Take One Posted June 8, 2021 Share Posted June 8, 2021 Everlasting Zone/Mission: Tech_60_Layout_05_01 Position: [-3300.3 0.8 -476.1] In this spot on this map there's an invisible wall that blocks a corridor in the laboratory. Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA". Here are some enticing titles: Praetoria-related: Earth Revolution Red, Earth Revolution Blue Mercenary Action: West Libertalia: Born And Raised, West Libertalia: Global Empire, West Libertalia: Love And Rockets Soldier of Arachnos Arcs: The Tangled Weave, A Taste For Evil, Faultline By Night, The Warburg Connection, Various: Project Dragon, Evolve Or Die, The Murders in the RWZ Morgue, The Last Crystal Out Of Cimerora Link to comment Share on other sites More sharing options...
Night Posted June 12, 2021 Share Posted June 12, 2021 There is a fence missing from Atlas Park, with a plyboard leaning against thin air at [2748.1 -31.8 988.7] Here's what it looks like in Echo Atlas Park, the same original area with physics intact at [2748.4 -32.0 988.2] Link to comment Share on other sites More sharing options...
AboveTheChemist Posted June 17, 2021 Share Posted June 17, 2021 Found a small break in the geometry in St Martial, in the northern end of the bayou area in the Fortune's Wheel neighborhood. Coordinates are [-883.1 14.5 -1757.3]. (And no this isn't an old screenshot, the Everlasting TFs channel just shows a really old MOTD when on Brainstorm) Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
Floride Posted June 22, 2021 Share Posted June 22, 2021 On 5/26/2021 at 9:40 AM, InvaderStych said: Blueside "Who Will Die" Theoden's first mission: Triggered the "Cavern Collapsing" timer, ran back to the front door to trigger the "another way out" message, and on my way back (where the @#>$>! is that exit anyway???) Both Blue and Red: Run back to the mission entrance. In the walls of rock to the left of the mission entrance is a hidden cave door. Once thru the cave door... at the first intersection turn right, go thru the lava/islands room, then at the next intersection turn left. 1 Link to comment Share on other sites More sharing options...
ZephyrWind Posted July 14, 2021 Share Posted July 14, 2021 Blueside newspaper mission "Defeat Tragor and Guards", in the map at location (256.2 -63.7 703.0) as you face S there is a hole in the map. Link to comment Share on other sites More sharing options...
ZorkNemesis Posted July 24, 2021 Share Posted July 24, 2021 Atlas Park - Arachnos Invasion in Argosy Industrial [2679.3 0.2 -1336.4] This Arachnos Pylon is placed inside of the cab of a large trailer. It is still targetable and can be destroyed by any attack. 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
IIIXJokerXIII Posted July 29, 2021 Share Posted July 29, 2021 On an ITF mission Requiem jumped in a map hole and dropped to the very bottom then de-spawned and we could not finish it. I made a highlight of the area so that others would know where it is if it can not be fixed. Feel free to send me any questions or comments Highlight: 07-29-2021 * City of Heroes ITF Map Area Bug - Twitch 1 Link to comment Share on other sites More sharing options...
ZorkNemesis Posted August 4, 2021 Share Posted August 4, 2021 The Chantry [-1.0 2677.2 -2.4] - The Chantry itself It's pretty clear the top of the Chantry is a massive mess of geometry and textures. Things aren't connected, the surfaces don't come close to what you're actually walking on, there's plenty of spots you can maneuver the camera to see untextured surfaces or clip the camera into the sphere itself. I don't see a pressing need to fix any of it but damn this palace looks sloppy from above when you're walking across it. Here's just a few examples of what i'm talking about. https://imgur.com/a/zpKqCWe I can assume the Storm Palace shares many of these quirks as well. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Wravis Posted August 6, 2021 Share Posted August 6, 2021 The Castaway badge marker in Cascade Archipelago is floating over the surface. Give me money to draw your characters! Visit one of the public RP spaces I've made on Everlasting! Cabin-8752 - Funplex-11364 - Crash-15210 - Law-18824 - Exploreonfoot-20176 - Upside-14574 - Boardwalk-23004 - Gym-25035 - Chicken-25922 - Campus-25500 - Choochoo-28184 - Highschool-33072 Link to comment Share on other sites More sharing options...
srmalloy Posted August 6, 2021 Share Posted August 6, 2021 There are a number of badge markers that stand significantly proud of the surface they're embedded into in the various zones. I think 'geometry errors' is more for gaps in the terrain that can be used to get under the map. Link to comment Share on other sites More sharing options...
dnomad333 Posted August 12, 2021 Share Posted August 12, 2021 Happy Floating Tree - STRIGA [-3707.4 -0.5 -2035.9] Link to comment Share on other sites More sharing options...
ZorkNemesis Posted August 17, 2021 Share Posted August 17, 2021 Mission Map: SmoothCaves-Rikti_45_Layout_02 [623.9 9.9 128.1], though this persists on the map tile pictured in other similar mission maps. This particular room in Rikti base maps seems to have a random invisible object that maintains collision. You can walk into it and jump on it, but there is nothing there. I put down a Poison Trap to demonstrate that, yes it is a solid invisible object. https://imgur.com/a/TK5KWeJ 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
ZorkNemesis Posted September 9, 2021 Share Posted September 9, 2021 (edited) Mission Map: SmoothCaves-Rikti_60_Layout_01 Position: [-512.5 -64.0 848.2] This is a common map tile, and I think i've seen it in many different instances. Misaligned textures lining up with the tile connection in this mid-sized square glowing room. This results in a visible seam that you can see through, though you cannot target through them this time. Visible from both entrances into the room. Edited September 10, 2021 by ZorkNemesis 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Col. Kernel Posted October 6, 2021 Share Posted October 6, 2021 (edited) Ok, got an odd one for you. [211.2 72.3 2855.8] Server: Everlasting Zone/Mission: St. Martial Position: [250.8 72.3 2835.0] General area: Next to the choper to the Free Fire zones, near the Ferry. The mission door to my left is the final mission for Black Scorpion's Patron arc. The issue here is that doing a powexelocation self for Def/'Troller FFG while standing in this general area fails with an "Out of Range" message. If I move past the line of tiles at the bottom of the screen it works. If I hover/fly in this area the macro or command works. You can use powexeclocation 0:5 and it will work just fine. I haven't tested it with anything but FFG, however I assume that any drop powers using the self argument will behave the same way Everything past the line the thumbtack is on is good. Everything this side of that line is bad. Edit: Meanwhile, on the far side of the Free Fire Zone Chopper... [11:56] [338.4 74.8 2955.1] Server: Everlasting Zone/Mission: St. Martial Position: [338.4 74.8 2955.1] Using the same command, my FFG is now inside the map. Edited October 6, 2021 by Col. Kernel Link to comment Share on other sites More sharing options...
ZorkNemesis Posted October 11, 2021 Share Posted October 11, 2021 Atlas Park [1122.0 -10.8 -1001.8] Part of the bank is positioned in such a way that you can see under it if you angle the camera. It also clips through a nearby rock in a much more noticeable fashion than usual. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
srmalloy Posted October 23, 2021 Share Posted October 23, 2021 There is a tree growing out of the brickwork wall on the east side of the university complex in Steel Canyon: Link to comment Share on other sites More sharing options...
Oubliette_Red Posted October 25, 2021 Share Posted October 25, 2021 In Echo Plaza, if you fly beneath the main island, there is a hole leading up to under the Plaza terrain. 1 Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it. Link to comment Share on other sites More sharing options...
SuperPlyx Posted November 14, 2021 Share Posted November 14, 2021 Think this has been mentioned before, Fort Hades in Port Oaks There is a "gap" between outer wall and floor, you can walk along it to corner till you get stuck and have to back up. I run into this gap every time I am working on Spider Smasher Badge. 1 Link to comment Share on other sites More sharing options...
Wravis Posted November 19, 2021 Share Posted November 19, 2021 [1753.4 -498.5 2828.4] in Grandville 1 Give me money to draw your characters! Visit one of the public RP spaces I've made on Everlasting! Cabin-8752 - Funplex-11364 - Crash-15210 - Law-18824 - Exploreonfoot-20176 - Upside-14574 - Boardwalk-23004 - Gym-25035 - Chicken-25922 - Campus-25500 - Choochoo-28184 - Highschool-33072 Link to comment Share on other sites More sharing options...
Wravis Posted November 19, 2021 Share Posted November 19, 2021 Wall bar top of blue side in Pocket D. These two spots flicker/clip. Ramp to redside bar. The light is trying to escape. 1 Give me money to draw your characters! Visit one of the public RP spaces I've made on Everlasting! Cabin-8752 - Funplex-11364 - Crash-15210 - Law-18824 - Exploreonfoot-20176 - Upside-14574 - Boardwalk-23004 - Gym-25035 - Chicken-25922 - Campus-25500 - Choochoo-28184 - Highschool-33072 Link to comment Share on other sites More sharing options...
Retired Developer Naomi Posted November 20, 2021 Retired Developer Share Posted November 20, 2021 Zone/Mission: Atlas Park Position: [-1499.1 -0.5 -179.9] Description: Floating dirt decal 3' above sidewalk (hard to see with a screenshot so I have omitted it) Link to comment Share on other sites More sharing options...
ZorkNemesis Posted November 21, 2021 Share Posted November 21, 2021 (edited) Striga Island [-2193.6 -32.0 -2527.4] Found a shoreline that abruptly ends. Difficult to see under the water, navigating the camera lets you look under it from the southwest. It's sealed however so you can't teleport into it. It is however solid and you get caught on it if you try to run at it. Edited November 21, 2021 by ZorkNemesis Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Chelsea Rorec Posted November 21, 2021 Share Posted November 21, 2021 I found a hole in the map for the mission "Defeat Racco & recover Seed" by colleen Nelson. See screenshots. It allows you to go outside the map via the black window. Link to comment Share on other sites More sharing options...
AboveTheChemist Posted December 15, 2021 Share Posted December 15, 2021 (edited) Zone: Nova Praetoria Location: River Rat volume #6 (as denoted on the Nova Praetoria vidiotmap), denoted internally as volume 'PraetoriaBridge2', with center coordinates [-2934.5 -80.5 -512.0] Brief description: This volume is elevated 1.5 feet too high. Players cannot enter this volume along the north-south axis solely by swimming, and those that try end up swimming beneath the volume. Detailed description: In the course of gathering data about all River Rat volumes, I noticed that I could not trigger this volume by swimming into it from either the north or the south. I compared the center point coordinates (which I computed from the leaked source geometry data) of this volume to every other River Rat volume and noticed that every other River Rat volume had an elevation coordinate of -82.0, whereas this volume had an elevation coordinate of -80.5. I further noted that while swimming, my character's elevation coordinate was -82.0, and I concluded that I was swimming under the volume, rather than into it. Jumping or otherwise raising my elevation to -80.5 successfully triggered this volume. The volume boundaries are not visible in the game client, but here are a couple of screenshots showing the data from the leaked geometry files, specifically the 'P_City_00_01_layer_Badge_Tourism.txt' from the Nova Praetoria geometry data. Edited December 15, 2021 by AboveTheChemist typo 1 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
ZorkNemesis Posted December 19, 2021 Share Posted December 19, 2021 (edited) Steel Canyon [-4703.9 32.0 56.2] This set of power lines passes directly through the monorail tracks. While closer inspection would show that the lines aren't actually touching the tracks in any way, having live electrical wires so close to a presumably steel structure can't be safe. Should the wind pick up who knows what sort of things would happen if the wires touched the tracks and what effect it would have on the city's poorly designed public transit. And given the number of supers running or flying at super sonic speeds, one simply passing through could cause untold damage from the windshear alone! Edited December 19, 2021 by ZorkNemesis Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
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