Lazarus Posted October 29, 2019 Posted October 29, 2019 IT WAY PAST TIME TO HAVE COMPLETE SET FROLIFERATIONS FOR ALL MELEE DEFENSIVE SETS.,. TANKS NEED: ENERGY AURA,..REGENERATION BRUTES AND SCRAPPERS NEED: ICE ARMOR AND ICE MELEE. IF THEY DONT ALREADY HAVE IT. CANT REMEMBER STALKERS I ADMIT NEED MORE CONSIDERATION 1 1
Darkir Posted October 29, 2019 Posted October 29, 2019 (edited) All caps. Interesting choice. More set proliferation between all ATs would be welcomed, but it is my understanding that the devs are working on many different things at once, including some tanker buffs atm. I'm sure full proliferation will happen eventually. Edited October 29, 2019 by Darkir 3
DougGraves Posted October 29, 2019 Posted October 29, 2019 I would like to see full set proliferation and then stop making sets. We have too many sets to find a purpose for each of them now let alone trying to balance them. But I want sonic on a dominator 1
macskull Posted October 29, 2019 Posted October 29, 2019 IIRC most of the stuff that hasn't been proliferated yet is due to balance concerns (for example, Powerhouse has said fairly recently that Tankers won't get Energy Aura in its current form because it would be too good). I don't know how much stock I hold in that idea though, since some of the existing proliferation is ridiculous already (hello, Kin and Rad for MMs and Poison for Defenders). 1 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube
MunkiLord Posted October 29, 2019 Posted October 29, 2019 SUPER STRENGTH AND STONE MELEE FOR SCRAPPERS TOO!!! 5 The Trevor Project
Ironblade Posted October 29, 2019 Posted October 29, 2019 1 hour ago, macskull said: IIRC most of the stuff that hasn't been proliferated yet is due to balance concerns (for example, Powerhouse has said fairly recently that Tankers won't get Energy Aura in its current form because it would be too good). As I recall, the same concern was expressed by the original devs about regen and tanks. With set bonuses, I got my invuln tank to around +340% regen and it was pretty powerful. 1 Originally on Infinity. I have Ironblade on every shard. - My only AE arc: The Origin of Mark IV (ID 48002) Link to the story of Toggle Man, since I keep having to track down my original post.
Menelruin Posted October 29, 2019 Posted October 29, 2019 1 hour ago, macskull said: IIRC most of the stuff that hasn't been proliferated yet is due to balance concerns (for example, Powerhouse has said fairly recently that Tankers won't get Energy Aura in its current form because it would be too good). I don't know how much stock I hold in that idea though, since some of the existing proliferation is ridiculous already (hello, Kin and Rad for MMs and Poison for Defenders). Did they specify what it was about Eng/ that would be too powerful on a Tanker?
biostem Posted October 29, 2019 Posted October 29, 2019 6 minutes ago, Menelruin said: Did they specify what it was about Eng/ that would be too powerful on a Tanker? IIRC, it's that scaling the defenses to tanker levels would basically allow them to softcap them... 1
MetaVileTerror Posted October 29, 2019 Posted October 29, 2019 Soft Cap them with SOs at level 22, specifically. 2
Hagis Posted October 30, 2019 Posted October 30, 2019 I believe that the original devs tried ice armor and ice melee with brutes, and found it to be counterproductive to generating Fury.
Myrmidon Posted October 30, 2019 Posted October 30, 2019 3 hours ago, macskull said: IIRC most of the stuff that hasn't been proliferated yet is due to balance concerns (for example, Powerhouse has said fairly recently that Tankers won't get Energy Aura in its current form because it would be too good). I don't know how much stock I hold in that idea though, since some of the existing proliferation is ridiculous already (hello, Kin and Rad for MMs and Poison for Defenders). For those of you that missed it. Playing CoX is it’s own reward
MetaVileTerror Posted October 30, 2019 Posted October 30, 2019 Ice is now on Scrappers and Brutes, though, so there's that bit of good news. And, yes, Energy Aura was originally created in CoV Beta since the Devs were uncertain about the value which Ice held for Fury Generation on Brutes back then. I'm not sure if it was proliferated back on Live, or if SCoRE did it, but someone figured out that "actually, the -Recharge to Enemies from Ice doesn't impact Fury all that badly." Really, it's Stone Melee and Super Strength for Scrappers, and Energy Aura and Regeneration for Tankers that are missing. Maybe I'm forgetting something else somewhere, but I'm fairly sure those four are the completed sets that are left to proliferate for meleeists. Some changes required, apparently, to tone down perceived balance concerns with overperformance (which . . . ship has sailed at this point, no? I can't imagine any of those Sets being stronger than our current outliers like Titan Weapons and Bio-Armour or Radiation Armour). But _I_ would like to see some proliferation in the form of old themes in to new sets for OTHER Archetypes. Things like "Dagger Assault," "Munitions Assault," or "Whip Assault" for Dominators (or Manipulation variations for Blasters). "Grenade Control" for Dominators and Controllers. "Stone Toss" and "Poison Spray" for Defenders, Corruptors, and Blasters. "Earth Protection" for Defenders, Corruptors, Masterminds, and Controllers. All of these have existing powers already in the game which can be used as a basis for some parts of, or even the entirety of these proposed Sets. Melee has received entirely too much attention at this point, as far as I'm concerned. About the only thing I think left for them to get new is "Time and Space Defense" or "Toxic Melee" (and that last one is arguably already handled with Spines).
darkgob Posted October 30, 2019 Posted October 30, 2019 Whip Protection! Munitions Aura! Dagger Control! FROLIFERATE ALL THE SETS TO THE AMERICANS!! 1
Rathulfr Posted October 30, 2019 Posted October 30, 2019 (edited) 5 hours ago, MunkiLord said: SUPER STRENGTH AND STONE MELEE FOR SCRAPPERS TOO!!! DON'T FORGET ENERGY MELEE SCRAPPERS! Edited October 30, 2019 by Rathulfr 3 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Rathulfr Posted October 30, 2019 Posted October 30, 2019 WHY IS EVERYONE SHOUTING?!?! 1 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Force Redux Posted October 30, 2019 Posted October 30, 2019 Earth Defense Defenders... Gosh that sounds yummy...! 1 @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
MetaVileTerror Posted October 30, 2019 Posted October 30, 2019 I don't disagree, darkgob. I mean, Munitions Aura would be "Battle Armour" ( https://forums.homecomingservers.com/topic/11311-concept-battle-armour-survivaldefense-set/ ). So, it's not like the concepts can't be executed. They just need creative naming to justify them thematically.
Troo Posted October 30, 2019 Posted October 30, 2019 nope. Mostly because of the all caps. If someone else posted this I'd agree. 1 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
macskull Posted October 30, 2019 Posted October 30, 2019 5 hours ago, Ironblade said: As I recall, the same concern was expressed by the original devs about regen and tanks. With set bonuses, I got my invuln tank to around +340% regen and it was pretty powerful. The launch version of the game was very different than the post-invention-system game, and the game isn't balanced around IOs anyways. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube
City Council Widower Posted October 30, 2019 City Council Posted October 30, 2019 ALL POSTS IN THIS THREAD MUST BE POSTED IN ALL-CAPS. THANK YOU FOR COMPLYING. 1 3 4 1 1 "We need Widower. He's a drop of sanity in a bowl of chaos - very important." - Cipher Are you also a drop of sanity in a bowl of chaos? Consider applying to be a Game Master!
Sir Myshkin Posted October 30, 2019 Posted October 30, 2019 6 hours ago, MetaVileTerror said: "Grenade Control" for Dominators and Controllers. THIS INSTANTLY MADE ME THINK OF ENGINEERS IN GUILD WARS 2, THEY HAVE A VARIANT BUILD THAT FOCUSES ON GRENADES AND GRENADE MULTIPLICATION TO ENHANCE AOE ABILITY AND JUST DO STUPID AMOUNTS OF DAMAGE WITH BOMBS, TRAPS, AND THROWABLES. SIGN ME UP FOR TWO PLEASE.* *COMPLIANCE 1 1 Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
boggo2300 Posted October 30, 2019 Posted October 30, 2019 4 hours ago, Rathulfr said: WHY IS EVERYONE SHOUTING?!?! Melee players are like that 3 1 1 Mayhem It's my Oeuvre baby!
Lunchmoney Posted October 30, 2019 Posted October 30, 2019 IS THIS A SUGGESTION? SURELY THIS BELONGS IN THE SUGGESTIONS FORUM? I used to play under the handle @Purple Clown, back on Live. Now I play under @Lunchmoney I'm in the UK and play on Reunion.
boggo2300 Posted October 30, 2019 Posted October 30, 2019 NAH! IT'S TOO QUIET IN THERE! Mayhem It's my Oeuvre baby!
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