City Council Arcanum Posted March 13, 2021 City Council Share Posted March 13, 2021 (edited) Patch Notes for April 10th, 2021 - Issue 27: Second Chances, Page 2 (Release Candidate 1) Please use this threads to discuss any changes not covered by any of the focused feedback threads. Any feedback relating to a change covered by a focused feedback thread will be removed from this thread. Miscellaneous Coordinates & /thumbtack Added a /thumbtack <x> <y> <z> command to set the thumbtack in the minimap with world coordinates The /loc command now displays the current position as a thumbtack link Writing a location in chat surrounded by square brackets will generate a thumbtack link to that position They will only be considered valid if they consist of exactly three numbers, separated by spaces or commas Added the $loc chat variable which translates to your current coordinates into a clickable thumbtack link The /whereami command will now also display your current position as a thumbtack link Signature Story Arcs in LFG Signature Story Arcs are now available in the "Story Arcs" tab of the Looking For Group window Note that you will only see the Signature Story Arcs for your current alignment Enhancement Boosters & Catalysts Enhancement Boosters and Catalysts can now be applied directly by clicking on them, without using the Combine button The confirmation dialog box is optional and can be enabled or disabled from the Options window Applying an Enhancement Booster that doesn't make the Enhancement +5 will have a faster animation Fixed Enhancements not remaining in the slot after a Booster is used before getting the enhancement to +5 Teleportation Targeting & /powexec_location Added a "cursor" targeting mode to /powexec_location It behaves as if the power was activated with a click at the current mouse cursor location This will allow you to quickly activate teleport with a hotkey without needing to click Significantly improved the targeting cursor for teleportation powers and it's now much easier to reliably choose the desired destination The 'red ring of doom' should rarely appear now, and it should be almost impossible to have it fall back to the character's feet Fixed issues with two-side polygon collision that prevented the use of teleportation powers in a few places, the most notable being the outer ring of the Chantry / Storm Palace New Command: /powers_togglealloff Added a new /powers_togglealloff command which will toggle off all currently active toggle Barracuda Strike Force Power of Black Scorpion (the power required to kill Reichsman) is now always granted to the team leader, regardless of Archetype Defenders now receive Power of Ghost Widow Masterminds now receive Power of Captain Mako Removed broken hospital in the first mission of the Barracuda SF which caused you to get stuck outside the map Badges Added the "Complicated" badge to Frostfire's story arc This will be granted retroactively to characters that already have the arc's souvenir Corrected the badge art for many "stature level" missions that were using the wrong level range or duplicate art Hero badges; Negotiator, Spelunker, Plague Stopper, Spirit Warrior, Pwnz, Do No Harm, Emancipator, Meteorologist, True Nemesis, Bodyguard, Agent Villain badges: Stone Cold, Bone Collector, Plague Carrier, Mask Maker Null the Gull Simplified the dialogue options for hiding pop-up trays All travel powers now use the same option for hiding trays Previously they all used the same flag, but presented as different dialog options - this was fine when only Origin pools had pop-up powers and you could only ever have one With the standard travel powers gaining pop-up powers it was necessary to simplify this Atlas Park & Mercy Island Enemies in Atlas Park and Mercy Island should no longer reproduce like rabbits and spawn in on top of players User Interface "Current Absorb" can now be monitored in the combat attributes window Note: This change may mean your currently tracked combat attributes need to be re-selected Power details screens should no longer mix up PvP and PvE attributes Changed the wording of defense and defense debuff attributes in power details screens so players can more accurately distinguish between them Improved the readability of power descriptions with the addition of paragraphing and text colours to break up the information PvP IO recipes can no longer be sold to vendors Bug Fixes The inter-dimensional Katana and Bow thief has finally be caught and brought to justice! (fixed Katanas and Bows frequently being invisible to other players) Improved the validation of certain chat links; things like [Recipe:Boresight] or [Salvage:Tactics] will no longer be considered valid Fixed a crash relating to buds spawning during Hamidon raids Fixed a crash bug when trying to open detail info for any power that granted or revoked other powers Fixed "Medium Arcane Supergroup Banner 1", "Medium Tech Supergroup Banner 1" texture issue Fixed the Merit vendor display name for Encouraged Accuracy: To Hit Buff (Recipe) Fixed malformed .fx file causing debug client errors ("FXGEO: Failed to alloc a child fx") when drawing a katana Fixed a crash bug that caused a crash while hovering power info for some powers (example: Bio Armor > Evolving Armor) Renamed a warehouse door in Kallisti Wharf to fix issues with CityZone Any Warehouse missions breaking co-op teams Fixed an issue which allowed multiple emotes to be combined to trigger NPC-only animations and VFX Fixed Veluta Lunata's story arcs requiring the Pirate badge in Ouroboros (this requirement was removed from the non-Ouroboros version of the arc a long time ago) Made another attempt at fixing the Duray encounter in Admiral Sutter's Task Force Storm Palace: Closed holes in the collision boundary of the zone Costume Fixes Fixed "Lebeaux" top not tinting correctly for "Robotic Arm 1" and "Robotic Arm 3" Fixed Arachnos Soldier "Wolf Collar" from interfering with ear selection when "Wolf" helmet style is selected Restored "Wolf 2" collar option Fixed "Praetorian Police" boot option for males not appearing in asymmetry mode for the right boot Fixed missing texture on "Impervium Katana" for Dual Blade models Fixed Huge 'Cyborg 1' Asymmetric Shoulder Pad Adjusted Female 'Fashion Tight' boots to lessen clipping around knees while standing and walking Powers Bug Fixes The following Enhancements should no longer be weaker when hitting higher level enemies: Impervious Skin Numina's Convalescence Sentinel's Ward Miracle Aegis Dominating Grasp Enhancement > Power Transfer > Chance to Heal Self: Should be able to stack when slotted in multiple passive powers regardless of server timing Enhancements > Overwhelming Force > Knockback to Knockdown: Fixed this proc not always converting to knockdown when stacked with other knockback effects Pool > Fighting > Cross Punch: Fixed critical damage values Pool > Fighting > Boxing: Fixed this power missing it's 35% synergy chance for stun in PvP Pool > Leaping > Spring Attack: Reimplemented this power with new tools, should address some odd bugs with this power Pool > Speed > Burnout: Fixed this power causing toggles to flicker when activated Prestige > Athletic Run: Icon no longer continuously flashes Titan Weapons (All versions): Fixed a bug with some Titan Weapon powers starting Momentum too early, most notably Crushing Blow Shield Defense > Phalanx Fighting (All Versions): Fixed a bug that caused the self buff in this power to be intermittent Blaster > Mace Mastery > Summon Spiderlings: Fixed an error in the power description that claimed you required 2 powers to acquire (only one power is required) Stalker > Rad Melee > Radiation Siphon: Power had the wrong level requirement. Now properly set to be available at level 18 Electric Blast > Thunderous Blast (All Versions): Fixed a bug where the two chances for -end were not doing independent chance checksr example) Stalker > Ice Melee > Assassin's Ice Sword: This power's stealth bonus damage should no longer be resisted in PvP Sentinel > Epic > Mace Mastery > Focused Accuracy: This power should no longer detoggle when mezzed Sentinel > Ice Armor > Frigid Shield: This power should no longer detoggle when mezzed Beast Mastery > Summon Lions: Fixed a bug where this power was never actually playing the summoning animation Beast Mastery > Summon Dire Wolf: Fixed a bug where this power was never actually playing the summoning animation Trick Arrow > Glue Arrow: Fixed the short help text (for reals this time) Electricity Assault > Static Discharge: Should no longer list Endurance Modification enhancements twice Scrapper > Mu Mastery > Zapp: Fixed a bug that was causing the fast version of this power inflict slow-version criticals Dominator > Psionic Mastery > World of Confusion: Fixed this power triggering Controller Overpower instead of Domination Blaster > Electricity Manipulation > Dynamo: Fixed a bug where this power would do damage to the caster Dark Servant > Twilight Grasp: Fixed a bug where this power was doing -damage instead of -regen in PvE Radiation Blast > Radioactive Assault > Proton Volley (All versions): Fixed a bug where these powers were doing 20% less than intended damage in PvP Stalker > Fiery Melee > Fire Sword Circle: Fixed this power now granting Assassin's Focus Stalker > Ice Melee > Frozen Aura: Fixed this power now granting Assassin's Focus Dominator > Savage Assault > Spot Prey: The perception buff on this power was lasting only 0.75s instead of 10s, this has been corrected Blaster > Temporal Manipulation > Time Wall: Fixed this power not accepting Blaster, Ranged Damage and Universal Damage sets Fixed this power using melee damage modifiers instead of ranged damage modifiers (damage has increased slightly as a result) Sentinel > Bio Armor > Genomic Evolution: Fixed a bug which prevented the Offensive Adaptation range bonus from applying Brute > Regeneration > Fast Healing: This version of the power should no longer ignore healing enhancements Corruptor > Dual Pistol > Hail of Bullets: Fixed a on bug on this version of the power that made chemical ammunition have a lower chance to do damage than intended Electric Blast > Thunderous Blast: Fixed bugs in the blaster and defender versions that made them grant endurance instead of drain endurance The following powers had their attack types corrected (this only impacts defense types): Spoiler Arachnos_Soldiers.Arachnos_Soldier.Heavy_Burst Blaster_Ranged.Archery.Fistful_of_Arrows Brute_Melee.Kinetic_Attack.Focused_Burst Brute_Melee.Staff_Fighting.Serpents_Reach Corruptor_Ranged.Archery.Fistful_of_Arrows Defender_Ranged.Archery.Fistful_of_Arrows DilemmaDiabolique.Manticore.Fistful_of_Arrows Epic.Brute_Leviathan_Mastery.School_of_Sharks Epic.Corruptor_Leviathan_Mastery.School_of_Sharks Epic.Mastermind_Leviathan_Mastery.School_of_Sharks Epic.VEAT_Leviathan_Mastery.School_of_Sharks Guns.Laser_Rifle.Pulse_Rifle_Burst Incarnate.Lore_Pet_Banished_Support_Attack.Frigid_Blast Incarnate.Lore_Pet_Knives_LT.Shockwave_Slice Magisterium.Chimera.Fistful_of_Arrows Mastermind_Pets.Droid_3.Full_Auto_Laser Mastermind_Pets.Howler_Wolf_3.Throat_Bite Mastermind_Pets.Zombie_2.Projectile_Vomit Mastermind_Summon.Beast_Mastery.Call_Locusts Mastermind_Summon.Ninjas.Fistful_of_Arrows Mastermind_Summon.Robotics.Pulse_Rifle_Burst Mission_Maker_Attacks.Archery.Fistful_of_Arrows Mission_Maker_Attacks.Kinetic_Attack.Focused_Burst Mission_Maker_Attacks.Ninjas.Fistful_of_Arrows Mission_Maker_Attacks.Robotics.Pulse_Rifle_Burst Mission_Maker_Attacks.Staff_Fighting.Serpents_Reach Mission_Maker_Secondary.Archery.Fistful_of_Arrows Mission_Maker_Secondary.Kinetic_Attack.Focused_Burst Mission_Maker_Secondary.Staff_Fighting.Serpents_Reach Pets.ChargeCone.Shield_Charge Pets.Martial_Manipulation_Burst.Burst_of_Speed RedCaps.RedCap_Ranged_Cone.Fistful_of_Arrows Scrapper_Melee.Kinetic_Attack.Focused_Burst Scrapper_Melee.Staff_Fighting.Serpents_Reach Sentinel_Ranged.Archery.Fistful_of_Arrows Signature_Summon.Manticore.Fistful_of_Arrows SkyRaiders.Sky_Raider_Crimson_Pets.Pulse_Rifle_Burst Stalker_Melee.Kinetic_Attack.Focused_Burst Stalker_Melee.Staff_Fighting.Serpents_Reach Syndicate.Tub_Ci.Fistful_of_Arrows Tanker_Melee.Kinetic_Attack.Focused_Burst Tanker_Melee.Staff_Fighting.Serpents_Reach Tsoo.Endgame_LT_Archer.Fistful_of_Arrows Tsoo.Endgame_TubCi.Fistful_of_Arrows Tsoo.Tub_Ci.Fistful_of_Arrows V_Arachnos_Proxy.Staff_Fighting.Serpents_Reach V_FreedomPhalanx.Manticore.Fistful_of_Arrows V_FreedomPhalanx.Manticore_RV.Fistful_of_Arrows V_GenericVillains.Ninja_Mastermind.Fistful_of_Arrows V_GenericVillains.Robotics_Mastermind.Pulse_Rifle_Burst V_Luddites.Boss_Low.Fistful_of_Arrows V_Snakes.Elder_Mamba.Fistful_of_Arrows V_Wyvern.Boss_Sting_Low.Talon_Fistful_of_Arrows V_Wyvern.Elite_Boss_Raptor_Low.Talon_Fistful_of_Arrows V_Wyvern.Lt_Fang.Talon_Fistful_of_Arrows Villain_Pets.Kinetic_Melee_Assassins_Strike.Assassins_Strike_Quick Villain_Pets.Kinetic_Melee_Assassins_Strike.Assassins_Strike_Stealth Warshade_Offensive.Umbral_Blast.Gravimetric_Snare Warshade_Offensive.Umbral_Blast.Gravity_Well Widow_Training.Widow_Training.Dart_Burst Edited April 10, 2021 by GM Arcanum 3 1 Please contact me on the Homecoming Discord for a faster response! Arcanum#7164 Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! Link to comment Share on other sites More sharing options...
City Council Arcanum Posted March 13, 2021 Author City Council Share Posted March 13, 2021 (edited) Build 1 - March 13th Spoiler Miscellaneous Coordinates & /thumbtack Added a /thumbtack <x> <y> <z> command to set the thumbtack in the minimap with world coordinates The /loc command now displays the current position as a thumbtack link Writing a location in chat surrounded by square brackets will generate a thumbtack link to that position They will only be considered valid if they consist of exactly three numbers, separated by spaces or commas Added the $loc chat variable which translates to your current coordinates into a clickable thumbtack link The /whereami command will now also display your current position as a thumbtack link Teleportation Targeting & /powexec_location Added a "cursor" targeting mode to /powexec_location It behaves as if the power was activated with a click at the current mouse cursor location This will allow you to quickly activate teleport with a hotkey without needing to click Significantly improved the targeting cursor for teleportation powers and it's now much easier to reliably choose the desired destination The 'red ring of doom' should rarely appear now, and it should be almost impossible to have it fall back to the character's feet Fixed issues with two-side polygon collision that prevented the use of teleportation powers in a few places, the most notable being the outer ring of the Chantry / Storm Palace Inspirations Ambrosia This inspiration now applies to the caster and all pets Essence of the Earth This inspiration now applies to the caster and all pets Barracuda Strike Force Power of Black Scorpion (the power required to kill Reichsman) is now always granted to the team leader, regardless of Archetype Defenders now receive Power of Ghost Widow Masterminds now receive Power of Captain Mako Badges Added the "Complicated" badge to Frostfire's story arc This will be granted retroactively to characters that already have the arc's souvenir Corrected the badge art for many "stature level" missions that were using the wrong level range or duplicate art Hero badges; Negotiator, Spelunker, Plague Stopper, Spirit Warrior, Pwnz, Do No Harm, Emancipator, Meteorologist, True Nemesis, Bodyguard, Agent Villain badges: Stone Cold, Bone Collector, Plague Carrier, Mask Maker User Interface Enhancement Boosters and Catalysts can now be applied directly by clicking on them, without using the Combine button The confirmation dialog box is optional and can be enabled or disabled from the Options window Applying an Enhancement Booster that doesn't make the Enhancement +5 will have a faster animation Known issue: the Enhancement returns to the power after a fast Booster application - the intention is that it stays selected so you can spam-click to +5 it, and only then it returns to the power "Current Absorb" can now be monitored in the combat attributes window Power details screens should no longer mix up PvP and PvE attributes Changed the wording of defense and defense debuff attributes in power details screens so players can more accurately distinguish between them Bug Fixes The inter-dimensional Katana and Bow thief has finally be caught and brought to justice! (fixed Katanas and Bows frequently being invisible to other players) Improved the validation of certain chat links; things like [Recipe:Boresight] or [Salvage:Tactics] will no longer be considered valid Fixed a crash relating to buds spawning during Hamidon raids Fixed a crash bug when trying to open detail info for any power that granted or revoked other powers Fixed "Medium Arcane Supergroup Banner 1", "Medium Tech Supergroup Banner 1" texture issue Fixed the Merit vendor display name for Encouraged Accuracy: To Hit Buff (Recipe) Fixed malformed .fx file causing debug client errors ("FXGEO: Failed to alloc a child fx") when drawing a katana Fixed a crash bug that caused a crash while hovering power info for some powers (example: Bio Armor > Evolving Armor) Costume Fixes Fixed "Lebeaux" top not tinting correctly for "Robotic Arm 1" and "Robotic Arm 3" Fixed Arachnos Soldier "Wolf Collar" from interfering with ear selection when "Wolf" helmet style is selected Restored "Wolf 2" collar option Fixed "Praetorian Police" boot option for males not appearing in asymmetry mode for the right boot Fixed missing texture on "Impervium Katana" for Dual Blade models Powers Bug Fixes The following Enhancements should no longer be weaker when hitting higher level enemies: Impervious Skin Numina's Convalescence Sentinel's Ward Miracle Aegis Dominating Grasp Titan Weapons (All versions): Fixed a bug with some Titan Weapon powers starting Momentum too early, most notably Crushing Blow Shield Defense > Phalanx Fighting (All Versions): Fixed a bug that caused the self buff in this power to be intermittent Blaster > Mace Mastery > Summon Spiderlings: Fixed an error in the power description that claimed you required 2 powers to acquire (only one power is required) Stalker > Rad Melee > Radiation Siphon: Power had the wrong level requirement. Now properly set to be available at level 18 Electric Blast > Thunderous Blast (All Versions): Fixed a bug where the two chances for -end were not doing independent chance checksr example) Ice Melee > Assassin's Ice Sword: This power's stealth bonus damage should no longer be resisted in PvP Fighting > Boxing: Fixed this power missing it's 35% synergy chance for stun in PvP Sentinel > Epic > Mace Mastery > Focused Accuracy: This power should no longer detoggle when mezzed Sentinel > Ice Armor > Frigid Shield: This power should no longer detoggle when mezzed Beast Mastery > Summon Lions: Fixed a bug where this power was never actually playing the summoning animation Beast Mastery > Summon Dire Wolf: Fixed a bug where this power was never actually playing the summoning animation Weapon Redraw should no longer cancel attack animations Pool > Leaping > Spring Attack: Reimplemented this power with new tools, should address some odd bugs with this power Prestige > Athletic Run: Should no longer flash upon login Trick Arrow > Glue Arrow: Fixed the short help text (for reals this time) Electricity Assault > Static Discharge: Should no longer list Endurance Modification enhancements twice. Pool > Fighting > Cross Punch: Fixed critical damage values Boosts > Power Transfer > Chance to Heal Self: Should be able to stack when slotted in multiple passive powers regardless of server timing Scrapper > Mu Mastery > Zapp: Fixed a bug that was causing the fast version of this power inflict slow-version criticals Dominator > Psionic Mastery > World of Confusion: Fixed this power triggering Controller Overpower instead of Domination Blaster > Electricity Manipulation > Dynamo: Fixed a bug where this power would do damage to the caster Dark Servant > Twilight Grasp: Fixed a bug where this power was doing -damage instead of -regen in PvE Radiation Blast | Radioactive Assault > Proton Volley (All versions): Fixed a bug where these powers were doing 20% less than intended damage in PvP Blaster > Temporal Manipulation > Time Wall: Fixed this power not accepting Blaster, Ranged Damage and Universal Damage sets Fixed this power using melee damage modifiers instead of ranged damage modifiers (damage has increased slightly as a result) The following powers had their attack types corrected (this only impacts defense types): Spoiler Arachnos_Soldiers.Arachnos_Soldier.Heavy_Burst Blaster_Ranged.Archery.Fistful_of_Arrows Brute_Melee.Kinetic_Attack.Focused_Burst Brute_Melee.Staff_Fighting.Serpents_Reach Corruptor_Ranged.Archery.Fistful_of_Arrows Defender_Ranged.Archery.Fistful_of_Arrows DilemmaDiabolique.Manticore.Fistful_of_Arrows Epic.Brute_Leviathan_Mastery.School_of_Sharks Epic.Corruptor_Leviathan_Mastery.School_of_Sharks Epic.Mastermind_Leviathan_Mastery.School_of_Sharks Epic.VEAT_Leviathan_Mastery.School_of_Sharks Guns.Laser_Rifle.Pulse_Rifle_Burst Incarnate.Lore_Pet_Banished_Support_Attack.Frigid_Blast Incarnate.Lore_Pet_Knives_LT.Shockwave_Slice Magisterium.Chimera.Fistful_of_Arrows Mastermind_Pets.Droid_3.Full_Auto_Laser Mastermind_Pets.Howler_Wolf_3.Throat_Bite Mastermind_Pets.Zombie_2.Projectile_Vomit Mastermind_Summon.Beast_Mastery.Call_Locusts Mastermind_Summon.Ninjas.Fistful_of_Arrows Mastermind_Summon.Robotics.Pulse_Rifle_Burst Mission_Maker_Attacks.Archery.Fistful_of_Arrows Mission_Maker_Attacks.Kinetic_Attack.Focused_Burst Mission_Maker_Attacks.Ninjas.Fistful_of_Arrows Mission_Maker_Attacks.Robotics.Pulse_Rifle_Burst Mission_Maker_Attacks.Staff_Fighting.Serpents_Reach Mission_Maker_Secondary.Archery.Fistful_of_Arrows Mission_Maker_Secondary.Kinetic_Attack.Focused_Burst Mission_Maker_Secondary.Staff_Fighting.Serpents_Reach Pets.ChargeCone.Shield_Charge Pets.Martial_Manipulation_Burst.Burst_of_Speed RedCaps.RedCap_Ranged_Cone.Fistful_of_Arrows Scrapper_Melee.Kinetic_Attack.Focused_Burst Scrapper_Melee.Staff_Fighting.Serpents_Reach Sentinel_Ranged.Archery.Fistful_of_Arrows Signature_Summon.Manticore.Fistful_of_Arrows SkyRaiders.Sky_Raider_Crimson_Pets.Pulse_Rifle_Burst Stalker_Melee.Kinetic_Attack.Focused_Burst Stalker_Melee.Staff_Fighting.Serpents_Reach Syndicate.Tub_Ci.Fistful_of_Arrows Tanker_Melee.Kinetic_Attack.Focused_Burst Tanker_Melee.Staff_Fighting.Serpents_Reach Tsoo.Endgame_LT_Archer.Fistful_of_Arrows Tsoo.Endgame_TubCi.Fistful_of_Arrows Tsoo.Tub_Ci.Fistful_of_Arrows V_Arachnos_Proxy.Staff_Fighting.Serpents_Reach V_FreedomPhalanx.Manticore.Fistful_of_Arrows V_FreedomPhalanx.Manticore_RV.Fistful_of_Arrows V_GenericVillains.Ninja_Mastermind.Fistful_of_Arrows V_GenericVillains.Robotics_Mastermind.Pulse_Rifle_Burst V_Luddites.Boss_Low.Fistful_of_Arrows V_Snakes.Elder_Mamba.Fistful_of_Arrows V_Wyvern.Boss_Sting_Low.Talon_Fistful_of_Arrows V_Wyvern.Elite_Boss_Raptor_Low.Talon_Fistful_of_Arrows V_Wyvern.Lt_Fang.Talon_Fistful_of_Arrows Villain_Pets.Kinetic_Melee_Assassins_Strike.Assassins_Strike_Quick Villain_Pets.Kinetic_Melee_Assassins_Strike.Assassins_Strike_Stealth Warshade_Offensive.Umbral_Blast.Gravimetric_Snare Warshade_Offensive.Umbral_Blast.Gravity_Well Widow_Training.Widow_Training.Dart_Burst Edited March 13, 2021 by GM Arcanum Please contact me on the Homecoming Discord for a faster response! Arcanum#7164 Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! Link to comment Share on other sites More sharing options...
Blackfeather Posted March 13, 2021 Share Posted March 13, 2021 1 hour ago, GM Arcanum said: Teleportation Targeting & /powexec_location Added a "cursor" targeting mode to /powexec_location It behaves as if the power was activated with a click at the current mouse cursor location This will allow you to quickly activate teleport with a hotkey without needing to click Significantly improved the targeting cursor for teleportation powers and it's now much easier to reliably choose the desired destination The 'red ring of doom' should rarely appear now, and it should be almost impossible to have it fall back to the character's feet Fixed issues with two-side polygon collision that prevented the use of teleportation powers in a few places, the most notable being the outer ring of the Chantry / Storm Palace Aaaaaaah, thank you so much, devs! My patch powers and teleports thank you! 🥳 2 Link to comment Share on other sites More sharing options...
Wavicle Posted March 13, 2021 Share Posted March 13, 2021 Quote Added a "cursor" targeting mode to /powexec_location It behaves as if the power was activated with a click at the current mouse cursor location I presume this will work with other location targeted abilities, such as Rain of Arrows or Whirlpool? That should be pretty cool. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Hedgefund Posted March 13, 2021 Share Posted March 13, 2021 At a glance there's a whole lot to like. *Sadface* for Rune though, I get the rationale but I've got a lot of respeccing in my future. Not worth going 3 deep into Sorcery any more. Sort of freeing in a way, it was a "must have" for certain builds, now I can consider another pool with better prereqs. 1 Link to comment Share on other sites More sharing options...
Wavicle Posted March 13, 2021 Share Posted March 13, 2021 8 minutes ago, Hedgefund said: At a glance there's a whole lot to like. *Sadface* for Rune though, I get the rationale but I've got a lot of respeccing in my future. Not worth going 3 deep into Sorcery any more. Sort of freeing in a way, it was a "must have" for certain builds, now I can consider another pool with better prereqs. It does seem like Sorcery got overlooked in this last pass. It falls pretty far behind the rest now, imo. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Placta Posted March 13, 2021 Share Posted March 13, 2021 1 hour ago, GM Arcanum said: Blaster > Electricity Manipulation > Dynamo: Fixed a bug where this power would do damage to the caster This is not fixed, for NPCs at least. I ran the Miss Thystle's Plea hero tip, and the doppelganger automaton killed itself with me needing to do anything. (Was it ever a problem for players? I don't seem to notice my blaster's health moving off max just standing around.) Playing on Excelsior. Champion forever. 50s: Placta • elec/elec blaster // Rye Lily IV • mind/psi dominator // PLACT-A • bots/ff mastermind // Danielle Connelly • elec/elec dominator // Acme Coin Rink • ice/cold controller // Yin Blazer • psi/wp scrapper // Chalky Webs • db/sr stalker // Ultra Lance • kin/en scrapper // Eye Shell Coda • elec/elec tanker // Mind Wanna Fly • psy/emp corruptor Others: Virtual Lines • peacebringer • 43 // Favours Green • plant/nat controller • 39 // Clear Corn Ion • elec/storm controller • 34 // Hum a Crypt • claws/regen scrapper • 29 // By Her Ant • psy/ment blaster • 24 // Clean a Hall Arch • shield/sword tanker • 19 // Paler Vow • ninjas/ta mastermind • 10 // more... Link to comment Share on other sites More sharing options...
Hardship Posted March 13, 2021 Share Posted March 13, 2021 After looking over the list of changes, I have to say that for me this is the best QoL patch that I can remember. The location and thumbtack changes alone are incredible. Thank you, thank you, THANK YOU!! 5 Link to comment Share on other sites More sharing options...
Hew Posted March 13, 2021 Share Posted March 13, 2021 (edited) I have to say, this patch is troublesome. A lot of powers (looking at you standard pools) werent really worth investing in, and suddenly are. Its a bit, well. Overwhelming. So many new char options are open. I got a stone tank that is dying to get these new power mods up on live! edit: Probably take fly! Woo! Edited March 13, 2021 by Hew 1 2 Link to comment Share on other sites More sharing options...
Grindingsucks Posted March 13, 2021 Share Posted March 13, 2021 Epic bug crunching. This was some serious work/time investment and it is appreciated. I'm very excited about the coordinate/map-pin changes. *identifies the applause emoji he's about to use, because it looks rather like the head of a mutant chicken* 👏 2 1 Link to comment Share on other sites More sharing options...
Keen Posted March 13, 2021 Share Posted March 13, 2021 1 hour ago, GM Arcanum said: Essence of the Earth This inspiration now applies to the caster and all pets Thanks for this! MMs will become a lot more enjoyable to play in Hamidon raids now. 1 hour ago, GM Arcanum said: Fixed a crash relating to buds spawning during Hamidon raids This is already Live, so should probably be removed from the patch notes. 1 hour ago, GM Arcanum said: Electric Blast > Thunderous Blast (All Versions): Fixed a bug where the two chances for -end were not doing independent chance checksr example) wat 1 @Keen Stronghold (Virtue, Everlasting)Hamidon Raids - Role Guide Link to comment Share on other sites More sharing options...
Coyotedancer Posted March 13, 2021 Share Posted March 13, 2021 My nephew, the would-be speed demon, is going to love the travel powers updates. 👍 2 Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice Link to comment Share on other sites More sharing options...
Chimeran42 Posted March 13, 2021 Share Posted March 13, 2021 I'm just really happy to see some love spread around to some things. Really happy with the costume bug fixes, and would love to see some more aesthetics added with them. I know this is just the first pass for the patch, but it would be great to get more costume items added for further longevity (nothing new, just maybe some pre-existing options?). Can we get some screenshots of how the new Catalysts and Boosters work? Thank you for the Hami crash fix! Link to comment Share on other sites More sharing options...
Tigraine Posted March 13, 2021 Share Posted March 13, 2021 The link to the Tour Guide Missions Focused Feedback thread does not appear to be working; just getting a page that reads: Sorry, there is a problem We could not locate the item you are trying to view. Error code: 2F173/O 1 Link to comment Share on other sites More sharing options...
City Council Arcanum Posted March 13, 2021 Author City Council Share Posted March 13, 2021 3 minutes ago, Tigraine said: The link to the Tour Guide Missions Focused Feedback thread does not appear to be working; just getting a page that reads: Sorry, there is a problem We could not locate the item you are trying to view. Error code: 2F173/O Fixed! I blame Jimmy. 3 Please contact me on the Homecoming Discord for a faster response! Arcanum#7164 Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! Link to comment Share on other sites More sharing options...
Doc_Scorpion Posted March 13, 2021 Share Posted March 13, 2021 Thumbtack suggestion: Currently, clearing the thumbtack from the Nav ring does not clear it from the map. Clearing it from the map also clears it from the Nav ring. Suggestion: Clearing from either location should clear from both locations. 3 Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.) Link to comment Share on other sites More sharing options...
Crimsanotic Posted March 13, 2021 Share Posted March 13, 2021 I am once again reporting that Fire Sword Circle on Stalkers doesn't give Assassin's Focus. Link to comment Share on other sites More sharing options...
chi1701 Posted March 13, 2021 Share Posted March 13, 2021 (edited) Is the map being updated to include mob locations and levels, badges and contacts etc? Edited March 13, 2021 by chi1701 Link to comment Share on other sites More sharing options...
Greycat Posted March 13, 2021 Share Posted March 13, 2021 Quote All Inherent Fitness powers are now gained at level 1 rather than level 2 Need to update the trainer text for level 2, since they say they grant you fitness then. Minor thing. 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
MsSmart Posted March 13, 2021 Share Posted March 13, 2021 for the badges section, question: New Badge "Complicated" Good that it is grandfathered, but no description was given, on how you earn it, if not grand fathered. Could you all tell more about the how? Sue Link to comment Share on other sites More sharing options...
firelightx Posted March 13, 2021 Share Posted March 13, 2021 It's been about a year since the last time we got new base builder or tailor items. I know making new art assets isn't easy, but are there any plans to bring in more of the existing assets? Everlasting server Main Characters: Vigilance, Firelight, Chameleon Link to comment Share on other sites More sharing options...
Rathulfr Posted March 13, 2021 Share Posted March 13, 2021 1 hour ago, GM Arcanum said: I blame Jimmy. Don't we all? @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer Link to comment Share on other sites More sharing options...
Retired Game Master GM Lines Posted March 13, 2021 Retired Game Master Share Posted March 13, 2021 22 minutes ago, MsSmart said: for the badges section, question: New Badge "Complicated" Good that it is grandfathered, but no description was given, on how you earn it, if not grand fathered. Could you all tell more about the how? Sue You earn it from finishing the Frostfire mission (Flux's arc in the Hollows) If you have already completed Flux's arc and have the souvenir, then you'll get the badge retroactively awarded. But I believe this will mean that if you did the mission on someone else's arc, you'll need to run the mission again. (Untested claim there, need to try that out myself). Link to comment Share on other sites More sharing options...
Kanil Posted March 13, 2021 Share Posted March 13, 2021 The inter-dimensional Katana and Bow thief has finally be caught and brought to justice! (fixed Katanas and Bows frequently being invisible to other players) Titan Weapons (All versions): Fixed a bug with some Titan Weapon powers starting Momentum too early, most notably Crushing Blow hip hip hooray 1 Link to comment Share on other sites More sharing options...
City Council Telephone Posted March 13, 2021 City Council Share Posted March 13, 2021 Even though this is intended to help with the Hover/Fly animation issues and also the potential issue of multiple travel powers being on and draining too much endurance, suggesting this here as it's more of a general improvement: Add a new command: /powexec_toggleswap "Toggle1" "Toggle2" If none of the specified toggles are active, toggle on Toggle1. If both of the specified toggles are active, toggle off Toggle2. If Toggle1 is active, toggle it off and toggle on Toggle2. If Toggle2 is active, toggle it off and toggle on Toggle1. Alternate suggestion: /powexec_togglenext "Toggle1" ... "ToggleN" If none of the specified toggles are active. toggle on Toggle1. If more than one of the specified toggles are active. toggle them all off, and toggle on Toggle1. If only one of the specified toggles is active, toggle it off and toggle on the next toggle in the list. If the active toggle is ToggleN, wrap around to Toggle1. 10 1 Link to comment Share on other sites More sharing options...
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