Bopper Posted April 20, 2021 Posted April 20, 2021 (edited) 10 minutes ago, Wavicle said: but is that truly WAI for both Stealth and EvMa? In my opinion, no. Both powers are suppose to only suppress if you affect someone other than yourself. So EndActivate should not be used. These are the triggers currently set for suppressing some of the stealth (19') in Stealth. Attacked should be if you attack someone, Helped should be if you helped someone (you healed an ally, or buffed them with your tactics, etc), HitByFoe should be if you got hit by an enemy (not necessarily attacked, just hit, I think), MissionObjectClick is if you click an object, and CommandedPet is if you command your pets to do anything. All of those would fall into the category of either affecting someone else or being hit by an enemy. The EndActivate is basically using any power which is unintended behaviour. EDIT: Here is evasive maneuvers defense effect. It was told to us that you only keep the defense if you don't affect others (if you are attacked it will not suppress even if you're hit). It's the same situation, all the other suppression effects fit the intent. Only EndActivate is the sore thumb. Edited April 20, 2021 by Bopper 1 2 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Hedgefund Posted April 20, 2021 Posted April 20, 2021 9 hours ago, Jimmy said: This allows you to pass through enemies, allies, civilians, cars, and even the Atlas Park blimp! Does this refer to any type of car in particular? I was unable to "idspispopd*" through any vehicles I tried, and I tried both those in zone and, thinking it may relate to targetable vehicles, tried to phase through cars in mayhems. All of them obstructed my movement while I had the power on. Someone teamed with me and confirmed both cases. *Old Doom cheat code for no clipping (walk through walls)
Invisible239 Posted April 20, 2021 Posted April 20, 2021 I think Infiltration is a problem. They have made athletic run so it can be stacked with Super Speed or Super Jump. Giving them both either benefits in run speed or jump height. Infiltration gets nothing from athletic run or the any of the Prestige runs. This is making it an inferior travel power right out of the gate. What should happen is Infiltration+ Athletic Run should give you both a speed and jump increase but half the amounts of both. For run that would amount to 10mph and for jump height 13ft. That would be a fair compromise and not just giving infiltration the shaft. Just my thought on the disappointment in Infiltration. 1
Arbegla Posted April 20, 2021 Posted April 20, 2021 8 minutes ago, Invisible239 said: I think Infiltration is a problem. They have made athletic run so it can be stacked with Super Speed or Super Jump. Giving them both either benefits in run speed or jump height. Infiltration gets nothing from athletic run or the any of the Prestige runs. This is making it an inferior travel power right out of the gate. What should happen is Infiltration+ Athletic Run should give you both a speed and jump increase but half the amounts of both. For run that would amount to 10mph and for jump height 13ft. That would be a fair compromise and not just giving infiltration the shaft. Just my thought on the disappointment in Infiltration. So I haven't tested it out, but the Prestige runs can not be slotted with anything, so while Infiltration might have the same 'base' values, it can be enhanced to be much better. 2
Katharos Posted April 20, 2021 Posted April 20, 2021 While overall a solid update, I have to say I'm still disappointed with the nerf to ninjitsu movement and I still don't understand the rationale behind it. While it's overall not a big deal for me because I have many characters and only one is a nin scrapper, it has diminished my enjoyment of her. The unique mobility of nin was what made me seek it out over other options and that is no longer a unique feature of the set. I will be stripping her and will not be playing the set again. 26 minutes ago, Katharos said: 29 minutes ago, Captain Powerhouse said: On 3/16/2021 at 4:10 PM, Katharos said: why isn't sentinel bioarmour's athletic regulation getting a look? Oversight, it will be addressed in the next build. Oh no. Oh god. What have I done?
Wavicle Posted April 21, 2021 Posted April 21, 2021 (edited) I'm encountering some random spots where "powexec_location cursor seems not to quite work. "Target Blocked" with a spot in range and los. Mostly having no problems though. Edited April 21, 2021 by Wavicle Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Luminara Posted April 21, 2021 Posted April 21, 2021 41 minutes ago, Invisible239 said: What should happen is Infiltration+ Athletic Run should give you both a speed and jump increase but half the amounts of both. Infiltration is a clone of Athletic Run (which is a clone of Ninja Run), so the base speed is identical. Half of each added together would equal one whole Infiltration or one whole Athletic Run. Slotted Infiltration would be faster, by itself, than half of slotted Infiltration plus half of Athletic. Even with the math in this game, half plus half doesn't equal two. 1 Get busy living... or get busy dying. That's goddamn right.
Nemesis Posted April 21, 2021 Posted April 21, 2021 Does anyone know if the stealth power pool changes affects the travel enhancement that grants stealth?
Luminara Posted April 21, 2021 Posted April 21, 2021 Just now, Nemesis said: Does anyone know if the stealth power pool changes affects the travel enhancement that grants stealth? Stealth IOs are unaffected in any way. They still stack with Stealth, and they stack with Infiltration. Tested on several of my characters. Get busy living... or get busy dying. That's goddamn right.
Wavicle Posted April 21, 2021 Posted April 21, 2021 (edited) Powexec location cursor does not work Reliably underneath Atlas, among other places. Sometimes it works, sometimes it doesn't depending on which way you're facing, etc. Edited April 21, 2021 by Wavicle Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Wavicle Posted April 21, 2021 Posted April 21, 2021 Sometimes powexec location cursor used with Starless Step (and presumably Combat TP) will result in falling through the floor of the Tram building. Perhaps other places as well...? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Anubys Posted April 21, 2021 Posted April 21, 2021 I'd really like the Peacebringer's Combat Flight animation to be the same animation as Hover's in the concealment power pool. Other than that, outstanding update!
Nerio72 Posted April 21, 2021 Posted April 21, 2021 Not sure if bugs are wanted here or elsewhere, I sent a petition in-game about it, but thought I'd mention it here in forums too. With Speed Phase on you can't place portals, at least the Ouroboros or Supergroup ones.
Glacier Peak Posted April 21, 2021 Posted April 21, 2021 3 hours ago, Hedgefund said: Does this refer to any type of car in particular? I was unable to "idspispopd*" through any vehicles I tried, and I tried both those in zone and, thinking it may relate to targetable vehicles, tried to phase through cars in mayhems. All of them obstructed my movement while I had the power on. Someone teamed with me and confirmed both cases. *Old Doom cheat code for no clipping (walk through walls) From my testing.... A Crash Course in Collison Detection! Objects Speed Phase allows travel through: Enemy targets NPC targets Friendly targets Moving vehicles Atlas Park Blimp Paragon City Tram/Rail Car Objects Speed Phase does not allow travel through: Traffic Lights, Benches, Newspaper Stands, Light Poles, Bus Stops, cars, trees, fences (wooden and metal), ladders, dumpsters, fountains, information kiosks, rocks, bushes/shrubs, pallets, oil drums, shipping containers, City of Heroes pinball machine, forklift, blue box, desk, fire extinguisher, gargoyle, police cruiser, elevator doors, ferries, black market semi-truck, Mayhem or Safeguard Mission Vault door, any destructible objects in mayhem/safeguard missions, prisoner doors (oh man!), Blackline helicopters, Rikti mothership shield in RWZ/Echo: RCS, or the Rikti ships outside Pocket D, 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
UberGuy Posted April 21, 2021 Posted April 21, 2021 3 minutes ago, Nerio72 said: Not sure if bugs are wanted here or elsewhere, I sent a petition in-game about it, but thought I'd mention it here in forums too. With Speed Phase on you can't place portals, at least the Ouroboros or Supergroup ones. I don't think that's a bug. Speed Phase imposes "Only Affects Self" and you can't summon pets when in that state. Those portals are, perhaps surprisingly, pets under the covers. (Basically all place powers are.) 1
Honorbridge Posted April 21, 2021 Posted April 21, 2021 Can't find a better thread for this, let me know if there was one. With the changes to Mastermind Henchman recharge, Command of the Mastermind (MM ATO set) has some redundant parts (namely the various recharge enhancement parts). Also, the Recharge Intensive sets no longer make sense to slot in Henchmen. The bit about low-hanging fruit in the patch notes makes me think this just hasn't been gotten to yet, but I wanted to mention it as a reminder/just in case. 1
UberGuy Posted April 21, 2021 Posted April 21, 2021 1 minute ago, Honorbridge said: Can't find a better thread for this, let me know if there was one. With the changes to Mastermind Henchman recharge, Command of the Mastermind (MM ATO set) has some redundant parts (namely the various recharge enhancement parts). Also, the Recharge Intensive sets no longer make sense to slot in Henchmen. The bit about low-hanging fruit in the patch notes makes me think this just hasn't been gotten to yet, but I wanted to mention it as a reminder/just in case. Remember, that set can still be slotted in non-henchman like summons powers, such as Gang War, that do benefit from recharge. 1
Honorbridge Posted April 21, 2021 Posted April 21, 2021 Just now, UberGuy said: Remember, that set can still be slotted in non-henchman like summons powers, such as Gang War, that do benefit from recharge. Thanks for the correction, misread the pop-up text as saying the set can only be slotted in henchman, but it says pets.
dtj714 Posted April 21, 2021 Posted April 21, 2021 4 hours ago, Bopper said: In my opinion, no. Both powers are suppose to only suppress if you affect someone other than yourself. So EndActivate should not be used. These are the triggers currently set for suppressing some of the stealth (19') in Stealth. Attacked should be if you attack someone, Helped should be if you helped someone (you healed an ally, or buffed them with your tactics, etc), HitByFoe should be if you got hit by an enemy (not necessarily attacked, just hit, I think), MissionObjectClick is if you click an object, and CommandedPet is if you command your pets to do anything. All of those would fall into the category of either affecting someone else or being hit by an enemy. The EndActivate is basically using any power which is unintended behaviour. EDIT: Here is evasive maneuvers defense effect. It was told to us that you only keep the defense if you don't affect others (if you are attacked it will not suppress even if you're hit). It's the same situation, all the other suppression effects fit the intent. Only EndActivate is the sore thumb. This is completely messed-up. So if you’re standing in the middle of a pack of enemies with Stealth on you’re “invisible”, but pop an inspiration, or toggle on a shield, or do anything else even though it is only self-effecting, you become just “stealthed” and therefore will be detected? Then invis is functionally gone. 1
Wavicle Posted April 21, 2021 Posted April 21, 2021 Possibly related: Stealth's Defense may be suppressed when getting buffed by other's Leadership while in the MSR league? I have multiple allies Maneuvers on me, but my Defense not in combat is Lower than my solo out of combat defense. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Wavicle Posted April 21, 2021 Posted April 21, 2021 Sorry, my Stealth Defense AND my Stealth Radius are both suppressed by being in the Leadership range of my leaguemates. I cannot believe that's WAI. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Nerio72 Posted April 21, 2021 Posted April 21, 2021 1 hour ago, UberGuy said: I don't think that's a bug. Speed Phase imposes "Only Affects Self" and you can't summon pets when in that state. Those portals are, perhaps surprisingly, pets under the covers. (Basically all place powers are.) Well alrighty. Now I want to have my portals follow me around 😁
Troo Posted April 21, 2021 Posted April 21, 2021 (edited) 5 hours ago, Bopper said: Only EndActivate is the sore thumb. Yeah, this could cause endless grief. Is there a good example of a situation that would be why this is setup this way? Edited April 21, 2021 by Troo "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted April 21, 2021 Posted April 21, 2021 No announcement, just path notes? "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Recommended Posts