Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

BrandX

Members
  • Posts

    2542
  • Joined

  • Last visited

Everything posted by BrandX

  1. Temporal Mastery Time Crawl Time Stop Power Blast (Replace Knockback with Slow/-Rch) Time Lord (+RCH, Slow/Energy/Stun Resist) Explosive Blast (Replace Knockback with Slow/-Rch)
  2. Sadly, Time's Hold doesn't do damage. :( Theft of Essence in Dehydrate though sounds nice. Does it do well on a single target attack? I'm so used to using it with Dark Armor.
  3. Anyone with experience with this build? Right now, I'm looking at take all the Primary except Aqua Bolt and part of me wants to take it for when I'm mezzed. Or does that happen less often now, with the ATOs? As for Time side, with all the water attacks, I felt like skipping a lot of Time and just go for the utility powers (Time Crawl, Chronos, Temporal Healing and Time Lord).
  4. I take it, you don't like Deadpool, Harley Quinn, Wolverine, Psylocke, Venom, Punisher, the list goes on? 😛 But the real important part is, I never felt like City of Sidekicks, but I never felt A lister, until IOs and soloing AVs (why I like to get to that point).
  5. What Assault Hybrid should Sentinel's be going after? Core or Radial?
  6. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Flight Hero Profile: Level 1: Dual Wield -- OvrFrc-Acc/Dmg/End:50(A), Thn-Acc/Dmg/EndRdx:50(7), Dmg-I:50(7), Dcm-Build%:40(9), ImpSwf-Dam%:30(9), ExpStr-Dam%:20(11) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(11), LucoftheG-Def/Rchg+:50(13), ShlWal-ResDam/Re TP:50(13) Level 2: Empty Clips -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(17) Level 4: Danger Sense -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(19), LucoftheG-Def/Rchg+:50(19) Level 6: Suppressive Fire -- SprOppStr-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(21), Dmg-I:50(21), UnbCns-Dam%:50(23), GhsWdwEmb-Dam%:50(23), NrnSht-Dam%:30(25) Level 8: Swap Ammo Level 10: Shinobi-Iri -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(25), LucoftheG-Def/Rchg+:50(27) Level 12: Bullet Rain -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(27), SprSntWar-Acc/Dmg/Rchg:50(29), SprSntWar-Acc/Dmg/EndRdx:50(29), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(31), SprSntWar-Rchg/+Absorb:50(31) Level 14: Kuji-In Rin -- EndRdx-I:50(A) Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg:50(A), PrfShf-EndMod/Rchg:50(31) Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(33), Apc-Dmg:50(33), Apc-Dam%:50(33), TchofLadG-%Dam:50(34), AchHee-ResDeb%:20(34) Level 20: Kuji-In Sha -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(34), Prv-EndRdx/Rchg:50(36), Prv-Heal/Rchg:50(36), Prv-Heal/Rchg/EndRdx:50(36), Prv-Absorb%:50(37) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(37), GldArm-ResDam:50(37), GldArm-3defTpProc:50(39) Level 26: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(39), Rct-EndRdx/Rchg:50(39), Rct-Def/Rchg:50(40), Rct-Def/EndRdx/Rchg:50(40), Rct-ResDam%:50(40) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(50) Level 30: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(43), LucoftheG-Def/Rchg+:50(43) Level 32: Hail of Bullets -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(42), Arm-Dam%:50(43) Level 35: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(45), GssSynFr--ToHit/Rchg/EndRdx:50(45), GssSynFr--Rchg/EndRdx:50(45), GssSynFr--ToHit/EndRdx:50(46), GssSynFr--Build%:50(46) Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46) Level 41: Fly -- WntGif-ResSlow:50(A) Level 44: Assault -- EndRdx-I:50(A) Level 47: Blinding Powder -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(48), CrcPrs-Acc/Conf/Rchg:50(48), CrcPrs-Acc/Rchg:50(48), CrcPrs-Conf/EndRdx:50(50), CrcPrs-Conf%:50(50) Level 49: Hover -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(5) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ No Incarnate Abilities used. 213 DPS (Pylon) Fire Rounds. DW > SF > ES > Slight Pause > Repeat. No end issues (never used End Heal Ability). Never had to heal (did get hit a couple of times). Turned off Sprint though, because it wasn't needed for standing there.
  7. 213 DPS (7mins 25seconds) No Incarnate Abilities Slotted for my DP/NIN Didn't have to use heal or end restore. Dual Wield > Suppressive Fire > Executioner's Shot > Slight Pause > Repeat Might have done a bit better with better timing of mez protection and using Empty Clips when Hasten was down for 8 seconds.
  8. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Flight Hero Profile: Level 1: Dual Wield -- OvrFrc-Acc/Dmg/End:50(A), Thn-Acc/Dmg/EndRdx:50(7), Dmg-I:50(7), Dcm-Build%:40(9), ImpSwf-Dam%:30(9), ExpStr-Dam%:20(11) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(11), LucoftheG-Def/Rchg+:50(13), ShlWal-ResDam/Re TP:50(13) Level 2: Empty Clips -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(17), SprFrzBls-Rchg/ImmobProc:50(17) Level 4: Danger Sense -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(19), LucoftheG-Def/Rchg+:50(19) Level 6: Suppressive Fire -- SprOppStr-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(21), Dmg-I:50(21), UnbCns-Dam%:50(23), GhsWdwEmb-Dam%:50(23), GldNet-Dam%:50(25) Level 8: Swap Ammo Level 10: Shinobi-Iri -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(25), LucoftheG-Def/Rchg+:50(27) Level 12: Bullet Rain -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(27), SprSntWar-Acc/Dmg/Rchg:50(29), SprSntWar-Acc/Dmg/EndRdx:50(29), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(31), SprSntWar-Rchg/+Absorb:50(31) Level 14: Kuji-In Rin -- EndRdx-I:50(A) Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg:50(A), PrfShf-EndMod/Rchg:50(31) Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(33), Apc-Dmg:50(33), Apc-Dam%:50(33), TchofLadG-%Dam:50(34), AchHee-ResDeb%:20(34) Level 20: Kuji-In Sha -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(34), Prv-EndRdx/Rchg:50(36), Prv-Heal/Rchg:50(36), Prv-Heal/Rchg/EndRdx:50(36), Prv-Absorb%:50(37) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(37), GldArm-ResDam:50(37), GldArm-3defTpProc:50(39) Level 26: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(39), Rct-EndRdx/Rchg:50(39), Rct-Def/Rchg:50(40), Rct-Def/EndRdx/Rchg:50(40), Rct-ResDam%:50(40) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(50) Level 30: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(43), LucoftheG-Def/Rchg+:50(43) Level 32: Hail of Bullets -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(42), Arm-Dam%:50(43) Level 35: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(45), GssSynFr--ToHit/Rchg/EndRdx:50(45), GssSynFr--Rchg/EndRdx:50(45), GssSynFr--ToHit/EndRdx:50(46), GssSynFr--Build%:50(46) Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46) Level 41: Fly -- WntGif-ResSlow:50(A) Level 44: Assault -- EndRdx-I:50(A) Level 47: Blinding Powder -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(48), CrcPrs-Acc/Conf/Rchg:50(48), CrcPrs-Acc/Rchg:50(48), CrcPrs-Conf/EndRdx:50(50), CrcPrs-Conf%:50(50) Level 49: Hover -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(5) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ Lose out on Piercing Rounds, which I personally love the animation, but it does get me to 45%+ Range Defense. Would I be better off with Build Up Proc or Toxic Damage Proc though?
  9. That did give me thoughts. Moved slots to Shinobi for 2 Blessing of Zephyr. Replaced Ragnarok with Superior Opportunity Strikes. That gives the +END instead of +REC, but it also gives another +4% Damage, and still get the +10% Recharge. If I go Agility, I softcap Range defense and get Hasten to .1 second off of Perma. Though, Musculature would give more damage.
  10. Looking at the resists of enemies, I'm wondering if I should keep the -Resist Proc in ES, if it won't help the DPS so much.. Maybe replace the Toxic Proc in Dual Wield with the Build Up Proc or the +RCH Proc.
  11. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Dual Wield -- OvrFrc-Acc/Dmg/End:50(A), Thn-Acc/Dmg/EndRdx:50(7), Dmg-I:50(7), GldJvl-Dam%:50(9), ImpSwf-Dam%:30(9), ExpStr-Dam%:20(11) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(11), LucoftheG-Def/Rchg+:50(13), ShlWal-ResDam/Re TP:50(13) Level 2: Empty Clips -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(17) Level 4: Danger Sense -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(19), LucoftheG-Def/Rchg+:50(19) Level 6: Suppressive Fire -- SprOppStr-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(21), Dmg-I:50(21), UnbCns-Dam%:50(23), GhsWdwEmb-Dam%:50(23), NrnSht-Dam%:30(25) Level 8: Swap Ammo Level 10: Shinobi-Iri -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(25), LucoftheG-Def/Rchg+:50(27) Level 12: Bullet Rain -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(27), SprSntWar-Acc/Dmg/Rchg:50(29), SprSntWar-Acc/Dmg/EndRdx:50(29), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(31), SprSntWar-Rchg/+Absorb:50(50) Level 14: Kuji-In Rin -- EndRdx-I:50(A) Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg:50(A), PrfShf-EndMod/Rchg:50(31) Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(31), Apc-Dmg:50(33), Apc-Dam%:50(33), TchofLadG-%Dam:50(33), AchHee-ResDeb%:20(34) Level 20: Kuji-In Sha -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(34), Prv-EndRdx/Rchg:50(34), Prv-Heal/Rchg:50(36), Prv-Heal/Rchg/EndRdx:50(36), Prv-Absorb%:50(36) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(37), GldArm-ResDam:50(37), GldArm-3defTpProc:50(37) Level 26: Piercing Rounds -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(39), Rgn-Acc/Rchg:50(39), Rgn-Dmg/EndRdx:50(39), Rgn-Knock%:50(40) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(50) Level 30: Weave -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(40), LucoftheG-Def/Rchg+:50(40) Level 32: Hail of Bullets -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(42), Arm-Dam%:50(43) Level 35: Fly -- WntGif-ResSlow:50(A) Level 38: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(43), Rct-EndRdx/Rchg:50(43), Rct-Def/Rchg:50(45), Rct-Def/EndRdx/Rchg:50(45), Rct-ResDam%:50(45) Level 41: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(46), GssSynFr--ToHit/Rchg/EndRdx:50(46), GssSynFr--Rchg/EndRdx:50(46), GssSynFr--ToHit/EndRdx:50(48), GssSynFr--Build%:50(48) Level 44: Assault -- EndRdx-I:50(A) Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48) Level 49: Hover -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg+:50(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(5) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;712;1424;HEX;| |78DA6594C94F144114C6AB7A7A186686611B96611960506C368769418D5B3C881A5| |689245E271D28A1711C083D2472F40FF0A207CF268ACBC193DBD5BBB89C3C60704F| |DC58D43F607CDDDF7320994E3ABFEEAFEABDEF55BDAE1EBB3258F6F0ECD59342969| |FCA588E939E54D99C9D5599C0E494ADB2534AB85780EEE6FF23E9F35676464D2707| |97AC4C7AC27672F319A7A13038A82EAAACA392E37676CECE394B2232313F9F499EB| |1676669C24C186F19F7B5C27B1E55D6B45A7466ED8590F73EB9A0D474E3E9057B2A| |B993D45ABC941EB39C9C5A5C8E512D9D74AF1B82AFBC5FACFB84307551728B5ECDA| |0288983A5BDD04B57A410715D84963521A2BA187213482FD62742D29B138A8065B5| |CC11C4BE3778AAC8EBF291EE69E58F994FC0CAA7CC67E030E5F721BFE6E3FCD59CB| |F9AF37FA0BC7EAEDFBF86B81AAEBF86EBAF1BD23CBDEE32626216D6F1916203C89F| |1F21AF207B05D92BC65E8DECF589E687D92BFC025E8DAB60F34BE62BB0E53568BE0| |147297FC4DB81BC882450D7186915C8272BAE699ED67203FC4C5E55EC55F58073F2| |BADA7A31A7CDC4BADA56C1C473F4659CF2463936FA0DFB9FF8CEFC01EEF9C9FCC5D| |C00257DA4B58815B579BA848F947AEE72BD89597B53CC3EE601F00B55DDC05D6EE8| |4795FB069807998740E330AA3E47D53621BF6CAA4767CC18A893779CBB12E7AE18D| |C1583BBF2953C5BD9B3F50872771D651E631E07BB4FC0334C79DB7995ED4DA8BD8A| |B40E78F93B36A1756F31B7C1DEDFCC3FCCBF603480D3E4C676DE86C7FE3BCC15E65| |DB0EF1EF33E584DB13DF0153DFC65B49396E43D49F640EB6306692CC563A94AEC81| |C97BD1AC174EB3FB5153F7E6BADC33EAF7BEF1EEA2D15491621629FD45CA409132A| |A17FE045204B02E3D084EE885932FA4373B5849E71A4A7E2344A372F7E8D68EA2C9| |617A3074A15DC0FAB404F67BB3286A7B4791F23A5770137C6BE0DFEBFAADED7A7EB| |7EBFCFF03CADEF190| |-------------------------------------------------------------------| Here's a build I came up with for Executioner's Shot > Suppressive Fire > Dual Wield > .224 Pause > Repeat for what looks like 173 DPS (which I'm guessing doesn't take into account the -Resist Proc and the 8 second downtime on Hasten.
  12. I just need to have it last longer when I use mine. I feel I have to reapply it more often than I do Taunt itself.
  13. I'm just trying to get to a point where I can solo AVs before the incarnate abilities. 🙂 I didn't think to put the Build Up Proc in an attack, as I thought that one just didn't proc often enough. Is there a link to this Project?
  14. Yes, the build has Procs. 3 procs in each of the four attacks. I was going with Dual Wield > Suppressive Fire > Executioner's Shot > Piercing Rounds The 160 was also before Incarnate abilities, was your 230ish DPS?
  15. Trying to make a build for a DP/Nin with as much ST DPS as I could get. So far, looking to be the 160+ range (not sure how much the -Resist Procs add to DPS, but hoping more than 1 each). Got to wondering, is there a macro to switch between ammo types for Piercing Rounds? Should I just keep it with Fire Ammo?
  16. So many nice sets, would be nice to see some of them ported in!
  17. No. Stalkers and Brutes had it during live and I believe Scrappers got it before CoH got shut down. So, it's not a HC New Set at any rate. And I'd say, not likely one that needs reigned in.
  18. I did go with Agility, because I felt it helped the build more than the extra damage, which would be nice, would.
  19. What Alpha did you go with? I'm debating between Agility and Musculature. Currently have Agility Tier 1.
  20. Having a lvl 49 Ice/Nin Stalker, I suggest it. Ninja was originally a Stalker only set. I find it has plenty of skippable (for me anyways) powers, so I can pick up more Pool Powers. AOE and ST mix. PBAOE won't come til level 32, but Frost is early level and does better ST damage than Frozen Fists (or it may have been just a hair under, but Frost can slot a -Resist Proc). I love the Pink Pom Poms of Energy Melee, but the lack of Whirling Hands keeps me away.
  21. Well, always loved Frozen Aura. Love that foot stomp action 🙂 Frost + Frozen Aura and now Water Spout and Caltrops, I feel like I have the AOE and the Single Target. Stalker, so damage never feels like to much of an issue when soloing. I do wish Stalkers had a straight up Ice/Cold Mastery though. Leviathan was the closest I can get to that. Would be nice if Stalker version of Ninjitsu got some of that +Spd of Scrapper/Sentinel version 🙂
  22. Well, the KB proction will work when exemped. I do have the End Mod Proc in Stamina and I have Panacea Health/End Proc as well. However, you made me realize, I could swap out Hover with Combat Jumping, grab it at level 30, slot it with a KB Resist and LotG: Global Recharge, and then remove the -Resist Proc from Water Spout, and the Stealth Proc from Sprint (no more 2.5% S/L Resist there), and 6 slot Man. with Red Fortune. Over 46% Range now. Lost some S/L Resist, but gained defense and 5% more recharge. As for End Use itself, I can't say for sure, since I'm still only level 44, so no Purple sets +5ed or Superior ATOs, etc etc.
  23. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Ice Melee Secondary Power Set: Ninjitsu Power Pool: Leadership Power Pool: Fighting Power Pool: Flight Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Ice Sword (A) Superior Assassin's Mark - Accuracy/Damage: Level 50 (7) Superior Assassin's Mark - Damage/RechargeTime: Level 50 (7) Superior Assassin's Mark - Accuracy/Damage/RechargeTime: Level 50 (9) Superior Assassin's Mark - Damage/Endurance/RechargeTime: Level 50 (9) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime: Level 50 (11) Superior Assassin's Mark - RechargeTime/Rchg Build Up: Level 50 Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (11) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (13) Reactive Defenses - Scaling Resist Damage: Level 50 Level 2: Frost (A) Positron's Blast - Accuracy/Damage: Level 50 (13) Positron's Blast - Damage/Endurance: Level 50 (15) Positron's Blast - Damage/Recharge: Level 50 (15) Positron's Blast - Accuracy/Damage/Endurance: Level 50 (17) Positron's Blast - Chance of Damage(Energy): Level 50 (17) Annihilation - Chance for Res Debuff: Level 50 Level 4: Ninja Reflexes (A) Luck of the Gambler - Defense/Endurance: Level 50 (19) Luck of the Gambler - Endurance/Recharge: Level 50 (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 (21) Luck of the Gambler - Defense: Level 50 (21) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 6: Assassin's Ice Sword (A) Superior Stalker's Guile - Accuracy/Damage: Level 50 (23) Superior Stalker's Guile - Damage/Recharge: Level 50 (23) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50 (25) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50 (25) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50 (27) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50 Level 8: Danger Sense (A) Luck of the Gambler - Defense/Endurance: Level 50 (27) Luck of the Gambler - Endurance/Recharge: Level 50 (29) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 (29) Luck of the Gambler - Defense: Level 50 (31) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 10: Maneuvers (A) Luck of the Gambler - Defense/Endurance: Level 50 (31) Luck of the Gambler - Endurance/Recharge: Level 50 (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 (33) Luck of the Gambler - Defense: Level 50 (33) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 12: Build Up (A) Recharge Reduction IO: Level 50 Level 14: Boxing (A) Empty Level 16: Kuji-In Rin (A) Recharge Reduction IO: Level 50 Level 18: Ice Patch (A) Endurance Reduction IO: Level 50 Level 20: Kuji-In Sha (A) Preventive Medicine - Heal: Level 50 (33) Preventive Medicine - Heal/Endurance: Level 50 (34) Preventive Medicine - Endurance/RechargeTime: Level 50 (34) Preventive Medicine - Heal/RechargeTime: Level 50 (34) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (36) Preventive Medicine - Chance for +Absorb: Level 50 Level 22: Tough (A) Unbreakable Guard - Resistance: Level 50 (36) Unbreakable Guard - Resistance/Endurance: Level 50 (36) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (37) Unbreakable Guard - +Max HP: Level 50 (37) Steadfast Protection - Resistance/+Def 3%: Level 30 (37) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 24: Weave (A) Luck of the Gambler - Defense/Endurance: Level 50 (39) Luck of the Gambler - Endurance/Recharge: Level 50 (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 (39) Luck of the Gambler - Defense: Level 50 (40) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 26: Freezing Touch (A) Hecatomb - Damage/Recharge: Level 50 (40) Hecatomb - Accuracy/Damage/Recharge: Level 50 (40) Hecatomb - Accuracy/Recharge: Level 50 (42) Hecatomb - Damage/Endurance: Level 50 (42) Hecatomb - Chance of Damage(Negative): Level 50 (42) Unbreakable Constraint - Chance for Smashing Damage: Level 50 Level 28: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50 (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50 (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50 (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 30: Fly (A) Winter's Gift - Slow Resistance (20%): Level 50 Level 32: Frozen Aura (A) Armageddon - Damage/Recharge: Level 50 (45) Armageddon - Accuracy/Damage/Recharge: Level 50 (46) Armageddon - Accuracy/Recharge: Level 50 (46) Armageddon - Damage/Endurance: Level 50 (46) Armageddon - Chance for Fire Damage: Level 50 (48) Fury of the Gladiator - Chance for Res Debuff: Level 50 Level 35: Water Spout (A) Positron's Blast - Accuracy/Damage: Level 50 (48) Positron's Blast - Damage/Endurance: Level 50 (48) Positron's Blast - Damage/Recharge: Level 50 (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50 (50) Positron's Blast - Chance of Damage(Energy): Level 50 (50) Annihilation - Chance for Res Debuff: Level 50 Level 38: Assault (A) Endurance Reduction IO: Level 50 Level 41: Caltrops (A) Positron's Blast - Chance of Damage(Energy): Level 50 Level 44: Spirit Shark Jaws (A) Ghost Widow's Embrace - Accuracy/Endurance: Level 50 Level 47: Hibernate (A) Efficacy Adaptor - EndMod/Recharge: Level 50 Level 49: Hover (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 Level 1: Assassination Level 1: Brawl My current build. I'm sure it can be made better, but it works for the concept for me and has been quite fun.
  24. So, you're soloing 4/8 Eyeballs of Death?
  25. I seriously doubt you're taking on AVs and maps at 4/8 with just normal IOs/SOs. Sure, I was able to solo some normal missions on my Elec/Storm Troller (didn't try at 2/8) but it was slooooow. 😛 Nothing compared to my scrappers for instance. So, really, you're building up to take ont he 4/8 AV maps, and even then, you'd have to be pretty specific builds to be able to pull off the DPS needed for the +4 AV. If people aren't finding challenge, it's likely because they're playing their AE map, that is setup to let them be the best at that map, or they're not actually playing the game.
×
×
  • Create New...