cranebump Posted December 20, 2023 Posted December 20, 2023 A nice Chianti? 2 4 1 I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.
Psyonico Posted December 20, 2023 Posted December 20, 2023 Pretty broad question For Defenders/Corruptors i'd go dual pistols, water, or dark For controllers, I like Earth or ice For MMs, bots or Necro I'd say. What this team needs is more Defenders
Scarlet Shocker Posted December 20, 2023 Posted December 20, 2023 If you already have four svields, you already have two pair already There's a fine line between a numerator and a denominator but only a fraction of people understand that.
Greycat Posted December 20, 2023 Posted December 20, 2023 1 hour ago, Psyonico said: For controllers, I like Earth or ice Having played (as a main...) Earth/FF, I'd say "Not unless you're *always* teamed or like watching things die in geologic time." Which, I suppose, would be appropriate for Earth/. For Masterminds, the question's going to be "How active do you want to be?" I know some folks love it. For me, a bots/FF nearly bored me off the entire AT because I felt like an observer. If I were to run another /FF mastermind, I'd probably do something like pick a melee set of pets and plan on the fighting pool - for the attacks - to have something to do. And for Corruptors and Defenders... well, anything really works. Perhaps pair with Dark (from memory) for some -tohit on the enemies. (And I, for a set like this, tend to plan on dual builds - one with team powers, one without those but more offense for solo work.) 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
InvaderStych Posted December 20, 2023 Posted December 20, 2023 (edited) Between 3 and 7 teammates. 😉 Edited December 20, 2023 by InvaderStych to make the jocularity more obvious 2 1 You see a mousetrap? I see free cheese and a f$%^ing challenge.
Snarky Posted December 20, 2023 Posted December 20, 2023 Hard to say. You need something truly worthless at end game but really nice before 49. That way it pairs well and is useful for low level TFs at least 1
PeregrineFalcon Posted December 20, 2023 Posted December 20, 2023 It depends on the character archetype (class), how often you'll be teamed or solo, and what your goal with the character is. Anything else would just be me listing my personal preferences. Why would you care about which power sets I like playing? Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.
twozerofoxtrot Posted December 20, 2023 Posted December 20, 2023 Controller: Plant MM: Necro (or heck, Ninja if you feel funky) Def: Anything with useful debuff effects Corr: Anything that leverages Scourge
blue4333 Posted December 20, 2023 Posted December 20, 2023 I think a nice reroll into Cold Domination would work really well! 🤣 1
tidge Posted December 20, 2023 Posted December 20, 2023 8 hours ago, Greycat said: For Masterminds, the question's going to be "How active do you want to be?" I know some folks love it. For me, a bots/FF nearly bored me off the entire AT because I felt like an observer. If I were to run another /FF mastermind, I'd probably do something like pick a melee set of pets and plan on the fighting pool - for the attacks - to have something to do. And for Corruptors and Defenders... well, anything really works. Perhaps pair with Dark (from memory) for some -tohit on the enemies. (And I, for a set like this, tend to plan on dual builds - one with team powers, one without those but more offense for solo work.) /agree that Robots/FF Mastermind is not how I would roll. I can see the appeal, but the contributions from /Force Field strike me as being completely unnecessary for the survival of the henchmen and will do very little to improve map clear times. On a Defender, I went FF/Beam. I found Force Fields to be a primary I didn't need to take many powers from early (if ever), allowing me to pick up more of the secondary attacks... and of course FF has some decent mules for whenever you want them. The -Res from Repulsion Bolt is a nice enough attack and feels like it pairs with the DoT effects,; Dispersion Bubble is the toggle I used to hold the Kismet piece.
DougGraves Posted December 20, 2023 Posted December 20, 2023 13 hours ago, Greycat said: For Masterminds, the question's going to be "How active do you want to be?" I know some folks love it. For me, a bots/FF nearly bored me off the entire AT because I felt like an observer. If I were to run another /FF mastermind, I'd probably do something like pick a melee set of pets and plan on the fighting pool - for the attacks - to have something to do. I have learned to skip the fighting pool attacks. Toxic Dart from the experimentation pool does good DoT with a recharge of 4 seconds. Taking just Toxic Dart gives me a fairly constant attack chain with controllers with just that, the single target immob and single target hold. 1
Peacemoon Posted December 22, 2023 Posted December 22, 2023 FF we always fun for me because it let me buff everyone for 4 mins and then spend most of my time with my other powerset. FF is great at protection and increasing defence, as you’d imagine. So if you really want to double down on it, then dark powers with -acc are a great combo - but maybe pretty overkill. What can be fun is to pair with something wild and aggressive, to bring balance. Earth control brings a heavy amount of -def for enemies. While you won’t do a lot of damage yourself, it makes everything easy to hit. Sonic attacks are good for this reason too, to leverage the -res. Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone
SeraphimKensai Posted December 22, 2023 Posted December 22, 2023 I have a FF/DB defender and a Ninja/FF MM. FF can be a great set and works well exemplaring in my experience or on hard mode content. The defender was an exercise in stacking defense and flooring tohit which synergize well together. The MM was a randomly rolled toon and it's maybe lvl 46 or so, and due to that I don't have a lot of experience testing that one out.
arcane Posted December 22, 2023 Posted December 22, 2023 The primary/secondary you pick doesn’t matter half as much as just making sure you aren’t one of those losers that skips Power Boost on a bubbler. 3
DoctorDitko Posted December 22, 2023 Posted December 22, 2023 I have a Bots/FF Mastermind, and I was not in any way whelmed. One of my first characters, entirely concept-based, was a Gravity/FF controller, who was little fun solo, but good on teams. Recent buffs, like better/faster Propel, and the finger-saving FF group effect, made him much more fun all 'round. I still don't know if anyone else would enjoy the combo, but if it fits your concept, go for it! Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko. Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko. But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)
kelika2 Posted December 23, 2023 Posted December 23, 2023 masterminds? most anything. been rerolling cold doms past few years tho any other at? i wouldnt even.
MonteCarla Posted December 23, 2023 Posted December 23, 2023 I've always been partial to FF/Sonic on Defenders, adding a nice offensive debuff to the most defensive primary. Both sets got improvements this year, so even better now. The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes
wjrasmussen Posted December 24, 2023 Posted December 24, 2023 A tank and a dps. I went to Ouroboros all i got was this lousy secret! COH bomp bomp:
Oubliette_Red Posted December 24, 2023 Posted December 24, 2023 Gravity Control because for my Controller 'Dyson Sphere', it's the only power that sucks. Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
Tacheyon Posted December 24, 2023 Posted December 24, 2023 On 12/19/2023 at 5:23 PM, cranebump said: A nice Chianti? And some Fava Beans and a prime cut of Census taker? For FF I have always gone with a character theme over straight power selection. Although I do find FF a little boring, but pretty much anything goes with it.
rizlazz Posted December 25, 2023 Posted December 25, 2023 I have a mercs/ff mastermind who is a lot of fun. there's a lot to be said about standing in a pile of shell cases and bouncing bad guys off walls with a repulsion bolt while they get turned into chutney.
Captain Fabulous Posted December 25, 2023 Posted December 25, 2023 Honestly there isn't anything that has amazing synergy with FF, so it really comes down to what you want to play. There is some minor advantage with powers that have -ToHit and/or -ACC, like Dark, as those will make the FF bubbles work a bit better. For Masterminds, pairing FF with Bots works well, as the Bots have their own FF bubbles and they stack with yours.
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