them instead of the T 1-2 attacks in their rotation. I have considered making a all pool power character but the project remains un-started. 1 1 Link to comment Share on other sites More sharing options...
Luminara Posted December 9, 2021 Share Posted December 9, 2021 I use pool attacks on several characters. On the original servers, I played a Kin/Elec defender who used Air Superiority/Flurry/Jump Kick as her attack chain. Pool it up. They work just fine. 1 1 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
0th Power Posted December 9, 2021 Share Posted December 9, 2021 Air superiority is my favorite pool attack and if I have room, I pick it 2 I am Pro-Human I invented Combat Teleport I invented K'ong (More proof here too) Battle Rifle Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted December 9, 2021 Share Posted December 9, 2021 Ran a fighting/shield brute for quite a while until I got bored with it. Boxing, Kick and Cross Punch work just fine as a stand-alone attack chain. But.... 39 minutes ago, 0th Power said: Air superiority is my favorite pool attack and if I have room, I pick it I love this attack as well and don't take it nearly as often as I'd like. Nothin like doublepunchin another flyer to the ground. 3 Link to comment Share on other sites More sharing options...
Aurora_Girl Posted December 9, 2021 Share Posted December 9, 2021 2 hours ago, Luminara said: I use pool attacks on several characters. On the original servers, I played a Kin/Elec defender who used Air Superiority/Flurry/Jump Kick as her attack chain. Pool it up. They work just fine. I distinctly remember that. 1 @Aurora Girl - Excelsior - BSOD Aurora Girl (Blaster)- Energy/Atomic, Queen of Faceplants and former Mayor of Pinnacle Server Straye (Brute)- Savage/SR, Survivor of +4 ITF Nictus Crystals and Bobcat's Bane Aurora Snow (Corruptor) - Ice/Cold, AV Humiliator Terraflux (Controller) - Earth/Rad, Bass Exploder Spynerette (Arachnos Soldier) - Night Widow, Super Spy of Sneakiness and Stabbing Snowberrie (Tank) - Ice/Spines, Disco Ball and Lady of Winter Link to comment Share on other sites More sharing options...
Aurora_Girl Posted December 9, 2021 Share Posted December 9, 2021 And it must be noted that AirSup's animation while flying is highly appreciated. 1 @Aurora Girl - Excelsior - BSOD Aurora Girl (Blaster)- Energy/Atomic, Queen of Faceplants and former Mayor of Pinnacle Server Straye (Brute)- Savage/SR, Survivor of +4 ITF Nictus Crystals and Bobcat's Bane Aurora Snow (Corruptor) - Ice/Cold, AV Humiliator Terraflux (Controller) - Earth/Rad, Bass Exploder Spynerette (Arachnos Soldier) - Night Widow, Super Spy of Sneakiness and Stabbing Snowberrie (Tank) - Ice/Spines, Disco Ball and Lady of Winter Link to comment Share on other sites More sharing options...
Shenanigunner Posted December 9, 2021 Share Posted December 9, 2021 I find Arcane Bolt, well slotted, to be a very useful power for my E-blaster. One more slightly slow but very powerful ranged hit, with damage outside the primary power set. I haven't taken too many pool attack powers, though. Most seem... wonky. 1 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com Link to comment Share on other sites More sharing options...
Six-Six Posted December 9, 2021 Share Posted December 9, 2021 As Grey Cat mentioned, there are players who do the pool boy challenge. As soon as the pool powers are available to you (Level 4) you're not allowed to take any powers other than the tertiary pool powers. I finished one a few months ago and I'm working on a new one... preferably with a different set of pool powers than the last one. Some of them are quite strong, like Sorcery's Arcane Bolt and Enflame. Presence's Invoke Panic is also quite usefulThe one I'm doing now chose Force of Will, and I must say the animation is a bit long, hopefully it will earn its way with procs. Other non-attacks like Unleash Potential and Unrelenting are also favourites. My Toons Link to comment Share on other sites More sharing options...
Without_Pause Posted December 9, 2021 Share Posted December 9, 2021 (edited) Depends. I think some of them are worth taking as noted above. I did look into trying some out and came away less than impressed with Project Will and Wall of Force due to their animation times. They are straight up worse than anything from Psi Blast. I was going to use them with a Psionic melee character but decided against it after playing around with them. Edited December 9, 2021 by Without_Pause Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Shenanigunner Posted December 9, 2021 Share Posted December 9, 2021 Sorcery would be a better pool if Arcane Bolt was paired with a hyper-speed run power. Yep. Usain Bolt. 8 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com Link to comment Share on other sites More sharing options...
Rishidian Posted December 9, 2021 Share Posted December 9, 2021 (edited) I tend to use Arcane Bolt (I think this is the right one) as a single Mob puller. It gets the attention of 1 mob instead of the group (usually), like Taunt does. Helps me not get overwhelmed. If I have another low damage ranged attack (a pisser, as I call it), I can fire both off at least once and knock their hit points down a little. I like it's KB affect. That is useful. Edited December 9, 2021 by Rishidian Additional thoughts Link to comment Share on other sites More sharing options...
Without_Pause Posted December 9, 2021 Share Posted December 9, 2021 5 minutes ago, Without_Pause said: Depends. I think some of them are worth taking as noted above. I did look into trying some out and came away less than impressed with Project Will and Wall of Force due to their animation times. They are straight up worse than anything from Psi Blast. I was going to use them with a Psionic melee character but decided against it after playing around with them. Case in point: Project Will does 1.16 * Ranged damage. Has a recharge of 5 seconds and has an end use of 7.54. Cast time is 2.244 with Arcanatime factored in. Arcane Bolt does 1.54 * Ranged damage. Has a recharge time of 7 seconds and an end cost of 9.62. Cast time is 1.98 with Arcanatime factored in. Recharge and end cost can be slotted for and thus reduced down. The difference in damage is going to only get worse. If Project Will is to be the quicker attack, then it should have a quicker animation time. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Gwyrddu Posted December 9, 2021 Share Posted December 9, 2021 I have a gravity/ff controller and arcane bolt with its bonus and containment gives a little better ST damage then propel or lift, even though one of gravity's big thing is their single target damage. Likewise on my rad/elec brute I replaced devastating blow with a faster and thus better cross punch even though the former is a T8 attack. I'm sure there are plenty of other examples, but the point is that not only are pool powers viable, but in certain circumstances they can outperform primary or secondary alternatives. I'm sure it's a fine balancing line to have pool powers be good but not so good that people ignore their primary and secondaries for them. Link to comment Share on other sites More sharing options...
arcane Posted December 9, 2021 Share Posted December 9, 2021 (edited) Cross Punch is actually a reeeally good attack when you combine its already decent stats with its ability to slot Fury of the Gladiator, Armageddon, and Force Feedback in part of an S/T attack chain. Two of my better tankers in terms of S/T DPS use it constantly. Arcane Bolt is also very good but a little hard for it to be competitive with other powers when Arcane Power is not proccing, so I am less likely to use it in a constant chain and more likely to keep it next to my chain and wait for the yellow circle. Edited December 9, 2021 by arcane Link to comment Share on other sites More sharing options...
Bopper Posted December 9, 2021 Share Posted December 9, 2021 4 hours ago, Mashugana said: Are Pool Powers like Arcane Bolt as good as the main archetype powers? Can I make a pool power one of my main attacks? Or are they much weaker than anything I could get from my AT? Some of the pool powers are really cool - I'd love to try some characters that use them - but I am not sure how the math works 🙂 Pool powers tend to follow the same design formula as AT powersets, but with some exceptions. You don't get an Endurance discount on these attacks. You know how Masterminds complain that their attacks cost more endurance than other ATs? That same non-discount is applied to pool powers. A lot of pool powers have short recharges with longish animation times, whichakes them low damage and lower DPA. AT inherents are sometimes not recognized by pool powers. So for example, scrapper crits don't get buffed by their ATO proc. That being said, some good attacks do exist. Full synergy cross punch is fantastic and full synergy boxing is ok. Arcane Bolt is also decent with a mechanism for crits which is great. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Carnifax Posted December 9, 2021 Share Posted December 9, 2021 Arcane is great for a controller. Enflame ain't bad either. My most "pooly" character is probably my Ice/Traps/Teleport/Sorcery controller (who also took 4 powers out of my Earth epic). Cross punch is excellent for non-Stalker Ice meleers as an alternative to Greater Ice Sword. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
arcane Posted December 9, 2021 Share Posted December 9, 2021 Wasn’t thinking of Enflame but I love that power 🙂 Link to comment Share on other sites More sharing options...
Peacemoon Posted December 9, 2021 Share Posted December 9, 2021 I think the better discussion is what AT to pick. Personally I would avoid blasters and scrappers as the alternative play style will always be weaker. I would go for something like a Controller or MM, where you could actually play differently and still be pretty good at what your AT does best. I think going for the entire fighting pool might be fun. As a Thugs/ MM you could get quite a realistic fighter with pistol attacking coupled with fighting attacks. Plus a secondary that adds whatever flavour you want. Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone Link to comment Share on other sites More sharing options...
the1egend1ives Posted December 9, 2021 Share Posted December 9, 2021 5 hours ago, Mashugana said: Some of the pool powers are really cool - I'd love to try some characters that use them - but I am not sure how the math works 🙂 Really? Most pool powers I"m forced to take just so I can grab a LotG mule, and I never touch them after that. I used to think i could use some of the fighting powers to play as a brawler, but they don't feel as nice as a scrapper or brute. Link to comment Share on other sites More sharing options...
Redletter Posted December 9, 2021 Share Posted December 9, 2021 6 hours ago, Six-Six said: As Grey Cat mentioned, there are players who do the pool boy challenge. As soon as the pool powers are available to you (Level 4) you're not allowed to take any powers other than the tertiary pool powers. I finished one a few months ago and I'm working on a new one... preferably with a different set of pool powers than the last one. Some of them are quite strong, like Sorcery's Arcane Bolt and Enflame. Presence's Invoke Panic is also quite usefulThe one I'm doing now chose Force of Will, and I must say the animation is a bit long, hopefully it will earn its way with procs. Other non-attacks like Unleash Potential and Unrelenting are also favourites. Force of Will was my MAIN offensive attack power on my Mind/Pain troller - it's a VERY lackluster power, given the animation is phenominally long for the pitiful damage it deals and the neglible secondary effects it offers. It's not even like, a CHEAP and/or FAST crappy power. I took it because as a mentalist, Lift didnt appeal to me from the primary set. I would REALLY like to see that power get a buff to SOMETHING, because Arcane Bolt is equally as available and has SO much going for it by comparison. 3 hours ago, the1egend1ives said: Really? Most pool powers I"m forced to take just so I can grab a LotG mule, and I never touch them after that. I used to think i could use some of the fighting powers to play as a brawler, but they don't feel as nice as a scrapper or brute. Really? Because Boxing, Kick, and Crosspunch are very good melee attacks on their own, you can quite literally take EVERY power in that set and use it to round out the needs of a chain and- Oh! That explains it, yeah, Fighting (or any other pool powers) are NOT intended to be a FULL replacement for an entire Class of character. Theyre there to give you things you ma not get out of your primary and secondary sets (ranged attacks, support powers, melee options, etc). Resident certified baby Link to comment Share on other sites More sharing options...
Hardboiled Hero Posted December 10, 2021 Share Posted December 10, 2021 8 minutes ago, Redletter said: Really? Because Boxing, Kick, and Crosspunch are very good melee attacks on their own, you can quite literally take EVERY power in that set and use it to round out the needs of a chain and- Oh! That explains it, yeah, Fighting (or any other pool powers) are NOT intended to be a FULL replacement for an entire Class of character. Theyre there to give you things you ma not get out of your primary and secondary sets (ranged attacks, support powers, melee options, etc). I usually appreciate the fighting pool on my Sentinels. It helps my AR characters feel like they also know some basic army combatives or something. Notice also that pool powers can't replace the best AT powers. Melee powers from Brute, scrapper etc.. will always be better than most fighting pool powers, but even then you can often find one pool power that fits your chain better. Likewise, a controller may find good use for the offensive pool powers, but they wouldn't really use pool control powers. Link to comment Share on other sites More sharing options...
roleki Posted December 10, 2021 Share Posted December 10, 2021 I don't consider it a "pool boy" build but I've got a melee-ish Sonic/Rad/Dark Corruptor that took all 5 powers from Fighting and all five powers from Dark Mastery. It's a weird build, but between all the mez, +Dam, -Res and Scourge, it ends up being a little truck. Anything you can have, we have it. Even got a devil in the attic. Link to comment Share on other sites More sharing options...
DarknessEternal Posted December 10, 2021 Share Posted December 10, 2021 21 hours ago, Without_Pause said: Case in point: Project Will does 1.16 * Ranged damage. Has a recharge of 5 seconds and has an end use of 7.54. Cast time is 2.244 with Arcanatime factored in. Arcane Bolt does 1.54 * Ranged damage. Has a recharge time of 7 seconds and an end cost of 9.62. Cast time is 1.98 with Arcanatime factored in. Recharge and end cost can be slotted for and thus reduced down. The difference in damage is going to only get worse. If Project Will is to be the quicker attack, then it should have a quicker animation time. Please become in charge of power balancing and apply this idea to the entire game. Animation times need to start being a factor in power balance. 2 Link to comment Share on other sites More sharing options...
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