Peacemoon Posted May 22, 2020 Posted May 22, 2020 Just curious as to what others find lethal? Personally for me it is Banished Pantheon ‘Sorrow’ Lieutenants and Bosses with their powerful debuffs. Vanguard claw mobs, and melee mobs in general that do -def. Tarantula Mistresses with Arachnos, something about them makes them lethal. At low levels the new and improved skull pistol and rifle users give me a headache if I’m not careful.. Trolls too can be tough. Nemesis Lieutenants if you’re swarmed and kill loads by mistake. PPD at high level.. only fought them once but they were nasty. 1 Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone
TaxibotJoe Posted May 22, 2020 Posted May 22, 2020 Malta Sappers! 1 If you think this game is too easy, run AE 801.* missions!
Greycat Posted May 22, 2020 Posted May 22, 2020 Really depends what I'm fighting at what level. I mean, low-ish level redside vs a bunch of Mu means no END to do anything with, for instance. Higher level, I can do more about it. The Vanguard mobs in the RWZ can be nasty. And, of course, Quantums if I don't kill them first. I usually kill them first. I think the last time I really died badly was backing off and into another mob with a Q that hit me before I knew he was there. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
ArchVileTerror Posted May 22, 2020 Posted May 22, 2020 Entirely depends on what I'm playing. My Masterminds tend to fall to Scrapyard Demolitionists due to those damned fire bombs that create a Burn Patch under each of my Henchpets, but are otherwise nearly immortal. I think Malta Titans also do something similar, as I've fallen to them a couple of times too. My Scrappers tend to get floored by Circle Spectres, Tsoo Sorcerers, and other jerks with AoE To-Hit Debuff fields. My Dark Melee/Energy Aura Brute and Ice Melee/Ice Armour Tanker never seem to fall down, but my Energy Melee/Fiery Aura Brute is a friggin' joke. 2
Troo Posted May 23, 2020 Posted May 23, 2020 Bosses "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
EmmySky Posted May 23, 2020 Posted May 23, 2020 Knives of Vengeance in DA are the first enemies that hurt my tank. Every other enemy group in the game hurts my blasters. I love them all! Except Ruin Mages when I havent picked up KB prot yet. 😛
Coyotedancer Posted May 23, 2020 Posted May 23, 2020 It varies a lot by level and which AT/power-sets I'm playing, honestly... But Arachnoids will always creep me out, I tend to tread carefully with large groups of Rularuu, and high-level Talons are a royal pain in the rump. 1 Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
drdread Posted May 23, 2020 Posted May 23, 2020 The Longbow Warden with the broken detention field. You can only use power that affect self. Meanwhile, all the longbow agents can attack you with impunity. They are rare, but nigh impossible to defeat unless you get the drop on them first. 1
KingofMonkeys Posted May 23, 2020 Posted May 23, 2020 (edited) Awakaned, PPD Quantums, Rularuu, Vanguard. A lot of the time its either not having adequate positional defense or lacking defense debuff resistance that makes things annoying. I usually roll at +4/x8 though so its a bit more manageable if I nerf the difficulty a bit. Edited May 23, 2020 by KingofMonkeys
Yoru-hime Posted May 23, 2020 Posted May 23, 2020 Multiple Rularuu eyeballs in a spawn can do Very Bad Things. 1
Biff Pow Posted May 23, 2020 Posted May 23, 2020 Yeah, I target the BP "Sorrow" characters first, their debuffing is really powerful. Luckily they're nice enough to glow green for me to spot them. And of course the Sappers. Sappers must think the entire world hates them, because they can be standing next to the most evil villain in existence and they'll get targeted first. 1
Doomguide2005 Posted May 23, 2020 Posted May 23, 2020 (edited) 6 minutes ago, Skygod said: Yeah, I target the BP "Sorrow" characters first, their debuffing is really powerful. Luckily they're nice enough to glow green for me to spot them. And of course the Sappers. Sappers must think the entire world hates them, because they can be standing next to the most evil villain in existence and they'll get targeted first. Even by my SR scrapper who way back in the day wondered what all fuss was about ... can't drain what you can't hit after all. But once she learned what they did to teammates they became one the first target binds her player learned. Edited May 23, 2020 by Doomguide2005
Galaxy Brain Posted May 23, 2020 Posted May 23, 2020 In a twist of fate, Council Galaxies have been the only thing to randomly gang up and kill me in recent memory
Heraclea Posted May 23, 2020 Posted May 23, 2020 The room that's likeliest to kill me by surprise, not able to react at all, is the Rikti/Hydra rooms on Apex. Fairly sure the Hydra is to blame. And dying there is a problem because of the damn useless maps; you get separated from the rest of the team and are not given a clue how to rejoin them. One more reason to hate on Apex. The blue patches don't so much kill me as get me lost and prevent me from playing by constant headless chicken mode. Resistance at level 50 and Neuron Clockwork are more annoying than deadly, they tend not to spawn in clearly defined groups and way too many plinkers. If people still did corner pulls and LOS breaks that might help. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Fortuneteller Posted May 23, 2020 Posted May 23, 2020 Night Widows. A few of these girls doing their high damage ST attacks and spamming smoke nades all over the place can get a little sketchy sometimes. Dark Ring Mistresses. The silent killers, lots of people fear the Carnies for the Illusionists but it's the Mistresses that are the powerhouses of the faction. Rulululululu Eyes. Eyeballs with teeth? No thanks, hard pass.
Hexquisite Posted May 23, 2020 Posted May 23, 2020 Circle of Thorns Spectrals and Demon lords. I was so happy when I got to a high enough level that they ditched the spirits and started bringing the behemoths out.
Oubliette_Red Posted May 23, 2020 Posted May 23, 2020 Teammates, definitely the teammates. 3 2 4 Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
Techwright Posted May 23, 2020 Posted May 23, 2020 7 minutes ago, Oubliette_Red said: Teammates, definitely the teammates. Posi 1 at the doors. Shaka when the walls fell. (translation: you're not wrong) Melee, it's any sapper, since so many of my melee have toggle defenses. worse if they also are slamming you with accuracy debuffs. So the Coven witches, as well as Malta sappers, and electrical Freakshow to boot. Ranged bane would be any NPC that should not be able to do it, but somehow manages to 1-shot my ranged character, despite my having just waded without a scratch through hordes of his allies. Worse, I've had them do it after I've popped a handful of orange inspirations of multiple tiers. 1
KC4800 Posted May 23, 2020 Posted May 23, 2020 Rogue Vanguard for resistance based toons. Devouring Earth for Defense based toons, mainly because of the crystals. Also, if a Malta Sapper gets a lucky shot in. For awhile my rad armor tank has trouble with Cimerorans, but I figured that out. Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty
GopherCuresSelf12 Posted May 24, 2020 Posted May 24, 2020 There is a tip mission where a bunch of Arachnoids ambush you when you click a glowie. I was solo +4 with bosses on my Tanker which I thought nothing could kill. Literally, dead wrong. 3 1
AShyStarspawn Posted May 24, 2020 Posted May 24, 2020 (edited) It depends on the level for me and which side I am playing. Most of the incarnate and Goldside enemies hurt though. If I am playing Goldside I absolutely despise fighting the Destroyer and Ghouls. Ghouls because they can easily mez you at a level were most ATs don't have anti-mez, they swarm you in numbers (the Painted Ones have a power that widens up your aggro range), and heal eachother on death. Destroyers also can mez you with Blast Masters and Rocket Girls. On Blueside low levels, the new Skull Soldiers. I don't know what it is about them but they tear my low level characters to shreds generally in the 15-19 level range. Edited May 24, 2020 by Sleepymoth 1
Bionic_Flea Posted May 24, 2020 Posted May 24, 2020 (edited) Everyone already mentioned most of the scarier things in the game. They all have either -defense debuff (sorrows, Vanguard, PPD awakened, Arachnos spider queens), endurance drain (sappers, Mu, Freakshow super zappers), tohit debuff (spectres, dark ring mistress), or very high tohit (50+ Praetorian resistance, Rularuu eyeballs). I'll add the Animus Arcani -- they have defense debuff, endurance drain, -tohit, and a bunch of -recharge and team buffs that make them deadly in large groups, especially in their level range. Edited May 24, 2020 by Bionic_Flea
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