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Weekly Discussion 71: Regeneration

GM Miss

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As crazy as this sounds, I don't really want an absorb effect on Regeneration - at least not when at 100% health. I know it would make the set better, but I think there's other ways to do it. If 'regeneration' sits on 100% health it's just another resistance/defence set IMO. I feel a cornerstone of regeneration is not being at 100% health, that you are getting hit and healing up.


To achieve this effect I think strongly scaling resistances (and perhaps absorb below 50% or 25% health - numbers to be tweaked) would allow your health to fluctuate regularly at the top ends of the health bar, making you feel like regeneration is happening, and achieving real toughness at the bottom end of your bar so that it is a balanced armour set.

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