Doomrider Posted July 23, 2020 Share Posted July 23, 2020 10 minutes ago, Bill Z Bubba said: O.o That's a whole lotta form shifting. Or am I missing something? It is a lot of form shifting yes, but intentionally so. I use macros for my attack chain so when I activate the powers, regardless of what form I'm in, it will drop me into the required form to activate that power, usually requires some timing and double or tripple tap to capitalize on the macros though but with practice it works well. I slotted Gaussian's and Power Transfer heal proc in Nova Form and weave Nova Blast in between every attack to activate those passively during my chain. It gives me some supplemental healing to minimize downtime of using other powers outside my chain and gives me a chance to roll Gaussian's about every 1.5ish seconds for the build-up. I sometimes see Gaussian's stacked so I keep my health/buff bar below my character so I can keep an eye on when the BU buff icon appears and try to time my Seekers accordingly. The build I used doesn't have any defense really, just Steadfast + Glad's armor (6% def to all combined) so the extra healing from PT on top of Capped resists from LF are enough to allow me to solo a pylon without really breaking a sweat. 2 Link to comment Share on other sites More sharing options...
nihilii Posted July 28, 2020 Share Posted July 28, 2020 MA/SD Scrapper Eagle Claw -> Storm Kick -> Crippling Axe Kick -> Cobra Strike -> Storm Kick Clicks replace Cobra Strike as needed Musculature T3, Hybrid T4, Degen T3 hybrid off 2:22 = 397 DPS Degen T4 hybrid on 1:59 = 450 DPS hybrid off 2:37 = 372 DPS Build Spoiler | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1505;693;1386;HEX;| |78DA65934B6F524114C767E0528442292DA5ADB445D0520A05415D181F316AD5A42| |D8684C485C6906B99D21B4921C0C22EFD06BAB126551746AB6E5CF8317C7E0D5DF4| |E15B17A69ECEF94349B881FC66CEFB9C99C9DD99F5BCBE72F79C907D172B66A3512| |C2CD6CD5A4DD51D39B36C2D8ABDCF49FF504B5ECCA98A52E99C596F5A66A578BEDE| |6C84DBBA59B5A4561A2A5D58B654A5D4DA0A4FBE5AADA4179459B356CA6EBD29D49| |42A79F5F2B2555E6E92C2D7B22AA97A63D9AAF92FD5ACC5F4856A69B598331B4D55| |5F1DA14212F47FE014F8761DE236216B88A925E674192C12A70C91B801C6ED5AEEF| |6D25EC277486A992D00CEB38DF18739F503FCC95C73C2957C25F21AC8DB837C3DC8| |E741BE3ED413245F3BE795769DD725B221B679483A07E23A5ED9B4ACFF05B8C10C3| |E678E3C035F327BA91F27FA717EE77807BE815FD1F38E5DD7E4DEE6BD67CBAEF37B| |C8D7055FD726EB263E835F9811CCE0086610FBCDF4926F2FFB8ADE08F718A53EBCE| |8D19B143A475F8B64EF9352DBFB60BF4EF67EF4EDBF6768D9C07D10730C60AE8137| |7C46C175A68FE20D22FFE03FC2B82124C51BE278C6D0559E4F6A0E9C671E5D00734| |C3BF90C6306C3E835865E137B0A8A3B738CF7337F41DC8F47E43B8AFA47CF72BC83| |67C093CCB153E069E6C4964DC7ECA7FA43A83F847B6850BC71CC6F1C772415603E2| |65D18B9C2498E75280626C0EB3CAB086616513C4B3FE58AC237FA896B3FFC117C07| |BEC739BF053F300B8449F69593493EB718B84171E3E821BEC635F8A9CE246449F43| |048B234FA4A3FC1FC9F32074897817D06F762CC68BF6FFAD127C246FBD5EECE27DA| |DADD449765A64B92ED921CEF929CE8922C7449F246FBF50BA925AE7E7AD3A864D34| |D5AF42153DCC7F6BECC26233CCFE96B7CD6D939A9CF68ABD32FCE7E3BFB32297FF1| |196631DFBC7B4FCA396F76ACCD8EF5AD8EF57FD4C1EDC6| |-------------------------------------------------------------------| -- Bio/Claws Tanker Follow Up -> Slash -> Focus -> Strike + Swipe whenever Hasten is down Musculature T4, Hybrid T4, Degen T4 hybrid on 3:36 = 305 DPS 3:10 = 329 DPS Build Spoiler | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1515;709;1418;HEX;| |78DA65945B4F135110C7CF76B7624BB140B95F048A406F6CA9FA60BCC4A8A089D25| |8457D33CD0AC7B201DB6697447934F1FAE6353E88D70FE077F04B28EA17D007D008| |08A8A44E77FEE08636D9FECECE9C9933F33F674FFAC670E0DDA99B47851238316DD| |876F682919F9296376DE4CC7151FE55D1D3CDD6ECB0BC2AF3B6D48F9B85EC592B67| |E4CDF1EC31EB5AC1AAC784B49C9652A74CD76DE1CF140AD3FA5851CA8980331C954| |6D1CCE76A9C9793666E7286DE829BAE0969D9936631345234C7F591BCB472B3D9B4| |61CF486BB6854A48D0F3B397FE94725125AF585785486962E73273CF0AB8CAECDF0| |B365340A726E606047E14FB44737C8907E053E6E043F01133F598B944EB2ABCAEAA| |2C705ECF57F01B33FACCE37099E6AAA8516D541C9BD6002EF1DC1DA7C133E861433| |835AE50AC97634BEBBD2C3D8D3D5517397E608C19BBC47C493DF9D0932F43086BC2| |7F0E3CCF0C8C8153C289E97E4F758634F19BF257A3A76A68D80B0D136BCC4168F98| |2D6A9C13A35F759935DF7C0BBCCB63BCCEEDBE02DE66B8A0D2236788435AA3D0C1E| |60D61F040F31DB163D8E1E7FA8C63A8E55EAB669F086F2869CC350F2866C8FD3634| |33FC737C4984D51664B1C8C30C3246C23F7AE34C6CBBAF8449343AF68225F337CCD| |D8BF683BEBF097EA69C5DEB67E615BCF47F003F8195ACE839F986FA9DE76E8D09EE| |23A3A86C00473B70E26C104C72A545327C7AA9DD8E718F639867D4E629F37A8C62E| |D645E9DAA6994A79C2E82DBCEDBBD1C8D7075F1FFAEEC7B9AD235F04BEC8A626F08| |5C817872FFE9CCF56728EF98A52EB5CB7D0E37CFEEA69FE10CF17433D6CEBD0B6BE| |4D55A0BF24FA4BA1BF14FA8B6A5B774029F63FAEFC5AA28C15965485655F85657F8| |565B4C292D1B02C5914C7E2ABA52F9D2DA505FFD60D219441EEEABBDBD6C32A2FBA| |6D119EF7C36DC32DB25ABE0990FB976BBCE6BA212EFBCB9AF3D8708DAFB8C619D7F| |81F7E2DF2DB| |-------------------------------------------------------------------| 1 Link to comment Share on other sites More sharing options...
modest Posted July 28, 2020 Share Posted July 28, 2020 I've been doing some bug testing over the past few days using Pylons, and that gave me an excuse to test some "proc-light" builds. These are builds that try to use as few procs as possible while maintaining a reasonable damage output. Storm Summoning/Dark Blast Defender: 150 seconds (383 DPS), Alpha: Musculature Radial T4, Hybrid: Assault Radial T4 (slotted, not clicked). Radiation Armor/War Mace Tanker: 195 seconds (324 DPS), Alpha: Musculature Core T4, Hybrid: Assault Radial T4 (slotted, not clicked). Psychic Blast/Cold Domination Corruptor: 166 seconds (358 DPS), Alpha: Musculature Core T4, Hybrid: Assault Core T4 (slotted, not clicked). My older proc monster builds are capable of dealing higher damage, but these are pretty good times for builds that do not use procs to provide a significant source of their damage. Obviously, clicking Hybrid: Assault improves these. I may craft a Hybrid Assault: Core T4 for the Tanker. Hybrid: Assault Core T4 produces better Pylon times on the test server (and therefore as a solo player), but Hybrid: Assault Radial is more helpful when I play in groups where I often find my character at the damage cap. Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted July 31, 2020 Share Posted July 31, 2020 (edited) @Sovera talked me into respecing my FA/EM Tank. Now cruising with ET/BS/TF/Burn, using whatever is up. Hit a few pylons, averaging 3:30 with assault core fired off to start. Not bad for a tank. Kicks the crap out of my SR/Claws tank's times. Hell, it's better than the Claws/SR brute's average time. Fiery Embrace backed ET and TF are nice. Edit: Respec knocked over an hour off my solo max diff ITF time. Edited July 31, 2020 by Bill Z Bubba Link to comment Share on other sites More sharing options...
BrandX Posted August 16, 2020 Share Posted August 16, 2020 Is there a list of top Melee DPS? Link to comment Share on other sites More sharing options...
marcussmythe Posted August 16, 2020 Share Posted August 16, 2020 1 hour ago, BrandX said: Is there a list of top Melee DPS? Individual variations will swamp most differences between specific powersets. More broadly (IMHO, YMMV): Stalker>Scrapper>Brute>Tank Bio>Fire>Rad Armors Titan Weapons>Everything (Mace, SS are the closest to TW, IIRC. This changes on Stalker, with I think? StJ being the top Stalker for single target?) Titan Weapons is so strong in this that though Stalkers are generally better single target, TW/Bio scrap is the highest performer. Note TW is probably in line for an adjustment. 1 Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute Link to comment Share on other sites More sharing options...
BrandX Posted August 16, 2020 Share Posted August 16, 2020 12 hours ago, marcussmythe said: Individual variations will swamp most differences between specific powersets. More broadly (IMHO, YMMV): Stalker>Scrapper>Brute>Tank Bio>Fire>Rad Armors Titan Weapons>Everything (Mace, SS are the closest to TW, IIRC. This changes on Stalker, with I think? StJ being the top Stalker for single target?) Titan Weapons is so strong in this that though Stalkers are generally better single target, TW/Bio scrap is the highest performer. Note TW is probably in line for an adjustment. Has Dark Melee gone done the list then? Link to comment Share on other sites More sharing options...
marcussmythe Posted August 16, 2020 Share Posted August 16, 2020 (edited) DM is still good - but its top performance back in the day was based on the old proc rules and the buzzsaw approach. I still like Dark, because of its fast animation, early maturity (handy if you like to run a lot of low level content), self heal, and accuracy debuff (huge on mixed and def focused sets). I really love DM with SR, Inv, or Shield, in particular. Edited August 16, 2020 by marcussmythe Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute Link to comment Share on other sites More sharing options...
Frosticus Posted August 16, 2020 Share Posted August 16, 2020 2 hours ago, BrandX said: Has Dark Melee gone done the list then? It was never far up the list unless you took the time to saturate souldrain. The shift in play has moved most people more into a "minimal prep time" style to the extent that people are even pushing to count the time a MM takes to summon pets, so herding up spawns for souldrain is questionable. It's still a good to great set regardless of how it fits into the pylon game. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons Link to comment Share on other sites More sharing options...
Tsuko Posted August 17, 2020 Share Posted August 17, 2020 (edited) 21 hours ago, marcussmythe said: Individual variations will swamp most differences between specific powersets. More broadly (IMHO, YMMV): Stalker>Scrapper>Brute>Tank Bio>Fire>Rad Armors Titan Weapons>Everything (Mace, SS are the closest to TW, IIRC. This changes on Stalker, with I think? StJ being the top Stalker for single target?) Titan Weapons is so strong in this that though Stalkers are generally better single target, TW/Bio scrap is the highest performer. Note TW is probably in line for an adjustment. With all due respects, IMHO, your list is true for solo 🙂 : any Fiery armor built for TEAMPLAY ONLY AKA full recharge / dmg + Adrenal (thus almost inexistant IO for solo but 1 or 2 panic button as shadow meld, hibernate and tons of juicy temporary power as smoke or etheral) will outdamage any amor with ton of self survival. Savage stalkers can "hold the beer" to STJ stalkers. Stalkers are Top SINGLE TARGET dps in team, Scrappers (with the exception of the tree hiding the forest : Titan Weapons) tends to shine with aoe (but far behind Tankers and Blasters) / survival In team / Multi target content, Shield Armor can be a very powerfull kick ass armor too. EDIT : the best mélée DPS is Gang War² 😄 Edited August 17, 2020 by Tsuko Vous souhaitez rejoindre un canal de discussion 100% Français ? Vous souhaitez faire des TF Chill ou 4 étoiles avec des Francophones de tout pays ? Vous souhaitez avoir accès à la meilleure base de données avec les meilleurs builds et ressources en Français ? "La lune Bleue" est le canal de discussion qu'il vous faut ! N'attendez plus ! Contactez nous en jeu, ou notre Discord https://discord.gg/GwTeNMrz6z Link to comment Share on other sites More sharing options...
Tsuko Posted August 17, 2020 Share Posted August 17, 2020 (edited) 23 hours ago, BrandX said: Is there a list of top Melee DPS? If by Mélée, you think : AT with mélée attacks, IMHO, at the moment, the most usefull and violent toon could be a Crab with pets, Venom grenade / Shatter armor for top instant spam of debuf resistance + frag grenade for FF recharge sustain under musculature core / ageless core / Reactive dots Edited August 17, 2020 by Tsuko Vous souhaitez rejoindre un canal de discussion 100% Français ? Vous souhaitez faire des TF Chill ou 4 étoiles avec des Francophones de tout pays ? Vous souhaitez avoir accès à la meilleure base de données avec les meilleurs builds et ressources en Français ? "La lune Bleue" est le canal de discussion qu'il vous faut ! N'attendez plus ! Contactez nous en jeu, ou notre Discord https://discord.gg/GwTeNMrz6z Link to comment Share on other sites More sharing options...
marcussmythe Posted August 17, 2020 Share Posted August 17, 2020 11 minutes ago, Tsuko said: With all due respects, IMHO, your list is true for solo 🙂 : any Fiery armor built for TEAMPLAY ONLY AKA full recharge / dmg + Adrenal (thus almost inexistant IO for solo but 1 or 2 panic button as shadow meld, hibernate and tons of juicy temporary power as smoke or etheral) will outdamage any amor with ton of self survival. Savage stalkers can "hold the beer" to STJ stalkers. Stalkers are Top SINGLE TARGET dps in team, Scrappers (with the exception of the tree hiding the forest : Titan Weapons) tends to shine with aoe (but far behind Tankers and Blasters) / survival In team / Multi target content, Shield Armor can be a very powerfull kick ass armor too. EDIT : the best mélée DPS is Gang War² 😄 This is certainly possible. Ive not tested FA against Bio if both ignore survival for damage - I find in general play, I have to build more survival into Fire Armor than I do into Bio to reach my own personal survival goals - leaving Bio more headroom to leverage for offense. I suppose it comes down to whether Bios multiplier effects (though it does have some linesr damage addition) are outperformed by Fires very large linear damage bonus (though we must respect firey embrace as a second build-up style effect) Given the synergy of fiery embrace with fire melee, and fire melees overall place as a very solid damage set, Im frankly surprised that fire/fire does not hold pride of place at the top - arguably it *should* in terms of justice, but likely the extreme value of TW coupled with the multiplier effects of Bio are what swamps it. If TW gets detuned, and maybe GFS gets its soul destroying animation looked at, this may change. Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute Link to comment Share on other sites More sharing options...
Tsuko Posted August 17, 2020 Share Posted August 17, 2020 3 minutes ago, marcussmythe said: This is certainly possible. Ive not tested FA against Bio if both ignore survival for damage - I find in general play, I have to build more survival into Fire Armor than I do into Bio to reach my own personal survival goals - leaving Bio more headroom to leverage for offense. I suppose it comes down to whether Bios multiplier effects (though it does have some linesr damage addition) are outperformed by Fires very large linear damage bonus (though we must respect firey embrace as a second build-up style effect) Given the synergy of fiery embrace with fire melee, and fire melees overall place as a very solid damage set, Im frankly surprised that fire/fire does not hold pride of place at the top - arguably it *should* in terms of justice, but likely the extreme value of TW coupled with the multiplier effects of Bio are what swamps it. If TW gets detuned, and maybe GFS gets its soul destroying animation looked at, this may change. Running both TW bio and TW fiery with old friends, it means we always have a good kin with enough buff (crab and or cold buff/debuff) to allow any scrappers to "tank" : the result is RSF in less than 16 minutes being a standard. In those quite optimal conditions, i can just certify that both Rend armor / Bio and Rend armor / Fiery can one shot bosses, i just FEEL Fiery armor can one shot "more" 😄 when each AV died in less than 1 minute, Fiery embrace on any AT at cap damage win the "stupid burst" award of the decade. Vous souhaitez rejoindre un canal de discussion 100% Français ? Vous souhaitez faire des TF Chill ou 4 étoiles avec des Francophones de tout pays ? Vous souhaitez avoir accès à la meilleure base de données avec les meilleurs builds et ressources en Français ? "La lune Bleue" est le canal de discussion qu'il vous faut ! N'attendez plus ! Contactez nous en jeu, ou notre Discord https://discord.gg/GwTeNMrz6z Link to comment Share on other sites More sharing options...
BrandX Posted August 17, 2020 Share Posted August 17, 2020 8 hours ago, Frosticus said: It was never far up the list unless you took the time to saturate souldrain. The shift in play has moved most people more into a "minimal prep time" style to the extent that people are even pushing to count the time a MM takes to summon pets, so herding up spawns for souldrain is questionable. It's still a good to great set regardless of how it fits into the pylon game. I was just curious to ST DPS top sets when solo 🙂 Link to comment Share on other sites More sharing options...
Littlun Posted August 21, 2020 Share Posted August 21, 2020 Demon/Cold MM: T4 Musculature Core T4 Degenerative Radial T4 Assault Radial Hybrid ON: 0:44 0:48 0:46 0:48 1:00 0:47 0:49 0:50 0:50 0:52 = 49.4 second average = 904 DPS Hybrid OFF: 1:14 1:18 1:00 1:05 1:01 1:14 1:02 0:53 1:04 1:14 = 66.5 second average = 704 DPS And for fun, Hybrid + Lore (T3 Rularuu): 0:27 = 1549 DPS 2 1 Link to comment Share on other sites More sharing options...
Bionic_Flea Posted August 21, 2020 Share Posted August 21, 2020 8 hours ago, Littlun said: 0:27 = 1549 DPS Ouch. Link to comment Share on other sites More sharing options...
FUBARczar Posted August 23, 2020 Share Posted August 23, 2020 On 6/13/2019 at 7:16 AM, marcussmythe said: Looks like the mean on each condition is about the same - moving Water Spout from ‘DPS Increase’ to ‘Not going to hurt you, use if you like it’. Thats cool. not only that but also, adds AoE w/o hurting ST damage, so it's win win. Link to comment Share on other sites More sharing options...
Werner Posted September 4, 2020 Share Posted September 4, 2020 (edited) Shield Defense/Martial Arts/Soul Mastery Tanker Storm Kick -> Crippling Axe Kick -> Storm Kick -> Gloom -> Thunder Kick T4 Assault Core (used) T4 Reactive Radial T4 Cardiac Core no Lore saturated Against All Odds 3:35 3:33 3:24 3:36 4:07 3:34 3:50 3:49 3:51 3:34 2213 total seconds 221.3 average seconds301 DPS Testing done on beta. Currently leveling the character. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! 301 DPS 10 runs: Level 50 Technology TankerPrimary Power Set: Shield DefenseSecondary Power Set: Martial ArtsPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Soul Mastery Hero Profile:Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Max HP%(5), GldArm-3defTpProc(7)Level 1: Thunder Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11)Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17)Level 4: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(27), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29), Rct-ResDam%(31)Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), Prv-Heal/EndRdx(33), Prv-Heal(33), StdPrt-ResDam/Def+(33)Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(34)Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(34)Level 12: Against All Odds -- EndRdx-I(A)Level 14: Boxing -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Rchg/HoldProc(36)Level 16: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam(36)Level 18: Weave -- ShlWal-Def(A), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37)Level 20: Dragon's Tail -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(40)Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)Level 24: Grant Cover -- LucoftheG-Def/Rchg+(A)Level 26: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42)Level 28: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/EndRdx/Rchg(43), ShlWal-ResDam/Re TP(43)Level 30: Tactics -- HO:Cyto(A)Level 32: Focus Chi -- GssSynFr--Build%(A), AdjTrg-Rchg(34), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(50)Level 35: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46), GldJvl-Dam%(46)Level 38: Crippling Axe Kick -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg(48), Hct-Dam%(48), AchHee-ResDeb%(50)Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 44: Assault -- EndRdx-I(A)Level 47: One with the Shield -- ImpSki-Status(A)Level 49: Darkest Night -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Flight-I(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(19), Prv-Heal(19), Prv-Heal/EndRdx(21), Prv-Absorb%(21)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), PrfShf-EndMod/Acc(23), PrfShf-EndMod/Rchg(25), PwrTrns-+Heal(25)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Mighty Radial Final Judgement Level 50: Banished Pantheon Core Superior Ally Level 50: Reactive Radial Flawless Interface Level 50: Cardiac Core Paragon Level 50: Ageless Radial Epiphany Level 50: Assault Core Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1587;760;1520;HEX;| |78DA65934B4F13511480EFB403B5A5B540690B42A12F2CB465E8882E7C05D196CAA| 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|002D0C95806FA19C19CD691971833F41C73C4B691F20E7219C284E98E8693A84B4A| |E8939C24A6503F21E37A22094E31B82B9067947C471FE07C26EE23273789F78809F| |4955F033D220B43DD63741FC6E81EC8C45EB025A8A704DD874598A384B998D46C38| |20B28F4EC652A44BD1BE21F1E0CDC11F7C6C5C3C78C18D789B35D5A691DB34536D9| |AE36D9A45B3C68EBDE6454A0C3AC1D865EF8697899AC69EE3E0853321C20C8F6F0E| |D3AB9F178C297787F0A47B2F09487A757DF40AFBF6D0FED51C6F0CE37D6FE944E13| |156E5DBC4D3F43D42F66F117FE349E51DCD33C11A2F9B64C5245F31C9A5717023F9| |4BB425EF7A5AF2B4497ED29469062FC22DF93F28F1FE4F| |-------------------------------------------------------------------| Edited September 4, 2020 by Werner Link to comment Share on other sites More sharing options...
TheSpiritFox Posted September 4, 2020 Share Posted September 4, 2020 (edited) Thugs/Traps MM T4 Musc core T4 Support Core T4 Barrier Core T4 Reactive radial I just did it once, timed it by my barrier, and from casting barrier on a nearby rooftop to pylon death was 80 seconds. So going with that, 607 DPS That's without an assault hybrid, without lore pets, without gang war, without using burnout to drop extra traps, and on an MM build with 0 personal attacks. I think I accidentally clicked the blackwand once lol. Edited September 4, 2020 by TheSpiritFox Link to comment Share on other sites More sharing options...
TheSpiritFox Posted September 4, 2020 Share Posted September 4, 2020 (edited) On 8/16/2020 at 12:30 PM, Frosticus said: The shift in play has moved most people more into a "minimal prep time" style to the extent that people are even pushing to count the time a MM takes to summon pets, so herding up spawns for souldrain is questionable. Thats silly. That's like are you really going to count your "rate of damage" to include the time it takes to toggle on all of your powers? That has nothing to do with doing damage. IMO prep time shouldn't matter you just note what prep is done so you can understand what contexts it is possible to do the DPS you end up achieving. As an MM player no pet summon time has nothing to do with DPS, you do not ever go into a fight and then start summoning pets. Edited September 4, 2020 by TheSpiritFox Link to comment Share on other sites More sharing options...
Brutal Justice Posted September 4, 2020 Share Posted September 4, 2020 On 9/21/2019 at 1:41 PM, Microcosm said: As for the bane, did one run with him. I had a bane on live but have forgotten what to do with them, so it's probably not optimal. But I attempted a mostly proc build with him: T4 Musc Core T4 Degen Core (no other incarnate) 2:44 for 362 I will probably do more runs later. I have to figure out the correct order to use things, because the -res debuffs don't stack so you really don't want to spam those. I hit Surveillance and Shatter Armor too often and Pulverize not often enough. He also had no issue with +4/x8 Rikti, although when a boss did hit him it hurt a lot. I think he would be up a creek against anything with -def debuffs, as I remember this being an issue with my bane on live, and I am only slightly over softcap. I was wondering if you ever figured this out? What sort of attack chain were you using? Did you use the pets? Guardian survivor Link to comment Share on other sites More sharing options...
Sir Myshkin Posted September 4, 2020 Share Posted September 4, 2020 (edited) 10 hours ago, TheSpiritFox said: Thats silly. That's like are you really going to count your "rate of damage" to include the time it takes to toggle on all of your powers? That has nothing to do with doing damage. IMO prep time shouldn't matter you just note what prep is done so you can understand what contexts it is possible to do the DPS you end up achieving. As an MM player no pet summon time has nothing to do with DPS, you do not ever go into a fight and then start summoning pets. What Frosticus is referring to is a wider evaluation of realistic performance expectations that go beyond just a raw DPS value. I am one of the early players that pushed the idea of "prep" on Masterminds because it does demonstrate two different scenarios and gives better perspective to the performance and ability of a given set/combination. A MM that beams their entire squad onto a Pylon and drops all their buffs in one fatal swoop against that static object is going to walk in with a huge amount of burst, and try to carry it forward. If your pets wipe though, many would restart the run all over, some might just resummon if it's just one or two. In an AV fight, are you going to run and give up your gains, or try and refortify as fast as possible and keep going? Sometimes the AV's show up unexpectedly (get missed, spawn, whatever) and catch players off guard with a squad wipe. For MMs specifically it becomes a measured metric of the net survival and performance than just raw DPS. How efficiently can they get moving and how effective is that damage while under fire? Can you get your entire squad up, running, and dishing pain faster than a Scrapper or Stalker could've just annihilated the target on their own and bypassed your efforts? Not saying you'd walk in with no toggles and absolutely zero prep, but the idea is practicing more of the in-combat ideal and getting your squad summoned on the fly, buffed, and fighting; what kind of time does that generate? For comparisons sake I did this with my Robotics/Kin a long while back. Tackling a Pylon wasn't initially an intentional thing, I was just running through the RWZ after an MSR and got tagged by a Pylon. I had nothing summoned and only my core toggles active, but in that moment I wanted some honest pay back. I zipped over to the Pylon, spawned everything while under fire, buffed, and went to town. The whole process lasted a simple seven minutes and change (as I recall, and with very little Incarnate progress beyond Alpha). Pet summon time is an integral aspect of a MM's game play, they need to know what extreme they can survive with their pets, and also what they can survive without them in order to get the squad back to full. If an AV topples your T3 and a couple of your T1's, your DPS tanks and that is why pet summon time has everything to do with DPS. It's one thing to understand what your isolated DPS is, but another thing to know what it takes to get it moving and whether you can survive the intake process, and this is what more and more people are starting to look at. What's the survivability on the other side of that DPS coin? Edited September 4, 2020 by Sir Myshkin 3 Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!) Link to comment Share on other sites More sharing options...
Sovera Posted September 7, 2020 Share Posted September 7, 2020 Placed this on the Tanker forums but it's pylon testing, so hey! So I decided to try a monstrosity of a procced out build. As usual when i do this on a Fire Armor Tanker I cheat with the base empowerment buffs for KB protection (regular content the small KB protection I have works, but not against pylons) and using Recovery Serum to not waste time using Consume. My previous times were on a 3:15 - 3:30 with regular slotting. 3:07 - Not much change. 3:10 - Still not much change. Too many gaps in the rotation. 3:03 - Swapped from Reactive to Degenerative. As usual little difference between Reactive and Degenerative. 2:40 - Swapped from Barrier to Ageless. Now that fixed the gaps alright! But I'm not intending to play without Barrier. 2:05 - Ageless and Assault and Degenerative. 2:20 - Ageless and Assault and Reactive. 3:15 - Went back to the original slotting and just kept the procced out Burn. No appreciable difference. 2:56 - Swapped one of the damage procs in Burn for the Fury. It seems like a much better choice as I almost got the pylon at the 2:45 before it ticked. 3:05 - So... many... misses... 3:02 - Kinda frustrating to see the damn pylon tick at the last moment. 3:30 - Changed the Gaussian for a damage proc. 2:49 - Re-procced Slash on the fact that the gap came from Focus having a higher base recharge. Maybe a fluke. 2:46 - Maybe not a fluke. 3:05 - The 5% chance to miss can go die in a fire. It is near impossible to test small changes with whiffs at crucial moments. 2:46 - Horrid start and even so. Seems like this is the new average. 3:05 - Dontcha hate trying to beat times and hear the lack of sound meaning you're hitting something front of your nose but missed? 2:30 - Degenerative. Slight change in rotation is giving dividends. I've been using Focus second and Slash third. But often I'd use Burn after Focus which wastes the FF proc for the animation time of Burn. This is dumb. I'm dumb. Always using Burn after Slash from now on. 2:41 - Reactive. So small a difference it can be attributed to whiffing. 2:42 - Replaced the Fury in Burn by a Scirroco. This is burstier than the -res proc and the gain/loss seems minimal. 2:30 - Either Fury in Burn or Scirroco times are not dramatically apart. The change in rotation did more than the slotting. 2:46 - Decided to test the theory that the rotation did more than the slotting and returned to the original Burn. 3:37 - Tried to return to Slash's original slotting. Seems like this one does make a difference. 2:43 - Returned to procced out Burn and Slash. 2:47 - This is the new average. So, the summary is: - First of all testing something in this game is a nightmare. Missing a few hits can change everything. We have this in other games and can divert stats to reach a 100% hit chance but not in CoH. Here we get to sigh and 'enjoy' it. After I changed the rotation both 2:30 times is when I did not miss as much with the 2:45 as the regular amount of misses. - Second, Slash can and should be procced. It recharges fast enough and is low in endurance cost that neither stat is needed. - Third, Focus and Follow-Up ought to stay properly slotted since neither has the recharge to withstand the tight rotation. With infinite slots (and endurance, or not bothered with trying to build defense) Shockwave could be added. - Burn is six of one and half a dozen of another. All procced up it is trrrremendous burst. But then we throw fewer of them over a long fight. Properly slotted it only gains three seconds though, and the Fury of the Gladiator in Blazing Aura brings very little dividends where instead it sits much better in Burn. But Burn takes to damage procs pretty well with the double chance of them going off and this plays more with the short nature of fights in CoH. If someone has Fury and uses it ours now does nothing. So despite being near sacrilege, yeah, I'm thinking to just dump the Fury. Burn just seems to prefer damage procs and in Blazing Aura it has a pretty limited chance to go off to the point where testing with or without it there showed a difference (but it's difficult to test due to whiffs). - The best times came with having Fury in Burn and Degenerative. Basically Degenerative is sliiiightly better and gains a few seconds, and Fury in Burn sliiiightly edges ahead by a few seconds. Both combined are enough to beat a pylon before it gets an extra regen tick. This is almost build-for-pylon instead of regular play. For regular play I'd still go with Reactive since regular mobs don't have the HP pool of an AV for the -HP to make a difference, and a Scirroco since burst damage reigns in CoH. Though to be fair I think Fury is fine too. IF no one has it slotted then we are helping the whole team. - New rotation is Follow-up, Slash, Burn, Focus. Or Follow-up, Burn, Slash, Focus. But trying not to do Focus and then Burn as the animation of Burn wastes half the FF proc. This is going to be the new official build. Since I exemplar a lot to help friends with their alts and solo/duo TFs I'm keeping the Fury in Burn. I don't think there is a correct answer for this slotting. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Fiery AuraSecondary Power Set: ClawsPower Pool: SpeedPower Pool: FlightPower Pool: LeadershipPower Pool: FightingAncillary Pool: Energy Mastery Hero Profile:Level 1: Blazing Aura -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(3), SprGntFis-Acc/Dmg/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/EndRdx/Rchg(5)Level 1: Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Dmg/EndRdx(48)Level 2: Healing Flames -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(13), Prv-EndRdx/Rchg(13), Prv-Heal/EndRdx(15), Prv-Heal(15), Prv-Absorb%(50)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(19)Level 6: Slash -- HO:Nucle(A), HO:Nucle(19), TchofLadG-%Dam(21), AchHee-ResDeb%(21), TchofDth-Dam%(23), Hct-Dam%(23)Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25), Ksm-ToHit+(27)Level 10: Fire Shield -- GldArm-3defTpProc(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx/Rchg(31)Level 12: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), StdPrt-ResDam/Def+(33)Level 14: Consume -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech/Acc(33), SynSck-EndMod/Rech(34), SynSck-Dam/Rech(34), SynSck-EndMod(34), SynSck-Dam/Acc/End(36)Level 16: Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37)Level 18: Burn -- HO:Nucle(A), HO:Nucle(39), Obl-%Dam(39), FuroftheG-ResDeb%(39), Arm-Dam%(40), Erd-%Dam(40)Level 20: Follow Up -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(42), SprMghoft-Dmg/EndRdx/Rchg(42), TchofDth-Dam%(42), GssSynFr--Build%(50)Level 22: Fly -- BlsoftheZ-ResKB(A), WntGif-ResSlow(43)Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)Level 28: Focus -- Apc-Dmg(A), Apc-Dmg/EndRdx(43), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dam%(45), FrcFdb-Rechg%(46)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)Level 32: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)Level 35: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A)Level 38: Tough -- EndRdx-I(A)Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)Level 44: Physical Perfection -- PrfShf-End%(A)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(37)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)Level 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 0: Freedom Phalanx ReserveLevel 50: Musculature Core ParagonLevel 50: Pyronic Core Final JudgementLevel 50: Reactive Radial Flawless InterfaceLevel 50: Banished Pantheon Radial Superior AllyLevel 50: Barrier Core EpiphanyLevel 50: Assault Core Embodiment------------ 2 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. 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Sweetcake Posted September 12, 2020 Share Posted September 12, 2020 (edited) Attempted it on my cold/fire def and got a time of 3.54 with only tier 3s and none toggled on. Only one attempt and won't try again till tier 4s. I also have no idea of optimal attack chain so was using snipe, fire blast, blaze, fire blast. Throwing in the nuke and debuffs whenever they were available. Edited September 12, 2020 by Sweetcake Link to comment Share on other sites More sharing options...
flip Posted September 17, 2020 Share Posted September 17, 2020 (edited) i got curious about the proc potential of corrosive vial and decided to try it out on test on my KM/Bio stalker. i then got carried away with proccing out every attack as much as i could and incorporating a snipe into the chain to see how hard i could push it. i then ran *a lot* of pylons. the results were pretty damn surprising. keep in mind, this build would be pretty rough to play in actual gameplay and corrosive vial is a bit less effective against non-pylon targets (though the large amount of its usefulness is frontloaded in the procs). t4 assault core (untoggled), t4 musc core, t4 degenerative core. for reference, the live version of this build without vial or snipe and a bit less proccage in its attacks has managed a lowest time of 113 seconds. ordered from slowest to fastest, for your viewing pleasure: 100 99 99 97 96 95 95 94 94 94 94 92 91 90 90 90 89 89 88 87 85 85 85 84 82 82 80 so far I tried using a procced out vial with stj/ena, which saw decent but not nearly as significant gains. i've done some testing with ice/bio as well, which did pretty well but i was unable to push it under 87 seconds so far. i suspect with a bit more troubleshooting and fine tuning, it might be able to beat out some of these KM/bio times. Edited September 17, 2020 by flip 1 Link to comment Share on other sites More sharing options...
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