Greycat Posted May 22, 2022 Share Posted May 22, 2022 Feature request: Let me change / scale the font size in the mod list/descriptions. Thing's fine on my main PC - 32" screen after all - but I hopped in COH on my laptop (15" screen,) realized I didn't have vidiotmaps installed there, grabbed COH Modder and... dang, can't read a thing (and ctrl-scroll doesn't affect the size.) 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
superhpman Posted May 25, 2022 Share Posted May 25, 2022 Thanks for the program! I've run into an issue that I doubt many would find themselves in, If I use 125 custom scaling in windows, the program doesn't display text for the mods correctly. Right clicking the program and trying the various scaling options doesn't do anything to help. https://imgur.com/a/b0Z71se If I use the basic windows 125 scaling option, I get the text but it causes the text to be bold and blurry https://imgur.com/a/K8FUT4H For my particular use case, the custom 125 scaling looks better on my screen than the default 125. It's not mission critical, but if you get a chance can you take a look? Link to comment Share on other sites More sharing options...
Golden Azrael Posted June 11, 2022 Share Posted June 11, 2022 The Modding was great for reclaiming the original 'Ah!' Taunt Sound Fx vs HUR (physically sick) Taunt. I remember community members hunting out and finding the discarded and no longer used 'Ah.' It's on all my Tanks and male Taunters. I also used the Arrow sound fx. Very Errol FLynn. Azrael. Link to comment Share on other sites More sharing options...
WanderingAries Posted June 11, 2022 Share Posted June 11, 2022 On 5/25/2022 at 3:22 PM, superhpman said: Thanks for the program! I've run into an issue that I doubt many would find themselves in, If I use 125 custom scaling in windows, the program doesn't display text for the mods correctly. Right clicking the program and trying the various scaling options doesn't do anything to help. https://imgur.com/a/b0Z71se If I use the basic windows 125 scaling option, I get the text but it causes the text to be bold and blurry https://imgur.com/a/K8FUT4H For my particular use case, the custom 125 scaling looks better on my screen than the default 125. It's not mission critical, but if you get a chance can you take a look? I think this is a Windows thing TBH as the 125% mark seems to break a lot of UI or at least distort it a bit for many apps. OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner) Link to comment Share on other sites More sharing options...
arthurh35353 Posted July 24, 2022 Share Posted July 24, 2022 (edited) Just a FYI, the combines pop menu mod is dropping a zip file, not the combines.mnu file. Oh, and for easy /macro COMB popmenu combines (Oh, and may be busted?) Edited July 24, 2022 by arthurh35353 Link to comment Share on other sites More sharing options...
Herotu Posted July 27, 2022 Share Posted July 27, 2022 On 6/11/2022 at 11:20 AM, Golden Azrael said: The Modding was great for reclaiming the original 'Ah!' Taunt Sound Fx vs HUR (physically sick) Taunt. I remember community members hunting out and finding the discarded and no longer used 'Ah.' It's on all my Tanks and male Taunters. I also used the Arrow sound fx. Very Errol FLynn. Azrael. It just goes to show how good sounds can completely change the feel of the game. I would like to change the default "boingy" sounds, such as the "no" sound (you know, when you try to do something you can't) to something much more snappy. ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it. Link to comment Share on other sites More sharing options...
The Watch Photographer Posted August 9, 2022 Share Posted August 9, 2022 I believe the site is down again! Link to comment Share on other sites More sharing options...
Solarverse Posted August 10, 2022 Share Posted August 10, 2022 On 8/6/2020 at 11:15 AM, The Philotic Knight said: which can be found here. Heya, @The Philotic Knight, I got word from somebody trying to download my mods that the website is down. I checked it out for myself and it was down for me as well. Just a heads up there. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files! Link to comment Share on other sites More sharing options...
_NOPE_ Posted August 10, 2022 Author Share Posted August 10, 2022 Should be back up now. 1 I'm out. Link to comment Share on other sites More sharing options...
Perfect Square Posted August 23, 2022 Share Posted August 23, 2022 On 8/10/2021 at 7:50 AM, Zed said: I am getting this same error message except with "VidiotMaps I26" (a standard mod) rather than a custom mod. I also am getting "Error establishing a database connection" when I try to go to cityofplayers.com so perhaps something is just down for a bit. Link to comment Share on other sites More sharing options...
AboveTheChemist Posted August 23, 2022 Share Posted August 23, 2022 (edited) 5 hours ago, Perfect Square said: I am getting this same error message except with "VidiotMaps I26" (a standard mod) rather than a custom mod. I also am getting "Error establishing a database connection" when I try to go to cityofplayers.com so perhaps something is just down for a bit. I can't help with the database connection error, but the VidiotMaps error is because the name of the VM mod was changed to just plain 'VidiotMaps'. Here's what you can do to stop the VM error: Go to your <CoH Install Folder>\mods folder In either that folder, or in the 'installed' sub-folder (likely the latter), you should see a file called 'vidiotmaps_i26_coh_modder.zip' Move that .zip file out of your CoH directory to a safe place (and retain it for now) CoH Modder should now run without displaying that VidiotMaps error. I have now updated vidiotmaps for i27p4 so you'll need to search through the uninstalled server mods list for 'VidiotMaps' and install that. It is currently on version 2 (v2) as of the time of this post. Once you have installed the new 'VidiotMaps' version and verified that the maps are working properly in-game, it should be safe to delete the ''vidiotmaps_i26_coh_modder.zip' file (that was moved in step 3 above) if you wish. Edited August 23, 2022 by AboveTheChemist minor clarification and typos, updated to v2 now that i27p4 is officially out 3 2 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
ember7401 Posted August 24, 2022 Share Posted August 24, 2022 Thanks for that Vidiotmap UPDATE that helped! Thanks much' 1 Link to comment Share on other sites More sharing options...
Dynamo-Joe Posted August 25, 2022 Share Posted August 25, 2022 (edited) EDIT: I tried one last thing - PERMANENTLY removing - NOT SAVING - any and all files that had anything named "VidiotMaps". NUKED the site from orbit. THAT did the trick. DAMN that was a frustrating bit of nonsense! Edited August 25, 2022 by Dynamo-Joe Link to comment Share on other sites More sharing options...
Crystal Dragon Posted August 25, 2022 Share Posted August 25, 2022 11 hours ago, Dynamo-Joe said: EDIT: I tried one last thing - PERMANENTLY removing - NOT SAVING - any and all files that had anything named "VidiotMaps". NUKED the site from orbit. THAT did the trick. DAMN that was a frustrating bit of nonsense! *casts water spray.* Serious, that must have been really annoying. Glad you found a way to fix it though! Happy day my dude! Roleplaying mentor volunteer, and mentorship contributor. Chatrange Popmenu/Where to find me/Beginners Links Link to comment Share on other sites More sharing options...
Blood Speaker Posted August 26, 2022 Share Posted August 26, 2022 COH modder not working anymore. Un/reinstall doesn't resolve. Link to comment Share on other sites More sharing options...
Crystal Dragon Posted August 26, 2022 Share Posted August 26, 2022 Can confirm, seems whatevers going on seems to be throwing errors left and right. Roleplaying mentor volunteer, and mentorship contributor. Chatrange Popmenu/Where to find me/Beginners Links Link to comment Share on other sites More sharing options...
captainstar Posted August 27, 2022 Share Posted August 27, 2022 yup, many errors here too Link to comment Share on other sites More sharing options...
AboveTheChemist Posted August 27, 2022 Share Posted August 27, 2022 On 8/26/2022 at 2:23 PM, CrystalDragon said: Can confirm, seems whatevers going on seems to be throwing errors left and right. 6 minutes ago, captainstar said: yup, many errors here too It would be helpful if you could post screenshots of the errors you are seeing, like what Blood Speaker posted a few posts up. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
captainstar Posted August 28, 2022 Share Posted August 28, 2022 4 hours ago, AboveTheChemist said: It would be helpful if you could post screenshots of the errors you are seeing, like what Blood Speaker posted a few posts up. I follow that suggestion here, to take that zip file from a folder and it work. but ty for answer Link to comment Share on other sites More sharing options...
NECR0 Posted August 28, 2022 Share Posted August 28, 2022 Website can not be accesed Link to comment Share on other sites More sharing options...
Blood Speaker Posted August 28, 2022 Share Posted August 28, 2022 Looks like some of the db calls in the game were moved or renamed, based on how I read the latest patch notes, and the error I get with Modder when it tries to load. Modder's looking for things that aren't located in the same place, anymore. Educated guess; I'm no db coder; I just hang out with several. 😛 1 Link to comment Share on other sites More sharing options...
Shandirra Posted August 28, 2022 Share Posted August 28, 2022 On 8/6/2020 at 11:15 AM, The Philotic Knight said: which can be found here. Error when clicking that link... Will this be fixed? Really wanted to try the tool. Which reminds me, the entire site is down, not just the modder. Link to comment Share on other sites More sharing options...
Crystal Dragon Posted August 28, 2022 Share Posted August 28, 2022 (edited) It's repeatedly cycling these errors, Chemist. Edited August 28, 2022 by CrystalDragon Fixing image upload, Librewolf can be annoying, sorry. 1 Roleplaying mentor volunteer, and mentorship contributor. Chatrange Popmenu/Where to find me/Beginners Links Link to comment Share on other sites More sharing options...
Greycat Posted August 30, 2022 Share Posted August 30, 2022 Yep, having to force quit modder with that dialog (noticed the 503 error with the site, too.) 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Marshal_General Posted August 30, 2022 Share Posted August 30, 2022 I just loaded up the modder with no problems. Link to comment Share on other sites More sharing options...
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