plainguy Posted October 12, 2020 Share Posted October 12, 2020 Just wondering what the Devs think of an 8 player team defeating Hami ? Its clear that something is over powered to give them this ability that is usually requires more players. It's clear that IO sets and Incarnate can be a bit overpowering 1 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/ Link to comment Share on other sites More sharing options...
Apparition Posted October 12, 2020 Share Posted October 12, 2020 (edited) It is fine. They clearly used nukes from screenshots and a video posted. Hamidon was also done with eight players before sunset. It has been done with five players on Homecoming with no temporary powers used. It is something that takes substantial amounts of time, effort, and planning. It also requires very specific builds. Your average Joe PUG is not going to be able to five or eight man Hamidon, even with nukes. Edited October 13, 2020 by Apparition 8 Link to comment Share on other sites More sharing options...
Coyotedancer Posted October 13, 2020 Share Posted October 13, 2020 (edited) When 8-player PUG Hamis become commonplace... then it'll look like an issue. Until then? It's just an example of how far a determined group of power-gamers can push a specific set of min/maxed-to-the-nines builds. Edited October 13, 2020 by Coyotedancer 8 2 Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice Link to comment Share on other sites More sharing options...
DougGraves Posted October 13, 2020 Share Posted October 13, 2020 Having godmode characters is fine if you isolate them. I don't care if players want to use godmode to do whatever they want. I do mind when I join a team and a godmode player solos the team content and ruins my experience. At least incarnate is limited to the high levels. But set bonuses let players use godmode at any level. It would be nice to have godmode servers and skill play servers. 4 1 Link to comment Share on other sites More sharing options...
Chris24601 Posted October 13, 2020 Share Posted October 13, 2020 All this means is that we clearly need a Praetorian Hami Raid in the ruins of the Magisterium to keep the Praetorian and Primal Hamidon from merging into a pandimensional Ultimate-Hamidon. Make it so. 8 3 Link to comment Share on other sites More sharing options...
Apparition Posted October 13, 2020 Share Posted October 13, 2020 There will always be power gamers looking for ways to break games in ways that casual players would never dream possible. They are very rare exceptions, and far from the norm. 5 Link to comment Share on other sites More sharing options...
Luminara Posted October 13, 2020 Share Posted October 13, 2020 After eight years on the original servers and a year plus here, no-one should be surprised when players find ways to do previously unimaginable things, with or without IO sets or Incarnate abilities. The ability isn't coming from trinkets and doodads, it's coming from knowledge of game mechanics and figuring out how to leverage them to the players' advantage. 12 2 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
Luminara Posted October 13, 2020 Share Posted October 13, 2020 11 minutes ago, Chris24601 said: All this means is that we clearly need a Praetorian Hami Raid in the ruins of the Magisterium to keep the Praetorian and Primal Hamidon from merging into a pandimensional Ultimate-Hamidon. Two enormous gelatinous blobs, side by side, jiggling incessantly, bouncing, quivering... I wonder how many instances of the map would exist before the servers exploded. 1 1 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
Troo Posted October 13, 2020 Share Posted October 13, 2020 @plainguy when your team does it, it may be time to take a look.. wait I meant when my team does it, it may be time to take a look. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Solarverse Posted October 13, 2020 Share Posted October 13, 2020 1 hour ago, Coyotedancer said: When 8-player PUG Hamis become commonplace... then it'll look like an issue. Until then? It's just an example of how far a determined group of power-gamers can push a specific set of min/maxed-to-the-nines builds. This right here. Look, I am ALL FOR MAKING THE GAME HARDER! All day every day, it's just too damn easy and many AT's take a back seat due to the power creep in this game. However, if you want to use an example to help support your case, please do not use group who has min/maxed builds, have a down pat strategy and execute that strat with perfection, or use a single group of players who broke the barrier. Personally, I don't find them very clever at all....they should have kept it to themselves because they should have KNOWN that it would create a ruckus on these forums....but they didn't soooooo... SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files! Link to comment Share on other sites More sharing options...
Player2 Posted October 13, 2020 Share Posted October 13, 2020 2 hours ago, DougGraves said: Having godmode characters is fine if you isolate them. I don't care if players want to use godmode to do whatever they want. I do mind when I join a team and a godmode player solos the team content and ruins my experience. At least incarnate is limited to the high levels. But set bonuses let players use godmode at any level. It would be nice to have godmode servers and skill play servers. You used "godmode" five times in six sentences. 9 5 Link to comment Share on other sites More sharing options...
golstat2003 Posted October 13, 2020 Share Posted October 13, 2020 3 hours ago, plainguy said: Just wondering what the Devs think of an 8 player team defeating Hami ? Its clear that something is over powered to give them this ability that is usually requires more players. It's clear that IO sets and Incarnate can be a bit overpowering Well as others have explained, it's just players knowing the ins and outs of the encounter and maximizing their builds. Every game has this. When the average 8 joes can do it then it's an issue. Until then /shrug. 3 Link to comment Share on other sites More sharing options...
Oubliette_Red Posted October 13, 2020 Share Posted October 13, 2020 51 minutes ago, Solarverse said: This right here. Look, I am ALL FOR MAKING THE GAME HARDER! All day every day, it's just too damn easy and many AT's take a back seat due to the power creep in this game. However, if you want to use an example to help support your case, please do not use group who has min/maxed builds, have a down pat strategy and execute that strat with perfection, or use a single group of players who broke the barrier. Personally, I don't find them very clever at all....they should have kept it to themselves because they should have KNOWN that it would create a ruckus on these forums....but they didn't soooooo... I think that for the average player the game is difficult enough. What I'd like to see is something along the lines of the Flashback options added to other aspects of the game so that players/teams can increase their own difficulty without it impacting everyone else. 5 Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it. Link to comment Share on other sites More sharing options...
Solarverse Posted October 13, 2020 Share Posted October 13, 2020 33 minutes ago, Oubliette_Red said: I think that for the average player the game is difficult enough. What I'd like to see is something along the lines of the Flashback options added to other aspects of the game so that players/teams can increase their own difficulty without it impacting everyone else. I could get on board with that. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files! Link to comment Share on other sites More sharing options...
Greycat Posted October 13, 2020 Share Posted October 13, 2020 Yeah, as has been mentioned, people have been soloing/small-team-ing things for a long time, starting with (as I recall) Lusca vs an Illusion controller - on SOs. Took a while, but it was soloed. While there has definitely been power creep, especially at the top end (perma-everything, capped-everything, etc,) I wouldn't call the 8 person Hami a sign of the end times or anything. If it became a nightly thing PUGS could do? That'd be way too far. 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted October 13, 2020 Share Posted October 13, 2020 9 hours ago, plainguy said: It's clear that IO sets and Incarnate can be a bit overpowering Curious to know what you'd suggest then, rolling them back? Nerfing them? How much? It's been said and I'm sure you've heard it yourself, but you don't have to use either system if you don't want to. Heck, I've been thinking of rolling an "all SO" toon just so I don't have to worry and sweat over a build. Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝ Link to comment Share on other sites More sharing options...
DSorrow Posted October 13, 2020 Share Posted October 13, 2020 We've seen all sorts of crazy accomplishments in past pinnacle activities: solo GMs, solo STF, solo LRSF, solo Mo*TFs (even at +4x8), etc. I think it's pretty arbitrary to decide that 8-man Hami is where we've crossed a border when the reality is that the only point in the game's history where we had "sensible" limits to character power was the gap between ED and IOs. Besides that period, it's always just been a matter of time until someone comes up with a build and/or strategy to accomplish something previously unthinkable. Just to echo other people, so long as this kind of crazy stuff is only doable to the most dedicated and skilled power gamers, I don't think there's an issue. Once the average player starts soloing STFs it might be a time to look at bigger balance changes. 2 Torchbearer: Sunsinger - Fire/Time Corruptor Cursebreaker - TW/Elec Brute Coldheart - Ill/Cold Controller Mythoclast - Rad/SD Scrapper Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime. Link to comment Share on other sites More sharing options...
Vulpoid Posted October 13, 2020 Share Posted October 13, 2020 I am not sure why how other people play should be of any concern to you. 9 4 Link to comment Share on other sites More sharing options...
blue4333 Posted October 13, 2020 Share Posted October 13, 2020 7 minutes ago, Vulpoid said: I am not sure why how other people play should be of any concern to you. Exactly. Just run your own team and broadcast: Team forming and LF for non incarnates or lowbies. Instead of taking power away from people who do feel a sense of pride from attaining that, why can’t we lift the non performers to that level? 1 Link to comment Share on other sites More sharing options...
The_Warpact Posted October 13, 2020 Share Posted October 13, 2020 I base most of my observations from comic books. Example, it would take 50 heroes/villains like Captain America, Daredevil, Starfire, Cyborg, Wizard, Doctor Light, etc to take on Hami. But, if you have a team made up of Superman, Hulk, Juggernaut, Martian Manhunter, etc then yeah Hami is going to get whipped. Same thing for the game the average alt overloaded player who doesn't spend 500 mil to 1 bil inf on a tricked out proc laden min/max build isn't going to be on that team. Especially if they door sit on farms, play casual, only on weekends, etc. Because, they are not like the upper echelon players on this forum who can run numbers, prattle off any knowledge, and just generally know things the average player has no idea about. When it becomes commonplace that anyone can do it, then balance will be needed. So far the cautious balanced nature that the HC team direction seems to be taking is fine. 4 https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains. Link to comment Share on other sites More sharing options...
Darmian Posted October 13, 2020 Share Posted October 13, 2020 Eh, because it doesn't matter? They were obviously maxed/stratted out to the gills+nukes and so on. And let them have their glory. Such things as that don't mean anything to me because I, like many others, don't play like that, nor does it interest me. I don't play on 4/8 because...well, what does that prove? Something to others, nothing to me. Everyone has their own comfort zone, and by that I don't mean "cotton wool covered space where nothing bad happens to you". There are no non performers, there are no upper echelon players. There are just players. Give me a well written AE that I have to get through at -1/1 because I really want to see this story over a Kill Most/All ITF Speed Run 4/8...because that's how I play 🙂 That said, echoing above, if a PUG of 8 could do that on any random day, now THAT is an issue. 3 AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame ) Link to comment Share on other sites More sharing options...
roleki Posted October 13, 2020 Share Posted October 13, 2020 Yeah, well, call me when someone solos SBB. 2 1 Anything you can have, we have it. Even got a devil in the attic. Link to comment Share on other sites More sharing options...
Ruin Mage Posted October 13, 2020 Share Posted October 13, 2020 On the power creep / game difficulty. Welcome to City of Heroes and any long-lasting MMO ever. The power creep was intentionally part of the design of the original game - look at later sets and how they performed before shut down. Now look at what soars above and beyond on HC as well. The game is easy as it is because of things the original devs introduced. IOs and Incarnates both bolstered power to a whole new level. That's perfectly fine, because this is a game set in a comic book super-power universe. I mean, taking IOs and Incarnates to task and trying to take a bat to them is going to fundamentally be the worst challenge to undertake. It would backfire as well, or so I'd speculate as a couch potato who doesn't know what the heck I'm talking about.On 8-manning stuff / doing stuff with way less people: iTrials have been 8-manned, duoed, and soloed. You know what you need to achieve this? Meta builds and determination. Not everyone cares about meta builds like TW/Bio scrappers or fire/fire blasters or fire/x corrs (usually cold, storm, or dark) - some people just want to enjoy the game. Taking balance to task because people have figured out how to min-max the game's numbers is not a sound for alarm. There's some real stand out combinations that just snap the game's balance over its knees, but the entire community isn't out to figure this sort of stuff. When it becomes common place that everyone is duoing itrials or doing very wacky stuff? Sure, maybe. The problem is that people won't be doing that. Some builds can't solo +4/x8. Some builds can't solo AVs (not counting lore pets) - but plenty of builds / ATs can. On and on it could go. 4 alright buddy, it's time to shit yourselfcasts earthquake, activates dispersion bubble Link to comment Share on other sites More sharing options...
ShardWarrior Posted October 13, 2020 Share Posted October 13, 2020 12 hours ago, DougGraves said: Having godmode characters is fine if you isolate them. I don't care if players want to use godmode to do whatever they want. I do mind when I join a team and a godmode player solos the team content and ruins my experience. At least incarnate is limited to the high levels. But set bonuses let players use godmode at any level. It would be nice to have godmode servers and skill play servers. Alternatively, you can find others who have a similar mindset and team up together. 3 Link to comment Share on other sites More sharing options...
Darmian Posted October 13, 2020 Share Posted October 13, 2020 13 minutes ago, roleki said: Yeah, well, call me when someone solos SBB. A job for a TRUE Mastermind! 1 AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame ) Link to comment Share on other sites More sharing options...
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